wxWidgets/include/wx/dfb/region.h
2006-08-27 09:42:42 +00:00

157 lines
5.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/dfb/region.h
// Purpose: wxRegion class
// Author: Vaclav Slavik
// Created: 2006-08-08
// RCS-ID: $Id$
// Copyright: (c) 2006 REA Elektronik GmbH
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DFB_REGION_H_
#define _WX_DFB_REGION_H_
#include "wx/gdiobj.h"
#include "wx/gdicmn.h"
#warning "Move these to wx/region.h when common code is moved there"
class WXDLLIMPEXP_CORE wxBitmap;
class WXDLLIMPEXP_CORE wxColour;
class WXDLLIMPEXP_CORE wxRegion : public wxGDIObject
{
public:
wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegion(const wxRect& rect);
wxRegion(const wxBitmap& bmp)
{
Union(bmp);
}
wxRegion(const wxBitmap& bmp,
const wxColour& transColour, int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
wxRegion();
~wxRegion();
#warning "FIXME: move this to common code? at least Ok()"
bool Ok() const { return m_refData != NULL; }
bool operator==(const wxRegion& region) const;
bool operator!=(const wxRegion& region) const { return !(*this == region); }
// Clear current region
void Clear();
bool Offset(wxCoord x, wxCoord y);
// Union rectangle or region with this.
bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
{ return Union(wxRect(x, y, width, height)); }
bool Union(const wxRect& rect);
bool Union(const wxRegion& region);
// Intersect rectangle or region with this.
bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
{ return Intersect(wxRect(x, y, width, height)); }
bool Intersect(const wxRect& rect);
bool Intersect(const wxRegion& region);
// Subtract rectangle or region from this:
// Combines the parts of 'this' that are not part of the second region.
bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
{ return Subtract(wxRect(x, y, width, height)); }
bool Subtract(const wxRect& rect);
bool Subtract(const wxRegion& region);
// XOR: the union of two combined regions except for any overlapping areas.
bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
{ return Xor(wxRect(x, y, width, height)); }
bool Xor(const wxRect& rect);
bool Xor(const wxRegion& region);
// Outer bounds of region
void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
wxRect GetBox(void) const;
// Is region empty?
bool Empty(void) const;
inline bool IsEmpty(void) const { return Empty(); }
// Does the region contain the point (x,y)?
wxRegionContain Contains(wxCoord x, wxCoord y) const;
// Does the region contain the point pt?
wxRegionContain Contains(const wxPoint& pt) const
{ return Contains(pt.x, pt.y); }
// Does the region contain the rectangle rect?
wxRegionContain Contains(const wxRect& rect) const;
// Does the region contain the rectangle (x, y, w, h)?
wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const
{ return Contains(wxRect(x, y, w, h)); }
#warning "Move these union versions + ConvertToBitmap to wxRegionBase"
// Convert the region to a B&W bitmap with the white pixels being inside
// the region.
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. First version takes transparency from bitmap's mask,
// second lets the user specify the colour to be treated as transparent
// along with an optional tolerance value.
// NOTE: implemented in common/rgncmn.cpp
bool Union(const wxBitmap& bmp);
bool Union(const wxBitmap& bmp,
const wxColour& transColour, int tolerance = 0);
// NB: implementation detail of DirectFB, should be removed if full
// (i.e. not rect-only version is implemented) so that all code that
// assumes region==rect breaks
wxRect AsRect() const { return GetBox(); }
protected:
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
friend class WXDLLIMPEXP_CORE wxRegionIterator;
DECLARE_DYNAMIC_CLASS(wxRegion);
};
class WXDLLIMPEXP_CORE wxRegionIterator : public wxObject
{
public:
wxRegionIterator() {}
wxRegionIterator(const wxRegion& region) { Reset(region); }
void Reset() { m_rect = wxRect(); }
void Reset(const wxRegion& region);
bool HaveRects() const { return !m_rect.IsEmpty(); }
operator bool() const { return HaveRects(); }
wxRegionIterator& operator++();
wxRegionIterator operator++(int);
wxCoord GetX() const { return m_rect.GetX(); }
wxCoord GetY() const { return m_rect.GetY(); }
wxCoord GetW() const { return m_rect.GetWidth(); }
wxCoord GetWidth() const { return GetW(); }
wxCoord GetH() const { return m_rect.GetHeight(); }
wxCoord GetHeight() const { return GetH(); }
wxRect GetRect() const { return m_rect; }
private:
wxRect m_rect;
DECLARE_DYNAMIC_CLASS(wxRegionIterator);
};
#endif // _WX_DFB_REGION_H_