880efa2a13
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52448 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
146 lines
5.7 KiB
C++
146 lines
5.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: validator.h
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// Purpose: topic overview
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@page overview_validator wxValidator Overview
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Classes: wxValidator, wxTextValidator, wxGenericValidator
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The aim of the validator concept is to make dialogs very much easier to write.
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A validator is an object that can be plugged into a control (such as a
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wxTextCtrl), and mediates between C++ data and the control, transferring the
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data in either direction and validating it. It also is able to intercept events
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generated by the control, providing filtering behaviour without the need to
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derive a new control class.
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You can use a stock validator, such as wxTextValidator (which does text control
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data transfer, validation and filtering) and wxGenericValidator (which does
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data transfer for a range of controls); or you can write your own.
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@li @ref overview_validator_example
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@li @ref overview_validator_anatomy
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@li @ref overview_validator_dialogs
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<hr>
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@section overview_validator_example Example
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Here is an example of wxTextValidator usage.
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@code
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wxTextCtrl *txt1 = new wxTextCtrl(
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this, -1, wxT(""), wxPoint(10, 10), wxSize(100, 80), 0,
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wxTextValidator(wxFILTER_ALPHA, &g_data.m_string));
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@endcode
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In this example, the text validator object provides the following
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functionality:
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@li It transfers the value of g_data.m_string (a wxString variable) to the
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wxTextCtrl when the dialog is initialised.
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@li It transfers the wxTextCtrl data back to this variable when the dialog is
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dismissed.
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@li It filters input characters so that only alphabetic characters are allowed.
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The validation and filtering of input is accomplished in two ways. When a
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character is input, wxTextValidator checks the character against the allowed
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filter flag (wxFILTER_ALPHA in this case). If the character is inappropriate,
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it is vetoed (does not appear) and a warning beep sounds. The second type of
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validation is performed when the dialog is about to be dismissed, so if the
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default string contained invalid characters already, a dialog box is shown
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giving the error, and the dialog is not dismissed.
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@section overview_validator_anatomy Anatomy of a Validator
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A programmer creating a new validator class should provide the following
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functionality.
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A validator constructor is responsible for allowing the programmer to specify
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the kind of validation required, and perhaps a pointer to a C++ variable that
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is used for storing the data for the control. If such a variable address is not
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supplied by the user, then the validator should store the data internally.
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The wxValidator::Validate member function should return @true if the data in
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the control (not the C++ variable) is valid. It should also show an appropriate
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message if data was not valid.
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The wxValidator::TransferToWindow member function should transfer the data from
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the validator or associated C++ variable to the control.
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The wxValidator::TransferFromWindow member function should transfer the data
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from the control to the validator or associated C++ variable.
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There should be a copy constructor, and a wxValidator::Clone function which
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returns a copy of the validator object. This is important because validators
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are passed by reference to window constructors, and must therefore be cloned
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internally.
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You can optionally define event handlers for the validator, to implement
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filtering. These handlers will capture events before the control itself does.
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For an example implementation, see the valtext.h and valtext.cpp files in the
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wxWidgets library.
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@section overview_validator_dialogs How Validators Interact with Dialogs
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For validators to work correctly, validator functions must be called at the
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right times during dialog initialisation and dismissal.
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When a wxDialog::Show is called (for a modeless dialog) or wxDialog::ShowModal
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is called (for a modal dialog), the function wxWindow::InitDialog is
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automatically called. This in turn sends an initialisation event to the dialog.
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The default handler for the wxEVT_INIT_DIALOG event is defined in the wxWindow
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class to simply call the function wxWindow::TransferDataToWindow. This function
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finds all the validators in the window's children and calls the
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TransferToWindow function for each. Thus, data is transferred from C++
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variables to the dialog just as the dialog is being shown.
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@note If you are using a window or panel instead of a dialog, you will need to
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call wxWindow::InitDialog explicitly before showing the window.
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When the user clicks on a button, for example the OK button, the application
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should first call wxWindow::Validate, which returns @false if any of the child
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window validators failed to validate the window data. The button handler should
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return immediately if validation failed. Secondly, the application should call
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wxWindow::TransferDataFromWindow and return if this failed. It is then safe to
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end the dialog by calling EndModal (if modal) or Show (if modeless).
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In fact, wxDialog contains a default command event handler for the wxID_OK
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button. It goes like this:
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@code
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void wxDialog::OnOK(wxCommandEvent& event)
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{
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if ( Validate() && TransferDataFromWindow() )
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{
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if ( IsModal() )
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EndModal(wxID_OK);
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else
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{
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SetReturnCode(wxID_OK);
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this->Show(false);
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}
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}
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}
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@endcode
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So if using validators and a normal OK button, you may not even need to write
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any code for handling dialog dismissal.
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If you load your dialog from a resource file, you will need to iterate through
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the controls setting validators, since validators can't be specified in a
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dialog resource.
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*/
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