wxWidgets/src/msw/checklst.cpp
Karsten Ballüder 2bda0e1738 added some wxMSW stuff
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1998-05-20 14:12:05 +00:00

307 lines
9.0 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: msw/checklst.cpp
// Purpose: implementation of wxCheckListBox class
// Author: Vadim Zeitlin
// Modified by:
// Created: 16.11.97
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// headers & declarations
// ============================================================================
#ifdef __GNUG__
#pragma implementation "checklst.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include <windows.h>
#include "wx/ownerdrw.h"
#include "wx/msw/checklst.h"
// ============================================================================
// implementation
// ============================================================================
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxCheckListBox, wxListBox)
#endif
// ----------------------------------------------------------------------------
// declaration and implementation of wxCheckListBoxItem class
// ----------------------------------------------------------------------------
class wxCheckListBoxItem : public wxOwnerDrawn
{
public:
// ctor
wxCheckListBoxItem(wxCheckListBox *pParent, uint nIndex);
// drawing functions
virtual bool OnDrawItem(wxDC& dc, const wxRect& rc, wxODAction act, wxODStatus stat);
// simple accessors
bool IsChecked() const { return m_bChecked; }
void Check(bool bCheck) { m_bChecked = bCheck; }
void Toggle();
private:
bool m_bChecked;
wxCheckListBox *m_pParent;
uint m_nIndex;
};
wxCheckListBoxItem::wxCheckListBoxItem(wxCheckListBox *pParent, uint nIndex)
: wxOwnerDrawn("", TRUE) // checkable
{
m_bChecked = FALSE;
m_pParent = pParent;
m_nIndex = nIndex;
// we don't initialize m_nCheckHeight/Width vars because it's
// done in OnMeasure while they are used only in OnDraw and we
// know that there will always be OnMeasure before OnDraw
// fix appearance
SetFont(wxSystemSettings::GetSystemFont(wxSYS_ANSI_VAR_FONT));
SetMarginWidth(GetDefaultMarginWidth());
}
/*
* JACS - I've got the owner-draw stuff partially working with WIN16,
* with a really horrible-looking cross for wxCheckListBox instead of a
* check - could use a bitmap check-mark instead, defined in wx.rc.
* Also there's a refresh problem whereby it doesn't always draw the
* check until you click to the right of it, which is OK for WIN32.
*/
bool wxCheckListBoxItem::OnDrawItem(wxDC& dc, const wxRect& rc,
wxODAction act, wxODStatus stat)
{
if ( IsChecked() )
stat = (wxOwnerDrawn::wxODStatus)(stat | wxOwnerDrawn::wxODChecked);
if ( wxOwnerDrawn::OnDrawItem(dc, rc, act, stat) ) {
// ## using native API for performance and precision
uint nCheckWidth = GetDefaultMarginWidth(),
nCheckHeight = m_pParent->GetItemHeight();
int x = rc.GetX(),
y = rc.GetY();
HDC hdc = (HDC)dc.GetHDC();
// create pens
HPEN hpenBack = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_WINDOW)),
hpenGray = CreatePen(PS_SOLID, 0, RGB(128, 128, 128)),
hpenPrev = SelectObject(hdc, hpenBack);
// we erase the 1-pixel border
Rectangle(hdc, x, y, x + nCheckWidth, y + nCheckHeight);
// shift check mark 1 pixel to the right (it looks better like this)
x++;
if ( IsChecked() ) {
// first create a monochrome bitmap in a memory DC
HDC hdcMem = CreateCompatibleDC(hdc);
HBITMAP hbmpCheck = CreateBitmap(nCheckWidth, nCheckHeight, 1, 1, 0);
HBITMAP hbmpOld = SelectObject(hdcMem, hbmpCheck);
// then draw a check mark into it
RECT rect = { 0, 0, nCheckWidth, nCheckHeight };
#ifdef __WIN32__
DrawFrameControl(hdcMem, &rect, DFC_MENU, DFCS_MENUCHECK);
#else
// In WIN16, draw a cross
HPEN blackPen = CreatePen(PS_SOLID, 1, RGB(0, 0, 0));
HPEN whiteBrush = GetStockObject(WHITE_BRUSH);
HPEN hPenOld = ::SelectObject(hdcMem, blackPen);
HPEN hBrushOld = ::SelectObject(hdcMem, whiteBrush);
::SetROP2(hdcMem, R2_COPYPEN);
Rectangle(hdcMem, 0, 0, nCheckWidth, nCheckHeight);
MoveTo(hdcMem, 0, 0);
LineTo(hdcMem, nCheckWidth, nCheckHeight);
MoveTo(hdcMem, nCheckWidth, 0);
LineTo(hdcMem, 0, nCheckHeight);
::SelectObject(hdcMem, hPenOld);
::SelectObject(hdcMem, hBrushOld);
::DeleteObject(blackPen);
#endif
// finally copy it to screen DC and clean up
BitBlt(hdc, x, y, nCheckWidth - 1, nCheckHeight,
hdcMem, 0, 0, SRCCOPY);
SelectObject(hdcMem, hbmpOld);
DeleteObject(hbmpCheck);
DeleteDC(hdcMem);
}
// now we draw the smaller rectangle
y++;
nCheckWidth -= 2;
nCheckHeight -= 2;
// draw hollow gray rectangle
(void)SelectObject(hdc, hpenGray);
HBRUSH hbrPrev = SelectObject(hdc, GetStockObject(NULL_BRUSH));
Rectangle(hdc, x, y, x + nCheckWidth, y + nCheckHeight);
// clean up
(void)SelectObject(hdc, hpenPrev);
(void)SelectObject(hdc, hbrPrev);
DeleteObject(hpenBack);
DeleteObject(hpenGray);
/*
dc.DrawRectangle(x, y, nCheckWidth, nCheckHeight);
if ( IsChecked() ) {
dc.DrawLine(x, y, x + nCheckWidth, y + nCheckHeight);
dc.DrawLine(x, y + nCheckHeight, x + nCheckWidth, y);
}
*/
return TRUE;
}
return FALSE;
}
// change the state of the item and redraw it
void wxCheckListBoxItem::Toggle()
{
m_bChecked = !m_bChecked;
uint nHeight = m_pParent->GetItemHeight();
uint y = m_nIndex * nHeight;
RECT rcUpdate = { 0, y, GetDefaultMarginWidth(), y + nHeight};
InvalidateRect((HWND)m_pParent->GetHWND(), &rcUpdate, FALSE);
wxCommandEvent event(wxEVT_COMMAND_CHECKLISTBOX_TOGGLED, m_pParent->GetId());
event.SetInt(m_nIndex);
event.SetEventObject(m_pParent);
m_pParent->ProcessCommand(event);
}
// ----------------------------------------------------------------------------
// implementation of wxCheckListBox class
// ----------------------------------------------------------------------------
// define event table
// ------------------
BEGIN_EVENT_TABLE(wxCheckListBox, wxListBox)
EVT_CHAR(wxCheckListBox::OnChar)
EVT_LEFT_DOWN(wxCheckListBox::OnLeftClick)
END_EVENT_TABLE()
// control creation
// ----------------
// def ctor: use Create() to really create the control
wxCheckListBox::wxCheckListBox() : wxListBox()
{
}
// ctor which creates the associated control
wxCheckListBox::wxCheckListBox(wxWindow *parent, const wxWindowID id,
const wxPoint& pos, const wxSize& size,
const int nStrings, const wxString choices[],
const long style, const wxValidator& val,
const wxString& name) // , const wxFont& font)
// don't use ctor with arguments! we must call Create()
// ourselves from here.
: wxListBox()
// , m_font(font)
{
Create(parent, id, pos, size, nStrings, choices, style|wxLB_OWNERDRAW, val, name);
}
// create/retrieve item
// --------------------
// create a check list box item
wxOwnerDrawn *wxCheckListBox::CreateItem(uint nIndex)
{
wxCheckListBoxItem *pItem = new wxCheckListBoxItem(this, nIndex);
if ( m_windowFont.Ok() )
pItem->SetFont(m_windowFont);
return pItem;
}
// get item (converted to right type)
#define GetItem(n) ((wxCheckListBoxItem *)(GetItem(n)))
// return item size
// ----------------
bool wxCheckListBox::MSWOnMeasure(WXMEASUREITEMSTRUCT *item)
{
if ( wxListBox::MSWOnMeasure(item) ) {
MEASUREITEMSTRUCT *pStruct = (MEASUREITEMSTRUCT *)item;
// save item height
m_nItemHeight = pStruct->itemHeight;
// add place for the check mark
pStruct->itemWidth += wxOwnerDrawn::GetDefaultMarginWidth();
return TRUE;
}
return FALSE;
}
// check items
// -----------
bool wxCheckListBox::IsChecked(uint uiIndex) const
{
return GetItem(uiIndex)->IsChecked();
}
void wxCheckListBox::Check(uint uiIndex, bool bCheck)
{
GetItem(uiIndex)->Check(bCheck);
}
// process events
// --------------
void wxCheckListBox::OnChar(wxKeyEvent& event)
{
if ( event.KeyCode() == WXK_SPACE )
GetItem(GetSelection())->Toggle();
else
wxListBox::OnChar(event);
}
void wxCheckListBox::OnLeftClick(wxMouseEvent& event)
{
// clicking on the item selects it, clicking on the checkmark toggles
if ( (uint)event.GetX() <= wxOwnerDrawn::GetDefaultMarginWidth() ) {
// # better use LB_ITEMFROMPOINT perhaps?
uint nItem = ((uint)event.GetY()) / m_nItemHeight;
if ( nItem < (uint)m_noItems )
GetItem(nItem)->Toggle();
//else: it's not an error, just click outside of client zone
}
else {
// implement default behaviour: clicking on the item selects it
event.Skip();
}
}