cc82835c2b
it make Windows crash completely) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4556 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
714 lines
21 KiB
C++
714 lines
21 KiB
C++
// --------------------------------------------------------------------------
|
|
// Name: sndwin.cpp
|
|
// Purpose:
|
|
// Date: 08/11/1999
|
|
// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999
|
|
// CVSID: $Id$
|
|
// --------------------------------------------------------------------------
|
|
#include <wx/wxprec.h>
|
|
|
|
#include <wx/app.h>
|
|
#include <wx/module.h>
|
|
#include <wx/msw/private.h>
|
|
#include <string.h>
|
|
#include "sndbase.h"
|
|
#include "sndwin.h"
|
|
#include "sndpcm.h"
|
|
|
|
#include <windows.h>
|
|
#include <mmsystem.h>
|
|
|
|
typedef struct _wxSoundInternal wxSoundInternal;
|
|
typedef struct _wxSoundInfoHeader wxSoundInfoHeader;
|
|
|
|
extern char wxCanvasClassName[];
|
|
|
|
wxList *wxSoundHandleList = NULL;
|
|
|
|
static inline wxSoundStreamWin *wxFindSoundFromHandle(WXHWND hWnd)
|
|
{
|
|
wxNode *node = wxSoundHandleList->Find((long)hWnd);
|
|
if (!node)
|
|
return NULL;
|
|
return (wxSoundStreamWin *)node->Data();
|
|
}
|
|
|
|
struct _wxSoundInternal {
|
|
HWND m_sndWin;
|
|
HWAVEIN m_devin;
|
|
HWAVEOUT m_devout;
|
|
bool m_output_enabled, m_input_enabled;
|
|
};
|
|
|
|
struct _wxSoundInfoHeader {
|
|
HGLOBAL m_h_header, m_h_data;
|
|
char *m_data;
|
|
WAVEHDR *m_header;
|
|
int m_mode;
|
|
bool m_playing, m_recording;
|
|
wxUint32 m_position, m_size;
|
|
|
|
wxSoundStreamWin *m_driver;
|
|
};
|
|
|
|
#define WXSOUND_MAX_QUEUE 10
|
|
|
|
wxSoundStreamWin::wxSoundStreamWin()
|
|
{
|
|
wxSoundFormatPcm pcm;
|
|
|
|
m_production_started = FALSE;
|
|
m_internal = new wxSoundInternal;
|
|
m_snderror = wxSOUND_NOERR;
|
|
|
|
// Setup defaults
|
|
CreateSndWindow();
|
|
SetSoundFormat(pcm);
|
|
|
|
m_internal->m_input_enabled = FALSE;
|
|
m_internal->m_output_enabled = FALSE;
|
|
|
|
if (!OpenDevice(wxSOUND_OUTPUT))
|
|
return;
|
|
|
|
CloseDevice();
|
|
}
|
|
|
|
wxSoundStreamWin::~wxSoundStreamWin()
|
|
{
|
|
if (m_production_started)
|
|
StopProduction();
|
|
DestroySndWindow();
|
|
|
|
delete m_internal;
|
|
}
|
|
|
|
LRESULT APIENTRY _EXPORT _wxSoundHandlerWndProc(HWND hWnd, UINT message,
|
|
WPARAM wParam, LPARAM lParam)
|
|
{
|
|
wxSoundStreamWin *sndwin;
|
|
|
|
sndwin = wxFindSoundFromHandle((WXHWND)hWnd);
|
|
if (!sndwin)
|
|
return (LRESULT)0;
|
|
|
|
switch (message) {
|
|
case MM_WOM_DONE:
|
|
sndwin->NotifyDoneBuffer(wParam, wxSOUND_OUTPUT);
|
|
break;
|
|
case MM_WIM_DATA:
|
|
sndwin->NotifyDoneBuffer(wParam, wxSOUND_INPUT);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return (LRESULT)0;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
// CreateSndWindow() creates an hidden window which will receive the sound
|
|
// events
|
|
// -----------------------------------------------------------------------
|
|
|
|
void wxSoundStreamWin::CreateSndWindow()
|
|
{
|
|
FARPROC proc = MakeProcInstance((FARPROC)_wxSoundHandlerWndProc,
|
|
wxGetInstance());
|
|
int error;
|
|
|
|
m_internal->m_sndWin = ::CreateWindow(wxCanvasClassName, NULL, 0,
|
|
0, 0, 0, 0, NULL, (HMENU) NULL,
|
|
wxGetInstance(), NULL);
|
|
|
|
error = GetLastError();
|
|
|
|
::SetWindowLong(m_internal->m_sndWin, GWL_WNDPROC, (LONG)proc);
|
|
|
|
// Add this window to the sound handle list so we'll be able to redecode
|
|
// the "magic" number.
|
|
wxSoundHandleList->Append((long)m_internal->m_sndWin, (wxObject *)this);
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
// DestroySndWindow() destroys the hidden window
|
|
// -----------------------------------------------------------------------
|
|
|
|
void wxSoundStreamWin::DestroySndWindow()
|
|
{
|
|
if (m_internal->m_sndWin) {
|
|
::DestroyWindow(m_internal->m_sndWin);
|
|
wxSoundHandleList->DeleteObject((wxObject *)this);
|
|
}
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// OpenDevice(int mode) initializes the windows driver for a "mode"
|
|
// operation. mode is a bit mask: if the bit "wxSOUND_OUTPUT" is set,
|
|
// the driver is opened for output operation, and if the bit "wxSOUND_INPUT"
|
|
// is set, then the driver is opened for input operation. The two modes
|
|
// aren't exclusive.
|
|
// The initialization parameters (sample rate, ...) are taken from the
|
|
// m_sndformat object.
|
|
// At the end, OpenDevice() calls AllocHeaders() to initialize the Sound IO
|
|
// queue.
|
|
// -------------------------------------------------------------------------
|
|
bool wxSoundStreamWin::OpenDevice(int mode)
|
|
{
|
|
wxSoundFormatPcm *pcm;
|
|
WAVEFORMATEX wformat;
|
|
|
|
if (!m_sndformat) {
|
|
m_snderror = wxSOUND_INVFRMT;
|
|
return FALSE;
|
|
}
|
|
|
|
pcm = (wxSoundFormatPcm *)m_sndformat;
|
|
|
|
wformat.wFormatTag = WAVE_FORMAT_PCM;
|
|
wformat.nChannels = pcm->GetChannels();
|
|
wformat.nBlockAlign = wformat.nChannels * pcm->GetBPS() / 8;
|
|
wformat.nSamplesPerSec = pcm->GetSampleRate();
|
|
wformat.nAvgBytesPerSec = wformat.nSamplesPerSec * wformat.nBlockAlign;
|
|
wformat.wBitsPerSample = pcm->GetBPS();
|
|
wformat.cbSize = 0;
|
|
|
|
// -----------------------------------
|
|
// Open the driver for Output operation
|
|
// -----------------------------------
|
|
if (mode & wxSOUND_OUTPUT) {
|
|
MMRESULT result;
|
|
|
|
result = waveOutOpen(&m_internal->m_devout,
|
|
WAVE_MAPPER, &wformat,
|
|
(DWORD)m_internal->m_sndWin, 0,
|
|
CALLBACK_WINDOW);
|
|
|
|
if (result != MMSYSERR_NOERROR) {
|
|
m_snderror = wxSOUND_INVDEV;
|
|
return FALSE;
|
|
}
|
|
|
|
m_output_frag_out = WXSOUND_MAX_QUEUE-1;
|
|
m_current_frag_out = 0;
|
|
|
|
m_internal->m_output_enabled = TRUE;
|
|
}
|
|
// -----------------------------------
|
|
// Open the driver for Input operation
|
|
// -----------------------------------
|
|
if (mode & wxSOUND_INPUT) {
|
|
MMRESULT result;
|
|
|
|
result = waveInOpen(&m_internal->m_devin,
|
|
WAVE_MAPPER, &wformat,
|
|
(DWORD)m_internal->m_sndWin, 0,
|
|
CALLBACK_WINDOW);
|
|
|
|
if (result != MMSYSERR_NOERROR) {
|
|
m_snderror = wxSOUND_INVDEV;
|
|
return FALSE;
|
|
}
|
|
|
|
m_current_frag_in = WXSOUND_MAX_QUEUE-1;
|
|
m_input_frag_in = 0;
|
|
|
|
m_internal->m_input_enabled = TRUE;
|
|
}
|
|
|
|
if (mode & wxSOUND_OUTPUT) {
|
|
if (!AllocHeaders(wxSOUND_OUTPUT)) {
|
|
CloseDevice();
|
|
return FALSE;
|
|
}
|
|
}
|
|
if (mode & wxSOUND_INPUT) {
|
|
if (!AllocHeaders(wxSOUND_INPUT)) {
|
|
CloseDevice();
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// CloseDevice() closes the driver handles and frees memory allocated for
|
|
// IO queues.
|
|
// -------------------------------------------------------------------------
|
|
void wxSoundStreamWin::CloseDevice()
|
|
{
|
|
if (m_internal->m_output_enabled) {
|
|
m_internal->m_output_enabled = FALSE;
|
|
waveOutReset(m_internal->m_devout);
|
|
FreeHeaders(wxSOUND_OUTPUT);
|
|
waveOutClose(m_internal->m_devout);
|
|
}
|
|
|
|
if (m_internal->m_input_enabled) {
|
|
m_internal->m_input_enabled = FALSE;
|
|
waveInReset(m_internal->m_devin);
|
|
FreeHeaders(wxSOUND_INPUT);
|
|
waveInClose(m_internal->m_devin);
|
|
}
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// AllocHeader(int mode)
|
|
//
|
|
// mode has the same mean as in OpenDevice() except that here the two flags
|
|
// must be exclusive.
|
|
// AllocHeader() initializes an element of an operation (this can be input
|
|
// or output). It means it allocates the sound header's memory block
|
|
// and "prepares" it (It is needed by Windows). At the same time, it sets
|
|
// private datas so we can the header's owner (See callback).
|
|
//
|
|
// It returns the new allocated block or NULL.
|
|
// -------------------------------------------------------------------------
|
|
wxSoundInfoHeader *wxSoundStreamWin::AllocHeader(int mode)
|
|
{
|
|
wxSoundInfoHeader *info;
|
|
WAVEHDR *header;
|
|
|
|
// Some memory allocation
|
|
info = new wxSoundInfoHeader;
|
|
info->m_h_data = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, GetBestSize());
|
|
info->m_h_header = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, sizeof(WAVEHDR));
|
|
if (!info->m_h_data || !info->m_h_header) {
|
|
delete info;
|
|
m_snderror = wxSOUND_MEMERR;
|
|
return NULL;
|
|
}
|
|
|
|
// Get the two pointers from the system
|
|
info->m_data = (char *)GlobalLock(info->m_h_data);
|
|
info->m_header = (WAVEHDR *)GlobalLock(info->m_h_header);
|
|
// Set the header's mode
|
|
info->m_mode = mode;
|
|
// Set the parent of the header
|
|
info->m_driver = this;
|
|
// Clean it up
|
|
ClearHeader(info);
|
|
|
|
header = info->m_header;
|
|
// Initialize Windows variables
|
|
header->lpData = info->m_data;
|
|
header->dwBufferLength = GetBestSize();
|
|
header->dwUser = (DWORD)info;
|
|
header->dwFlags = WHDR_DONE;
|
|
|
|
|
|
// "Prepare" the header
|
|
if (mode == wxSOUND_INPUT) {
|
|
MMRESULT result;
|
|
|
|
result = waveInPrepareHeader(m_internal->m_devin, header,
|
|
sizeof(WAVEHDR));
|
|
|
|
if (result != MMSYSERR_NOERROR) {
|
|
// If something goes wrong, free everything.
|
|
GlobalUnlock(info->m_data);
|
|
GlobalUnlock(info->m_header);
|
|
GlobalFree(info->m_h_data);
|
|
GlobalFree(info->m_h_header);
|
|
delete info;
|
|
|
|
m_snderror = wxSOUND_IOERR;
|
|
return NULL;
|
|
}
|
|
} else if (mode == wxSOUND_OUTPUT) {
|
|
MMRESULT result;
|
|
|
|
result = waveOutPrepareHeader(m_internal->m_devout, header,
|
|
sizeof(WAVEHDR));
|
|
|
|
if (result != MMSYSERR_NOERROR) {
|
|
// If something goes wrong, free everything.
|
|
GlobalUnlock(info->m_data);
|
|
GlobalUnlock(info->m_header);
|
|
GlobalFree(info->m_h_data);
|
|
GlobalFree(info->m_h_header);
|
|
delete info;
|
|
|
|
m_snderror = wxSOUND_IOERR;
|
|
return NULL;
|
|
}
|
|
}
|
|
return info;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// AllocHeaders(int mode)
|
|
//
|
|
// "mode" has the same mean as for OpenDevice() except that the two flags must
|
|
// be exclusive.
|
|
// AllocHeaders() allocates WXSOUND_MAX_QUEUE (= 128) blocks for an operation
|
|
// queue. It uses AllocHeader() for each element.
|
|
//
|
|
// Once it has allocated all blocks, it returns TRUE and if an error occured
|
|
// it returns FALSE.
|
|
// -------------------------------------------------------------------------
|
|
bool wxSoundStreamWin::AllocHeaders(int mode)
|
|
{
|
|
int i;
|
|
wxSoundInfoHeader **headers;
|
|
|
|
if (mode == wxSOUND_OUTPUT)
|
|
headers = m_headers_play = new wxSoundInfoHeader *[WXSOUND_MAX_QUEUE];
|
|
else
|
|
headers = m_headers_rec = new wxSoundInfoHeader *[WXSOUND_MAX_QUEUE];
|
|
|
|
memset(headers, 0, WXSOUND_MAX_QUEUE*sizeof(wxSoundInfoHeader *));
|
|
|
|
for (i=0;i<WXSOUND_MAX_QUEUE;i++) {
|
|
headers[i] = AllocHeader(mode);
|
|
if (!headers[i]) {
|
|
FreeHeaders(mode);
|
|
return FALSE;
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// FreeHeader(int mode)
|
|
//
|
|
// "mode" has the same mean as for OpenDevice() except that the two flags must
|
|
// be exclusive.
|
|
// FreeHeader() frees a memory block and "unprepares" it.
|
|
// -------------------------------------------------------------------------
|
|
void wxSoundStreamWin::FreeHeader(wxSoundInfoHeader *header, int mode)
|
|
{
|
|
if (mode == wxSOUND_OUTPUT)
|
|
waveOutUnprepareHeader(m_internal->m_devout, header->m_header, sizeof(WAVEHDR));
|
|
else
|
|
waveInUnprepareHeader(m_internal->m_devin, header->m_header, sizeof(WAVEHDR));
|
|
|
|
GlobalUnlock(header->m_data);
|
|
GlobalUnlock(header->m_header);
|
|
GlobalFree(header->m_h_header);
|
|
GlobalFree(header->m_h_data);
|
|
delete header;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// FreeHeaders(int mode)
|
|
//
|
|
// "mode" has the same mean as for OpenDevice() except that the two flags must
|
|
// be exclusive.
|
|
// FreeHeaders() frees all an operation queue once it has checked that
|
|
// all buffers have been terminated.
|
|
// -------------------------------------------------------------------------
|
|
void wxSoundStreamWin::FreeHeaders(int mode)
|
|
{
|
|
int i;
|
|
wxSoundInfoHeader ***headers;
|
|
|
|
if (mode == wxSOUND_OUTPUT)
|
|
headers = &m_headers_play;
|
|
else
|
|
headers = &m_headers_rec;
|
|
|
|
for (i=0;i<WXSOUND_MAX_QUEUE;i++) {
|
|
if ((*headers)[i]) {
|
|
// We wait for the end of the buffer
|
|
WaitFor((*headers)[i]);
|
|
// Then, we free the header
|
|
FreeHeader((*headers)[i], mode);
|
|
}
|
|
}
|
|
delete[] (*headers);
|
|
(*headers) = NULL;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// WaitFor(wxSoundInfoHeader *info)
|
|
//
|
|
// "info" is one element of an IO queue
|
|
// WaitFor() checks whether the specified block has been terminated.
|
|
// If it hasn't been terminated, it waits for its termination.
|
|
//
|
|
// NB: if it's a partially filled buffer it adds it to the Windows queue
|
|
// -------------------------------------------------------------------------
|
|
void wxSoundStreamWin::WaitFor(wxSoundInfoHeader *info)
|
|
{
|
|
// If the buffer is finished, we return immediately
|
|
if (!info->m_playing) {
|
|
|
|
// We begun filling it: we must send it to the Windows queue
|
|
if (info->m_position != 0) {
|
|
memset(info->m_data + info->m_position, 0, info->m_size);
|
|
AddToQueue(info);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// Else, we wait for its termination
|
|
while (info->m_playing || info->m_recording)
|
|
wxYield();
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// AddToQueue(wxSoundInfoHeader *info)
|
|
//
|
|
// For "info", see WaitFor()
|
|
// AddToQueue() sends the IO queue element to the Windows queue.
|
|
//
|
|
// Warning: in the current implementation, it partially assume we send the
|
|
// element in the right order. This is true in that implementation but if
|
|
// you use it elsewhere, be careful: it may shuffle all your sound datas.
|
|
// -------------------------------------------------------------------------
|
|
bool wxSoundStreamWin::AddToQueue(wxSoundInfoHeader *info)
|
|
{
|
|
MMRESULT result;
|
|
|
|
if (info->m_mode == wxSOUND_INPUT) {
|
|
// Increment the input fragment pointer
|
|
result = waveInAddBuffer(m_internal->m_devin,
|
|
info->m_header, sizeof(WAVEHDR));
|
|
if (result == MMSYSERR_NOERROR)
|
|
info->m_recording = TRUE;
|
|
else
|
|
return FALSE;
|
|
} else if (info->m_mode == wxSOUND_OUTPUT) {
|
|
result = waveOutWrite(m_internal->m_devout,
|
|
info->m_header, sizeof(WAVEHDR));
|
|
if (result == MMSYSERR_NOERROR)
|
|
info->m_playing = TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// ClearHeader(wxSoundInfoHeader *info)
|
|
//
|
|
// ClearHeader() reinitializes the parameters of "info" to their default
|
|
// value.
|
|
// -------------------------------------------------------------------------
|
|
void wxSoundStreamWin::ClearHeader(wxSoundInfoHeader *info)
|
|
{
|
|
info->m_playing = FALSE;
|
|
info->m_recording = FALSE;
|
|
info->m_position = 0;
|
|
info->m_size = GetBestSize();
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// wxSoundInfoHeader *NextFragmentOutput()
|
|
//
|
|
// NextFragmentOutput() looks for a free output block. It will always
|
|
// return you a non-NULL pointer but it may waits for an empty buffer a long
|
|
// time.
|
|
// -------------------------------------------------------------------------
|
|
wxSoundInfoHeader *wxSoundStreamWin::NextFragmentOutput()
|
|
{
|
|
if (m_headers_play[m_current_frag_out]->m_playing) {
|
|
m_current_frag_out = (m_current_frag_out + 1) % WXSOUND_MAX_QUEUE;
|
|
|
|
if (m_headers_play[m_current_frag_out]->m_playing)
|
|
WaitFor(m_headers_play[m_current_frag_out]);
|
|
}
|
|
if (m_current_frag_out == m_output_frag_out)
|
|
m_queue_filled = TRUE;
|
|
return m_headers_play[m_current_frag_out];
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// The behaviour of Write is documented in the global documentation.
|
|
// -------------------------------------------------------------------------
|
|
wxSoundStream& wxSoundStreamWin::Write(const void *buffer, wxUint32 len)
|
|
{
|
|
m_lastcount = 0;
|
|
if (!m_internal->m_output_enabled)
|
|
return *this;
|
|
|
|
while (len > 0) {
|
|
wxSoundInfoHeader *header;
|
|
wxUint32 to_copy;
|
|
|
|
// Get a new output fragment
|
|
header = NextFragmentOutput();
|
|
|
|
to_copy = (len > header->m_size) ? header->m_size : len;
|
|
memcpy(header->m_data + header->m_position, buffer, to_copy);
|
|
|
|
header->m_position += to_copy;
|
|
header->m_size -= to_copy;
|
|
buffer = (((const char *)buffer) + to_copy);
|
|
len -= to_copy;
|
|
m_lastcount += to_copy;
|
|
|
|
// If the fragment is full, we send it to the Windows queue.
|
|
if (header->m_size == 0)
|
|
if (!AddToQueue(header)) {
|
|
m_snderror = wxSOUND_IOERR;
|
|
return *this;
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// NextFragmentInput is not functional.
|
|
// -------------------------------------------------------------------------
|
|
wxSoundInfoHeader *wxSoundStreamWin::NextFragmentInput()
|
|
{
|
|
wxSoundInfoHeader *header;
|
|
|
|
m_current_frag_in = (m_current_frag_in + 1) % WXSOUND_MAX_QUEUE;
|
|
|
|
header = m_headers_rec[m_current_frag_in];
|
|
if (header->m_recording)
|
|
WaitFor(header);
|
|
|
|
if (m_current_frag_in == m_input_frag_in)
|
|
m_queue_filled = TRUE;
|
|
|
|
return header;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// The behaviour of Read is documented in the global documentation.
|
|
// -------------------------------------------------------------------------
|
|
wxSoundStream& wxSoundStreamWin::Read(void *buffer, wxUint32 len)
|
|
{
|
|
wxSoundInfoHeader *header;
|
|
wxUint32 to_copy;
|
|
|
|
m_lastcount = 0;
|
|
if (!m_internal->m_input_enabled)
|
|
return *this;
|
|
|
|
while (len > 0) {
|
|
header = NextFragmentInput();
|
|
|
|
to_copy = (len > header->m_size) ? header->m_size : len;
|
|
memcpy(buffer, header->m_data + header->m_position, to_copy);
|
|
|
|
header->m_position += to_copy;
|
|
header->m_size -= to_copy;
|
|
buffer = (((char *)buffer) + to_copy);
|
|
len -= to_copy;
|
|
m_lastcount += to_copy;
|
|
|
|
if (header->m_size == 0) {
|
|
ClearHeader(header);
|
|
if (!AddToQueue(header)) {
|
|
m_snderror = wxSOUND_IOERR;
|
|
return *this;
|
|
}
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// NotifyDoneBuffer(wxUint32 dev_handle)
|
|
//
|
|
// NotifyDoneBuffer() is called by wxSoundHandlerProc each time a sound
|
|
// fragment finished. It reinitializes the parameters of the fragment and
|
|
// sends an event to the clients.
|
|
// -------------------------------------------------------------------------
|
|
void wxSoundStreamWin::NotifyDoneBuffer(wxUint32 dev_handle, int flag)
|
|
{
|
|
wxSoundInfoHeader *info;
|
|
|
|
if (flag == wxSOUND_OUTPUT) {
|
|
if (!m_internal->m_output_enabled)
|
|
return;
|
|
|
|
m_output_frag_out = (m_output_frag_out + 1) % WXSOUND_MAX_QUEUE;
|
|
info = m_headers_play[m_output_frag_out];
|
|
ClearHeader(info);
|
|
m_queue_filled = FALSE;
|
|
OnSoundEvent(wxSOUND_OUTPUT);
|
|
} else {
|
|
if (!m_internal->m_input_enabled)
|
|
return;
|
|
|
|
m_input_frag_in = (m_input_frag_in + 1) % WXSOUND_MAX_QUEUE;
|
|
m_headers_rec[m_input_frag_in]->m_recording = FALSE;
|
|
OnSoundEvent(wxSOUND_INPUT);
|
|
m_queue_filled = FALSE;
|
|
}
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// -------------------------------------------------------------------------
|
|
bool wxSoundStreamWin::SetSoundFormat(wxSoundFormatBase& base)
|
|
{
|
|
return wxSoundStream::SetSoundFormat(base);
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// -------------------------------------------------------------------------
|
|
bool wxSoundStreamWin::StartProduction(int evt)
|
|
{
|
|
if ((m_internal->m_output_enabled && (evt & wxSOUND_OUTPUT)) ||
|
|
(m_internal->m_input_enabled && (evt & wxSOUND_INPUT)))
|
|
CloseDevice();
|
|
|
|
if (!OpenDevice(evt))
|
|
return FALSE;
|
|
|
|
m_production_started = TRUE;
|
|
m_queue_filled = FALSE;
|
|
// Send a dummy event to start.
|
|
if (evt & wxSOUND_OUTPUT)
|
|
OnSoundEvent(evt);
|
|
|
|
if (evt & wxSOUND_INPUT) {
|
|
int i;
|
|
for (i=0;i<WXSOUND_MAX_QUEUE;i++)
|
|
AddToQueue(m_headers_rec[i]);
|
|
|
|
waveInStart(m_internal->m_devin);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// -------------------------------------------------------------------------
|
|
bool wxSoundStreamWin::StopProduction()
|
|
{
|
|
if (m_internal->m_input_enabled)
|
|
waveInStop(m_internal->m_devin);
|
|
|
|
m_production_started = FALSE;
|
|
CloseDevice();
|
|
return TRUE;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// -------------------------------------------------------------------------
|
|
bool wxSoundStreamWin::QueueFilled() const
|
|
{
|
|
return (!m_production_started || m_queue_filled);
|
|
}
|
|
|
|
|
|
// --------------------------------------------------------------------------
|
|
// wxSoundWinModule
|
|
// --------------------------------------------------------------------------
|
|
|
|
class WXDLLEXPORT wxSoundWinModule : public wxModule {
|
|
DECLARE_DYNAMIC_CLASS(wxSoundWinModule)
|
|
public:
|
|
bool OnInit();
|
|
void OnExit();
|
|
};
|
|
|
|
IMPLEMENT_DYNAMIC_CLASS(wxSoundWinModule, wxModule)
|
|
|
|
bool wxSoundWinModule::OnInit() {
|
|
wxSoundHandleList = new wxList(wxKEY_INTEGER);
|
|
return TRUE;
|
|
}
|
|
|
|
void wxSoundWinModule::OnExit() {
|
|
delete wxSoundHandleList;
|
|
}
|