wxWidgets/interface/quantize.h

58 lines
2.0 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: quantize.h
// Purpose: documentation for wxQuantize class
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxQuantize
@wxheader{quantize.h}
Performs quantization, or colour reduction, on a wxImage.
Functions in this class are static and so a wxQuantize object need not be
created.
@library{wxcore}
@category{misc}
*/
class wxQuantize : public wxObject
{
public:
/**
Constructor. You do not need to construct a wxQuantize object since its
functions are static.
*/
wxQuantize();
/**
Converts input bitmap(s) into 8bit representation with custom palette.
in_rows and out_rows are arrays [0..h-1] of pointer to rows
(in_rows contains w * 3 bytes per row, out_rows w bytes per row).
Fills out_rows with indexes into palette (which is also stored into palette
variable).
*/
void DoQuantize(unsigned w, unsigned h, unsigned char** in_rows,
unsigned char** out_rows,
unsigned char* palette,
int desiredNoColours);
//@{
/**
This version sets a palette in the destination image so you don't
have to manage it yourself.
*/
bool Quantize(const wxImage& src, wxImage& dest,
wxPalette** pPalette,
int desiredNoColours = 236,
unsigned char** eightBitData = 0,
int flags = wxQUANTIZE_INCLUDE_WINDOWS_COLOURS|wxQUANTIZE_FILL_DESTINATION_IMAGE|wxQUANTIZE_RETURN_8BIT_DATA);
bool Quantize(const wxImage& src, wxImage& dest,
int desiredNoColours = 236,
unsigned char** eightBitData = 0,
int flags = wxQUANTIZE_INCLUDE_WINDOWS_COLOURS|wxQUANTIZE_FILL_DESTINATION_IMAGE|wxQUANTIZE_RETURN_8BIT_DATA);
//@}
};