wxWidgets/include/wx/graphics.h
Stefan Csomor 2070a4f314 adding path accessors
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42244 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2006-10-22 18:28:31 +00:00

275 lines
8.8 KiB
C++
Executable File

/////////////////////////////////////////////////////////////////////////////
// Name: wx/graphics.h
// Purpose: graphics context header
// Author: Stefan Csomor
// Modified by:
// Created:
// Copyright: (c) Stefan Csomor
// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GRAPHICS_H_
#define _WX_GRAPHICS_H_
#if wxUSE_GRAPHICS_CONTEXT
#include "wx/geometry.h"
#include "wx/dynarray.h"
class WXDLLEXPORT wxWindowDC;
/*
* notes about the graphics context apis
*
* angles : are measured in radians, 0.0 being in direction of positiv x axis, PI/2 being
* in direction of positive y axis.
*/
class WXDLLEXPORT wxGraphicsPath : public wxObject
{
public :
wxGraphicsPath() {}
virtual ~wxGraphicsPath() {}
//
// These are the path primitives from which everything else can be constructed
//
// begins a new subpath at (x,y)
virtual void MoveToPoint( wxDouble x, wxDouble y ) = 0;
// adds a straight line from the current point to (x,y)
virtual void AddLineToPoint( wxDouble x, wxDouble y ) = 0;
// adds a cubic Bezier curve from the current point, using two control points and an end point
virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) = 0;
// closes the current sub-path
virtual void CloseSubpath() = 0;
// gets the last point of the current path, (0,0) if not yet set
virtual void GetCurrentPoint( wxDouble& x, wxDouble&y) = 0;
// adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) = 0;
//
// These are convenience functions which - if not available natively will be assembled
// using the primitives from above
//
// adds a quadratic Bezier curve from the current point, using a control point and an end point
virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y );
// appends a rectangle as a new closed subpath
virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h );
// appends an ellipsis as a new closed subpath fitting the passed rectangle
virtual void AddCircle( wxDouble x, wxDouble y, wxDouble r );
// draws a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ;
// wrappers using wxPoint2DDoubles
wxPoint2DDouble GetCurrentPoint();
void MoveToPoint( const wxPoint2DDouble& p);
void AddLineToPoint( const wxPoint2DDouble& p);
void AddCurveToPoint( const wxPoint2DDouble& c1, const wxPoint2DDouble& c2, const wxPoint2DDouble& e);
void AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise);
// returns the native path
virtual void * GetNativePath() const = 0;
// give the native path returned by GetNativePath() back (there might be some deallocations necessary)
virtual void UnGetNativePath(void *p) = 0;
DECLARE_NO_COPY_CLASS(wxGraphicsPath)
DECLARE_ABSTRACT_CLASS(wxGraphicsPath)
};
/*
class WXDLLEXPORT wxGraphicsMatrix
{
public :
wxGraphicsMatrix() {}
virtual ~wxGraphicsMatrix() {}
wxGraphicsMatrix* Concat( const wxGraphicsMatrix *t ) const;
// returns the inverse matrix
wxGraphicsMatrix* Invert() const;
// returns true if the elements of the transformation matrix are equal ?
bool operator==(const wxGraphicsMatrix& t) const;
// return true if this is the identity matrix
bool IsIdentity();
//
// transformation
//
// translate
virtual void Translate( wxDouble dx , wxDouble dy ) = 0;
// scale
virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0;
// rotate (radians)
virtual void Rotate( wxDouble angle ) = 0;
} ;
*/
class WXDLLEXPORT wxGraphicsContext : public wxObject
{
public:
wxGraphicsContext() {}
virtual ~wxGraphicsContext() {}
static wxGraphicsContext* Create( const wxWindowDC& dc) ;
static wxGraphicsContext* CreateFromNative( void * context ) ;
#ifdef __WXMAC__
static wxGraphicsContext* CreateFromNativeWindow( void * window ) ;
#endif
static wxGraphicsContext* Create( wxWindow* window ) ;
// creates a path instance that corresponds to the type of graphics context, ie GDIPlus, cairo, CoreGraphics ...
virtual wxGraphicsPath * CreatePath() = 0;
/*
// create a 'native' matrix corresponding to these values
virtual wxGraphicsMatrix* CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0) = 0;
*/
// push the current state of the context, ie the transformation matrix on a stack
virtual void PushState() = 0;
// pops a stored state from the stack
virtual void PopState() = 0;
// clips drawings to the region, combined to current clipping region
virtual void Clip( const wxRegion &region ) = 0;
// clips drawings to the rect
virtual void Clip( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0;
// resets the clipping to original extent
virtual void ResetClip() = 0 ;
// returns the native context
virtual void * GetNativeContext() = 0;
//
// transformation : changes the current transformation matrix CTM of the context
//
// translate
virtual void Translate( wxDouble dx , wxDouble dy ) = 0;
// scale
virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0;
// rotate (radians)
virtual void Rotate( wxDouble angle ) = 0;
//
// setting the paint
//
// sets the pan
virtual void SetPen( const wxPen &pen ) = 0;
// sets the brush for filling
virtual void SetBrush( const wxBrush &brush ) = 0;
// sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2
virtual void SetLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
const wxColour&c1, const wxColour&c2) = 0;
// sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
// with radius r and color cColor
virtual void SetRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
const wxColour &oColor, const wxColour &cColor) = 0;
// sets the font
virtual void SetFont( const wxFont &font ) = 0;
// sets the text color
virtual void SetTextColor( const wxColour &col ) = 0;
// strokes along a path with the current pen
virtual void StrokePath( const wxGraphicsPath *path ) = 0;
// fills a path with the current brush
virtual void FillPath( const wxGraphicsPath *path, int fillStyle = wxWINDING_RULE ) = 0;
// draws a path by first filling and then stroking
virtual void DrawPath( const wxGraphicsPath *path, int fillStyle = wxWINDING_RULE );
//
// text
//
virtual void DrawText( const wxString &str, wxDouble x, wxDouble y ) = 0;
virtual void DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle );
virtual void GetTextExtent( const wxString &text, wxDouble *width, wxDouble *height,
wxDouble *descent, wxDouble *externalLeading ) const = 0;
virtual void GetPartialTextExtents(const wxString& text, wxArrayDouble& widths) const = 0;
//
// image support
//
virtual void DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0;
virtual void DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0;
//
// convenience methods
//
// strokes a single line
virtual void StrokeLine( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2);
// stroke lines connecting each of the points
virtual void StrokeLines( size_t n, const wxPoint2DDouble *points);
// stroke disconnected lines from begin to end points
virtual void StrokeLines( size_t n, const wxPoint2DDouble *beginPoints, const wxPoint2DDouble *endPoints);
// draws a polygon
virtual void DrawLines( size_t n, const wxPoint2DDouble *points, int fillStyle = wxWINDING_RULE );
// draws a polygon
virtual void DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
// draws an ellipse
virtual void DrawEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
// draws a rounded rectangle
virtual void DrawRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius);
// wrappers using wxPoint2DDouble TODO
DECLARE_NO_COPY_CLASS(wxGraphicsContext)
DECLARE_ABSTRACT_CLASS(wxGraphicsContext)
};
#endif
#endif // _WX_GRAPHICS_H_