wxWidgets/include/wx/bannerwindow.h
Arrigo Marchiori c86bcf962d Use wxASCII_STR() on string literals
Fix the build with wxNO_IMPLICIT_WXSTRING_ENCODING.
2020-07-17 17:52:16 +02:00

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4.9 KiB
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///////////////////////////////////////////////////////////////////////////////
// Name: wx/bannerwindow.h
// Purpose: wxBannerWindow class declaration
// Author: Vadim Zeitlin
// Created: 2011-08-16
// Copyright: (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BANNERWINDOW_H_
#define _WX_BANNERWINDOW_H_
#include "wx/defs.h"
#if wxUSE_BANNERWINDOW
#include "wx/bitmap.h"
#include "wx/event.h"
#include "wx/window.h"
class WXDLLIMPEXP_FWD_CORE wxBitmap;
class WXDLLIMPEXP_FWD_CORE wxColour;
class WXDLLIMPEXP_FWD_CORE wxDC;
extern WXDLLIMPEXP_DATA_CORE(const char) wxBannerWindowNameStr[];
// ----------------------------------------------------------------------------
// A simple banner window showing either a bitmap or text.
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxBannerWindow : public wxWindow
{
public:
// Default constructor, use Create() later.
wxBannerWindow() { Init(); }
// Convenient constructor that should be used in the majority of cases.
//
// The banner orientation changes how the text in it is displayed and also
// defines where is the bitmap truncated if it's too big to fit but doesn't
// do anything for the banner position, this is supposed to be taken care
// of in the usual way, e.g. using sizers.
wxBannerWindow(wxWindow* parent, wxDirection dir = wxLEFT)
{
Init();
Create(parent, wxID_ANY, dir);
}
// Full constructor provided for consistency with the other classes only.
wxBannerWindow(wxWindow* parent,
wxWindowID winid,
wxDirection dir = wxLEFT,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxASCII_STR(wxBannerWindowNameStr))
{
Init();
Create(parent, winid, dir, pos, size, style, name);
}
// Can be only called on objects created with the default constructor.
bool Create(wxWindow* parent,
wxWindowID winid,
wxDirection dir = wxLEFT,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxASCII_STR(wxBannerWindowNameStr));
// Provide an existing bitmap to show. For wxLEFT orientation the bitmap is
// truncated from the top, for wxTOP and wxBOTTOM -- from the right and for
// wxRIGHT -- from the bottom, so put the most important part of the bitmap
// information in the opposite direction.
void SetBitmap(const wxBitmap& bmp);
// Set the text to display. This is mutually exclusive with SetBitmap().
// Title is rendered in bold and should be single line, message can have
// multiple lines but is not wrapped automatically.
void SetText(const wxString& title, const wxString& message);
// Set the colours between which the gradient runs. This can be combined
// with SetText() but not SetBitmap().
void SetGradient(const wxColour& start, const wxColour& end);
protected:
virtual wxSize DoGetBestClientSize() const wxOVERRIDE;
private:
// Common part of all constructors.
void Init();
// Fully invalidates the window.
void OnSize(wxSizeEvent& event);
// Redraws the window using either m_bitmap or m_title/m_message.
void OnPaint(wxPaintEvent& event);
// Helper of OnPaint(): draw the bitmap at the correct position depending
// on our orientation.
void DrawBitmapBackground(wxDC& dc);
// Helper of OnPaint(): draw the text in the appropriate direction.
void DrawBannerTextLine(wxDC& dc, const wxString& str, const wxPoint& pos);
// Return the font to use for the title. Currently this is hardcoded as a
// larger bold version of the standard window font but could be made
// configurable in the future.
wxFont GetTitleFont() const;
// Return the colour to use for extending the bitmap. Non-const as it
// updates m_colBitmapBg if needed.
wxColour GetBitmapBg();
// The window side along which the banner is laid out.
wxDirection m_direction;
// If valid, this bitmap is drawn as is.
wxBitmap m_bitmap;
// If bitmap is valid, this is the colour we use to extend it if the bitmap
// is smaller than this window. It is computed on demand by GetBitmapBg().
wxColour m_colBitmapBg;
// The title and main message to draw, used if m_bitmap is invalid.
wxString m_title,
m_message;
// Start and stop gradient colours, only used when drawing text.
wxColour m_colStart,
m_colEnd;
wxDECLARE_EVENT_TABLE();
wxDECLARE_NO_COPY_CLASS(wxBannerWindow);
};
#endif // wxUSE_BANNERWINDOW
#endif // _WX_BANNERWINDOW_H_