394 lines
10 KiB
Objective-C
394 lines
10 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: aui/dockart.h
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// Purpose: interface of wxAuiDockArt
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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These are the possible pane dock art settings for wxAuiDefaultDockArt.
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@library{wxaui}
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@category{aui}
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*/
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enum wxAuiPaneDockArtSetting
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{
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/// Customizes the sash size
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wxAUI_DOCKART_SASH_SIZE = 0,
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/// Customizes the caption size
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wxAUI_DOCKART_CAPTION_SIZE = 1,
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/// Customizes the gripper size
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wxAUI_DOCKART_GRIPPER_SIZE = 2,
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/// Customizes the pane border size
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wxAUI_DOCKART_PANE_BORDER_SIZE = 3,
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/// Customizes the pane button size
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wxAUI_DOCKART_PANE_BUTTON_SIZE = 4,
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/// Customizes the background colour, which corresponds to the client area.
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wxAUI_DOCKART_BACKGROUND_COLOUR = 5,
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/// Customizes the sash colour
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wxAUI_DOCKART_SASH_COLOUR = 6,
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/// Customizes the active caption colour
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wxAUI_DOCKART_ACTIVE_CAPTION_COLOUR = 7,
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/// Customizes the active caption gradient colour
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wxAUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR = 8,
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/// Customizes the inactive caption colour
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wxAUI_DOCKART_INACTIVE_CAPTION_COLOUR = 9,
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/// Customizes the inactive gradient caption colour
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wxAUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR = 10,
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/// Customizes the active caption text colour
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wxAUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR = 11,
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/// Customizes the inactive caption text colour
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wxAUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR = 12,
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/// Customizes the border colour
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wxAUI_DOCKART_BORDER_COLOUR = 13,
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/// Customizes the gripper colour
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wxAUI_DOCKART_GRIPPER_COLOUR = 14,
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/// Customizes the caption font
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wxAUI_DOCKART_CAPTION_FONT = 15,
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/// Customizes the gradient type (no gradient, vertical or horizontal)
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wxAUI_DOCKART_GRADIENT_TYPE = 16
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};
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/**
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These are the possible gradient dock art settings for wxAuiDefaultDockArt
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*/
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enum wxAuiPaneDockArtGradients
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{
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/// No gradient on the captions, in other words a solid colour
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wxAUI_GRADIENT_NONE = 0,
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/// Vertical gradient on the captions, in other words a gradual change in colours from top to bottom
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wxAUI_GRADIENT_VERTICAL = 1,
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/// Horizontal gradient on the captions, in other words a gradual change in colours from left to right
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wxAUI_GRADIENT_HORIZONTAL = 2
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};
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/**
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These are the possible pane button / wxAuiNotebook button / wxAuiToolBar button states.
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*/
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enum wxAuiPaneButtonState
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{
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/// Normal button state
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wxAUI_BUTTON_STATE_NORMAL = 0,
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/// Hovered button state
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wxAUI_BUTTON_STATE_HOVER = 1 << 1,
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/// Pressed button state
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wxAUI_BUTTON_STATE_PRESSED = 1 << 2,
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/// Disabled button state
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wxAUI_BUTTON_STATE_DISABLED = 1 << 3,
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/// Hidden button state
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wxAUI_BUTTON_STATE_HIDDEN = 1 << 4,
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/// Checked button state
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wxAUI_BUTTON_STATE_CHECKED = 1 << 5
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};
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/**
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These are the possible pane button / wxAuiNotebook button / wxAuiToolBar button identifiers.
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*/
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enum wxAuiButtonId
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{
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/// Shows a close button on the pane
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wxAUI_BUTTON_CLOSE = 101,
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/// Shows a maximize/restore button on the pane
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wxAUI_BUTTON_MAXIMIZE_RESTORE = 102,
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/// Shows a minimize button on the pane
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wxAUI_BUTTON_MINIMIZE = 103,
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/**
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Shows a pin button on the pane
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*/
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wxAUI_BUTTON_PIN = 104,
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/**
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Shows an option button on the pane (not implemented)
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*/
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wxAUI_BUTTON_OPTIONS = 105,
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/**
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Shows a window list button on the pane (for wxAuiNotebook)
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*/
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wxAUI_BUTTON_WINDOWLIST = 106,
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/**
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Shows a left button on the pane (for wxAuiNotebook)
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*/
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wxAUI_BUTTON_LEFT = 107,
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/**
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Shows a right button on the pane (for wxAuiNotebook)
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*/
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wxAUI_BUTTON_RIGHT = 108,
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/**
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Shows an up button on the pane (not implemented)
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*/
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wxAUI_BUTTON_UP = 109,
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/**
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Shows a down button on the pane (not implemented)
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*/
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wxAUI_BUTTON_DOWN = 110,
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/**
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Shows one of three possible custom buttons on the pane (not implemented)
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*/
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wxAUI_BUTTON_CUSTOM1 = 201,
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/**
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Shows one of three possible custom buttons on the pane (not implemented)
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*/
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wxAUI_BUTTON_CUSTOM2 = 202,
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/**
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Shows one of three possible custom buttons on the pane (not implemented)
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*/
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wxAUI_BUTTON_CUSTOM3 = 203
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};
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/**
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@class wxAuiDockArt
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wxAuiDockArt is part of the wxAUI class framework.
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See also @ref overview_aui.
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wxAuiDockArt is the art provider: provides all drawing functionality to the
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wxAui dock manager. This allows the dock manager to have a pluggable look-and-feel.
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By default, a wxAuiManager uses an instance of this class called
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wxAuiDefaultDockArt which provides bitmap art and a colour scheme that is
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adapted to the major platforms' look. You can either derive from that class
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to alter its behaviour or write a completely new dock art class.
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Call wxAuiManager::SetArtProvider to force wxAUI to use your new dock art provider.
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@library{wxaui}
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@category{aui}
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@see wxAuiManager, wxAuiPaneInfo
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*/
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class wxAuiDockArt
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{
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public:
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/**
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Constructor.
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*/
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wxAuiDockArt();
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/**
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Destructor.
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*/
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virtual ~wxAuiDockArt();
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/**
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Create a copy of this wxAuiDockArt instance.
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*/
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virtual wxAuiDockArt* Clone() = 0;
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/**
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Draws a background.
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*/
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virtual void DrawBackground(wxDC& dc, wxWindow* window, int orientation,
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const wxRect& rect) = 0;
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/**
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Draws a border.
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*/
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virtual void DrawBorder(wxDC& dc, wxWindow* window, const wxRect& rect,
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wxAuiPaneInfo& pane) = 0;
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/**
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Draws a caption.
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*/
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virtual void DrawCaption(wxDC& dc, wxWindow* window, const wxString& text,
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const wxRect& rect, wxAuiPaneInfo& pane) = 0;
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/**
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Draws a gripper.
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*/
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virtual void DrawGripper(wxDC& dc, wxWindow* window, const wxRect& rect,
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wxAuiPaneInfo& pane) = 0;
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/**
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Draws a button in the pane's title bar.
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@a button can be one of the values of @b wxAuiButtonId.
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@a button_state can be one of the values of @b wxAuiPaneButtonState.
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*/
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virtual void DrawPaneButton(wxDC& dc, wxWindow* window, int button,
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int button_state, const wxRect& rect,
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wxAuiPaneInfo& pane) = 0;
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/**
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Draws a sash between two windows.
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*/
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virtual void DrawSash(wxDC& dc, wxWindow* window, int orientation,
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const wxRect& rect) = 0;
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/**
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Get the colour of a certain setting.
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@a id can be one of the colour values of @b wxAuiPaneDockArtSetting.
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*/
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virtual wxColour GetColour(int id) = 0;
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/**
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Get a font setting.
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*/
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virtual wxFont GetFont(int id) = 0;
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/**
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Get the value of a certain setting.
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@a id can be one of the size values of @b wxAuiPaneDockArtSetting.
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*/
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virtual int GetMetric(int id) = 0;
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/**
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Set a certain setting with the value @e colour.
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@a id can be one of the colour values of @b wxAuiPaneDockArtSetting.
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*/
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virtual void SetColour(int id, const wxColour& colour) = 0;
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/**
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Set a font setting.
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*/
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virtual void SetFont(int id, const wxFont& font) = 0;
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/**
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Set a certain setting with the value @e new_val.
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@a id can be one of the size values of @b wxAuiPaneDockArtSetting.
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*/
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virtual void SetMetric(int id, int new_val) = 0;
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};
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/**
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@class wxAuiDefaultDockArt
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This is the default art provider for @ref wxAuiManager. Dock art
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can be customized by creating a class derived from this one,
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or replacing this class entirely.
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*/
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class wxAuiDefaultDockArt : public wxAuiDockArt
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{
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public:
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wxAuiDefaultDockArt();
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virtual wxAuiDockArt* Clone();
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int GetMetric(int metricId);
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void SetMetric(int metricId, int newVal);
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wxColour GetColour(int id);
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void SetColour(int id, const wxColour& colour);
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void SetFont(int id, const wxFont& font);
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wxFont GetFont(int id);
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void DrawSash(wxDC& dc,
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wxWindow *window,
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int orientation,
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const wxRect& rect);
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void DrawBackground(wxDC& dc,
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wxWindow *window,
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int orientation,
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const wxRect& rect);
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void DrawCaption(wxDC& dc,
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wxWindow *window,
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const wxString& text,
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const wxRect& rect,
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wxAuiPaneInfo& pane);
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void DrawGripper(wxDC& dc,
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wxWindow *window,
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const wxRect& rect,
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wxAuiPaneInfo& pane);
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void DrawBorder(wxDC& dc,
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wxWindow *window,
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const wxRect& rect,
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wxAuiPaneInfo& pane);
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void DrawPaneButton(wxDC& dc,
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wxWindow *window,
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int button,
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int buttonState,
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const wxRect& rect,
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wxAuiPaneInfo& pane);
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/**
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@deprecated Not intended for the public API.
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*/
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void DrawIcon(wxDC& dc,
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const wxRect& rect,
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wxAuiPaneInfo& pane);
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protected:
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void DrawCaptionBackground(wxDC& dc, const wxRect& rect, bool active);
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void DrawIcon(wxDC& dc, wxWindow *window, const wxRect& rect, wxAuiPaneInfo& pane);
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void InitBitmaps();
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protected:
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wxPen m_borderPen;
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wxBrush m_sashBrush;
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wxBrush m_backgroundBrush;
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wxBrush m_gripperBrush;
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wxFont m_captionFont;
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wxBitmap m_inactiveCloseBitmap;
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wxBitmap m_inactivePinBitmap;
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wxBitmap m_inactiveMaximizeBitmap;
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wxBitmap m_inactiveRestoreBitmap;
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wxBitmap m_activeCloseBitmap;
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wxBitmap m_activePinBitmap;
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wxBitmap m_activeMaximizeBitmap;
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wxBitmap m_activeRestoreBitmap;
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wxPen m_gripperPen1;
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wxPen m_gripperPen2;
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wxPen m_gripperPen3;
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wxColour m_baseColour;
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wxColour m_activeCaptionColour;
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wxColour m_activeCaptionGradientColour;
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wxColour m_activeCaptionTextColour;
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wxColour m_inactiveCaptionColour;
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wxColour m_inactiveCaptionGradientColour;
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wxColour m_inactiveCaptionTextColour;
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int m_borderSize;
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int m_captionSize;
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int m_sashSize;
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int m_buttonSize;
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int m_gripperSize;
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int m_gradientType;
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};
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