2d4a03f8a7
Remove unnecessary, never used methods. Don't use pointers when objects or references can be used more safely. Don't name classes which are not part of wx with "wx" prefix to avoid confusing people. Don't define empty unnecessary event tables. Prefer wxScrolledWindow::SetVirtualSize() to SetScrollbars(). Stop using "protected" when "private" should be used. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64300 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
263 lines
6.2 KiB
C++
263 lines
6.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: samples/docview/doc.cpp
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// Purpose: Implements document functionality
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// Author: Julian Smart
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// Modified by: Vadim Zeitlin: merge with the MDI version and general cleanup
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Julian Smart
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// (c) 2008 Vadim Zeitlin
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if !wxUSE_DOC_VIEW_ARCHITECTURE
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#error You must set wxUSE_DOC_VIEW_ARCHITECTURE to 1 in setup.h!
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if wxUSE_STD_IOSTREAM
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#include "wx/ioswrap.h"
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#else
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#include "wx/txtstrm.h"
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#endif
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#include "wx/wfstream.h"
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#include "doc.h"
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#include "view.h"
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// ----------------------------------------------------------------------------
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// DrawingDocument implementation
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// ----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(DrawingDocument, wxDocument)
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DocumentOstream& DrawingDocument::SaveObject(DocumentOstream& ostream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentOstream& stream = ostream;
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#else
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wxTextOutputStream stream(ostream);
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#endif
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wxDocument::SaveObject(ostream);
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const wxInt32 count = m_doodleSegments.size();
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stream << count << '\n';
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for ( int n = 0; n < count; n++ )
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{
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m_doodleSegments[n].SaveObject(ostream);
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stream << '\n';
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}
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return ostream;
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}
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DocumentIstream& DrawingDocument::LoadObject(DocumentIstream& istream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentIstream& stream = istream;
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#else
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wxTextInputStream stream(istream);
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#endif
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wxDocument::LoadObject(istream);
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wxInt32 count = 0;
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stream >> count;
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for ( int n = 0; n < count; n++ )
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{
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DoodleSegment segment;
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segment.LoadObject(istream);
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m_doodleSegments.push_back(segment);
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}
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return istream;
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}
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void DrawingDocument::DoUpdate()
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{
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Modify(true);
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UpdateAllViews();
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}
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void DrawingDocument::AddDoodleSegment(const DoodleSegment& segment)
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{
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m_doodleSegments.push_back(segment);
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DoUpdate();
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}
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bool DrawingDocument::PopLastSegment(DoodleSegment *segment)
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{
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if ( m_doodleSegments.empty() )
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return false;
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if ( segment )
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*segment = m_doodleSegments.back();
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m_doodleSegments.pop_back();
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DoUpdate();
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return true;
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}
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// ----------------------------------------------------------------------------
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// DoodleSegment implementation
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// ----------------------------------------------------------------------------
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DocumentOstream& DoodleSegment::SaveObject(DocumentOstream& ostream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentOstream& stream = ostream;
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#else
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wxTextOutputStream stream(ostream);
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#endif
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const wxInt32 count = m_lines.size();
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stream << count << '\n';
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for ( int n = 0; n < count; n++ )
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{
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const DoodleLine& line = m_lines[n];
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stream
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<< line.x1 << ' '
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<< line.y1 << ' '
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<< line.x2 << ' '
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<< line.y2 << '\n';
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}
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return ostream;
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}
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DocumentIstream& DoodleSegment::LoadObject(DocumentIstream& istream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentIstream& stream = istream;
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#else
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wxTextInputStream stream(istream);
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#endif
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wxInt32 count = 0;
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stream >> count;
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for ( int n = 0; n < count; n++ )
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{
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DoodleLine line;
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stream
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>> line.x1
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>> line.y1
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>> line.x2
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>> line.y2;
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m_lines.push_back(line);
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}
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return istream;
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}
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// ----------------------------------------------------------------------------
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// wxTextDocument: wxDocument and wxTextCtrl married
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// ----------------------------------------------------------------------------
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IMPLEMENT_CLASS(wxTextDocument, wxDocument)
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bool wxTextDocument::OnCreate(const wxString& path, long flags)
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{
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if ( !wxDocument::OnCreate(path, flags) )
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return false;
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// subscribe to changes in the text control to update the document state
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// when it's modified
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GetTextCtrl()->Connect
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(
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wxEVT_COMMAND_TEXT_UPDATED,
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wxCommandEventHandler(wxTextDocument::OnTextChange),
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NULL,
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this
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);
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return true;
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}
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// Since text windows have their own method for saving to/loading from files,
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// we override DoSave/OpenDocument instead of Save/LoadObject
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bool wxTextDocument::DoSaveDocument(const wxString& filename)
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{
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return GetTextCtrl()->SaveFile(filename);
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}
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bool wxTextDocument::DoOpenDocument(const wxString& filename)
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{
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if ( !GetTextCtrl()->LoadFile(filename) )
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return false;
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// we're not modified by the user yet
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Modify(false);
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return true;
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}
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bool wxTextDocument::IsModified() const
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{
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wxTextCtrl* wnd = GetTextCtrl();
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return wxDocument::IsModified() || (wnd && wnd->IsModified());
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}
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void wxTextDocument::Modify(bool modified)
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{
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wxDocument::Modify(modified);
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wxTextCtrl* wnd = GetTextCtrl();
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if (wnd && !modified)
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{
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wnd->DiscardEdits();
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}
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}
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void wxTextDocument::OnTextChange(wxCommandEvent& event)
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{
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Modify(true);
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event.Skip();
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}
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// ----------------------------------------------------------------------------
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// TextEditDocument implementation
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// ----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(TextEditDocument, wxDocument)
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wxTextCtrl* TextEditDocument::GetTextCtrl() const
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{
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wxView* view = GetFirstView();
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return view ? wxStaticCast(view, TextEditView)->GetText() : NULL;
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}
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// ----------------------------------------------------------------------------
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// ImageDocument and wxImageDetailsDocument implementation
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// ----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(ImageDocument, wxDocument)
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bool ImageDocument::DoOpenDocument(const wxString& file)
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{
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return m_image.LoadFile(file);
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}
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