wxWidgets/tests/controls/bitmaptogglebuttontest.cpp
Dimitri Schoolwerth 8f8d58d193 Use wx-prefixed macros throughout the repository.
Change {DECLARE,IMPLEMENT}_*CLASS and {DECLARE,BEGIN,END}_EVENT_TABLE
occurrences to use the wx-prefixed version of the macros.
2015-04-23 22:00:35 +04:00

119 lines
2.9 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: tests/controls/bitmaptogglebuttontest.cpp
// Purpose: wxBitmapToggleButton unit test
// Author: Steven Lamerton
// Created: 2010-07-17
// Copyright: (c) 2010 Steven Lamerton
///////////////////////////////////////////////////////////////////////////////
#include "testprec.h"
#if wxUSE_TOGGLEBTN
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/tglbtn.h"
#ifdef wxHAS_BITMAPTOGGLEBUTTON
#ifndef WX_PRECOMP
#include "wx/app.h"
#endif // WX_PRECOMP
#include "testableframe.h"
#include "wx/uiaction.h"
#include "wx/artprov.h"
class BitmapToggleButtonTestCase : public CppUnit::TestCase
{
public:
BitmapToggleButtonTestCase() { }
void setUp();
void tearDown();
private:
CPPUNIT_TEST_SUITE( BitmapToggleButtonTestCase );
WXUISIM_TEST( Click );
CPPUNIT_TEST( Value );
CPPUNIT_TEST_SUITE_END();
void Click();
void Value();
wxBitmapToggleButton* m_button;
wxDECLARE_NO_COPY_CLASS(BitmapToggleButtonTestCase);
};
// register in the unnamed registry so that these tests are run by default
CPPUNIT_TEST_SUITE_REGISTRATION( BitmapToggleButtonTestCase );
// also include in its own registry so that these tests can be run alone
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( BitmapToggleButtonTestCase,
"BitmapToggleButtonTestCase" );
void BitmapToggleButtonTestCase::setUp()
{
m_button = new wxBitmapToggleButton(wxTheApp->GetTopWindow(), wxID_ANY,
wxArtProvider::GetIcon(wxART_INFORMATION,
wxART_OTHER,
wxSize(32, 32)));
m_button->Update();
m_button->Refresh();
}
void BitmapToggleButtonTestCase::tearDown()
{
wxDELETE(m_button);
}
void BitmapToggleButtonTestCase::Click()
{
#if wxUSE_UIACTIONSIMULATOR
EventCounter clicked(m_button, wxEVT_TOGGLEBUTTON);
wxUIActionSimulator sim;
//We move in slightly to account for window decorations
sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
wxYield();
sim.MouseClick();
wxYield();
CPPUNIT_ASSERT_EQUAL(1, clicked.GetCount());
CPPUNIT_ASSERT(m_button->GetValue());
clicked.Clear();
wxMilliSleep(1000);
sim.MouseClick();
wxYield();
CPPUNIT_ASSERT_EQUAL(1, clicked.GetCount());
CPPUNIT_ASSERT(!m_button->GetValue());
#endif // wxUSE_UIACTIONSIMULATOR
}
void BitmapToggleButtonTestCase::Value()
{
EventCounter clicked(m_button, wxEVT_BUTTON);
m_button->SetValue(true);
CPPUNIT_ASSERT(m_button->GetValue());
m_button->SetValue(false);
CPPUNIT_ASSERT(!m_button->GetValue());
CPPUNIT_ASSERT_EQUAL( 0, clicked.GetCount() );
}
#endif // wxHAS_BITMAPTOGGLEBUTTON
#endif // wxUSE_TOGGLEBTN