wxWidgets/interface/wx/intl.h
utelle deef116a09 Update language database and move support for it to wxUILocale
Update the language database from the canonical sources:

- It now includes most locales supported by Windows 10.
- It now also has the following attributes for each entry:
 - BCP 47-like locale tag.
 - Reference to canonical name for generic language entries.
 - Language name in this language itself.
- Also add data file with list of language script identifiers and
  aliases based on ISO 15924.
- And update genlang.py to handle all the new attributes and data.

Also move database-related methods of wxLocale to wxUILocale and
just redirect wxLocale methods to the new wxUILocale ones (they are
still preserved for compatibility).

Closes https://github.com/wxWidgets/wxWidgets/pull/2594
2021-11-27 17:44:20 +01:00

574 lines
18 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: intl.h
// Purpose: interface of wxLocale
// Author: wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
This is the layout direction stored in wxLanguageInfo and returned by
wxApp::GetLayoutDirection(), wxWindow::GetLayoutDirection(),
wxDC::GetLayoutDirection() for RTL (right-to-left) languages support.
*/
enum wxLayoutDirection
{
wxLayout_Default,
wxLayout_LeftToRight,
wxLayout_RightToLeft
};
/**
Encapsulates a ::wxLanguage identifier together with OS-specific information
related to that language.
@beginWxPerlOnly
In wxPerl @c Wx::LanguageInfo has only one method:
- Wx::LanguageInfo->new(language, canonicalName, WinLang, WinSubLang, Description)
@endWxPerlOnly
*/
struct wxLanguageInfo
{
/// ::wxLanguage id.
/// It should be greater than @c wxLANGUAGE_USER_DEFINED when defining your own
/// language info structure.
int Language;
/**
Tag for locale in BCP 47-like notation.
@since 3.1.6
*/
wxString LocaleTag;
/// Canonical name of the language, e.g. @c fr_FR.
wxString CanonicalName;
/**
Canonical reference including region.
Set, if the name specifies the language only, e.g. fr_FR for fr.
Empty, if region is unknown or already part of the name.
@since 3.1.6
*/
wxString CanonicalRef;
//@{
/**
Win32 language identifiers (LANG_xxxx, SUBLANG_xxxx).
@onlyfor{wxmsw}
*/
wxUint32 WinLang, WinSublang;
//@}
/// Human-readable name of the language in English.
wxString Description;
/**
Human-readable name of the language in this language itself.
@since 3.1.6
*/
wxString DescriptionNative;
/// The layout direction used for this language.
wxLayoutDirection LayoutDirection;
/// Return the LCID corresponding to this language.
/// @onlyfor{wxmsw}
wxUint32 GetLCID() const;
/**
Return the locale name corresponding to this language usable with
@c setlocale() on the current system.
If setting locale for this language is not supported, the returned
string is empty.
*/
wxString GetLocaleName() const;
};
/**
The category of locale settings.
@see wxLocale::GetInfo(), wxUILocale::GetInfo()
*/
enum wxLocaleCategory
{
/// Number formatting.
wxLOCALE_CAT_NUMBER,
/// Date/time formatting.
wxLOCALE_CAT_DATE,
/// Monetary values formatting.
wxLOCALE_CAT_MONEY,
/**
Default category for the wxLocaleInfo value.
This category can be used for values which only make sense for a single
category, e.g. wxLOCALE_SHORT_DATE_FMT which can only be used with
wxLOCALE_CAT_DATE. As this is the default value of the second parameter
of wxLocale::GetInfo(), wxLOCALE_CAT_DATE can be omitted when asking
for wxLOCALE_SHORT_DATE_FMT value.
@since 2.9.0
*/
wxLOCALE_CAT_DEFAULT
};
/**
The values understood by wxLocale::GetInfo().
Note that for the @c wxLOCALE_*_FMT constants (the date and time formats),
the strings returned by wxLocale::GetInfo() use strftime() or,
equivalently, wxDateTime::Format() format. If the relevant format
couldn't be determined, an empty string is returned -- there is no
fallback value so that the application could determine the best course
of actions itself in such case.
All of these values are used with @c wxLOCALE_CAT_DATE in wxLocale::GetInfo() or,
more typically, with @c wxLOCALE_CAT_DEFAULT as they only apply to a single category.
@see wxUILocale::GetInfo()
*/
enum wxLocaleInfo
{
/**
The thousands separator.
This value can be used with either wxLOCALE_CAT_NUMBER or
wxLOCALE_CAT_MONEY categories.
By default, i.e. when wxLOCALE_CAT_DEFAULT is used, the separator for
numbers is returned.
*/
wxLOCALE_THOUSANDS_SEP,
/**
The character used as decimal point.
This value can be used with either wxLOCALE_CAT_NUMBER or
wxLOCALE_CAT_MONEY categories.
By default, i.e. when wxLOCALE_CAT_DEFAULT is used, the decimal point
for numbers is returned.
*/
wxLOCALE_DECIMAL_POINT,
/**
Short date format.
Notice that short and long date formats may be the same under POSIX
systems currently but may, and typically are, different under MSW or macOS.
@since 2.9.0
*/
wxLOCALE_SHORT_DATE_FMT,
/**
Long date format.
@since 2.9.0
*/
wxLOCALE_LONG_DATE_FMT,
/**
Date and time format.
@since 2.9.0
*/
wxLOCALE_DATE_TIME_FMT,
/**
Time format.
@since 2.9.0
*/
wxLOCALE_TIME_FMT
};
/**
@class wxLocale
wxLocale class encapsulates all language-dependent settings and is a
generalization of the C locale concept.
@note While this class can still be used in wxMSW and wxGTK ports, it
doesn't work in wxOSX where it is impossible to change the application
UI locale after launching it. Worse, since macOS 11 (Big Sur), using
wxLocale can break application display due to bugs in C locale support
in macOS itself. Because of this, it is recommended to use wxUILocale
instead of this class for the applications targeting macOS.
In wxWidgets this class manages current locale. It also initializes and
activates wxTranslations object that manages message catalogs.
For a list of the supported languages, please see ::wxLanguage enum values.
These constants may be used to specify the language in wxLocale::Init and
are returned by wxLocale::GetSystemLanguage.
@beginWxPerlOnly
In wxPerl you can't use the '_' function name, so
the @c Wx::Locale module can export the @c gettext and
@c gettext_noop under any given name.
@code
# this imports gettext ( equivalent to Wx::GetTranslation
# and gettext_noop ( a noop )
# into your module
use Wx::Locale qw(:default);
# ....
# use the functions
print gettext( "Panic!" );
button = Wx::Button-new( window, -1, gettext( "Label" ) );
@endcode
If you need to translate a lot of strings, then adding gettext( ) around
each one is a long task ( that is why _( ) was introduced ), so just choose
a shorter name for gettext:
@code
use Wx::Locale 'gettext' = 't',
'gettext_noop' = 'gettext_noop';
# ...
# use the functions
print t( "Panic!!" );
# ...
@endcode
@endWxPerlOnly
@library{wxbase}
@category{cfg}
@see @ref overview_i18n, @ref page_samples_internat, wxXLocale, wxTranslations
*/
enum wxLocaleInitFlags
{
wxLOCALE_DONT_LOAD_DEFAULT = 0x0000, ///< Don't load wxstd.mo catalog.
wxLOCALE_LOAD_DEFAULT = 0x0001 ///< Load wxstd.mo (done by default).
};
class wxLocale
{
public:
/**
This is the default constructor and it does nothing to initialize the object:
Init() must be used to do that.
*/
wxLocale();
/**
See Init() for parameters description.
*/
wxLocale(int language, int flags = wxLOCALE_LOAD_DEFAULT);
/**
See Init() for parameters description.
The call of this function has several global side effects which you should
understand: first of all, the application locale is changed - note that this
will affect many of standard C library functions such as printf() or strftime().
Second, this wxLocale object becomes the new current global locale for the
application and so all subsequent calls to ::wxGetTranslation() will try to
translate the messages using the message catalogs for this locale.
*/
wxLocale(const wxString& name,
const wxString& shortName = wxEmptyString,
const wxString& locale = wxEmptyString,
bool bLoadDefault = true);
/**
The destructor, like the constructor, also has global side effects: the
previously set locale is restored and so the changes described in
Init() documentation are rolled back.
*/
virtual ~wxLocale();
/**
Calls wxTranslations::AddCatalog(const wxString&).
*/
bool AddCatalog(const wxString& domain);
/**
Calls wxTranslations::AddCatalog(const wxString&, wxLanguage).
*/
bool AddCatalog(const wxString& domain, wxLanguage msgIdLanguage);
/**
Calls wxTranslations::AddCatalog(const wxString&, wxLanguage, const wxString&).
*/
bool AddCatalog(const wxString& domain, wxLanguage msgIdLanguage,
const wxString& msgIdCharset);
/**
Calls wxFileTranslationsLoader::AddCatalogLookupPathPrefix().
*/
static void AddCatalogLookupPathPrefix(const wxString& prefix);
/**
Adds custom, user-defined language to the database of known languages.
This database is used in conjunction with the first form of Init().
*/
static void AddLanguage(const wxLanguageInfo& info);
/**
This function may be used to find the language description structure for the
given locale, specified either as a two letter ISO language code (for example,
"pt"), a language code followed by the country code ("pt_BR") or a full, human
readable, language description ("Portuguese-Brazil").
Returns the information for the given language or @NULL if this language
is unknown. Note that even if the returned pointer is valid, the caller
should @e not delete it.
@see GetLanguageInfo()
*/
static const wxLanguageInfo* FindLanguageInfo(const wxString& locale);
/**
Returns the canonical form of current locale name. Canonical form is the
one that is used on UNIX systems: it is a two- or five-letter string in xx or
xx_YY format, where xx is ISO 639 code of language and YY is ISO 3166 code of
the country. Examples are "en", "en_GB", "en_US" or "fr_FR".
This form is internally used when looking up message catalogs.
Compare GetSysName().
*/
wxString GetCanonicalName() const;
/**
Calls wxTranslations::GetHeaderValue().
*/
wxString GetHeaderValue(const wxString& header,
const wxString& domain = wxEmptyString) const;
/**
Returns the ::wxLanguage constant of current language.
Note that you can call this function only if you used the form of
Init() that takes ::wxLanguage argument.
*/
int GetLanguage() const;
/**
Returns a pointer to wxLanguageInfo structure containing information about
the given language or @NULL if this language is unknown. Note that even if
the returned pointer is valid, the caller should @e not delete it.
See AddLanguage() for the wxLanguageInfo description.
As with Init(), @c wxLANGUAGE_DEFAULT has the special meaning if passed
as an argument to this function and in this case the result of
GetSystemLanguage() is used.
*/
static const wxLanguageInfo* GetLanguageInfo(int lang);
/**
Returns English name of the given language or empty string if this
language is unknown.
See GetLanguageInfo() for a remark about special meaning of @c wxLANGUAGE_DEFAULT.
*/
static wxString GetLanguageName(int lang);
/**
Returns canonical name (see GetCanonicalName()) of the given language
or empty string if this language is unknown.
See GetLanguageInfo() for a remark about special meaning of @c wxLANGUAGE_DEFAULT.
@since 2.9.1
*/
static wxString GetLanguageCanonicalName(int lang);
/**
Returns the locale name as passed to the constructor or Init().
This is a full, human-readable name, e.g. "English" or "French".
*/
const wxString& GetLocale() const;
/**
Returns the current short name for the locale (as given to the constructor or
the Init() function).
*/
const wxString& GetName() const;
/**
Calls wxGetTranslation(const wxString&, const wxString&).
*/
const wxString& GetString(const wxString& origString,
const wxString& domain = wxEmptyString) const;
/**
Calls wxGetTranslation(const wxString&, const wxString&, unsigned, const wxString&).
*/
const wxString& GetString(const wxString& origString,
const wxString& origString2, unsigned n,
const wxString& domain = wxEmptyString) const;
/**
Returns current platform-specific locale name as passed to setlocale().
Compare GetCanonicalName().
*/
wxString GetSysName() const;
/**
Tries to detect the user's default font encoding.
Returns wxFontEncoding() value or @c wxFONTENCODING_SYSTEM if it
couldn't be determined.
*/
static wxFontEncoding GetSystemEncoding();
/**
Tries to detect the name of the user's default font encoding.
This string isn't particularly useful for the application as its form is
platform-dependent and so you should probably use GetSystemEncoding() instead.
Returns a user-readable string value or an empty string if it couldn't be
determined.
*/
static wxString GetSystemEncodingName();
/**
Tries to detect the user's default locale setting.
Returns the ::wxLanguage value or @c wxLANGUAGE_UNKNOWN if the language-guessing
algorithm failed.
@note This function works with @em locales and returns the user's default
locale. This may be, and usually is, the same as their preferred UI
language, but it's not the same thing. Use wxTranslation to obtain
@em language information.
@see wxTranslations::GetBestTranslation().
*/
static int GetSystemLanguage();
/**
Get the values of the given locale-dependent datum.
This function returns the value of the locale-specific option specified
by the given @a index.
@param index
One of the elements of wxLocaleInfo enum.
@param cat
The category to use with the given index or wxLOCALE_CAT_DEFAULT if
the index can only apply to a single category.
@return
The option value or empty string if the function failed.
*/
static wxString GetInfo(wxLocaleInfo index,
wxLocaleCategory cat = wxLOCALE_CAT_DEFAULT);
/**
Get the values of a locale datum in the OS locale.
This function shouldn't be used in the new code, use
wxUILocale::GetInfo() instead.
This function is similar to GetInfo() and, in fact, identical to it
under non-MSW systems. Under MSW it differs from it when no locale had
been explicitly set: GetInfo() returns the values corresponding to the
"C" locale used by the standard library functions, while this method
returns the values used by the OS which, in Windows case, correspond to
the user settings in the control panel.
@since 3.1.0
*/
static wxString GetOSInfo(wxLocaleInfo index,
wxLocaleCategory cat = wxLOCALE_CAT_DEFAULT);
/**
Initializes the wxLocale instance.
The call of this function has several global side effects which you should
understand: first of all, the application locale is changed - note that
this will affect many of standard C library functions such as printf()
or strftime().
Second, this wxLocale object becomes the new current global locale for
the application and so all subsequent calls to wxGetTranslation() will
try to translate the messages using the message catalogs for this locale.
@param language
::wxLanguage identifier of the locale. It can be either some
concrete language, e.g. @c wxLANGUAGE_ESPERANTO, or a special value
@c wxLANGUAGE_DEFAULT which means that wxLocale should use system's
default language (see GetSystemLanguage()). Notice that the value
@c wxLANGUAGE_UNKNOWN is not allowed here.
@param flags
Combination of the following:
- wxLOCALE_LOAD_DEFAULT: Load the message catalog for the given locale
containing the translations of standard wxWidgets messages
automatically.
- wxLOCALE_DONT_LOAD_DEFAULT: Negation of wxLOCALE_LOAD_DEFAULT.
@return @true on success or @false if the given locale couldn't be set.
*/
bool Init(int language = wxLANGUAGE_DEFAULT,
int flags = wxLOCALE_LOAD_DEFAULT);
/**
@deprecated
This form is deprecated, use the other one unless you know what you are doing.
@param name
The name of the locale. Only used in diagnostic messages.
@param shortName
The standard 2 letter locale abbreviation; it is used as the
directory prefix when looking for the message catalog files.
@param locale
The parameter for the call to setlocale().
Note that it is platform-specific.
@param bLoadDefault
May be set to @false to prevent loading of the message catalog for the
given locale containing the translations of standard wxWidgets messages.
This parameter would be rarely used in normal circumstances.
*/
bool Init(const wxString& name, const wxString& shortName = wxEmptyString,
const wxString& locale = wxEmptyString, bool bLoadDefault = true);
/**
Check whether the operating system and/or C run time environment supports
this locale. For example in Windows, support for many
locales is not installed by default. Returns @true if the locale is
supported.
The argument @a lang is the ::wxLanguage identifier. To obtain this for a
given a two letter ISO language code, use FindLanguageInfo() to obtain its
wxLanguageInfo structure.
See AddLanguage() for the wxLanguageInfo description.
@since 2.7.1.
*/
static bool IsAvailable(int lang);
/**
Calls wxTranslations::IsLoaded().
*/
bool IsLoaded(const wxString& domain) const;
/**
Returns @true if the locale could be set successfully.
*/
bool IsOk() const;
};
/**
Get the current locale object (note that it may be NULL!)
*/
wxLocale* wxGetLocale();