wxWidgets/include/wx/fontutil.h
Stefan Csomor bc9e7b71e7
macOS wxNativeFontInfo changes (#2045)
* adding native font descriptor serialization = v2

* remove common xml prefix from serialized string

* Update src/osx/carbon/font.cpp

Co-authored-by: VZ <vz-github@zeitlins.org>

* Update src/osx/carbon/font.cpp

Co-authored-by: VZ <vz-github@zeitlins.org>

* static string via accessor

* striping off xml preamble unconditionally

if we use a different format in the future, we will have to increase our version number

* applying italic directly to the font descriptor

thus preserving attributes in the native font descriptor which we don’t store explicitly yet

* Adding support for preserving font width

Although we don’t express this in the public API yet, we try to preserve eg condensed, when changing the font width

* Adding reference, bug fix

double checked the font weight constants,

Co-authored-by: VZ <vz-github@zeitlins.org>
2020-09-12 19:29:26 +02:00

361 lines
12 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/fontutil.h
// Purpose: font-related helper functions
// Author: Vadim Zeitlin
// Modified by:
// Created: 05.11.99
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// General note: this header is private to wxWidgets and is not supposed to be
// included by user code. The functions declared here are implemented in
// msw/fontutil.cpp for Windows, unix/fontutil.cpp for GTK/Motif &c.
#ifndef _WX_FONTUTIL_H_
#define _WX_FONTUTIL_H_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/font.h" // for wxFont and wxFontEncoding
#if defined(__WXMSW__)
#include "wx/msw/wrapwin.h"
#endif
#if defined(__WXQT__)
#include <QtGui/QFont>
#endif
#if defined(__WXOSX__)
#include "wx/osx/core/cfref.h"
#endif
class WXDLLIMPEXP_FWD_BASE wxArrayString;
class WXDLLIMPEXP_FWD_CORE wxWindow;
struct WXDLLIMPEXP_FWD_CORE wxNativeEncodingInfo;
#if defined(_WX_X_FONTLIKE)
// the symbolic names for the XLFD fields (with examples for their value)
//
// NB: we suppose that the font always starts with the empty token (font name
// registry field) as we never use nor generate it anyhow
enum wxXLFDField
{
wxXLFD_FOUNDRY, // adobe
wxXLFD_FAMILY, // courier, times, ...
wxXLFD_WEIGHT, // black, bold, demibold, medium, regular, light
wxXLFD_SLANT, // r/i/o (roman/italique/oblique)
wxXLFD_SETWIDTH, // condensed, expanded, ...
wxXLFD_ADDSTYLE, // whatever - usually nothing
wxXLFD_PIXELSIZE, // size in pixels
wxXLFD_POINTSIZE, // size in points
wxXLFD_RESX, // 72, 75, 100, ...
wxXLFD_RESY,
wxXLFD_SPACING, // m/p/c (monospaced/proportional/character cell)
wxXLFD_AVGWIDTH, // average width in 1/10 pixels
wxXLFD_REGISTRY, // iso8859, rawin, koi8, ...
wxXLFD_ENCODING, // 1, r, r, ...
wxXLFD_MAX
};
#endif // _WX_X_FONTLIKE
// ----------------------------------------------------------------------------
// types
// ----------------------------------------------------------------------------
// wxNativeFontInfo is platform-specific font representation: this struct
// should be considered as opaque font description only used by the native
// functions, the user code can only get the objects of this type from
// somewhere and pass it somewhere else (possibly save them somewhere using
// ToString() and restore them using FromString())
class WXDLLIMPEXP_CORE wxNativeFontInfo
{
public:
#if wxUSE_PANGO
PangoFontDescription *description;
// Pango font description doesn't have these attributes, so we store them
// separately and handle them ourselves in {To,From}String() methods.
bool m_underlined;
bool m_strikethrough;
#elif defined(_WX_X_FONTLIKE)
// the members can't be accessed directly as we only parse the
// xFontName on demand
private:
// the components of the XLFD
wxString fontElements[wxXLFD_MAX];
// the full XLFD
wxString xFontName;
// true until SetXFontName() is called
bool m_isDefault;
// return true if we have already initialized fontElements
inline bool HasElements() const;
public:
// init the elements from an XLFD, return true if ok
bool FromXFontName(const wxString& xFontName);
// return false if we were never initialized with a valid XLFD
bool IsDefault() const { return m_isDefault; }
// return the XLFD (using the fontElements if necessary)
wxString GetXFontName() const;
// get the given XFLD component
wxString GetXFontComponent(wxXLFDField field) const;
// change the font component
void SetXFontComponent(wxXLFDField field, const wxString& value);
// set the XFLD
void SetXFontName(const wxString& xFontName);
#elif defined(__WXMSW__)
// Preserve compatibility in the semi-public (i.e. private, but still
// unfortunately used by some existing code outside of the library) API
// by allowing to create wxNativeFontInfo from just LOGFONT, but ensure
// that we always specify the window, to use the correct DPI, when creating
// fonts inside the library itself.
wxNativeFontInfo(const LOGFONT& lf_, const wxWindow* win
#ifndef WXBUILDING
= NULL
#endif
);
// MSW-specific: get point size from LOGFONT height using specified DPI,
// or screen DPI when 0.
static double GetPointSizeAtPPI(int lfHeight, int ppi = 0);
// MSW-specific: get the height value in pixels using LOGFONT convention
// (i.e. negative) corresponding to the given size in points and DPI.
static int GetLogFontHeightAtPPI(double size, int ppi);
LOGFONT lf;
// MSW only has limited support for fractional point sizes and we need to
// store the fractional point size separately if it was initially specified
// as we can't losslessly recover it from LOGFONT later.
double pointSize;
#elif defined(__WXOSX__)
public:
wxNativeFontInfo(const wxNativeFontInfo& info) { Init(info); }
~wxNativeFontInfo() { Free(); }
wxNativeFontInfo& operator=(const wxNativeFontInfo& info)
{
if (this != &info)
{
Free();
Init(info);
}
return *this;
}
void InitFromFont(CTFontRef font);
void InitFromFontDescriptor(CTFontDescriptorRef font);
void Init(const wxNativeFontInfo& info);
void Free();
// not all style attributes like condensed etc, are exposed in the public API methods
// for best fidelity PostScript names are useful, they are also used in the toString/fromString methods
wxString GetPostScriptName() const;
bool SetPostScriptName(const wxString& postScriptName);
static CGFloat GetCTWeight( CTFontRef font );
static CGFloat GetCTWeight( CTFontDescriptorRef font );
static CGFloat GetCTwidth( CTFontDescriptorRef font );
static CGFloat GetCTSlant( CTFontDescriptorRef font );
CTFontDescriptorRef GetCTFontDescriptor() const;
void RealizeResource() const;
private:
// attributes for regenerating a CTFontDescriptor, stay close to native values
// for better roundtrip fidelity
CGFloat m_ctWeight;
CGFloat m_ctWidth;
wxFontStyle m_style;
CGFloat m_ctSize;
wxFontFamily m_family;
wxString m_familyName;
wxString m_postScriptName;
// native font description
wxCFRef<CTFontDescriptorRef> m_descriptor;
void CreateCTFontDescriptor();
// these attributes are not part of a CTFont
bool m_underlined;
bool m_strikethrough;
wxFontEncoding m_encoding;
public :
#elif defined(__WXQT__)
QFont m_qtFont;
#else // other platforms
//
// This is a generic implementation that should work on all ports
// without specific support by the port.
//
#define wxNO_NATIVE_FONTINFO
double pointSize;
wxFontFamily family;
wxFontStyle style;
int weight;
bool underlined;
bool strikethrough;
wxString faceName;
wxFontEncoding encoding;
#endif // platforms
// default ctor (default copy ctor is ok)
wxNativeFontInfo() { Init(); }
#if wxUSE_PANGO
private:
void Init(const wxNativeFontInfo& info);
void Free();
public:
wxNativeFontInfo(const wxNativeFontInfo& info) { Init(info); }
~wxNativeFontInfo() { Free(); }
wxNativeFontInfo& operator=(const wxNativeFontInfo& info)
{
if (this != &info)
{
Free();
Init(info);
}
return *this;
}
#endif // wxUSE_PANGO
// reset to the default state
void Init();
// init with the parameters of the given font
void InitFromFont(const wxFont& font)
{
#if wxUSE_PANGO || defined(__WXOSX__)
Init(*font.GetNativeFontInfo());
#else
// translate all font parameters
SetStyle((wxFontStyle)font.GetStyle());
SetNumericWeight(font.GetNumericWeight());
SetUnderlined(font.GetUnderlined());
SetStrikethrough(font.GetStrikethrough());
#if defined(__WXMSW__)
if ( font.IsUsingSizeInPixels() )
SetPixelSize(font.GetPixelSize());
else
SetFractionalPointSize(font.GetFractionalPointSize());
#else
SetFractionalPointSize(font.GetFractionalPointSize());
#endif
// set the family/facename
SetFamily((wxFontFamily)font.GetFamily());
const wxString& facename = font.GetFaceName();
if ( !facename.empty() )
{
SetFaceName(facename);
}
// deal with encoding now (it may override the font family and facename
// so do it after setting them)
SetEncoding(font.GetEncoding());
#endif // !wxUSE_PANGO
}
// accessors and modifiers for the font elements
int GetPointSize() const;
double GetFractionalPointSize() const;
wxSize GetPixelSize() const;
wxFontStyle GetStyle() const;
wxFontWeight GetWeight() const;
int GetNumericWeight() const;
bool GetUnderlined() const;
bool GetStrikethrough() const;
wxString GetFaceName() const;
wxFontFamily GetFamily() const;
wxFontEncoding GetEncoding() const;
void SetPointSize(int pointsize);
void SetFractionalPointSize(double pointsize);
void SetPixelSize(const wxSize& pixelSize);
void SetStyle(wxFontStyle style);
void SetNumericWeight(int weight);
void SetWeight(wxFontWeight weight);
void SetUnderlined(bool underlined);
void SetStrikethrough(bool strikethrough);
bool SetFaceName(const wxString& facename);
void SetFamily(wxFontFamily family);
void SetEncoding(wxFontEncoding encoding);
// Helper used in many ports: use the normal font size if the input is
// negative, as we handle -1 as meaning this for compatibility.
void SetSizeOrDefault(double size)
{
SetFractionalPointSize
(
size < 0 ? wxNORMAL_FONT->GetFractionalPointSize()
: size
);
}
// sets the first facename in the given array which is found
// to be valid. If no valid facename is given, sets the
// first valid facename returned by wxFontEnumerator::GetFacenames().
// Does not return a bool since it cannot fail.
void SetFaceName(const wxArrayString &facenames);
// it is important to be able to serialize wxNativeFontInfo objects to be
// able to store them (in config file, for example)
bool FromString(const wxString& s);
wxString ToString() const;
// we also want to present the native font descriptions to the user in some
// human-readable form (it is not platform independent neither, but can
// hopefully be understood by the user)
bool FromUserString(const wxString& s);
wxString ToUserString() const;
};
// ----------------------------------------------------------------------------
// font-related functions (common)
// ----------------------------------------------------------------------------
// translate a wxFontEncoding into native encoding parameter (defined above),
// returning true if an (exact) macth could be found, false otherwise (without
// attempting any substitutions)
WXDLLIMPEXP_CORE bool wxGetNativeFontEncoding(wxFontEncoding encoding,
wxNativeEncodingInfo *info);
// test for the existence of the font described by this facename/encoding,
// return true if such font(s) exist, false otherwise
WXDLLIMPEXP_CORE bool wxTestFontEncoding(const wxNativeEncodingInfo& info);
// ----------------------------------------------------------------------------
// font-related functions (X and GTK)
// ----------------------------------------------------------------------------
#ifdef _WX_X_FONTLIKE
#include "wx/unix/fontutil.h"
#endif // X || GDK
#endif // _WX_FONTUTIL_H_