cf5fa7d5f1
Add XRC handler for wxAuiManager and include the existing wxAuiNotebook
handler into it (but notice that wxAuiToolBar handler added by a later #15686
in f269f868d7
remains separate).
Also update the AUI dialog in the sample and stop hardcoding its size in
pixels.
See #13520.
121 lines
4.5 KiB
C++
121 lines
4.5 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Name: xrcdemo.cpp
|
|
// Purpose: XML resources sample: Main application file
|
|
// Author: Robert O'Connor (rob@medicalmnemonics.com), Vaclav Slavik
|
|
// Copyright: (c) Robert O'Connor and Vaclav Slavik
|
|
// Licence: wxWindows licence
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Standard wxWidgets headers
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// For compilers that support precompilation, includes "wx/wx.h".
|
|
#include "wx/wxprec.h"
|
|
|
|
#ifdef __BORLANDC__
|
|
#pragma hdrstop
|
|
#endif
|
|
|
|
// For all others, include the necessary headers (this file is usually all you
|
|
// need because it includes almost all "standard" wxWidgets headers)
|
|
#ifndef WX_PRECOMP
|
|
#include "wx/wx.h"
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Header of this .cpp file
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "xrcdemo.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Remaining headers: Needed wx headers, then wx/contrib headers, then app one
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "wx/image.h" // wxImage
|
|
|
|
#include "wx/xrc/xmlres.h" // XRC XML resources
|
|
|
|
#if wxUSE_RIBBON
|
|
#include "wx/xrc/xh_ribbon.h"
|
|
#endif // wxUSE_RIBBON
|
|
|
|
#if wxUSE_AUI
|
|
#include "wx/xrc/xh_aui.h"
|
|
#include "wx/xrc/xh_auitoolb.h"
|
|
#endif // wxUSE_AUI
|
|
|
|
#include "wx/cshelp.h" // wxSimpleHelpProvider for helptext
|
|
|
|
#include "myframe.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// wxWidgets macro: Declare the application.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Create a new application object: this macro will allow wxWidgets to create
|
|
// the application object during program execution (it's better than using a
|
|
// static object for many reasons) and also declares the accessor function
|
|
// wxGetApp() which will return the reference of the right type (i.e. the_app and
|
|
// not wxApp).
|
|
wxIMPLEMENT_APP(MyApp);
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Public methods
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// 'Main program' equivalent: the program execution "starts" here
|
|
bool MyApp::OnInit()
|
|
{
|
|
if ( !wxApp::OnInit() )
|
|
return false;
|
|
|
|
// If there is any of a certain format of image in the xrcs, then first
|
|
// load a handler for that image type. This example uses XPMs & a gif, but
|
|
// if you want PNGs, then add a PNG handler, etc. See wxImage::AddHandler()
|
|
// documentation for the types of image handlers available.
|
|
wxImage::AddHandler(new wxXPMHandler);
|
|
wxImage::AddHandler(new wxGIFHandler);
|
|
|
|
// Initialize all the XRC handlers. Always required (unless you feel like
|
|
// going through and initializing a handler of each control type you will
|
|
// be using (ie initialize the spinctrl handler, initialize the textctrl
|
|
// handler). However, if you are only using a few control types, it will
|
|
// save some space to only initialize the ones you will be using. See
|
|
// wxXRC docs for details.
|
|
wxXmlResource::Get()->InitAllHandlers();
|
|
|
|
#if wxUSE_RIBBON
|
|
wxXmlResource::Get()->AddHandler(new wxRibbonXmlHandler);
|
|
#endif
|
|
|
|
#if wxUSE_AUI
|
|
wxXmlResource::Get()->AddHandler(new wxAuiXmlHandler);
|
|
wxXmlResource::Get()->AddHandler(new wxAuiToolBarXmlHandler);
|
|
#endif
|
|
|
|
// Load all of the XRC files that will be used. You can put everything
|
|
// into one giant XRC file if you wanted, but then they become more
|
|
// diffcult to manage, and harder to reuse in later projects.
|
|
if ( !wxXmlResource::Get()->LoadAllFiles("rc") )
|
|
return false;
|
|
|
|
#if wxUSE_HELP
|
|
// Use the simple help provider to show the context-sensitive help
|
|
wxHelpProvider::Set( new wxSimpleHelpProvider );
|
|
#endif // wxUSE_HELP
|
|
|
|
// Make an instance of your derived frame. Passing NULL (the default value
|
|
// of MyFrame's constructor is NULL) as the frame doesn't have a parent
|
|
// since it is the main application window.
|
|
MyFrame *frame = new MyFrame();
|
|
|
|
// Show the frame as it's created initially hidden.
|
|
frame->Show(true);
|
|
|
|
// Return true to tell program to continue (false would terminate).
|
|
return true;
|
|
}
|
|
|