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Instead of forwarding to these functions from wxDisplay implementation in wxUSE_DISPLAY==0 case, make the functions themselves wrappers around wxDisplay, which may, or not, depending on the platform, have a simpler implementation in wxUSE_DISPLAY==0 case, but is always available in any case. As part of this change, only use src/osx/core/display.cpp in macOS builds, not iOS ones and update the Xcode project accordingly too. This cuts down on code duplication, especially in wxGTK, and facilitates further additions to wxDisplay API. |
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wxcocoa_in.xcodeproj | ||
wxcocoa.xcodeproj | ||
wxiphone_in.xcodeproj | ||
wxiphone.xcodeproj | ||
fix_xcode_ids.py | ||
makeprojects.applescript | ||
readme.txt | ||
wx.xcconfig | ||
wxcocoa_ml3rd.xcconfig | ||
wxcocoa_ml.xcconfig | ||
wxcocoa_mlbase.xcconfig | ||
wxcocoa_mlgui.xcconfig | ||
wxcocoa.xcconfig | ||
wxdebug.xcconfig | ||
wxiphone.xcconfig | ||
wxrelease.xcconfig | ||
wxvers.xcconfig |
Updating Library Version Info ----------------------------- for a new release the wxvers.xcconfig has to be updated accordingly Building Projects ----------------- makeprojects is an AppleScript that uses the XML Tools from http://www.latenightsw.com/freeware/xml-tools/ the reason for this script is to support a single place of definition for the files needed for a certain platform by building Xcode projects from the bakefiles files.bkl file list. it creates new projects from the ..._in.xcodeproj templates in this folder and then reads in the files lists from the files.bkl in the build/bakefiles directory, evaluates the conditions in these definitions and then adds the correct files to the newly created Xcode projects if you only need a specific target and not all of them (cocoa, iphone) then you can comment the unneeded makeProject calls. Prerequisites ------------- you need the xml scripting additions from latenightsw, http://www.latenightsw.com/freeware/xml-tools/ Stefan Csomor