820 lines
26 KiB
C++
820 lines
26 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: render.cpp
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// Purpose: Render wxWidgets sample
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 04.08.03
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// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/frame.h"
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#include "wx/dc.h"
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#include "wx/dcclient.h"
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#include "wx/panel.h"
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#include "wx/menu.h"
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#include "wx/textdlg.h"
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#include "wx/log.h"
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#include "wx/msgdlg.h"
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#include "wx/icon.h"
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#include "wx/image.h"
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#endif
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#include "wx/apptrait.h"
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#include "wx/artprov.h"
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#include "wx/renderer.h"
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#include "wx/dcgraph.h"
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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// the application icon (under Windows it is in resources)
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#ifndef wxHAS_IMAGES_IN_RESOURCES
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#include "../sample.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// A renderer class draws the header buttons in a "special" way
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class MyRenderer : public wxDelegateRendererNative
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{
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public:
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MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
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virtual int DrawHeaderButton(wxWindow *WXUNUSED(win),
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wxDC& dc,
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const wxRect& rect,
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int WXUNUSED(flags) = 0,
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wxHeaderSortIconType WXUNUSED(sortArrow)
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= wxHDR_SORT_ICON_NONE,
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wxHeaderButtonParams* params = NULL) wxOVERRIDE
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{
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wxDCBrushChanger setBrush(dc, *wxBLUE_BRUSH);
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wxDCTextColourChanger setFgCol(dc, *wxWHITE);
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wxDCTextBgModeChanger setBgMode(dc, wxBRUSHSTYLE_TRANSPARENT);
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dc.DrawRoundedRectangle(rect, 5);
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wxString label;
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if ( params )
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label = params->m_labelText;
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dc.DrawLabel(label, wxNullBitmap, rect, wxALIGN_CENTER);
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return rect.width;
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}
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};
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// To use a different renderer from the very beginning we must override
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// wxAppTraits method creating the renderer (another, simpler, alternative is
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// to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
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// cases, but we show this here just for completeness)
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class MyTraits : public wxGUIAppTraits
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{
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virtual wxRendererNative *CreateRenderer() wxOVERRIDE
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{
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// it will be deleted on program shutdown by wxWidgets itself
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return new MyRenderer;
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}
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};
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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virtual bool OnInit() wxOVERRIDE;
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// if we want MyTraits to be used we must override CreateTraits()
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virtual wxAppTraits *CreateTraits() wxOVERRIDE { return new MyTraits; }
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame();
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virtual ~MyFrame();
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private:
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// event handlers (these functions should _not_ be virtual)
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void OnDrawDisabled(wxCommandEvent& event)
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{ OnToggleDrawFlag(event, wxCONTROL_DISABLED); }
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void OnDrawFocused(wxCommandEvent& event)
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{ OnToggleDrawFlag(event, wxCONTROL_FOCUSED); }
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void OnDrawPressed(wxCommandEvent& event)
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{ OnToggleDrawFlag(event, wxCONTROL_PRESSED); }
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void OnDrawChecked(wxCommandEvent& event)
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{ OnToggleDrawFlag(event, wxCONTROL_CHECKED); }
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void OnDrawHot(wxCommandEvent& event)
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{ OnToggleDrawFlag(event, wxCONTROL_CURRENT); }
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void OnDrawUndetermined(wxCommandEvent &event)
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{ OnToggleDrawFlag(event, wxCONTROL_UNDETERMINED); }
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void OnDrawSpecial(wxCommandEvent &event)
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{ OnToggleDrawFlag(event, wxCONTROL_SPECIAL); }
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void OnAlignLeft(wxCommandEvent& WXUNUSED(event))
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{ OnChangeAlign(wxALIGN_LEFT); }
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void OnAlignCentre(wxCommandEvent& WXUNUSED(event))
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{ OnChangeAlign(wxALIGN_CENTRE); }
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void OnAlignRight(wxCommandEvent& WXUNUSED(event))
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{ OnChangeAlign(wxALIGN_RIGHT); }
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void OnUseIcon(wxCommandEvent& event);
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void OnUseBitmap(wxCommandEvent& event);
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void OnUseGeneric(wxCommandEvent& event);
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#if wxUSE_DYNLIB_CLASS
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void OnLoad(wxCommandEvent& event);
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void OnUnload(wxCommandEvent& event);
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#endif // wxUSE_DYNLIB_CLASS
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void OnToggleLayoutDirection(wxCommandEvent &evt);
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnToggleDrawFlag(wxCommandEvent& event, int flag);
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void OnChangeAlign(int align);
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#if wxUSE_GRAPHICS_CONTEXT
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void OnGraphicContextNone(wxCommandEvent& evt);
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void OnGraphicContextDefault(wxCommandEvent& evt);
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#if wxUSE_CAIRO
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void OnGraphicContextCairo(wxCommandEvent& evt);
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#endif // wxUSE_CAIRO
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#ifdef __WXMSW__
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#if wxUSE_GRAPHICS_GDIPLUS
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void OnGraphicContextGDIPlus(wxCommandEvent& evt);
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#endif
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#if wxUSE_GRAPHICS_DIRECT2D
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void OnGraphicContextDirect2D(wxCommandEvent& evt);
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#endif
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#endif // __WXMSW__
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#endif // wxUSE_GRAPHICS_CONTEXT
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class MyPanel *m_panel;
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// any class wishing to process wxWidgets events must use this macro
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wxDECLARE_EVENT_TABLE();
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};
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// a very simple class just to have something to draw on
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class MyPanel : public wxPanel
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{
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public:
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MyPanel(wxWindow *parent) : wxPanel(parent)
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{
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m_flags = 0;
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m_align = wxALIGN_LEFT;
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m_useIcon =
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m_useBitmap =
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m_useGeneric = false;
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#if wxUSE_GRAPHICS_CONTEXT
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m_renderer = NULL;
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#endif
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}
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int GetFlags() const { return m_flags; }
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void SetFlags(int flags) { m_flags = flags; }
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void SetAlignment(int align) { m_align = align; }
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void SetUseIcon(bool useIcon) { m_useIcon = useIcon; }
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void SetUseBitmap(bool useBitmap) { m_useBitmap = useBitmap; }
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void SetUseGeneric(bool useGeneric) { m_useGeneric = useGeneric; }
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#if wxUSE_GRAPHICS_CONTEXT
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void UseGraphicRenderer(wxGraphicsRenderer* renderer);
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#endif
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private:
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void OnPaint(wxPaintEvent&)
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{
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wxPaintDC pdc(this);
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#if wxUSE_GRAPHICS_CONTEXT
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wxGCDC gdc;
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if ( m_renderer )
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{
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wxGraphicsContext* ctx = m_renderer->CreateContext(pdc);
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gdc.SetBackground(GetBackgroundColour());
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gdc.SetGraphicsContext(ctx);
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}
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wxDC& dc = m_renderer ? static_cast<wxDC&>(gdc) : pdc;
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#else
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wxDC& dc = pdc;
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#endif
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wxRendererNative& renderer = m_useGeneric ? wxRendererNative::GetGeneric()
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: wxRendererNative::Get();
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int x1 = FromDIP(10), // text offset
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x2 = FromDIP(300), // drawing offset
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y = FromDIP(10);
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const int lineHeight = dc.GetCharHeight();
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dc.DrawText("Demonstration of various wxRenderer functions:", x1, y);
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y += lineHeight;
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wxString flagsString;
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if ( m_flags & wxCONTROL_DISABLED )
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flagsString += "wxCONTROL_DISABLED ";
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if ( m_flags & wxCONTROL_FOCUSED )
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flagsString += "wxCONTROL_FOCUSED ";
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if ( m_flags & wxCONTROL_PRESSED )
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flagsString += "wxCONTROL_PRESSED ";
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if ( m_flags & wxCONTROL_CURRENT )
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flagsString += "wxCONTROL_CURRENT ";
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if ( m_flags & wxCONTROL_CHECKED )
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flagsString += "wxCONTROL_CHECKED ";
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if ( m_flags & wxCONTROL_UNDETERMINED )
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flagsString += "wxCONTROL_UNDETERMINED ";
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if (m_flags & wxCONTROL_SPECIAL)
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flagsString += "wxCONTROL_SPECIAL ";
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if (flagsString.empty())
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flagsString = "(none)";
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dc.DrawText("Using flags: " + flagsString, x1, y);
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y += lineHeight*3;
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const wxCoord heightListItem = FromDIP(48);
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const wxCoord widthListItem = 30*GetCharWidth();
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{
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dc.DrawText("DrawItemText() alignment", x1, y);
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wxRect textRect(x2, y, widthListItem, heightListItem);
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wxDCBrushChanger setBrush(dc, *wxTRANSPARENT_BRUSH);
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wxDCPenChanger setPen(dc, *wxGREEN_PEN);
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dc.DrawRectangle(textRect);
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renderer.DrawItemText(this, dc, L"Top Left (\u1ED6)", textRect);
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renderer.DrawItemText(this, dc, "Bottom right", textRect,
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wxALIGN_BOTTOM | wxALIGN_RIGHT);
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y += lineHeight + heightListItem;
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}
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const wxCoord heightHdr = renderer.GetHeaderButtonHeight(this);
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const wxCoord width = 15*GetCharWidth();
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const wxHeaderSortIconType
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hdrSortIcon = m_useIcon ? wxHDR_SORT_ICON_UP
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: wxHDR_SORT_ICON_NONE;
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wxHeaderButtonParams hdrParams;
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hdrParams.m_labelText = "Header";
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hdrParams.m_labelAlignment = m_align;
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if ( m_useBitmap )
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{
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hdrParams.m_labelBitmap = wxArtProvider::GetBitmap(wxART_WARNING,
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wxART_LIST);
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}
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// Note that we need to use GetDefault() explicitly to show the default
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// implementation.
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dc.DrawText("DrawHeaderButton() (default)", x1, y);
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wxRendererNative::GetDefault().DrawHeaderButton(this, dc,
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wxRect(x2, y, width, heightHdr), m_flags,
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hdrSortIcon, &hdrParams);
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y += lineHeight + heightHdr;
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dc.DrawText("DrawHeaderButton() (overridden)", x1, y);
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renderer.DrawHeaderButton(this, dc,
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wxRect(x2, y, width, heightHdr), m_flags,
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hdrSortIcon, &hdrParams);
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y += lineHeight + heightHdr;
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dc.DrawText("DrawCheckBox()", x1, y);
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const wxSize sizeCheck = renderer.GetCheckBoxSize(this);
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renderer.DrawCheckBox(this, dc,
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wxRect(wxPoint(x2, y), sizeCheck), m_flags);
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y += lineHeight + sizeCheck.y;
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dc.DrawText("DrawCheckMark()", x1, y);
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const wxSize sizeMark = renderer.GetCheckMarkSize(this);
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renderer.DrawCheckMark(this, dc,
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wxRect(wxPoint(x2, y), sizeMark), m_flags);
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y += lineHeight + sizeMark.y;
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const wxString notImplementedText = "(generic version unimplemented)";
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dc.DrawText("DrawRadioBitmap()", x1, y);
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if ( m_useGeneric )
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dc.DrawText(notImplementedText, x2, y);
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else
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renderer.DrawRadioBitmap(this, dc,
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wxRect(wxPoint(x2, y), sizeCheck), m_flags);
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y += lineHeight + sizeCheck.y;
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dc.DrawText("DrawCollapseButton()", x1, y);
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const wxSize sizeCollapse = renderer.GetCollapseButtonSize(this, dc);
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renderer.DrawCollapseButton(this, dc,
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wxRect(wxPoint(x2, y), sizeCollapse), m_flags);
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y += lineHeight + sizeCollapse.y;
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dc.DrawText("DrawTreeItemButton()", x1, y);
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const wxSize sizeExpand = renderer.GetExpanderSize(this);
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renderer.DrawTreeItemButton(this, dc,
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wxRect(wxPoint(x2, y), sizeExpand), m_flags);
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y += lineHeight + sizeExpand.y;
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#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
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dc.DrawText("DrawTitleBarBitmap()", x1, y);
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wxRect rBtn(x2, y, FromDIP(21), FromDIP(21));
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renderer.DrawTitleBarBitmap(this, dc, rBtn,
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wxTITLEBAR_BUTTON_HELP, m_flags);
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rBtn.x += 2*rBtn.width;
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renderer.DrawTitleBarBitmap(this, dc, rBtn,
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wxTITLEBAR_BUTTON_ICONIZE, m_flags);
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rBtn.x += 2*rBtn.width;
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renderer.DrawTitleBarBitmap(this, dc, rBtn,
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wxTITLEBAR_BUTTON_RESTORE, m_flags);
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rBtn.x += 2*rBtn.width;
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renderer.DrawTitleBarBitmap(this, dc, rBtn,
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wxTITLEBAR_BUTTON_MAXIMIZE, m_flags);
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rBtn.x += 2*rBtn.width;
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renderer.DrawTitleBarBitmap(this, dc, rBtn,
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wxTITLEBAR_BUTTON_CLOSE, m_flags);
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y += lineHeight + rBtn.height;
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#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
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// The meanings of those are reversed for the vertical gauge below.
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const wxCoord heightGauge = FromDIP(24);
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const wxCoord widthGauge = 30*GetCharWidth();
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dc.DrawText("DrawGauge()", x1, y);
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renderer.DrawGauge(this, dc,
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wxRect(x2, y, widthGauge, heightGauge), 25, 100, m_flags);
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renderer.DrawGauge(this, dc,
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wxRect(x2 + widthGauge + FromDIP(30), y + heightGauge - widthGauge,
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heightGauge, widthGauge),
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25, 100, m_flags | wxCONTROL_SPECIAL);
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y += lineHeight + heightGauge;
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dc.DrawText("DrawItemSelectionRect()", x1, y);
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renderer.DrawItemSelectionRect(this, dc,
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wxRect(x2, y, widthListItem, heightListItem), m_flags | wxCONTROL_SELECTED);
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renderer.DrawItemText(this, dc, "DrawItemText()",
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wxRect(x2, y, widthListItem, heightListItem).Inflate(-2, -2), m_align, m_flags | wxCONTROL_SELECTED);
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y += heightListItem;
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y += lineHeight;
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dc.DrawText("DrawChoice()", x1, y);
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if ( m_useGeneric )
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dc.DrawText(notImplementedText, x2, y);
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else
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renderer.DrawChoice(this, dc,
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wxRect(x2, y, width, GetCharHeight() * 3 / 2), m_flags);
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}
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int m_flags;
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int m_align;
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bool m_useIcon,
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m_useBitmap,
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m_useGeneric;
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#if wxUSE_GRAPHICS_CONTEXT
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wxGraphicsRenderer* m_renderer;
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#endif
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wxDECLARE_EVENT_TABLE();
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};
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#if wxUSE_GRAPHICS_CONTEXT
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void MyPanel::UseGraphicRenderer(wxGraphicsRenderer* renderer)
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{
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m_renderer = renderer;
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if ( renderer )
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{
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int major, minor, micro;
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renderer->GetVersion(&major, &minor, µ);
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wxString str = wxString::Format("Graphics renderer: %s %i.%i.%i",
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renderer->GetName(), major, minor, micro);
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reinterpret_cast<wxFrame*>(GetParent())->GetStatusBar()->SetStatusText(str, 1);
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}
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else
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{
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reinterpret_cast<wxFrame*>(GetParent())->GetStatusBar()->SetStatusText(wxEmptyString, 1);
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}
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Refresh();
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}
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#endif // wxUSE_GRAPHICS_CONTEXT
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wxBEGIN_EVENT_TABLE(MyPanel, wxPanel)
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EVT_PAINT(MyPanel::OnPaint)
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wxEND_EVENT_TABLE()
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// our menu items
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Render_DrawDisabled = 100,
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Render_DrawFocused,
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Render_DrawPressed,
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Render_DrawChecked,
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Render_DrawHot,
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Render_DrawUndetermined,
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Render_DrawSpecial,
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Render_AlignLeft,
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Render_AlignCentre,
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Render_AlignRight,
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Render_UseIcon,
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Render_UseBitmap,
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Render_UseGeneric,
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#if wxUSE_DYNLIB_CLASS
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Render_Load,
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Render_Unload,
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#endif // wxUSE_DYNLIB_CLASS
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Render_LayoutDir,
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#if wxUSE_GRAPHICS_CONTEXT
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DC_DC,
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DC_GC_Default,
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#if wxUSE_CAIRO
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DC_GC_Cairo,
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#endif // wxUSE_CAIRO
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#ifdef __WXMSW__
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#if wxUSE_GRAPHICS_GDIPLUS
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DC_GC_GDIPlus,
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#endif
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#if wxUSE_GRAPHICS_DIRECT2D
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DC_GC_Direct2D,
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#endif
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#endif // __WXMSW__
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#endif // wxUSE_GRAPHICS_CONTEXT
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// standard menu items
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Render_Quit = wxID_EXIT,
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// it is important for the id corresponding to the "About" command to have
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// this standard value as otherwise it won't be handled properly under Mac
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// (where it is special and put into the "Apple" menu)
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Render_About = wxID_ABOUT
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(Render_DrawDisabled, MyFrame::OnDrawDisabled)
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EVT_MENU(Render_DrawFocused, MyFrame::OnDrawFocused)
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EVT_MENU(Render_DrawPressed, MyFrame::OnDrawPressed)
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EVT_MENU(Render_DrawChecked, MyFrame::OnDrawChecked)
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EVT_MENU(Render_DrawHot, MyFrame::OnDrawHot)
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EVT_MENU(Render_DrawUndetermined, MyFrame::OnDrawUndetermined)
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EVT_MENU(Render_DrawSpecial, MyFrame::OnDrawSpecial)
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EVT_MENU(Render_AlignLeft, MyFrame::OnAlignLeft)
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EVT_MENU(Render_AlignCentre, MyFrame::OnAlignCentre)
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EVT_MENU(Render_AlignRight, MyFrame::OnAlignRight)
|
|
|
|
EVT_MENU(Render_UseIcon, MyFrame::OnUseIcon)
|
|
EVT_MENU(Render_UseBitmap, MyFrame::OnUseBitmap)
|
|
|
|
EVT_MENU(Render_UseGeneric, MyFrame::OnUseGeneric)
|
|
#if wxUSE_DYNLIB_CLASS
|
|
EVT_MENU(Render_Load, MyFrame::OnLoad)
|
|
EVT_MENU(Render_Unload,MyFrame::OnUnload)
|
|
#endif // wxUSE_DYNLIB_CLASS
|
|
EVT_MENU(Render_LayoutDir, MyFrame::OnToggleLayoutDirection)
|
|
EVT_MENU(Render_Quit, MyFrame::OnQuit)
|
|
|
|
#if wxUSE_GRAPHICS_CONTEXT
|
|
EVT_MENU(DC_DC, MyFrame::OnGraphicContextNone)
|
|
EVT_MENU(DC_GC_Default, MyFrame::OnGraphicContextDefault)
|
|
#if wxUSE_CAIRO
|
|
EVT_MENU(DC_GC_Cairo, MyFrame::OnGraphicContextCairo)
|
|
#endif // wxUSE_CAIRO
|
|
#ifdef __WXMSW__
|
|
#if wxUSE_GRAPHICS_GDIPLUS
|
|
EVT_MENU(DC_GC_GDIPlus, MyFrame::OnGraphicContextGDIPlus)
|
|
#endif
|
|
#if wxUSE_GRAPHICS_DIRECT2D
|
|
EVT_MENU(DC_GC_Direct2D, MyFrame::OnGraphicContextDirect2D)
|
|
#endif
|
|
#endif // __WXMSW__
|
|
#endif // wxUSE_GRAPHICS_CONTEXT
|
|
|
|
EVT_MENU(Render_About, MyFrame::OnAbout)
|
|
wxEND_EVENT_TABLE()
|
|
|
|
// Create a new application object: this macro will allow wxWidgets to create
|
|
// the application object during program execution (it's better than using a
|
|
// static object for many reasons) and also implements the accessor function
|
|
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
|
|
// not wxApp)
|
|
wxIMPLEMENT_APP(MyApp);
|
|
|
|
// ============================================================================
|
|
// implementation
|
|
// ============================================================================
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// the application class
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// 'Main program' equivalent: the program execution "starts" here
|
|
bool MyApp::OnInit()
|
|
{
|
|
if ( !wxApp::OnInit() )
|
|
return false;
|
|
|
|
#ifdef __WXOSX__
|
|
// currently the images used by DrawTitleBarBitmap() are hard coded as PNG
|
|
// images inside the library itself so we need to enable PNG support to use
|
|
// this function
|
|
wxImage::AddHandler(new wxPNGHandler);
|
|
#endif // OS X
|
|
|
|
// create the main application window
|
|
new MyFrame;
|
|
|
|
return true;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// main frame
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// frame constructor
|
|
MyFrame::MyFrame()
|
|
: wxFrame(NULL,
|
|
wxID_ANY,
|
|
"Render wxWidgets Sample")
|
|
{
|
|
// set the frame icon
|
|
SetIcon(wxICON(sample));
|
|
|
|
#if wxUSE_MENUS
|
|
// create a menu bar
|
|
wxMenu *menuFile = new wxMenu;
|
|
menuFile->AppendCheckItem(Render_DrawDisabled,
|
|
"Draw in &disabled state\tCtrl-D");
|
|
menuFile->AppendCheckItem(Render_DrawFocused,
|
|
"Draw in &focused state\tCtrl-F");
|
|
menuFile->AppendCheckItem(Render_DrawPressed,
|
|
"Draw in &pressed state\tCtrl-P");
|
|
menuFile->AppendCheckItem(Render_DrawChecked,
|
|
"Draw in &checked state\tCtrl-C");
|
|
menuFile->AppendCheckItem(Render_DrawHot,
|
|
"Draw in &hot state\tCtrl-H");
|
|
menuFile->AppendCheckItem(Render_DrawUndetermined,
|
|
"Draw in unde&termined state\tCtrl-T");
|
|
menuFile->AppendCheckItem(Render_DrawSpecial,
|
|
"Draw in &special state\tCtrl-S");
|
|
menuFile->AppendSeparator();
|
|
|
|
menuFile->AppendRadioItem(Render_AlignLeft, "&Left align\tCtrl-1");
|
|
menuFile->AppendRadioItem(Render_AlignCentre, "C&entre align\tCtrl-2");
|
|
menuFile->AppendRadioItem(Render_AlignRight, "&Right align\tCtrl-3");
|
|
menuFile->AppendSeparator();
|
|
|
|
menuFile->AppendCheckItem(Render_UseIcon, "Draw &icon\tCtrl-I");
|
|
menuFile->AppendCheckItem(Render_UseBitmap, "Draw &bitmap\tCtrl-B");
|
|
menuFile->AppendSeparator();
|
|
|
|
menuFile->AppendCheckItem(Render_UseGeneric, "Use &generic renderer\tCtrl-G");
|
|
#if wxUSE_DYNLIB_CLASS
|
|
menuFile->Append(Render_Load, "&Load renderer...\tCtrl-L");
|
|
menuFile->Append(Render_Unload, "&Unload renderer\tCtrl-U");
|
|
#endif // wxUSE_DYNLIB_CLASS
|
|
menuFile->AppendSeparator();
|
|
menuFile->AppendCheckItem(Render_LayoutDir, "Toggle &layout direction\tShift-Ctrl-L");
|
|
menuFile->Check(Render_LayoutDir, GetLayoutDirection() == wxLayout_RightToLeft);
|
|
menuFile->AppendSeparator();
|
|
menuFile->Append(Render_Quit);
|
|
|
|
#if wxUSE_GRAPHICS_CONTEXT
|
|
wxMenu* menuDC = new wxMenu;
|
|
// Number the different renderer choices consecutively, starting from 0.
|
|
int accel = 0;
|
|
menuDC->AppendRadioItem(DC_DC, wxString::Format("Use wx&DC\t%i", accel++));
|
|
menuDC->AppendRadioItem(DC_GC_Default, wxString::Format("Use default wx&GraphicContext\t%i", accel++));
|
|
#if wxUSE_CAIRO
|
|
menuDC->AppendRadioItem(DC_GC_Cairo, wxString::Format("Use &Cairo\t%i", accel++));
|
|
#endif // wxUSE_CAIRO
|
|
#ifdef __WXMSW__
|
|
#if wxUSE_GRAPHICS_GDIPLUS
|
|
menuDC->AppendRadioItem(DC_GC_GDIPlus, wxString::Format("Use &GDI+\t%i", accel++));
|
|
#endif
|
|
#if wxUSE_GRAPHICS_DIRECT2D
|
|
menuDC->AppendRadioItem(DC_GC_Direct2D,wxString::Format("Use &Direct2D\t%i", accel++));
|
|
#endif
|
|
#endif // __WXMSW__
|
|
#endif // wxUSE_GRAPHICS_CONTEXT
|
|
|
|
// the "About" item should be in the help menu
|
|
wxMenu *helpMenu = new wxMenu;
|
|
helpMenu->Append(Render_About);
|
|
|
|
// now append the freshly created menu to the menu bar...
|
|
wxMenuBar *menuBar = new wxMenuBar();
|
|
menuBar->Append(menuFile, "&File");
|
|
#if wxUSE_GRAPHICS_CONTEXT
|
|
menuBar->Append(menuDC, "&DC");
|
|
#endif // wxUSE_GRAPHICS_CONTEXT
|
|
menuBar->Append(helpMenu, "&Help");
|
|
|
|
// ... and attach this menu bar to the frame
|
|
SetMenuBar(menuBar);
|
|
#endif // wxUSE_MENUS
|
|
|
|
m_panel = new MyPanel(this);
|
|
|
|
SetClientSize(600, 600);
|
|
|
|
#if wxUSE_STATUSBAR
|
|
// create a status bar just for fun (by default with 1 pane only)
|
|
CreateStatusBar(2);
|
|
SetStatusText("Welcome to wxWidgets!");
|
|
#endif // wxUSE_STATUSBAR
|
|
|
|
Show();
|
|
}
|
|
|
|
MyFrame::~MyFrame()
|
|
{
|
|
delete wxRendererNative::Set(NULL);
|
|
}
|
|
|
|
|
|
// event handlers
|
|
|
|
void MyFrame::OnToggleDrawFlag(wxCommandEvent& event, int flag)
|
|
{
|
|
int flags = m_panel->GetFlags();
|
|
if ( event.IsChecked() )
|
|
flags |= flag;
|
|
else
|
|
flags &= ~flag;
|
|
|
|
m_panel->SetFlags(flags);
|
|
m_panel->Refresh();
|
|
}
|
|
|
|
void MyFrame::OnChangeAlign(int align)
|
|
{
|
|
m_panel->SetAlignment(align);
|
|
m_panel->Refresh();
|
|
}
|
|
|
|
void MyFrame::OnUseIcon(wxCommandEvent& event)
|
|
{
|
|
m_panel->SetUseIcon(event.IsChecked());
|
|
m_panel->Refresh();
|
|
}
|
|
|
|
void MyFrame::OnUseBitmap(wxCommandEvent& event)
|
|
{
|
|
m_panel->SetUseBitmap(event.IsChecked());
|
|
m_panel->Refresh();
|
|
}
|
|
|
|
void MyFrame::OnUseGeneric(wxCommandEvent& event)
|
|
{
|
|
m_panel->SetUseGeneric(event.IsChecked());
|
|
m_panel->Refresh();
|
|
}
|
|
|
|
#if wxUSE_DYNLIB_CLASS
|
|
|
|
void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
static wxString s_name = "renddll";
|
|
|
|
wxString name = wxGetTextFromUser
|
|
(
|
|
"Name of the renderer to load:",
|
|
"Render wxWidgets Sample",
|
|
s_name,
|
|
this
|
|
);
|
|
if ( name.empty() )
|
|
{
|
|
// cancelled
|
|
return;
|
|
}
|
|
|
|
s_name = name;
|
|
|
|
wxRendererNative *renderer = wxRendererNative::Load(name);
|
|
if ( !renderer )
|
|
{
|
|
wxLogError("Failed to load renderer \"%s\".", name);
|
|
}
|
|
else // loaded ok
|
|
{
|
|
delete wxRendererNative::Set(renderer);
|
|
|
|
m_panel->Refresh();
|
|
|
|
wxLogStatus(this, "Successfully loaded the renderer \"%s\".",
|
|
name);
|
|
}
|
|
}
|
|
|
|
void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxRendererNative *renderer = wxRendererNative::Set(NULL);
|
|
if ( renderer )
|
|
{
|
|
delete renderer;
|
|
|
|
m_panel->Refresh();
|
|
|
|
wxLogStatus(this, "Unloaded the previously loaded renderer.");
|
|
}
|
|
else
|
|
{
|
|
wxLogWarning("No renderer to unload.");
|
|
}
|
|
}
|
|
|
|
#endif // wxUSE_DYNLIB_CLASS
|
|
|
|
void MyFrame::OnToggleLayoutDirection(wxCommandEvent& WXUNUSED(evt))
|
|
{
|
|
wxLayoutDirection dir = GetLayoutDirection() == wxLayout_LeftToRight
|
|
? wxLayout_RightToLeft : wxLayout_LeftToRight;
|
|
SetLayoutDirection(dir);
|
|
GetStatusBar()->SetLayoutDirection(dir);
|
|
m_panel->SetLayoutDirection(dir);
|
|
}
|
|
|
|
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
// true is to force the frame to close
|
|
Close(true);
|
|
}
|
|
|
|
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxMessageBox("Render sample shows how to use custom renderers.\n"
|
|
"\n"
|
|
"(c) 2003 Vadim Zeitlin",
|
|
"About Render wxWidgets Sample",
|
|
wxOK | wxICON_INFORMATION, this);
|
|
}
|
|
|
|
#if wxUSE_GRAPHICS_CONTEXT
|
|
void MyFrame::OnGraphicContextNone(wxCommandEvent& WXUNUSED(evt))
|
|
{
|
|
m_panel->UseGraphicRenderer(NULL);
|
|
}
|
|
|
|
void MyFrame::OnGraphicContextDefault(wxCommandEvent& WXUNUSED(evt))
|
|
{
|
|
m_panel->UseGraphicRenderer(wxGraphicsRenderer::GetDefaultRenderer());
|
|
}
|
|
|
|
#if wxUSE_CAIRO
|
|
void MyFrame::OnGraphicContextCairo(wxCommandEvent& WXUNUSED(evt))
|
|
{
|
|
m_panel->UseGraphicRenderer(wxGraphicsRenderer::GetCairoRenderer());
|
|
}
|
|
#endif // wxUSE_CAIRO
|
|
#ifdef __WXMSW__
|
|
#if wxUSE_GRAPHICS_GDIPLUS
|
|
void MyFrame::OnGraphicContextGDIPlus(wxCommandEvent& WXUNUSED(evt))
|
|
{
|
|
m_panel->UseGraphicRenderer(wxGraphicsRenderer::GetGDIPlusRenderer());
|
|
}
|
|
#endif
|
|
#if wxUSE_GRAPHICS_DIRECT2D
|
|
void MyFrame::OnGraphicContextDirect2D(wxCommandEvent& WXUNUSED(evt))
|
|
{
|
|
m_panel->UseGraphicRenderer(wxGraphicsRenderer::GetDirect2DRenderer());
|
|
}
|
|
#endif
|
|
#endif // __WXMSW__
|
|
#endif // wxUSE_GRAPHICS_CONTEXT
|