wxWidgets/include/wx/osx/textctrl.h
Vadim Zeitlin 9b31387508 Merge the changes from 3.0 branch.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@75178 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-11-12 18:06:37 +00:00

155 lines
5.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/osx/textctrl.h
// Purpose: wxTextCtrl class
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TEXTCTRL_H_
#define _WX_TEXTCTRL_H_
#if wxUSE_SYSTEM_OPTIONS
// set this to 'true' if you want to use the 'classic' MLTE-based implementation
// instead of the HIView-based implementation in 10.3 and upwards, the former
// has more features (backgrounds etc.), but may show redraw artefacts and other
// problems depending on your usage; hence, the default is 'false'.
#define wxMAC_TEXTCONTROL_USE_MLTE wxT("mac.textcontrol-use-mlte")
// set this to 'true' if you want editable text controls to have spell checking turned
// on by default, you can change this setting individually on a control using MacCheckSpelling
#define wxMAC_TEXTCONTROL_USE_SPELL_CHECKER wxT("mac.textcontrol-use-spell-checker")
#endif
#include "wx/control.h"
#include "wx/textctrl.h"
class WXDLLIMPEXP_CORE wxTextCtrl: public wxTextCtrlBase
{
DECLARE_DYNAMIC_CLASS(wxTextCtrl)
public:
wxTextCtrl()
{ Init(); }
wxTextCtrl(wxWindow *parent,
wxWindowID id,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxTextCtrlNameStr)
{
Init();
Create(parent, id, value, pos, size, style, validator, name);
}
virtual ~wxTextCtrl();
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxTextCtrlNameStr);
// accessors
// ---------
virtual int GetLineLength(long lineNo) const;
virtual wxString GetLineText(long lineNo) const;
virtual int GetNumberOfLines() const;
virtual bool IsModified() const;
// operations
// ----------
// sets/clears the dirty flag
virtual void MarkDirty();
virtual void DiscardEdits();
// text control under some platforms supports the text styles: these
// methods apply the given text style to the given selection or to
// set/get the style which will be used for all appended text
virtual bool SetFont( const wxFont &font );
virtual bool GetStyle(long position, wxTextAttr& style);
virtual bool SetStyle(long start, long end, const wxTextAttr& style);
virtual bool SetDefaultStyle(const wxTextAttr& style);
// translate between the position (which is just an index into the textctrl
// considering all its contents as a single strings) and (x, y) coordinates
// which represent column and line.
virtual long XYToPosition(long x, long y) const;
virtual bool PositionToXY(long pos, long *x, long *y) const;
virtual void ShowPosition(long pos);
// overrides so that we can send text updated events
virtual void Copy();
virtual void Cut();
virtual void Paste();
// Implementation
// --------------
virtual void Command(wxCommandEvent& event);
virtual bool AcceptsFocus() const;
// callbacks
void OnDropFiles(wxDropFilesEvent& event);
void OnChar(wxKeyEvent& event); // Process 'enter' if required
void OnKeyDown(wxKeyEvent& event); // Process clipboard shortcuts
void OnCut(wxCommandEvent& event);
void OnCopy(wxCommandEvent& event);
void OnPaste(wxCommandEvent& event);
void OnUndo(wxCommandEvent& event);
void OnRedo(wxCommandEvent& event);
void OnDelete(wxCommandEvent& event);
void OnSelectAll(wxCommandEvent& event);
void OnUpdateCut(wxUpdateUIEvent& event);
void OnUpdateCopy(wxUpdateUIEvent& event);
void OnUpdatePaste(wxUpdateUIEvent& event);
void OnUpdateUndo(wxUpdateUIEvent& event);
void OnUpdateRedo(wxUpdateUIEvent& event);
void OnUpdateDelete(wxUpdateUIEvent& event);
void OnUpdateSelectAll(wxUpdateUIEvent& event);
void OnContextMenu(wxContextMenuEvent& event);
virtual bool MacSetupCursor( const wxPoint& pt );
virtual void MacVisibilityChanged();
virtual void MacSuperChangedPosition();
virtual void MacCheckSpelling(bool check);
protected:
// common part of all ctors
void Init();
virtual wxSize DoGetBestSize() const;
// flag is set to true when the user edits the controls contents
bool m_dirty;
virtual void EnableTextChangedEvents(bool WXUNUSED(enable))
{
// nothing to do here as the events are never generated when we change
// the controls value programmatically anyhow
}
private :
wxMenu *m_privateContextMenu;
DECLARE_EVENT_TABLE()
};
#endif // _WX_TEXTCTRL_H_