wxWidgets/include/wx/dfb/bitmap.h
2006-08-27 09:42:42 +00:00

126 lines
3.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/dfb/bitmap.h
// Purpose: wxBitmap class
// Author: Vaclav Slavik
// Created: 2006-08-04
// RCS-ID: $Id$
// Copyright: (c) 2006 REA Elektronik GmbH
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DFB_BITMAP_H_
#define _WX_DFB_BITMAP_H_
#include "wx/dfb/ifacehelpers.h"
wxDFB_DECLARE_INTERFACE(IDirectFBSurface);
//-----------------------------------------------------------------------------
// wxMask
//-----------------------------------------------------------------------------
#warning "FIXME: move wxMask to common code"
class WXDLLIMPEXP_CORE wxMask: public wxObject
{
public:
wxMask();
wxMask(const wxBitmap& bitmap);
wxMask(const wxBitmap& bitmap, const wxColour& colour);
#if wxUSE_PALETTE
wxMask(const wxBitmap& bitmap, int paletteIndex);
#endif
wxMask(const wxMask& mask);
~wxMask();
bool Create(const wxBitmap& bitmap);
bool Create(const wxBitmap& bitmap, const wxColour& colour);
#if wxUSE_PALETTE
bool Create(const wxBitmap& bitmap, int paletteIndex);
#endif
// implementation
const wxBitmap& GetBitmap() const;
private:
wxBitmap *m_bitmap;
DECLARE_DYNAMIC_CLASS(wxMask)
};
//-----------------------------------------------------------------------------
// wxBitmap
//-----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxBitmapHandler : public wxBitmapHandlerBase
{
public:
wxBitmapHandler() : wxBitmapHandlerBase() {}
private:
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
};
class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
{
public:
wxBitmap() {}
wxBitmap(int width, int height, int depth = -1);
wxBitmap(const char bits[], int width, int height, int depth = 1);
wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
wxBitmap(const char **bits) { CreateFromXpm(bits); }
wxBitmap(char **bits) { CreateFromXpm((const char **)bits); }
#if wxUSE_IMAGE
wxBitmap(const wxImage& image, int depth = -1);
#endif
bool Ok() const;
bool operator==(const wxBitmap& bmp) const;
bool operator!=(const wxBitmap& bmp) const { return !(*this == bmp); }
bool Create(int width, int height, int depth = -1);
virtual int GetHeight() const;
virtual int GetWidth() const;
virtual int GetDepth() const;
#if wxUSE_IMAGE
virtual wxImage ConvertToImage() const;
#endif
virtual wxMask *GetMask() const;
virtual void SetMask(wxMask *mask);
virtual wxBitmap GetSubBitmap(const wxRect& rect) const;
virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *) NULL) const;
virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
#if wxUSE_PALETTE
virtual wxPalette *GetPalette() const;
virtual void SetPalette(const wxPalette& palette);
#endif
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon);
static void InitStandardHandlers();
// implementation:
virtual void SetHeight(int height);
virtual void SetWidth(int width);
virtual void SetDepth(int depth);
// get underlying native representation:
IDirectFBSurfacePtr GetDirectFBSurface() const;
protected:
bool CreateFromXpm(const char **bits);
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
DECLARE_DYNAMIC_CLASS(wxBitmap)
};
#endif // _WX_DFB_BITMAP_H_