wxWidgets/include/wx/spinctrl.h
Vadim Zeitlin 36090ae57e Remove wxOSX implementation of wxSpinCtrl and use the generic one.
wxOSX doesn't provide a native spinner+text control so it used a generic
implementation of wxSpinCtrl but a different one to the version found in
src/generic/spinctlg.cpp.

Just use the real generic version instead, it doesn't make sense to have two
different versions of the same generic control.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72413 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2012-08-30 20:24:12 +00:00

140 lines
4.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/spinctrl.h
// Purpose: wxSpinCtrlBase class
// Author: Vadim Zeitlin
// Modified by:
// Created: 22.07.99
// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SPINCTRL_H_
#define _WX_SPINCTRL_H_
#include "wx/defs.h"
#if wxUSE_SPINCTRL
#include "wx/spinbutt.h" // should make wxSpinEvent visible to the app
// Events
class WXDLLIMPEXP_FWD_CORE wxSpinDoubleEvent;
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_SPINCTRL_UPDATED, wxSpinEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_SPINCTRLDOUBLE_UPDATED, wxSpinDoubleEvent);
// ----------------------------------------------------------------------------
// A spin ctrl is a text control with a spin button which is usually used to
// prompt the user for a numeric input.
// There are two kinds for number types T=integer or T=double.
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxSpinCtrlBase : public wxControl
{
public:
wxSpinCtrlBase() {}
// accessor functions that derived classes are expected to have
// T GetValue() const
// T GetMin() const
// T GetMax() const
// T GetIncrement() const
virtual bool GetSnapToTicks() const = 0;
// unsigned GetDigits() const - wxSpinCtrlDouble only
// operation functions that derived classes are expected to have
virtual void SetValue(const wxString& value) = 0;
// void SetValue(T val)
// void SetRange(T minVal, T maxVal)
// void SetIncrement(T inc)
virtual void SetSnapToTicks(bool snap_to_ticks) = 0;
// void SetDigits(unsigned digits) - wxSpinCtrlDouble only
// Select text in the textctrl
virtual void SetSelection(long from, long to) = 0;
private:
wxDECLARE_NO_COPY_CLASS(wxSpinCtrlBase);
};
// ----------------------------------------------------------------------------
// wxSpinDoubleEvent - a wxSpinEvent for double valued controls
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxSpinDoubleEvent : public wxNotifyEvent
{
public:
wxSpinDoubleEvent(wxEventType commandType = wxEVT_NULL, int winid = 0,
double value = 0)
: wxNotifyEvent(commandType, winid), m_value(value)
{
}
wxSpinDoubleEvent(const wxSpinDoubleEvent& event)
: wxNotifyEvent(event), m_value(event.GetValue())
{
}
double GetValue() const { return m_value; }
void SetValue(double value) { m_value = value; }
virtual wxEvent *Clone() const { return new wxSpinDoubleEvent(*this); }
protected:
double m_value;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSpinDoubleEvent)
};
// ----------------------------------------------------------------------------
// wxSpinDoubleEvent event type, see also wxSpinEvent in wx/spinbutt.h
// ----------------------------------------------------------------------------
typedef void (wxEvtHandler::*wxSpinDoubleEventFunction)(wxSpinDoubleEvent&);
#define wxSpinDoubleEventHandler(func) \
wxEVENT_HANDLER_CAST(wxSpinDoubleEventFunction, func)
// macros for handling spinctrl events
#define EVT_SPINCTRL(id, fn) \
wx__DECLARE_EVT1(wxEVT_COMMAND_SPINCTRL_UPDATED, id, wxSpinEventHandler(fn))
#define EVT_SPINCTRLDOUBLE(id, fn) \
wx__DECLARE_EVT1(wxEVT_COMMAND_SPINCTRLDOUBLE_UPDATED, id, wxSpinDoubleEventHandler(fn))
// ----------------------------------------------------------------------------
// include the platform-dependent class implementation
// ----------------------------------------------------------------------------
// we may have a native wxSpinCtrl implementation, native wxSpinCtrl and
// wxSpinCtrlDouble implementations or neither, define the appropriate symbols
// and include the generic version if necessary to provide the missing class(es)
#if defined(__WXUNIVERSAL__)
// nothing, use generic controls
#elif defined(__WXMSW__)
#define wxHAS_NATIVE_SPINCTRL
#include "wx/msw/spinctrl.h"
#elif defined(__WXPM__)
#define wxHAS_NATIVE_SPINCTRL
#include "wx/os2/spinctrl.h"
#elif defined(__WXGTK20__)
#define wxHAS_NATIVE_SPINCTRL
#define wxHAS_NATIVE_SPINCTRLDOUBLE
#include "wx/gtk/spinctrl.h"
#elif defined(__WXGTK__)
#define wxHAS_NATIVE_SPINCTRL
#include "wx/gtk1/spinctrl.h"
#endif // platform
#if !defined(wxHAS_NATIVE_SPINCTRL) || !defined(wxHAS_NATIVE_SPINCTRLDOUBLE)
#include "wx/generic/spinctlg.h"
#endif
#endif // wxUSE_SPINCTRL
#endif // _WX_SPINCTRL_H_