47d67540a0
must recompile everything after upgrading! git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@774 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 |
||
---|---|---|
.. | ||
src | ||
tests | ||
README.txt | ||
TODO.txt |
wxPython README --------------- Introduction ------------ The code in this subtree is a Python Extension Module that enables the use of wxWindows from the Python language. So what is Python? Go to http://www.python.org to learn more but in a nutshell, it's an extremly cool object oriented language. It's easier than Perl and nearly as powerful. It runs on more platforms than Java, and by some reports, is even faster than Java with a JIT compiler! So why would you wan to use wxPython over just C++ and wxWindows? Personally I prefer using Python for everything. I only use C++ when I absolutly have to eek more performance out of an algorithm, and even then I ususally code it as an extension module and leave the majority of the program in Python. Another good thing to use wxPython for is quick prototyping of your wxWindows apps. With C++ you have to continuously go though the edit-compile-link-run cycle, which can be quite time comsuming. With Python it is only an edit-run cycle. You can easily build an application in a few hours with Python that would normally take a few days with C++. Converting a wxPython app to a C++/wxWindows app should be a straight forward task. This extension module attempts to mirror the class heiarchy of wxWindows as closely as possble. This means that there is a wxFrame class in wxPython that looks, smells, tastes and acts almost the same as the wxFrame class in the C++ version. Unfortunatly, I wasn't able to match things exactly because of differences in the languages, but the differences should be easy to absorb because they are natural to Python. For example, some methods that return mutliple values via argument pointers in C++ will return a tuple of values in Python. These differences have not been documented yet so if something isn't working the same as described in the wxWindows documents the best thing to do is to scan through the wxPython sources. Currently this extension module is designed such that the entire application will be written in Python. I havn't tried it yet, but I am sure that attempting to embed wxPython in a C++ wxWindows application will cause problems. However there is a plan to support this in the future. Build Instructions ------------------ I used SWIG (http://www.swig.org) to create the source code for the extension module. This enabled me to only have to deal with a small amount of code and only have to bother with the exceptional issues. SWIG takes care of the rest and generates all the repetative code for me. You don't need SWIG to build the extension module as all the generated C++ code is included in the src directory. wxPython is organized as a Python package. This means that the directory containing the results of the build process should be a subdirectory of a directory on the PYTHONPATH. (And preferably should be named wxPython.) You can control where the bulid process will dump wxPython by setting the TARGETDIR makefile variable. The default is $(WXWIN)/utils/wxPython, where this README.txt is located. If you leave it here then you should add $(WXWIN)/utils to your PYTHONPATH. However, you may prefer to use something that is already on your PYTHONPATH, such as the site-packages directory on Unix systems. Win32 ----- 1. Build wxWindows with USE_RESOURCE_LOADING_IN_MSW set to 1 in include/wx/msw/setup.h so icons can be loaded dynamically. 2. Change into the $(WXWIN)/utils/wxPython/src directory. 3. Edit makefile.nt and specify where your python installation is at. You may also want to fiddle with the TARGETDIR variable as described above. 4. Run nmake -f makefile.nt 5. If it builds successfully, congratulations! Move on to the next step. If not then you can try mailing me for help. Also, I will always have a pre-built win32 version of this extension module at http://starship.skyport.net/crew/robind/python. 6. Change to the $(WXWIN)/utils/wxPython/tests directory. 7. Try executing the test programs. Note that some of these print diagnositc or test info to standard output, so they will require the console version of python. For example: python test1.py To run them without requiring a console, you can use the pythonw.exe version of Python either from the command line or from a shortcut. Unix ---- NOTE: I don't have wxPython working yet with wxGTK, so if you aren't using Win32 you can skip the rest of this file and check back in a week or so. 1. Change into the $(WXWIN)/utils/wxPython/src directory. 2. Edit Setup.in and ensure that the flags, directories, and toolkit options are correct. See the above commentary about TARGETDIR. 3. Run this command to generate a makefile: make -f Makefile.pre.in boot 4. Run these commands to build and then install the wxPython extension module: make make install 5. Change to the $(WXWIN)/utils/wxPython/tests directory. 6. Try executing the test programs. For example: python test1.py ------------------------ 8/8/1998 Robin Dunn robin@alldunn.com