wxWidgets/samples/except/except.cpp

346 lines
10 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: samples/except/except.cpp
// Purpose: shows how C++ exceptions can be used in wxWidgets
// Author: Vadim Zeitlin
// Modified by:
// Created: 2003-09-17
// RCS-ID: $Id$
// Copyright: (c) 2003-2005 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if !wxUSE_EXCEPTIONS
#error "This sample only works with wxUSE_EXCEPTIONS == 1"
#endif // !wxUSE_EXCEPTIONS
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/log.h"
#include "wx/app.h"
#include "wx/frame.h"
#include "wx/dialog.h"
#include "wx/menu.h"
#include "wx/button.h"
#include "wx/sizer.h"
#include "wx/utils.h"
#include "wx/msgdlg.h"
#endif
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// the application icon (under Windows and OS/2 it is in resources)
#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
#include "../sample.xpm"
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// program startup
virtual bool OnInit();
// 2nd-level exception handling: we get all the exceptions occuring in any
// event handler here
virtual void HandleEvent(wxEvtHandler *handler,
wxEventFunction func,
wxEvent& event) const;
// 3rd, and final, level exception handling: whenever an unhandled
// exception is caught, this function is called
virtual void OnUnhandledException();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
long style = wxDEFAULT_FRAME_STYLE);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnDialog(wxCommandEvent& event);
void OnThrowString(wxCommandEvent& event);
// 1st-level exception handling: we overload ProcessEvent() to be able to
// catch exceptions which occur in MyFrame methods here
virtual bool ProcessEvent(wxEvent& event);
private:
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
// A simple dialog which has only some buttons to throw exceptions
class MyDialog : public wxDialog
{
public:
MyDialog(wxFrame *parent);
// event handlers
void OnThrowInt(wxCommandEvent& event);
void OnThrowObject(wxCommandEvent& event);
void OnCrash(wxCommandEvent& event);
private:
DECLARE_EVENT_TABLE()
};
// A trivial exception class
class MyException
{
public:
MyException(const wxString& msg) : m_msg(msg) { }
const wxChar *what() const { return m_msg.c_str(); }
private:
wxString m_msg;
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// control ids
Except_ThrowInt = 100,
Except_ThrowObject,
Except_Crash,
// menu items
Except_ThrowString = 200,
Except_Dialog,
Except_Quit = wxID_EXIT,
Except_About = wxID_ABOUT
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Except_Quit, MyFrame::OnQuit)
EVT_MENU(Except_About, MyFrame::OnAbout)
EVT_MENU(Except_Dialog, MyFrame::OnDialog)
EVT_MENU(Except_ThrowString, MyFrame::OnThrowString)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(MyDialog, wxDialog)
EVT_BUTTON(Except_ThrowInt, MyDialog::OnThrowInt)
EVT_BUTTON(Except_ThrowObject, MyDialog::OnThrowObject)
EVT_BUTTON(Except_Crash, MyDialog::OnCrash)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// MyApp implementation
// ============================================================================
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// create the main application window
MyFrame *frame = new MyFrame(_T("Except wxWidgets App"),
wxPoint(50, 50), wxSize(450, 340));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(true);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned false here, the
// application would exit immediately.
return true;
}
void
MyApp::HandleEvent(wxEvtHandler *handler,
wxEventFunction func,
wxEvent& event) const
{
try
{
wxApp::HandleEvent(handler, func, event);
}
catch ( int i )
{
wxLogError(_T("Caught an int %d in MyApp."), i);
}
}
void MyApp::OnUnhandledException()
{
wxMessageBox(_T("Unhandled exception caught, program will terminate."),
_T("wxExcept Sample"), wxOK | wxICON_ERROR);
}
// ============================================================================
// MyFrame implementation
// ============================================================================
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
: wxFrame(NULL, wxID_ANY, title, pos, size, style)
{
// set the frame icon
SetIcon(wxICON(sample));
#if wxUSE_MENUS
// create a menu bar
wxMenu *menuFile = new wxMenu;
menuFile->Append(Except_Dialog, _T("Show &dialog\tCtrl-D"));
menuFile->Append(Except_ThrowString, _T("Throw a &string\tCtrl-S"));
menuFile->AppendSeparator();
menuFile->Append(Except_Quit, _T("E&xit\tCtrl-Q"), _T("Quit this program"));
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(Except_About, _T("&About...\tF1"), _T("Show about dialog"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, _T("&File"));
menuBar->Append(helpMenu, _T("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR && !defined(__WXWINCE__)
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText(_T("Welcome to wxWidgets!"));
#endif // wxUSE_STATUSBAR
}
bool MyFrame::ProcessEvent(wxEvent& event)
{
try
{
return wxFrame::ProcessEvent(event);
}
catch ( const wxChar *msg )
{
wxLogMessage(_T("Caught a string \"%s\" in MyFrame"), msg);
return true;
}
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// true is to force the frame to close
Close(true);
}
void MyFrame::OnDialog(wxCommandEvent& WXUNUSED(event))
{
try
{
MyDialog dlg(this);
dlg.ShowModal();
}
catch ( ... )
{
Destroy();
throw;
}
}
void MyFrame::OnThrowString(wxCommandEvent& WXUNUSED(event))
{
throw _T("some string");
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( _T("This is the About dialog of the except sample.\n")
_T("Welcome to %s"), wxVERSION_STRING);
wxMessageBox(msg, _T("About Except"), wxOK | wxICON_INFORMATION, this);
}
// ============================================================================
// MyDialog implementation
// ============================================================================
MyDialog::MyDialog(wxFrame *parent)
: wxDialog(parent, wxID_ANY, wxString(_T("Throw exception dialog")))
{
wxSizer *sizerTop = new wxBoxSizer(wxVERTICAL);
sizerTop->Add(new wxButton(this, Except_ThrowInt, _T("Throw &int")),
0, wxCENTRE | wxALL, 5);
sizerTop->Add(new wxButton(this, Except_ThrowObject, _T("Throw &object")),
0, wxCENTRE | wxALL, 5);
sizerTop->Add(new wxButton(this, Except_Crash, _T("&Crash")),
0, wxCENTRE | wxALL, 5);
sizerTop->Add(new wxButton(this, wxID_CANCEL, _T("&Cancel")),
0, wxCENTRE | wxALL, 5);
SetSizer(sizerTop);
sizerTop->Fit(this);
}
void MyDialog::OnThrowInt(wxCommandEvent& WXUNUSED(event))
{
throw 17;
}
void MyDialog::OnThrowObject(wxCommandEvent& WXUNUSED(event))
{
throw MyException(_T("Exception thrown from the dialog"));
}
void MyDialog::OnCrash(wxCommandEvent& WXUNUSED(event))
{
char *p = 0;
strcpy(p, "Let's crash");
}