b91c4601f2
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55942 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
281 lines
9.2 KiB
Objective-C
281 lines
9.2 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: datstrm.h
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// Purpose: interface of wxDataInputStream and wxDataOutputStream
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxDataOutputStream
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This class provides functions that write binary data types in a portable
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way. Data can be written in either big-endian or little-endian format,
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little-endian being the default on all architectures.
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If you want to write data to text files (or streams) use wxTextOutputStream
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instead.
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The "<<" operator is overloaded and you can use this class like a standard
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C++ iostream. See wxDataInputStream for its usage and caveats.
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@library{wxbase}
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@category{streams}
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@see wxDataInputStream
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*/
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class wxDataOutputStream
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{
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public:
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/**
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Constructs a datastream object from an output stream. Only write
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methods will be available.
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@param stream
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The output stream.
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*/
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wxDataOutputStream(wxOutputStream& s,
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const wxMBConv& conv = wxConvAuto(wxFONTENCODING_DEFAULT));
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/**
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Constructs a datastream object from an output stream. Only write
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methods will be available. This constructor is only available in
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Unicode builds of wxWidgets.
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@param stream
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The output stream.
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@param conv
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Charset conversion object object used to encoding Unicode strings
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before writing them to the stream in Unicode mode (see
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WriteString() for a detailed description). Note that you must not
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destroy @a conv before you destroy this wxDataOutputStream
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instance! It is recommended to use the default value (UTF-8).
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*/
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wxDataOutputStream(wxOutputStream& stream,
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const wxMBConv& conv = wxConvAuto());
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/**
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Destroys the wxDataOutputStream object.
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*/
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~wxDataOutputStream();
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/**
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If @a be_order is @true, all data will be written in big-endian order,
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e.g. for reading on a Sparc or from Java-Streams (which always use
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big-endian order), otherwise data will be written in little-endian
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order.
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*/
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void BigEndianOrdered(bool be_order);
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/**
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Writes the single byte @a i8 to the stream.
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*/
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void Write8(wxUint8 i8);
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/**
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Writes an array of bytes to the stream. The amount of bytes to write is
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specified with the @a size variable.
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*/
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void Write8(const wxUint8* buffer, size_t size);
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/**
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Writes the 16 bit unsigned integer @a i16 to the stream.
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*/
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void Write16(wxUint16 i16);
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/**
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Writes an array of 16 bit unsigned integer to the stream. The amount of
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16 bit unsigned integer to write is specified with the @a size variable.
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*/
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void Write16(const wxUint16* buffer, size_t size);
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/**
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Writes the 32 bit unsigned integer @a i32 to the stream.
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*/
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void Write32(wxUint32 i32);
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/**
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Writes an array of 32 bit unsigned integer to the stream. The amount of
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32 bit unsigned integer to write is specified with the @a size variable.
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*/
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void Write32(const wxUint32* buffer, size_t size);
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/**
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Writes the 64 bit unsigned integer @a i64 to the stream.
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*/
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void Write64(wxUint64 i64);
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/**
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Writes an array of 64 bit unsigned integer to the stream. The amount of
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64 bit unsigned integer to write is specified with the @a size variable.
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*/
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void Write64(const wxUint64* buffer, size_t size);
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/**
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Writes the double @a f to the stream using the IEEE format.
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*/
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void WriteDouble(double f);
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/**
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Writes an array of double to the stream. The amount of double to write is
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specified with the @a size variable.
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*/
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void WriteDouble(const double* buffer, size_t size);
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/**
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Writes @a string to the stream. Actually, this method writes the size
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of the string before writing @a string itself.
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In ANSI build of wxWidgets, the string is written to the stream in
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exactly same way it is represented in memory. In Unicode build,
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however, the string is first converted to multibyte representation with
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@e conv object passed to stream's constructor (consequently, ANSI
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applications can read data written by Unicode application, as long as
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they agree on encoding) and this representation is written to the
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stream. UTF-8 is used by default.
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*/
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void WriteString(const wxString& string);
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};
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/**
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@class wxDataInputStream
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This class provides functions that read binary data types in a portable
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way. Data can be read in either big-endian or little-endian format,
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little-endian being the default on all architectures.
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If you want to read data from text files (or streams) use wxTextInputStream
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instead.
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The ">>" operator is overloaded and you can use this class like a standard
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C++ iostream. Note, however, that the arguments are the fixed size types
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wxUint32, wxInt32 etc and on a typical 32-bit computer, none of these match
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to the "long" type (wxInt32 is defined as signed int on 32-bit
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architectures) so that you cannot use long. To avoid problems (here and
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elsewhere), make use of the wxInt32, wxUint32, etc types.
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For example:
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@code
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wxFileInputStream input( "mytext.dat" );
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wxDataInputStream store( input );
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wxUint8 i1;
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float f2;
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wxString line;
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store >> i1; // read a 8 bit integer.
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store >> i1 >> f2; // read a 8 bit integer followed by float.
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store >> line; // read a text line
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@endcode
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@library{wxbase}
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@category{streams}
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@see wxDataOutputStream
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*/
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class wxDataInputStream
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{
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public:
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/**
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Constructs a datastream object from an input stream. Only read methods
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will be available.
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@param stream
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The input stream.
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*/
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wxDataInputStream(wxInputStream& s,
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const wxMBConv& conv = wxConvAuto(wxFONTENCODING_DEFAULT));
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/**
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Constructs a datastream object from an input stream. Only read methods
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will be available. This constructor is only available in Unicode builds
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of wxWidgets.
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@param stream
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The input stream.
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@param conv
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Charset conversion object object used to decode strings in Unicode
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mode (see ReadString() for a detailed description). Note that you
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must not destroy @a conv before you destroy this wxDataInputStream
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instance!
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*/
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wxDataInputStream(wxInputStream& stream,
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const wxMBConv& conv = wxConvAuto());
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/**
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Destroys the wxDataInputStream object.
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*/
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~wxDataInputStream();
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/**
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If @a be_order is @true, all data will be read in big-endian order,
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such as written by programs on a big endian architecture (e.g. Sparc)
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or written by Java-Streams (which always use big-endian order).
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*/
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void BigEndianOrdered(bool be_order);
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/**
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Reads a single byte from the stream.
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*/
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wxUint8 Read8();
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/**
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Reads bytes from the stream in a specified buffer. The amount of bytes
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to read is specified by the @a size variable.
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*/
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void Read8(wxUint8* buffer, size_t size);
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/**
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Reads a 16 bit unsigned integer from the stream.
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*/
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wxUint16 Read16();
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/**
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Reads 16 bit unsigned integers from the stream in a specified buffer.
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The amount of 16 bit unsigned integers to read is specified by the
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@a size variable.
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*/
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void Read16(wxUint16* buffer, size_t size);
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/**
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Reads a 32 bit unsigned integer from the stream.
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*/
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wxUint32 Read32();
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/**
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Reads 32 bit unsigned integers from the stream in a specified buffer.
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The amount of 32 bit unsigned integers to read is specified by the
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@a size variable.
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*/
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void Read32(wxUint32* buffer, size_t size);
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/**
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Reads a 64 bit unsigned integer from the stream.
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*/
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wxUint64 Read64();
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/**
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Reads 64 bit unsigned integers from the stream in a specified buffer.
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The amount of 64 bit unsigned integers to read is specified by the
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@a size variable.
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*/
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void Read64(wxUint64* buffer, size_t size);
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/**
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Reads a double (IEEE encoded) from the stream.
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*/
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double ReadDouble();
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/**
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Reads double data (IEEE encoded) from the stream in a specified buffer.
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The amount of doubles to read is specified by the @a size variable.
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*/
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void ReadDouble(double* buffer, size_t size);
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/**
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Reads a string from a stream. Actually, this function first reads a
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long integer specifying the length of the string (without the last null
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character) and then reads the string.
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In Unicode build of wxWidgets, the fuction first reads multibyte
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(char*) string from the stream and then converts it to Unicode using
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the @e conv object passed to constructor and returns the result as
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wxString. You are responsible for using the same convertor as when
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writing the stream.
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@see wxDataOutputStream::WriteString()
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*/
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wxString ReadString();
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};
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