d716e45315
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44189 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
154 lines
5.0 KiB
Plaintext
154 lines
5.0 KiB
Plaintext
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=================================================
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Welcome to wxWidgets/CE
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=================================================
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You have downloaded the Windows CE port of the wxWidgets GUI library.
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This runs on Pocket PC 2002/2003, Smartphone 2002/2003,
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Windows CE .NET 4.x, and Windows Mobile 5.
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More information about the wxWidgets project as a whole
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can be found at:
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http://www.wxwidgets.org
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Information about the Windows CE port in particular can be found in
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the wxWinCE topic in the wxWidgets reference manual.
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Supported platforms
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===================
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These are the supported platforms at the moment:
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- x86 emulator build in eVC 3 and eVC 4.x
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- Pocket PC (StrongARM)
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- Smartphone (StrongARM)
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- Windows Mobile 5
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You can test the library and applications using the Pocket PC emulator
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and/or Compaq iPAQ or other PDAs using Pocket PC.
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Compiler installation
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=====================
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1. Embedded Visual C++
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----------------------
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Get the Visual C++ embedded (FREE) from Microsoft website
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http://msdn.microsoft.com/vstudio/device/embedded/download.asp
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You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x.
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You can download the Smartphone 2002/3 and Pocket PC 2002/3
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SDKs separately.
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2. Visual Studio 2005
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---------------------
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VS 2005 Professional is required to write Windows Mobile 5 applications, although Pocket PC
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2003 applications should also run on Mobile 5. VS 2005 must
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be purchased, and you can then download the Mobile 5 2005 SDK
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from Microsoft's site.
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wxWidgets/CE Configuration
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================================
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You may wish to customize the following file
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before compiling wxWinCE:
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include/wx/msw/wince/setup.h
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wxWidgets/CE Compilation
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================================
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NOTE: to generate targets not in the standard project files,
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you should rebuild the project files using Bakefile.
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Also, if you are building from a CVS version of wxWidgets,
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you need to create eVC++ project files or get them from
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somewhere, such as the daily makefile builds here:
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http://biolpc22.york.ac.uk/pub/CVS_Makefiles/
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See technote docs/tech/tn0016.txt for details on using Bakefile,
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and you can get Bakefile from:
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http://bakefile.sf.net
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Open build/wince/wx.vcw, select an ARM or x86 target (or emulator
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target for eVC++ 4), and compile.
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Then open samples/minimal/minimal.vcw, select an ARM, x86 or emulator
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target, and compile. You can use the emulator or real hardware to run
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the sample.
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There may be long delays while eVC++ computes dependencies, and expect
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to wait a long time for loading and saving workspaces. Do not attempt to
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save the wxWidgets library project file: it will take forever and generate
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a huge file, so make alterations either using Bakefile or by editing the
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project file with a text editor, and reloading. Sample project files are OK
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to save.
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To compile using the emulator on eVC++3:
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- Open build/wince/wx.vcw, select the
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WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
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then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
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and compile.
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- Open samples/minimal/minimal.vcw, select the
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WIN32 (WCE x86 Debug) configuration, and select Pocket PC 2002 and
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Pocket PC 2002 Emulation as before.
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To compile using the emulator on eVC++4:
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- Open build/wince/wx.vcw, select the
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WIN32 (WCE Emulator) Debug configuration, and compile.
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- Open samples/minimal/minimal.vcw with eVC++, select the
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WIN32 (WCE emulator) Debug configuration, and compile.
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Note: builds for the different SDKs (Smartphone, PPC, .Net)
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use the same directory and library names, so for the moment
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these builds cannot co-exist simultaneously.
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To use Visual Studio 2005, you need to allow VS to convert the projects
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first (but install all the SDKs you need to _before_ converting), and then
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you need to adjust the library settings of each wxWidgets and sample project.
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Edit the configuration properties for each configuration and in the Librarian,
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add a relative path ..\..\lib to each library path. For example:
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..\..\lib\$(PlatformName)\$(ConfigurationName)\wx_mono.lib
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Then, for a sample you want to compile, edit the configuration properties
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and make sure ..\..\lib\$(PlatformName)\$(ConfigurationName) is in the Linker/General/Additional
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Library Directories property. Also change the Linker/Input/Additional Dependencies
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property to something like:
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coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib
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since the library names in the wxWidgets workspace were changed
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by VS 2005.
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Status
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======
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It's possible to create working Pocket PC or Smartphone
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applications with this port. For further information
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about how to use wxWidgets with Windows CE, and further
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work that needs to be done, see the wxWinCE topic in the
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reference manual, and also:
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http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
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The "Life!" demo in demos/life has some adaptations for
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wxWinCE, and also demonstrates how to make an installer for
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a Pocket PC application.
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Disclaimer
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==========
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All product names are used for identification purposes and are trademarks
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or registered trademarks owned by their respective companies.
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