wxWidgets/include/wx/dialup.h
2009-01-12 14:26:13 +00:00

202 lines
8.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/dialup.h
// Purpose: Network related wxWidgets classes and functions
// Author: Vadim Zeitlin
// Modified by:
// Created: 07.07.99
// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DIALUP_H
#define _WX_DIALUP_H
#if wxUSE_DIALUP_MANAGER
#include "wx/event.h"
// ----------------------------------------------------------------------------
// misc
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_FWD_BASE wxArrayString;
#define WXDIALUP_MANAGER_DEFAULT_BEACONHOST wxT("www.yahoo.com")
// ----------------------------------------------------------------------------
// A class which groups functions dealing with connecting to the network from a
// workstation using dial-up access to the net. There is at most one instance
// of this class in the program accessed via GetDialUpManager().
// ----------------------------------------------------------------------------
/* TODO
*
* 1. more configurability for Unix: i.e. how to initiate the connection, how
* to check for online status, &c.
* 2. a function to enumerate all connections (ISPs) and show a dialog in
* Dial() allowing to choose between them if no ISP given
* 3. add an async version of dialing functions which notify the caller about
* the progress (or may be even start another thread to monitor it)
* 4. the static creation/accessor functions are not MT-safe - but is this
* really crucial? I think we may suppose they're always called from the
* main thread?
*/
class WXDLLIMPEXP_CORE wxDialUpManager
{
public:
// this function should create and return the object of the
// platform-specific class derived from wxDialUpManager. It's implemented
// in the platform-specific source files.
static wxDialUpManager *Create();
// could the dialup manager be initialized correctly? If this function
// returns false, no other functions will work neither, so it's a good idea
// to call this function and check its result before calling any other
// wxDialUpManager methods
virtual bool IsOk() const = 0;
// virtual dtor for any base class
virtual ~wxDialUpManager() { }
// operations
// ----------
// fills the array with the names of all possible values for the first
// parameter to Dial() on this machine and returns their number (may be 0)
virtual size_t GetISPNames(wxArrayString& names) const = 0;
// dial the given ISP, use username and password to authentificate
//
// if no nameOfISP is given, the function will select the default one
//
// if no username/password are given, the function will try to do without
// them, but will ask the user if really needed
//
// if async parameter is false, the function waits until the end of dialing
// and returns true upon successful completion.
// if async is true, the function only initiates the connection and returns
// immediately - the result is reported via events (an event is sent
// anyhow, but if dialing failed it will be a DISCONNECTED one)
virtual bool Dial(const wxString& nameOfISP = wxEmptyString,
const wxString& username = wxEmptyString,
const wxString& password = wxEmptyString,
bool async = true) = 0;
// returns true if (async) dialing is in progress
virtual bool IsDialing() const = 0;
// cancel dialing the number initiated with Dial(async = true)
// NB: this won't result in DISCONNECTED event being sent
virtual bool CancelDialing() = 0;
// hang up the currently active dial up connection
virtual bool HangUp() = 0;
// online status
// -------------
// returns true if the computer has a permanent network connection (i.e. is
// on a LAN) and so there is no need to use Dial() function to go online
//
// NB: this functions tries to guess the result and it is not always
// guaranteed to be correct, so it's better to ask user for
// confirmation or give him a possibility to override it
virtual bool IsAlwaysOnline() const = 0;
// returns true if the computer is connected to the network: under Windows,
// this just means that a RAS connection exists, under Unix we check that
// the "well-known host" (as specified by SetWellKnownHost) is reachable
virtual bool IsOnline() const = 0;
// sometimes the built-in logic for determining the online status may fail,
// so, in general, the user should be allowed to override it. This function
// allows to forcefully set the online status - whatever our internal
// algorithm may think about it.
virtual void SetOnlineStatus(bool isOnline = true) = 0;
// set misc wxDialUpManager options
// --------------------------------
// enable automatical checks for the connection status and sending of
// wxEVT_DIALUP_CONNECTED/wxEVT_DIALUP_DISCONNECTED events. The interval
// parameter is only for Unix where we do the check manually: under
// Windows, the notification about the change of connection status is
// instantenous.
//
// Returns false if couldn't set up automatic check for online status.
virtual bool EnableAutoCheckOnlineStatus(size_t nSeconds = 60) = 0;
// disable automatic check for connection status change - notice that the
// wxEVT_DIALUP_XXX events won't be sent any more neither.
virtual void DisableAutoCheckOnlineStatus() = 0;
// additional Unix-only configuration
// ----------------------------------
// under Unix, the value of well-known host is used to check whether we're
// connected to the internet. It's unused under Windows, but this function
// is always safe to call. The default value is www.yahoo.com.
virtual void SetWellKnownHost(const wxString& hostname,
int portno = 80) = 0;
// Sets the commands to start up the network and to hang up again. Used by
// the Unix implementations only.
virtual void
SetConnectCommand(const wxString& commandDial = wxT("/usr/bin/pon"),
const wxString& commandHangup = wxT("/usr/bin/poff")) = 0;
};
// ----------------------------------------------------------------------------
// wxDialUpManager events
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_FWD_CORE wxDialUpEvent;
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_CORE, wxEVT_DIALUP_CONNECTED, wxDialUpEvent )
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_CORE, wxEVT_DIALUP_DISCONNECTED, wxDialUpEvent )
// the event class for the dialup events
class WXDLLIMPEXP_CORE wxDialUpEvent : public wxEvent
{
public:
wxDialUpEvent(bool isConnected, bool isOwnEvent) : wxEvent(isOwnEvent)
{
SetEventType(isConnected ? wxEVT_DIALUP_CONNECTED
: wxEVT_DIALUP_DISCONNECTED);
}
// is this a CONNECTED or DISCONNECTED event?
bool IsConnectedEvent() const
{ return GetEventType() == wxEVT_DIALUP_CONNECTED; }
// does this event come from wxDialUpManager::Dial() or from some extrenal
// process (i.e. does it result from our own attempt to establish the
// connection)?
bool IsOwnEvent() const { return m_id != 0; }
// implement the base class pure virtual
virtual wxEvent *Clone() const { return new wxDialUpEvent(*this); }
private:
DECLARE_NO_ASSIGN_CLASS(wxDialUpEvent)
};
// the type of dialup event handler function
typedef void (wxEvtHandler::*wxDialUpEventFunction)(wxDialUpEvent&);
#define wxDialUpEventHandler(func) \
wxEVENT_HANDLER_CAST(wxDialUpEventFunction, func)
// macros to catch dialup events
#define EVT_DIALUP_CONNECTED(func) \
wx__DECLARE_EVT0(wxEVT_DIALUP_CONNECTED, wxDialUpEventHandler(func))
#define EVT_DIALUP_DISCONNECTED(func) \
wx__DECLARE_EVT0(wxEVT_DIALUP_DISCONNECTED, wxDialUpEventHandler(func))
#endif // wxUSE_DIALUP_MANAGER
#endif // _WX_DIALUP_H