328f5751e8
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52414 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
146 lines
3.0 KiB
Objective-C
146 lines
3.0 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: vector.h
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// Purpose: documentation for wxVector<T> class
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxVectorT
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@wxheader{vector.h}
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wxVectorT is a template class which implements most of the std::vector
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class and can be used like it. If wxWidgets is compiled in STL mode,
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wxVector will just be a typedef to std::vector. Just like for std::vector,
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objects stored in wxVectorT need to be @e assignable but don't have to
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be @e default constructible.
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You can refer to the STL documentation for further information.
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@library{wxbase}
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@category{FIXME}
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@seealso
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@ref overview_wxcontaineroverview, wxListT, wxArrayT
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*/
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class wxVector<T>
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{
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public:
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//@{
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/**
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Constructor.
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*/
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wxVectorT();
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wxVectorT(const wxVector<T>& c);
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//@}
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/**
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Destructor.
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*/
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~wxVectorT();
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//@{
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/**
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Returns item at position @e idx.
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*/
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const value_type at(size_type idx);
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const value_type at(size_type idx);
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//@}
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//@{
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/**
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Return last item.
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*/
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const value_type back();
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const value_type back();
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//@}
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//@{
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/**
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Return iterator to beginning of the vector.
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*/
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const_iterator begin();
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const iterator begin();
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//@}
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/**
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*/
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size_type capacity() const;
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/**
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Clears the vector.
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*/
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void clear();
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/**
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Returns @true if the vector is empty.
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*/
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bool empty() const;
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//@{
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/**
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Returns iterator to the end of the vector.
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*/
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const_iterator end();
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const iterator end();
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//@}
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//@{
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/**
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Erase items. When using values other than built-in integrals
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or classes with reference counting this can be an inefficient
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operation.
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*/
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iterator erase(iterator it);
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iterator erase(iterator first, iterator last);
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//@}
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//@{
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/**
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Returns first item.
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*/
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const value_type front();
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const value_type front();
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//@}
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/**
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)
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Insert an item. When using values other than built-in integrals
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or classes with reference counting this can be an inefficient
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operation.
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*/
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iterator insert(iterator it);
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/**
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Assignment operator.
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*/
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wxVectorT& operator operator=(const wxVector<T>& vb);
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//@{
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/**
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Returns item at position @e idx.
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*/
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const value_type operator[](size_type idx);
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const value_type operator[](size_type idx);
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//@}
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/**
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Removes the last item.
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*/
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void pop_back();
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/**
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Adds an item to the end of the vector.
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*/
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void push_back(const value_type& v);
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/**
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Reserves more memory of @a n is greater then
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wxVector::size. Other this call has
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no effect.
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*/
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void reserve(size_type n);
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};
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