wxWidgets/include/wx/msw/wince/choicece.h
Vadim Zeitlin a236aa2058 many wxItemContainer-related changes:
1. the main function for item insertion is now DoInsertItems() which allows
   for much more efficient addition of many new items at once
2. the items client data management is done entirely in wxItemContainer
   itself, the derived classes don't have to distinguish between void and
   object client data
3. many fixes for sorted controls, in particular implemented wxCB_SORT support
   in wxGTK combobox


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@47730 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2007-07-26 13:54:14 +00:00

142 lines
4.8 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/wince/choicece.h
// Purpose: wxChoice implementation for smart phones driven by WinCE
// Author: Wlodzimierz ABX Skiba
// Modified by:
// Created: 29.07.2004
// RCS-ID: $Id$
// Copyright: (c) Wlodzimierz Skiba
// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CHOICECE_H_BASE_
#define _WX_CHOICECE_H_BASE_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#if wxUSE_CHOICE
#include "wx/dynarray.h"
class WXDLLIMPEXP_FWD_CORE wxChoice;
WX_DEFINE_EXPORTED_ARRAY_PTR(wxChoice *, wxArrayChoiceSpins);
// ----------------------------------------------------------------------------
// Choice item
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxChoice : public wxChoiceBase
{
public:
// ctors
wxChoice() { }
virtual ~wxChoice();
wxChoice(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr)
{
Create(parent, id, pos, size, n, choices, style, validator, name);
}
wxChoice(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr)
{
Create(parent, id, pos, size, choices, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr);
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr);
// implement base class pure virtuals
virtual void DoDeleteOneItem(unsigned int n);
virtual void DoClear();
virtual unsigned int GetCount() const;
virtual int GetSelection() const;
virtual void SetSelection(int n);
virtual int FindString(const wxString& s, bool bCase = false) const;
virtual wxString GetString(unsigned int n) const;
virtual void SetString(unsigned int n, const wxString& s);
// get the subclassed window proc of the buddy list of choices
WXFARPROC GetBuddyWndProc() const { return m_wndProcBuddy; }
// return the choice object whose buddy is the given window or NULL
static wxChoice *GetChoiceForListBox(WXHWND hwndBuddy);
virtual bool MSWCommand(WXUINT param, WXWORD id);
protected:
virtual int DoInsertItems(const wxArrayStringsAdapter& items,
unsigned int pos,
void **clientData, wxClientDataType type);
virtual void DoSetItemClientData(unsigned int n, void* clientData);
virtual void* DoGetItemClientData(unsigned int n) const;
virtual WXHWND MSWGetItemsHWND() const { return m_hwndBuddy; }
// MSW implementation
virtual void DoGetPosition(int *x, int *y) const;
virtual void DoMoveWindow(int x, int y, int width, int height);
virtual wxSize DoGetBestSize() const;
virtual void DoGetSize(int *width, int *height) const;
virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
// create and initialize the control
bool CreateAndInit(wxWindow *parent, wxWindowID id,
const wxPoint& pos,
const wxSize& size,
int n, const wxString choices[],
long style,
const wxValidator& validator,
const wxString& name);
// the data for the "buddy" list
WXHWND m_hwndBuddy;
WXFARPROC m_wndProcBuddy;
// all existing wxChoice - this allows to find the one corresponding to
// the given buddy window in GetSpinChoiceCtrl()
static wxArrayChoiceSpins ms_allChoiceSpins;
private:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxChoice)
};
#endif // wxUSE_CHOICE
#endif // _WX_CHOICECE_H_BASE_