8b5ef6cfd2
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26742 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
268 lines
9.1 KiB
C++
268 lines
9.1 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/toplevel.h
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// Purpose: declares wxTopLevelWindow class, the base class for all
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// top level windows (such as frames and dialogs)
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// Author: Vadim Zeitlin, Vaclav Slavik
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// Modified by:
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// Created: 06.08.01
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// RCS-ID: $Id$
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// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Vaclav Slavik <vaclav@wxwindows.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_TOPLEVEL_BASE_H_
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#define _WX_TOPLEVEL_BASE_H_
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "toplevelbase.h"
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#endif
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/window.h"
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#include "wx/iconbndl.h"
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// the default names for various classs
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WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
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class WXDLLEXPORT wxTopLevelWindowBase;
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// style common to both wxFrame and wxDialog
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#define wxSTAY_ON_TOP 0x8000
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#define wxICONIZE 0x4000
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#define wxMINIMIZE wxICONIZE
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#define wxMAXIMIZE 0x2000
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#define wxCLOSE_BOX 0x1000
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#define wxSYSTEM_MENU 0x0800
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#define wxMINIMIZE_BOX 0x0400
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#define wxMAXIMIZE_BOX 0x0200
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#define wxTINY_CAPTION_HORIZ 0x0100
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#define wxTINY_CAPTION_VERT 0x0080
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#define wxRESIZE_BORDER 0x0040
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// deprecated versions defined for compatibility reasons
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#define wxRESIZE_BOX wxMAXIMIZE_BOX
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#define wxTHICK_FRAME wxRESIZE_BORDER
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// obsolete styles, unused any more
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#define wxDIALOG_MODAL 0
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#define wxDIALOG_MODELESS 0
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#define wxNO_3D 0
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#define wxUSER_COLOURS 0
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// default style
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//
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// under Windows CE (at least when compiling with eVC 4) we should create
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// top level windows without any styles at all for them to appear
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// "correctly", i.e. as full screen windows with a "hide" button (same as
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// "close" but round instead of squared and just hides the applications
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// instead of closing it) in the title bar
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#ifdef __WXWINCE__
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#define wxDEFAULT_FRAME_STYLE (0)
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#else // !__WXWINCE__
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#define wxDEFAULT_FRAME_STYLE \
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(wxSYSTEM_MENU | \
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wxRESIZE_BORDER | \
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wxMINIMIZE_BOX | \
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wxMAXIMIZE_BOX | \
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wxCLOSE_BOX | \
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wxCAPTION | \
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wxCLIP_CHILDREN)
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#endif
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// Dialogs are created in a special way
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#define wxTOPLEVEL_EX_DIALOG 0x00000008
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// Styles for ShowFullScreen
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// (note that wxTopLevelWindow only handles wxFULLSCREEN_NOBORDER and
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// wxFULLSCREEN_NOCAPTION; the rest is handled by wxTopLevelWindow)
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enum
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{
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wxFULLSCREEN_NOMENUBAR = 0x0001,
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wxFULLSCREEN_NOTOOLBAR = 0x0002,
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wxFULLSCREEN_NOSTATUSBAR = 0x0004,
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wxFULLSCREEN_NOBORDER = 0x0008,
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wxFULLSCREEN_NOCAPTION = 0x0010,
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wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR |
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wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER |
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wxFULLSCREEN_NOCAPTION
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};
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// ----------------------------------------------------------------------------
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// wxTopLevelWindow: a top level (as opposed to child) window
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow
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{
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public:
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// construction
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wxTopLevelWindowBase();
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virtual ~wxTopLevelWindowBase();
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// top level wnd state
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// --------------------
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// maximize = TRUE => maximize, otherwise - restore
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virtual void Maximize(bool maximize = TRUE) = 0;
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// undo Maximize() or Iconize()
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virtual void Restore() = 0;
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// iconize = TRUE => iconize, otherwise - restore
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virtual void Iconize(bool iconize = TRUE) = 0;
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// return TRUE if the frame is maximized
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virtual bool IsMaximized() const = 0;
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// return TRUE if the frame is iconized
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virtual bool IsIconized() const = 0;
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// get the frame icon
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const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); }
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// get the frame icons
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const wxIconBundle& GetIcons() const { return m_icons; }
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// set the frame icon
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virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); }
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// set the frame icons
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virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; }
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// maximize the window to cover entire screen
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virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
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// return TRUE if the frame is in fullscreen mode
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virtual bool IsFullScreen() const = 0;
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/*
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for now we already have them in wxWindow, but this is wrong: these
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methods really only make sense for wxTopLevelWindow!
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virtual void SetTitle(const wxString& title) = 0;
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virtual wxString GetTitle() const = 0;
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*/
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// Set the shape of the window to the given region.
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// Returns TRUE if the platform supports this feature (and the
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// operation is successful.)
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virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return FALSE; }
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// implementation only from now on
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// -------------------------------
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// override some base class virtuals
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virtual bool Destroy();
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virtual bool IsTopLevel() const { return TRUE; }
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virtual wxSize GetMaxSize() const;
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// event handlers
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void OnCloseWindow(wxCloseEvent& event);
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void OnSize(wxSizeEvent& event);
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// this should go away, but for now it's called from docview.cpp,
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// so should be there for all platforms
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void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
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// do the window-specific processing after processing the update event
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virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
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protected:
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// the frame client to screen translation should take account of the
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// toolbar which may shift the origin of the client area
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virtual void DoClientToScreen(int *x, int *y) const;
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virtual void DoScreenToClient(int *x, int *y) const;
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// test whether this window makes part of the frame
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// (menubar, toolbar and statusbar are excluded from automatic layout)
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virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
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{ return FALSE; }
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// check if we should exit the program after deleting this top level
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// window (this is used in common dtor and wxMSW code)
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bool IsLastBeforeExit() const;
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// send the iconize event, return TRUE if processed
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bool SendIconizeEvent(bool iconized = TRUE);
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// Get the default size for the new window if no explicit size given. If
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// there are better default sizes then these can be changed, just as long
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// as they are not too small for TLWs (and not larger than screen).
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static wxSize GetDefaultSize();
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static int WidthDefault(int w) { return w == -1 ? GetDefaultSize().x : w; }
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static int HeightDefault(int h) { return h == -1 ? GetDefaultSize().y : h; }
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// the frame icon
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wxIconBundle m_icons;
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DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase)
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DECLARE_EVENT_TABLE()
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};
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// include the real class declaration
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#if defined(__WXMSW__)
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#include "wx/msw/toplevel.h"
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#define wxTopLevelWindowNative wxTopLevelWindowMSW
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#elif defined(__WXGTK__)
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#include "wx/gtk/toplevel.h"
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#define wxTopLevelWindowNative wxTopLevelWindowGTK
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#elif defined(__WXX11__)
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#include "wx/x11/toplevel.h"
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#define wxTopLevelWindowNative wxTopLevelWindowX11
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#elif defined(__WXMGL__)
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#include "wx/mgl/toplevel.h"
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#define wxTopLevelWindowNative wxTopLevelWindowMGL
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#elif defined(__WXMAC__)
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#include "wx/mac/toplevel.h"
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#define wxTopLevelWindowNative wxTopLevelWindowMac
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/toplevel.h"
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#define wxTopLevelWindowNative wxTopLevelWindowCocoa
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#elif defined(__WXPM__)
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#include "wx/os2/toplevel.h"
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#define wxTopLevelWindowNative wxTopLevelWindowOS2
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#elif defined(__WXMOTIF__)
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#include "wx/motif/toplevel.h"
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#define wxTopLevelWindowNative wxTopLevelWindowMotif
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#endif
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#ifdef __WXUNIVERSAL__
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#include "wx/univ/toplevel.h"
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#else // !__WXUNIVERSAL__
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#ifdef wxTopLevelWindowNative
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class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative
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{
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public:
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// construction
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wxTopLevelWindow() { Init(); }
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wxTopLevelWindow(wxWindow *parent,
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wxWindowID winid,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE,
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const wxString& name = wxFrameNameStr)
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{
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Init();
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Create(parent, winid, title, pos, size, style, name);
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}
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DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow)
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};
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#endif // wxTopLevelWindowNative
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#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
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#endif // _WX_TOPLEVEL_BASE_H_
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