wxWidgets/samples/scroll/scroll.cpp
Vadim Zeitlin e709239889 Use wxHAS_IMAGES_IN_RESOURCES instead of explicit platform checks.
Add a special symbol which is defined only if the icons and other images (e.g.
cursor) are in the separate resource files and don't need to be embedded as
XPMs in the main program.

This makes the checks more clear and more customizable as it's enough to
change wxHAS_IMAGES_IN_RESOURCES definition instead of changing many platform
checks.

Closes #14050.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70789 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2012-03-04 00:28:58 +00:00

1482 lines
51 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: scroll.cpp
// Purpose: wxScrolled sample
// Author: Robert Roebling
// RCS-ID: $Id$
// Copyright: (C) 1998 Robert Roebling, 2002 Ron Lee, 2003 Matt Gregory
// (C) 2008 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/sizer.h"
#include "wx/log.h"
#include "wx/tglbtn.h"
#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../sample.xpm"
#endif
// ----------------------------------------------------------------------------
// a trivial example
// ----------------------------------------------------------------------------
// MySimpleCanvas: a scrolled window which draws a simple rectangle
class MySimpleCanvas : public wxScrolled<wxWindow>
{
public:
enum
{
// these numbers are not multiple of 10 (our scroll step) to test for
// the absence of rounding errors (e.g. we should have one more page
// than WIDTH/10 to show the right side of the rectangle)
WIDTH = 292,
HEIGHT = 297
};
MySimpleCanvas(wxWindow *parent)
: wxScrolled<wxWindow>(parent, wxID_ANY)
{
SetScrollRate( 10, 10 );
SetVirtualSize( WIDTH, HEIGHT );
SetBackgroundColour( *wxWHITE );
Connect(wxEVT_PAINT, wxPaintEventHandler(MySimpleCanvas::OnPaint));
}
private:
void OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
// this call is vital: it adjusts the dc to account for the current
// scroll offset
PrepareDC(dc);
dc.SetPen( *wxRED_PEN );
dc.SetBrush( *wxTRANSPARENT_BRUSH );
dc.DrawRectangle( 0, 0, WIDTH, HEIGHT );
}
};
// MySimpleFrame: a frame which contains a MySimpleCanvas
class MySimpleFrame : public wxFrame
{
public:
MySimpleFrame(wxWindow *parent)
: wxFrame(parent, wxID_ANY, "MySimpleCanvas")
{
new MySimpleCanvas(this);
// ensure that we have scrollbars initially
SetClientSize(MySimpleCanvas::WIDTH/2, MySimpleCanvas::HEIGHT/2);
Show();
}
};
// ----------------------------------------------------------------------
// a more complex example
// ----------------------------------------------------------------------
// MyCanvas
class MyCanvas : public wxScrolled<wxPanel>
{
public:
MyCanvas(wxWindow *parent);
private:
void OnPaint(wxPaintEvent& event);
void OnQueryPosition(wxCommandEvent& event);
void OnAddButton(wxCommandEvent& event);
void OnDeleteButton(wxCommandEvent& event);
void OnMoveButton(wxCommandEvent& event);
void OnScrollWin(wxCommandEvent& event);
void OnMouseRightDown(wxMouseEvent& event);
void OnMouseWheel(wxMouseEvent& event);
wxButton *m_button;
DECLARE_EVENT_TABLE()
};
class MyCanvasFrame : public wxFrame
{
public:
MyCanvasFrame(wxWindow *parent)
: wxFrame(parent, wxID_ANY, "MyCanvas")
{
m_canvas = new MyCanvas(this);
wxMenu *menuFile = new wxMenu();
menuFile->Append(wxID_DELETE, "&Delete all");
menuFile->Append(wxID_NEW, "Insert &new");
wxMenuBar *mbar = new wxMenuBar();
mbar->Append(menuFile, "&File");
SetMenuBar( mbar );
Connect(wxID_DELETE, wxEVT_COMMAND_MENU_SELECTED,
wxCommandEventHandler(MyCanvasFrame::OnDeleteAll));
Connect(wxID_NEW, wxEVT_COMMAND_MENU_SELECTED,
wxCommandEventHandler(MyCanvasFrame::OnInsertNew));
Show();
}
private:
void OnDeleteAll(wxCommandEvent& WXUNUSED(event))
{
m_canvas->DestroyChildren();
}
void OnInsertNew(wxCommandEvent& WXUNUSED(event))
{
(void)new wxButton(m_canvas, wxID_ANY, "Hello", wxPoint(100,100));
}
MyCanvas *m_canvas;
};
// ----------------------------------------------------------------------------
// example using sizers with wxScrolled
// ----------------------------------------------------------------------------
const wxSize SMALL_BUTTON( 100, 50 );
const wxSize LARGE_BUTTON( 300, 200 );
class MySizerScrolledWindow : public wxScrolled<wxWindow>
{
public:
MySizerScrolledWindow(wxWindow *parent);
private:
// this button can be clicked to change its own size in the handler below,
// the window size will be automatically adjusted to fit the button
wxButton *m_button;
void OnResizeClick(wxCommandEvent& event);
};
class MySizerFrame : public wxFrame
{
public:
MySizerFrame(wxWindow *parent)
: wxFrame(parent, wxID_ANY, "MySizerScrolledWindow")
{
new MySizerScrolledWindow(this);
// ensure that the scrollbars appear when the button becomes large
SetClientSize(LARGE_BUTTON/2);
Show();
}
};
// ----------------------------------------------------------------------------
// example showing scrolling only part of the window
// ----------------------------------------------------------------------------
// this window consists of an empty space in its corner, column labels window
// along its top, row labels window along its left hand side and a canvas in
// the remaining space
class MySubColLabels : public wxWindow
{
public:
MySubColLabels(wxScrolled<wxWindow> *parent)
: wxWindow(parent, wxID_ANY)
{
m_owner = parent;
Connect(wxEVT_PAINT, wxPaintEventHandler(MySubColLabels::OnPaint));
}
private:
void OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
// This is wrong.. it will translate both x and y if the
// window is scrolled, the label windows are active in one
// direction only. Do the action below instead -- RL.
//m_owner->PrepareDC( dc );
int xScrollUnits, xOrigin;
m_owner->GetViewStart( &xOrigin, 0 );
m_owner->GetScrollPixelsPerUnit( &xScrollUnits, 0 );
dc.SetDeviceOrigin( -xOrigin * xScrollUnits, 0 );
dc.DrawText("Column 1", 5, 5);
dc.DrawText("Column 2", 105, 5);
dc.DrawText("Column 3", 205, 5);
}
wxScrolled<wxWindow> *m_owner;
};
class MySubRowLabels : public wxWindow
{
public:
MySubRowLabels(wxScrolled<wxWindow> *parent)
: wxWindow(parent, wxID_ANY)
{
m_owner = parent;
Connect(wxEVT_PAINT, wxPaintEventHandler(MySubRowLabels::OnPaint));
}
private:
void OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
// This is wrong.. it will translate both x and y if the
// window is scrolled, the label windows are active in one
// direction only. Do the action below instead -- RL.
//m_owner->PrepareDC( dc );
int yScrollUnits, yOrigin;
m_owner->GetViewStart( 0, &yOrigin );
m_owner->GetScrollPixelsPerUnit( 0, &yScrollUnits );
dc.SetDeviceOrigin( 0, -yOrigin * yScrollUnits );
dc.DrawText("Row 1", 5, 5);
dc.DrawText("Row 2", 5, 30);
dc.DrawText("Row 3", 5, 55);
dc.DrawText("Row 4", 5, 80);
dc.DrawText("Row 5", 5, 105);
dc.DrawText("Row 6", 5, 130);
}
wxScrolled<wxWindow> *m_owner;
};
class MySubCanvas : public wxPanel
{
public:
MySubCanvas(wxScrolled<wxWindow> *parent, wxWindow *cols, wxWindow *rows)
: wxPanel(parent, wxID_ANY)
{
m_owner = parent;
m_colLabels = cols;
m_rowLabels = rows;
(void)new wxButton(this, wxID_ANY, "Hallo I",
wxPoint(0,50), wxSize(100,25) );
(void)new wxButton(this, wxID_ANY, "Hallo II",
wxPoint(200,50), wxSize(100,25) );
(void)new wxTextCtrl(this, wxID_ANY, "Text I",
wxPoint(0,100), wxSize(100,25) );
(void)new wxTextCtrl(this, wxID_ANY, "Text II",
wxPoint(200,100), wxSize(100,25) );
(void)new wxComboBox(this, wxID_ANY, "ComboBox I",
wxPoint(0,150), wxSize(100,25));
(void)new wxComboBox(this, wxID_ANY, "ComboBox II",
wxPoint(200,150), wxSize(100,25));
SetBackgroundColour("WHEAT");
Connect(wxEVT_PAINT, wxPaintEventHandler(MySubCanvas::OnPaint));
}
// override the base class function so that when this window is scrolled,
// the labels are scrolled in sync
virtual void ScrollWindow(int dx, int dy, const wxRect *rect)
{
wxPanel::ScrollWindow( dx, dy, rect );
m_colLabels->ScrollWindow( dx, 0, rect );
m_rowLabels->ScrollWindow( 0, dy, rect );
}
private:
void OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc( this );
m_owner->PrepareDC( dc );
dc.SetPen( *wxBLACK_PEN );
// OK, let's assume we are a grid control and we have two
// grid cells. Here in OnPaint we want to know which cell
// to redraw so that we prevent redrawing cells that don't
// need to get redrawn. We have one cell at (0,0) and one
// more at (200,0), both having a size of (100,25).
// We can query how much the window has been scrolled
// by calling CalcUnscrolledPosition()
int scroll_x = 0;
int scroll_y = 0;
m_owner->CalcUnscrolledPosition( scroll_x, scroll_y, &scroll_x, &scroll_y );
// We also need to know the size of the window to see which
// cells are completely hidden and not get redrawn
int size_x = 0;
int size_y = 0;
GetClientSize( &size_x, &size_y );
// First cell: (0,0)(100,25)
// It it on screen?
if ((0+100-scroll_x > 0) && (0+25-scroll_y > 0) &&
(0-scroll_x < size_x) && (0-scroll_y < size_y))
{
// Has the region on screen been exposed?
if (IsExposed(0,0,100,25))
{
dc.DrawRectangle( 0, 0, 100, 25 );
dc.DrawText("First Cell", 5, 5);
}
}
// Second cell: (0,200)(100,25)
// It it on screen?
if ((200+100-scroll_x > 0) && (0+25-scroll_y > 0) &&
(200-scroll_x < size_x) && (0-scroll_y < size_y))
{
// Has the region on screen been exposed?
if (IsExposed(200,0,100,25))
{
dc.DrawRectangle( 200, 0, 100, 25 );
dc.DrawText("Second Cell", 205, 5);
}
}
}
wxScrolled<wxWindow> *m_owner;
wxWindow *m_colLabels,
*m_rowLabels;
};
class MySubScrolledWindow : public wxScrolled<wxWindow>
{
public:
enum
{
CORNER_WIDTH = 60,
CORNER_HEIGHT = 25
};
MySubScrolledWindow(wxWindow *parent)
: wxScrolled<wxWindow>(parent, wxID_ANY)
{
// create the children
MySubColLabels *cols = new MySubColLabels(this);
MySubRowLabels *rows = new MySubRowLabels(this);
m_canvas = new MySubCanvas(this, cols, rows);
// lay them out
wxFlexGridSizer *sizer = new wxFlexGridSizer(2, 2, 10, 10);
sizer->Add(CORNER_WIDTH, CORNER_HEIGHT); // just a spacer
sizer->Add(cols, wxSizerFlags().Expand());
sizer->Add(rows, wxSizerFlags().Expand());
sizer->Add(m_canvas, wxSizerFlags().Expand());
sizer->AddGrowableRow(1);
sizer->AddGrowableCol(1);
SetSizer(sizer);
// this is the key call: it means that only m_canvas will be scrolled
// and not this window itself
SetTargetWindow(m_canvas);
SetScrollbars(10, 10, 50, 50);
Connect(wxEVT_SIZE, wxSizeEventHandler(MySubScrolledWindow::OnSize));
}
protected:
// scrolled windows which use scroll target different from the window
// itself must override this virtual method
virtual wxSize GetSizeAvailableForScrollTarget(const wxSize& size)
{
// decrease the total size by the size of the non-scrollable parts
// above/to the left of the canvas
wxSize sizeCanvas(size);
sizeCanvas.x -= 60;
sizeCanvas.y -= 25;
return sizeCanvas;
}
private:
void OnSize(wxSizeEvent& WXUNUSED(event))
{
// We need to override OnSize so that our scrolled
// window a) does call Layout() to use sizers for
// positioning the controls but b) does not query
// the sizer for their size and use that for setting
// the scrollable area as set that ourselves by
// calling SetScrollbar() further down.
Layout();
AdjustScrollbars();
}
MySubCanvas *m_canvas;
};
class MySubFrame : public wxFrame
{
public:
MySubFrame(wxWindow *parent)
: wxFrame(parent, wxID_ANY, "MySubScrolledWindow")
{
new MySubScrolledWindow(this);
Show();
}
};
// ----------------------------------------------------------------------------
// more simple examples of wxScrolled usage
// ----------------------------------------------------------------------------
// base class for both of them
class MyScrolledWindowBase : public wxScrolled<wxWindow>
{
public:
MyScrolledWindowBase(wxWindow *parent)
: wxScrolled<wxWindow>(parent, wxID_ANY,
wxDefaultPosition, wxDefaultSize,
wxBORDER_SUNKEN)
{
m_nLines = 50;
m_winSync = NULL;
m_inDoSync = false;
wxClientDC dc(this);
dc.GetTextExtent("Line 17", NULL, &m_hLine);
}
// this scrolled window can be synchronized with another one: if this
// function is called with a non-NULL pointer, the given window will be
// scrolled to the same position as this one
void SyncWith(MyScrolledWindowBase *win)
{
m_winSync = win;
DoSyncIfNecessary();
}
virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL)
{
wxScrolled<wxWindow>::ScrollWindow(dx, dy, rect);
DoSyncIfNecessary();
}
protected:
// the height of one line on screen
int m_hLine;
// the number of lines we draw
size_t m_nLines;
private:
bool WasScrolledFirst() const { return m_inDoSync; }
void DoSyncIfNecessary()
{
if ( m_winSync && !m_winSync->WasScrolledFirst() )
{
m_inDoSync = true;
m_winSync->Scroll(GetViewStart());
m_inDoSync = false;
}
}
// the window to synchronize with this one or NULL
MyScrolledWindowBase *m_winSync;
// the flag preventing infinite recursion which would otherwise happen if
// one window synchronized the other one which in turn synchronized this
// one and so on
bool m_inDoSync;
};
// this class does "stupid" redrawing - it redraws everything each time
// and sets the scrollbar extent directly.
class MyScrolledWindowDumb : public MyScrolledWindowBase
{
public:
MyScrolledWindowDumb(wxWindow *parent) : MyScrolledWindowBase(parent)
{
// no horz scrolling
SetScrollbars(0, m_hLine, 0, m_nLines + 1, 0, 0, true /* no refresh */);
}
virtual void OnDraw(wxDC& dc);
};
// this class does "smart" redrawing - only redraws the lines which must be
// redrawn and sets the scroll rate and virtual size to affect the
// scrollbars.
//
// Note that this class should produce identical results to the one above.
class MyScrolledWindowSmart : public MyScrolledWindowBase
{
public:
MyScrolledWindowSmart(wxWindow *parent) : MyScrolledWindowBase(parent)
{
// no horz scrolling
SetScrollRate( 0, m_hLine );
SetVirtualSize( wxDefaultCoord, ( m_nLines + 1 ) * m_hLine );
}
virtual void OnDraw(wxDC& dc);
};
// ----------------------------------------------------------------------------
// implements a text viewer with simple block selection to test auto-scrolling
// functionality
// ----------------------------------------------------------------------------
class MyAutoScrollingWindow : public wxScrolled<wxWindow>
{
public:
MyAutoScrollingWindow( wxWindow* parent );
wxRect DeviceCoordsToGraphicalChars(wxRect updRect) const;
wxPoint DeviceCoordsToGraphicalChars(wxPoint pos) const;
wxPoint GraphicalCharToDeviceCoords(wxPoint pos) const;
wxRect LogicalCoordsToGraphicalChars(wxRect updRect) const;
wxPoint LogicalCoordsToGraphicalChars(wxPoint pos) const;
wxPoint GraphicalCharToLogicalCoords(wxPoint pos) const;
void MyRefresh();
bool IsSelected(int chX, int chY) const;
static bool IsInside(int k, int bound1, int bound2);
static wxRect DCNormalize(int x, int y, int w, int h);
private:
// event handlers
void OnDraw(wxDC& dc);
void OnMouseLeftDown(wxMouseEvent& event);
void OnMouseLeftUp(wxMouseEvent& event);
void OnMouseMove(wxMouseEvent& event);
void OnMouseCaptureLost(wxMouseCaptureLostEvent& event);
void OnScroll(wxScrollWinEvent& event);
// test data variables
static const char* sm_testData;
static const int sm_lineCnt; // line count
static const int sm_lineLen; // line length in characters
// sizes for graphical data
int m_fontH, m_fontW;
// selection tracking
wxPoint m_selStart; // beginning of blockwise selection
wxPoint m_cursor; // end of blockwise selection (mouse position)
// gui stuff
wxFont m_font;
DECLARE_EVENT_TABLE()
};
class MyAutoFrame : public wxFrame
{
public:
MyAutoFrame(wxWindow *parent)
: wxFrame(parent, wxID_ANY, "MyAutoScrollingWindow")
{
new MyAutoScrollingWindow(this);
Show();
}
};
// ----------------------------------------------------------------------------
// MyFrame: the main application frame showing all the classes above
// ----------------------------------------------------------------------------
class MyFrame: public wxFrame
{
public:
MyFrame();
private:
void OnAbout(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnTestSimple(wxCommandEvent& WXUNUSED(event)) { new MySimpleFrame(this); }
void OnTestCanvas(wxCommandEvent& WXUNUSED(event)) { new MyCanvasFrame(this); }
void OnTestSizer(wxCommandEvent& WXUNUSED(event)) { new MySizerFrame(this); }
void OnTestSub(wxCommandEvent& WXUNUSED(event)) { new MySubFrame(this); }
void OnTestAuto(wxCommandEvent& WXUNUSED(event)) { new MyAutoFrame(this); }
void OnToggleSync(wxCommandEvent& event);
void OnScrollbarVisibility(wxCommandEvent& event);
MyScrolledWindowBase *m_win1,
*m_win2;
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// MyApp
// ----------------------------------------------------------------------------
class MyApp : public wxApp
{
public:
virtual bool OnInit();
};
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// MyCanvas
// ----------------------------------------------------------------------------
const wxWindowIDRef ID_ADDBUTTON = wxWindow::NewControlId();
const wxWindowIDRef ID_DELBUTTON = wxWindow::NewControlId();
const wxWindowIDRef ID_MOVEBUTTON = wxWindow::NewControlId();
const wxWindowIDRef ID_SCROLLWIN = wxWindow::NewControlId();
const wxWindowIDRef ID_QUERYPOS = wxWindow::NewControlId();
const wxWindowIDRef ID_NEWBUTTON = wxWindow::NewControlId();
BEGIN_EVENT_TABLE(MyCanvas, wxScrolled<wxPanel>)
EVT_PAINT( MyCanvas::OnPaint)
EVT_RIGHT_DOWN( MyCanvas::OnMouseRightDown)
EVT_MOUSEWHEEL( MyCanvas::OnMouseWheel)
EVT_BUTTON( ID_QUERYPOS, MyCanvas::OnQueryPosition)
EVT_BUTTON( ID_ADDBUTTON, MyCanvas::OnAddButton)
EVT_BUTTON( ID_DELBUTTON, MyCanvas::OnDeleteButton)
EVT_BUTTON( ID_MOVEBUTTON, MyCanvas::OnMoveButton)
EVT_BUTTON( ID_SCROLLWIN, MyCanvas::OnScrollWin)
END_EVENT_TABLE()
MyCanvas::MyCanvas(wxWindow *parent)
: wxScrolled<wxPanel>(parent, wxID_ANY,
wxDefaultPosition, wxDefaultSize,
wxSUNKEN_BORDER | wxTAB_TRAVERSAL)
{
// you can use either a single SetScrollbars() call or these 2 functions,
// usually using them is better because you normally won't need to change
// the scroll rate in the future and the sizer can be used to update the
// virtual size automatically
SetScrollRate( 10, 10 );
SetVirtualSize( 500, 1000 );
(void) new wxButton( this, ID_ADDBUTTON, "add button", wxPoint(10,10) );
(void) new wxButton( this, ID_DELBUTTON, "del button", wxPoint(10,40) );
(void) new wxButton( this, ID_MOVEBUTTON, "move button", wxPoint(150,10) );
(void) new wxButton( this, ID_SCROLLWIN, "scroll win", wxPoint(250,10) );
wxPanel *test = new wxPanel( this, wxID_ANY,
wxPoint(10, 110), wxSize(130,50),
wxSIMPLE_BORDER | wxTAB_TRAVERSAL );
test->SetBackgroundColour( "WHEAT" );
SetBackgroundColour( "BLUE" );
}
void MyCanvas::OnMouseRightDown( wxMouseEvent &event )
{
wxPoint pt( event.GetPosition() );
int x,y;
CalcUnscrolledPosition( pt.x, pt.y, &x, &y );
wxLogMessage("Mouse down event at: %d %d, scrolled: %d %d",
pt.x, pt.y, x, y);
}
void MyCanvas::OnMouseWheel( wxMouseEvent &event )
{
wxPoint pt( event.GetPosition() );
int x,y;
CalcUnscrolledPosition( pt.x, pt.y, &x, &y );
wxLogMessage( "Mouse wheel event at: %d %d, scrolled: %d %d\n"
"Rotation: %d, delta = %d",
pt.x, pt.y, x, y,
event.GetWheelRotation(), event.GetWheelDelta() );
event.Skip();
}
void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) )
{
wxPaintDC dc( this );
PrepareDC( dc );
dc.DrawText( "Press right mouse button to test calculations!", 160, 50 );
dc.DrawText( "Some text", 140, 140 );
dc.DrawRectangle( 100, 160, 200, 200 );
}
void MyCanvas::OnQueryPosition( wxCommandEvent &WXUNUSED(event) )
{
wxPoint pt( m_button->GetPosition() );
wxLogMessage( "Position of \"Query position\" is %d %d", pt.x, pt.y );
pt = ClientToScreen( pt );
wxLogMessage("Position of \"Query position\" on screen is %d %d",
pt.x, pt.y);
}
void MyCanvas::OnAddButton( wxCommandEvent &WXUNUSED(event) )
{
wxLogMessage( "Inserting button at position 10,70..." );
wxButton *button = new wxButton( this, ID_NEWBUTTON, "new button",
wxPoint(10,70), wxSize(80,25) );
wxPoint pt( button->GetPosition() );
wxLogMessage( "-> Position after inserting %d %d", pt.x, pt.y );
}
void MyCanvas::OnDeleteButton( wxCommandEvent &WXUNUSED(event) )
{
wxLogMessage( "Deleting button inserted with \"Add button\"..." );
wxWindow *win = FindWindow( ID_NEWBUTTON );
if (win)
win->Destroy();
else
wxLogMessage( "-> No window with id = ID_NEWBUTTON found." );
}
void MyCanvas::OnMoveButton( wxCommandEvent &event )
{
wxLogMessage( "Moving button 10 pixels downward.." );
wxWindow *win = FindWindow( event.GetId() );
wxPoint pt( win->GetPosition() );
wxLogMessage( "-> Position before move is %d %d", pt.x, pt.y );
win->Move( wxDefaultCoord, pt.y + 10 );
pt = win->GetPosition();
wxLogMessage( "-> Position after move is %d %d", pt.x, pt.y );
}
void MyCanvas::OnScrollWin( wxCommandEvent &WXUNUSED(event) )
{
wxLogMessage("Scrolling 2 units up.\n"
"The white square and the controls should move equally!");
Scroll( wxDefaultCoord, GetViewStart().y+2 );
}
// ----------------------------------------------------------------------------
// MySizerScrolledWindow
// ----------------------------------------------------------------------------
MySizerScrolledWindow::MySizerScrolledWindow(wxWindow *parent)
: wxScrolled<wxWindow>(parent)
{
SetBackgroundColour( "GREEN" );
// Set the rate we'd like for scrolling.
SetScrollRate( 5, 5 );
// Populate a sizer with a 'resizing' button and some other static
// decoration
wxFlexGridSizer *sizer = new wxFlexGridSizer(2);
m_button = new wxButton( this, wxID_RESIZE_FRAME, "Press me",
wxDefaultPosition, SMALL_BUTTON );
sizer->Add(m_button, wxSizerFlags().Centre().Border(20));
sizer->Add(new wxStaticText(this, wxID_ANY, "This is just"),
wxSizerFlags().Centre());
sizer->Add(new wxStaticText(this, wxID_ANY, "some decoration"),
wxSizerFlags().Centre());
sizer->Add(new wxStaticText(this, wxID_ANY, "for you to scroll..."),
wxSizerFlags().Centre());
// Then use the sizer to set the scrolled region size.
SetSizer( sizer );
Connect(wxID_RESIZE_FRAME, wxEVT_COMMAND_BUTTON_CLICKED,
wxCommandEventHandler(MySizerScrolledWindow::OnResizeClick));
}
void MySizerScrolledWindow::OnResizeClick(wxCommandEvent &WXUNUSED(event))
{
// Arbitrarily resize the button to change the minimum size of
// the (scrolled) sizer.
if ( m_button->GetSize() == SMALL_BUTTON )
m_button->SetSizeHints(LARGE_BUTTON);
else
m_button->SetSizeHints(SMALL_BUTTON);
// Force update layout and scrollbars, since nothing we do here
// necessarily generates a size event which would do it for us.
FitInside();
}
// ----------------------------------------------------------------------------
// MyFrame
// ----------------------------------------------------------------------------
const wxWindowID Scroll_Test_Simple = wxWindow::NewControlId();
const wxWindowID Scroll_Test_Canvas = wxWindow::NewControlId();
const wxWindowID Scroll_Test_Sizers = wxWindow::NewControlId();
const wxWindowID Scroll_Test_Sub = wxWindow::NewControlId();
const wxWindowID Scroll_Test_Auto = wxWindow::NewControlId();
const wxWindowID Scroll_TglBtn_Sync = wxWindow::NewControlId();
const wxWindowID Scroll_Radio_ShowScrollbar = wxWindow::NewControlId();
BEGIN_EVENT_TABLE(MyFrame,wxFrame)
EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
EVT_MENU(Scroll_Test_Simple, MyFrame::OnTestSimple)
EVT_MENU(Scroll_Test_Canvas, MyFrame::OnTestCanvas)
EVT_MENU(Scroll_Test_Sizers, MyFrame::OnTestSizer)
EVT_MENU(Scroll_Test_Sub, MyFrame::OnTestSub)
EVT_MENU(Scroll_Test_Auto, MyFrame::OnTestAuto)
EVT_TOGGLEBUTTON(Scroll_TglBtn_Sync, MyFrame::OnToggleSync)
EVT_RADIOBOX(Scroll_Radio_ShowScrollbar, MyFrame::OnScrollbarVisibility)
END_EVENT_TABLE()
MyFrame::MyFrame()
: wxFrame(NULL, wxID_ANY, "wxWidgets scroll sample")
{
SetIcon(wxICON(sample));
wxMenu *menuFile = new wxMenu;
menuFile->Append(wxID_ABOUT, "&About..");
menuFile->AppendSeparator();
menuFile->Append(wxID_EXIT, "E&xit\tAlt-X");
wxMenu *menuTest = new wxMenu;
menuTest->Append(Scroll_Test_Simple, "&Simple scroll window\tF1",
"Simplest possible scrolled window test.");
menuTest->Append(Scroll_Test_Canvas, "Scrolled window with &children\tF2",
"Scrolled window with controls on it.");
menuTest->Append(Scroll_Test_Sizers, "Scrolled window with si&zer\tF3",
"Scrolled window with children managed by sizer.");
menuTest->Append(Scroll_Test_Sub, "Scrolled s&ub-window\tF4",
"Window only part of which is scrolled.");
menuTest->Append(Scroll_Test_Auto, "&Auto-scrolled window\tF5",
"Window which scrolls when the mouse is held pressed "
"outside of it.");
wxMenuBar *mbar = new wxMenuBar;
mbar->Append(menuFile, "&File");
mbar->Append(menuTest, "&Test");
SetMenuBar( mbar );
wxPanel *panel = new wxPanel(this);
const wxSizerFlags flagsExpand(wxSizerFlags(1).Expand());
wxSizer *topsizer = new wxBoxSizer(wxVERTICAL);
topsizer->Add(new wxStaticText(panel, wxID_ANY,
"The windows below should behave in the same way, even though\n"
"they're implemented quite differently, see the code for details.\n"
"\n"
"The lines redrawn during odd/even repaint iterations are drawn in\n"
"red/blue colour to allow seeing immediately how much is repainted,\n"
"don't be surprised by this."),
wxSizerFlags().Centre().Border());
m_win1 = new MyScrolledWindowDumb(panel);
m_win2 = new MyScrolledWindowSmart(panel);
wxSizer *sizerScrollWin = new wxBoxSizer(wxHORIZONTAL);
sizerScrollWin->Add(m_win1, flagsExpand);
sizerScrollWin->Add(m_win2, flagsExpand);
topsizer->Add(sizerScrollWin, flagsExpand);
const wxSizerFlags
flagsHBorder(wxSizerFlags().Centre().Border(wxLEFT | wxRIGHT));
wxSizer *sizerBtns = new wxBoxSizer(wxHORIZONTAL);
// the radio buttons are in the same order as wxSHOW_SB_XXX values but
// offset by 1
const wxString visibilities[] = { "&never", "&default", "&always" };
wxRadioBox *radio = new wxRadioBox(panel, Scroll_Radio_ShowScrollbar,
"Left &scrollbar visibility: ",
wxDefaultPosition, wxDefaultSize,
WXSIZEOF(visibilities), visibilities);
radio->SetSelection(wxSHOW_SB_DEFAULT + 1);
sizerBtns->Add(radio, flagsHBorder);
sizerBtns->Add(new wxToggleButton(panel, Scroll_TglBtn_Sync, "S&ynchronize"),
flagsHBorder);
topsizer->Add(sizerBtns, wxSizerFlags().Centre().Border());
panel->SetSizer(topsizer);
wxSize size = panel->GetBestSize();
SetSizeHints(size);
SetClientSize(2*size);
Show();
}
void MyFrame::OnToggleSync(wxCommandEvent& event)
{
if ( event.IsChecked() )
{
m_win1->SyncWith(m_win2);
m_win2->SyncWith(m_win1);
}
else
{
m_win1->SyncWith(NULL);
m_win2->SyncWith(NULL);
}
}
void MyFrame::OnScrollbarVisibility(wxCommandEvent& event)
{
m_win1->ShowScrollbars(wxSHOW_SB_NEVER,
wxScrollbarVisibility(event.GetSelection() - 1));
}
void MyFrame::OnQuit(wxCommandEvent &WXUNUSED(event))
{
Close(true);
}
void MyFrame::OnAbout( wxCommandEvent &WXUNUSED(event) )
{
(void)wxMessageBox( "Scrolled window sample\n"
"\n"
"Robert Roebling (c) 1998\n"
"Vadim Zeitlin (c) 2008\n"
"Autoscrolling examples\n"
"Ron Lee (c) 2002\n"
"Auto-timed-scrolling example\n"
"Matt Gregory (c) 2003\n",
"About wxWidgets scroll sample",
wxICON_INFORMATION | wxOK );
}
// ----------------------------------------------------------------------------
// MyApp
// ----------------------------------------------------------------------------
IMPLEMENT_APP(MyApp)
bool MyApp::OnInit()
{
if ( !wxApp::OnInit() )
return false;
new MyFrame();
return true;
}
// ----------------------------------------------------------------------------
// MyScrolledWindowXXX
// ----------------------------------------------------------------------------
void MyScrolledWindowDumb::OnDraw(wxDC& dc)
{
// this is useful to see which lines are redrawn
static size_t s_redrawCount = 0;
dc.SetTextForeground(s_redrawCount++ % 2 ? *wxRED : *wxBLUE);
int y = 0;
for ( size_t line = 0; line < m_nLines; line++ )
{
int yPhys;
CalcScrolledPosition(0, y, NULL, &yPhys);
dc.DrawText(wxString::Format("Line %u (logical %d, physical %d)",
unsigned(line), y, yPhys), 0, y);
y += m_hLine;
}
}
void MyScrolledWindowSmart::OnDraw(wxDC& dc)
{
// this is useful to see which lines are redrawn
static size_t s_redrawCount = 0;
dc.SetTextForeground(s_redrawCount++ % 2 ? *wxRED : *wxBLUE);
// update region is always in device coords, translate to logical ones
wxRect rectUpdate = GetUpdateRegion().GetBox();
CalcUnscrolledPosition(rectUpdate.x, rectUpdate.y,
&rectUpdate.x, &rectUpdate.y);
size_t lineFrom = rectUpdate.y / m_hLine,
lineTo = rectUpdate.GetBottom() / m_hLine;
if ( lineTo > m_nLines - 1)
lineTo = m_nLines - 1;
int y = lineFrom*m_hLine;
for ( size_t line = lineFrom; line <= lineTo; line++ )
{
int yPhys;
CalcScrolledPosition(0, y, NULL, &yPhys);
dc.DrawText(wxString::Format("Line %u (logical %d, physical %d)",
unsigned(line), y, yPhys), 0, y);
y += m_hLine;
}
}
// ----------------------------------------------------------------------------
// MyAutoScrollingWindow
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyAutoScrollingWindow, wxScrolled<wxWindow>)
EVT_LEFT_DOWN(MyAutoScrollingWindow::OnMouseLeftDown)
EVT_LEFT_UP(MyAutoScrollingWindow::OnMouseLeftUp)
EVT_MOTION(MyAutoScrollingWindow::OnMouseMove)
EVT_MOUSE_CAPTURE_LOST(MyAutoScrollingWindow::OnMouseCaptureLost)
EVT_SCROLLWIN(MyAutoScrollingWindow::OnScroll)
END_EVENT_TABLE()
MyAutoScrollingWindow::MyAutoScrollingWindow(wxWindow* parent)
: wxScrolled<wxWindow>(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize,
wxVSCROLL | wxHSCROLL | wxSUNKEN_BORDER),
m_selStart(-1, -1),
m_cursor(-1, -1),
m_font(9, wxFONTFAMILY_TELETYPE, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL)
{
wxClientDC dc(this);
// query dc for text size
dc.SetFont(m_font);
dc.GetTextExtent(wxString("A"), &m_fontW, &m_fontH);
// set up the virtual window
SetScrollbars(m_fontW, m_fontH, sm_lineLen, sm_lineCnt);
}
wxRect
MyAutoScrollingWindow::DeviceCoordsToGraphicalChars(wxRect updRect) const
{
wxPoint pos(updRect.GetPosition());
pos = DeviceCoordsToGraphicalChars(pos);
updRect.x = pos.x;
updRect.y = pos.y;
updRect.width /= m_fontW;
updRect.height /= m_fontH;
// the *CoordsToGraphicalChars() funcs round down to upper-left corner,
// so an off-by-one correction is needed
++updRect.width; // kludge
++updRect.height; // kludge
return updRect;
}
wxPoint
MyAutoScrollingWindow::DeviceCoordsToGraphicalChars(wxPoint pos) const
{
pos.x /= m_fontW;
pos.y /= m_fontH;
pos += GetViewStart();
return pos;
}
wxPoint
MyAutoScrollingWindow::GraphicalCharToDeviceCoords(wxPoint pos) const
{
pos -= GetViewStart();
pos.x *= m_fontW;
pos.y *= m_fontH;
return pos;
}
wxRect
MyAutoScrollingWindow::LogicalCoordsToGraphicalChars(wxRect updRect) const
{
wxPoint pos(updRect.GetPosition());
pos = LogicalCoordsToGraphicalChars(pos);
updRect.x = pos.x;
updRect.y = pos.y;
updRect.width /= m_fontW;
updRect.height /= m_fontH;
// the *CoordsToGraphicalChars() funcs round down to upper-left corner,
// so an off-by-one correction is needed
++updRect.width; // kludge
++updRect.height; // kludge
return updRect;
}
wxPoint
MyAutoScrollingWindow::LogicalCoordsToGraphicalChars(wxPoint pos) const
{
pos.x /= m_fontW;
pos.y /= m_fontH;
return pos;
}
wxPoint
MyAutoScrollingWindow::GraphicalCharToLogicalCoords(wxPoint pos) const
{
pos.x *= m_fontW;
pos.y *= m_fontH;
return pos;
}
void MyAutoScrollingWindow::MyRefresh()
{
static wxPoint lastSelStart(-1, -1), lastCursor(-1, -1);
// refresh last selected area (to deselect previously selected text)
wxRect lastUpdRect(
GraphicalCharToDeviceCoords(lastSelStart),
GraphicalCharToDeviceCoords(lastCursor)
);
// off-by-one corrections, necessary because it's not possible to know
// when to round up until rect is normalized by lastUpdRect constructor
lastUpdRect.width += m_fontW; // kludge
lastUpdRect.height += m_fontH; // kludge
// refresh currently selected (to select previously unselected text)
wxRect updRect(
GraphicalCharToDeviceCoords(m_selStart),
GraphicalCharToDeviceCoords(m_cursor)
);
// off-by-one corrections
updRect.width += m_fontW; // kludge
updRect.height += m_fontH; // kludge
// find necessary refresh areas
int rx = lastUpdRect.x;
int ry = lastUpdRect.y;
int rw = updRect.x - lastUpdRect.x;
int rh = lastUpdRect.height;
if (rw && rh) {
RefreshRect(DCNormalize(rx, ry, rw, rh));
}
rx = updRect.x;
ry = updRect.y + updRect.height;
rw= updRect.width;
rh = (lastUpdRect.y + lastUpdRect.height) - (updRect.y + updRect.height);
if (rw && rh) {
RefreshRect(DCNormalize(rx, ry, rw, rh));
}
rx = updRect.x + updRect.width;
ry = lastUpdRect.y;
rw = (lastUpdRect.x + lastUpdRect.width) - (updRect.x + updRect.width);
rh = lastUpdRect.height;
if (rw && rh) {
RefreshRect(DCNormalize(rx, ry, rw, rh));
}
rx = updRect.x;
ry = lastUpdRect.y;
rw = updRect.width;
rh = updRect.y - lastUpdRect.y;
if (rw && rh) {
RefreshRect(DCNormalize(rx, ry, rw, rh));
}
// update last
lastSelStart = m_selStart;
lastCursor = m_cursor;
}
bool MyAutoScrollingWindow::IsSelected(int chX, int chY) const
{
if (IsInside(chX, m_selStart.x, m_cursor.x)
&& IsInside(chY, m_selStart.y, m_cursor.y)) {
return true;
}
return false;
}
bool MyAutoScrollingWindow::IsInside(int k, int bound1, int bound2)
{
if ((k >= bound1 && k <= bound2) || (k >= bound2 && k <= bound1)) {
return true;
}
return false;
}
wxRect
MyAutoScrollingWindow::DCNormalize(int x, int y, int w, int h)
{
// this is needed to get rid of the graphical remnants from the selection
// I think it's because DrawRectangle() excludes a pixel in either direction
const int kludge = 1;
// make (x, y) the top-left corner
if (w < 0) {
w = -w + kludge;
x -= w;
} else {
x -= kludge;
w += kludge;
}
if (h < 0) {
h = -h + kludge;
y -= h;
} else {
y -= kludge;
h += kludge;
}
return wxRect(x, y, w, h);
}
void MyAutoScrollingWindow::OnDraw(wxDC& dc)
{
dc.SetFont(m_font);
wxBrush normBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)
, wxSOLID);
wxBrush selBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT)
, wxSOLID);
dc.SetPen(*wxTRANSPARENT_PEN);
const wxString str = sm_testData;
size_t strLength = str.length();
wxString::const_iterator str_i = str.begin();
// draw the characters
// 1. for each update region
for (wxRegionIterator upd(GetUpdateRegion()); upd; ++upd) {
wxRect updRect = upd.GetRect();
wxRect updRectInGChars(DeviceCoordsToGraphicalChars(updRect));
// 2. for each row of chars in the update region
for (int chY = updRectInGChars.y
; chY <= updRectInGChars.y + updRectInGChars.height; ++chY) {
// 3. for each character in the row
bool isFirstX = true;
for (int chX = updRectInGChars.x
; chX <= updRectInGChars.x + updRectInGChars.width
; ++chX) {
// 4. set up dc
if (IsSelected(chX, chY)) {
dc.SetBrush(selBrush);
dc.SetTextForeground( wxSystemSettings::GetColour
(wxSYS_COLOUR_HIGHLIGHTTEXT));
} else {
dc.SetBrush(normBrush);
dc.SetTextForeground( wxSystemSettings::GetColour
(wxSYS_COLOUR_WINDOWTEXT));
}
// 5. find position info
wxPoint charPos = GraphicalCharToLogicalCoords(wxPoint
(chX, chY));
// 6. draw!
dc.DrawRectangle(charPos.x, charPos.y, m_fontW, m_fontH);
size_t charIndex = chY * sm_lineLen + chX;
if (chY < sm_lineCnt &&
chX < sm_lineLen &&
charIndex < strLength)
{
if (isFirstX)
{
str_i = str.begin() + charIndex;
isFirstX = false;
}
dc.DrawText(*str_i, charPos.x, charPos.y);
++str_i;
}
}
}
}
}
void MyAutoScrollingWindow::OnMouseLeftDown(wxMouseEvent& event)
{
// initial press of mouse button sets the beginning of the selection
m_selStart = DeviceCoordsToGraphicalChars(event.GetPosition());
// set the cursor to the same position
m_cursor = m_selStart;
// draw/erase selection
MyRefresh();
}
void MyAutoScrollingWindow::OnMouseLeftUp(wxMouseEvent& WXUNUSED(event))
{
// this test is necessary
if (HasCapture()) {
// uncapture mouse
ReleaseMouse();
}
}
void MyAutoScrollingWindow::OnMouseMove(wxMouseEvent& event)
{
// if user is dragging
if (event.Dragging() && event.LeftIsDown()) {
// set the new cursor position
m_cursor = DeviceCoordsToGraphicalChars(event.GetPosition());
// draw/erase selection
MyRefresh();
// capture mouse to activate auto-scrolling
if (!HasCapture()) {
CaptureMouse();
}
}
}
void
MyAutoScrollingWindow::OnMouseCaptureLost(wxMouseCaptureLostEvent&
WXUNUSED(event))
{
// we only capture mouse for timed scrolling, so nothing is needed here
// other than making sure to not call event.Skip()
}
void MyAutoScrollingWindow::OnScroll(wxScrollWinEvent& event)
{
// need to move the cursor when autoscrolling
// FIXME: the cursor also moves when the scrollbar arrows are clicked
if (HasCapture()) {
if (event.GetOrientation() == wxHORIZONTAL) {
if (event.GetEventType() == wxEVT_SCROLLWIN_LINEUP) {
--m_cursor.x;
} else if (event.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN) {
++m_cursor.x;
}
} else if (event.GetOrientation() == wxVERTICAL) {
if (event.GetEventType() == wxEVT_SCROLLWIN_LINEUP) {
--m_cursor.y;
} else if (event.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN) {
++m_cursor.y;
}
}
}
MyRefresh();
event.Skip();
}
const int MyAutoScrollingWindow::sm_lineCnt = 125;
const int MyAutoScrollingWindow::sm_lineLen = 79;
const char *MyAutoScrollingWindow::sm_testData =
"162 Cult of the genius out of vanity. Because we think well of ourselves, but "
"nonetheless never suppose ourselves capable of producing a painting like one of "
"Raphael's or a dramatic scene like one of Shakespeare's, we convince ourselves "
"that the capacity to do so is quite extraordinarily marvelous, a wholly "
"uncommon accident, or, if we are still religiously inclined, a mercy from on "
"high. Thus our vanity, our self-love, promotes the cult of the genius: for only "
"if we think of him as being very remote from us, as a miraculum, does he not "
"aggrieve us (even Goethe, who was without envy, called Shakespeare his star of "
"the most distant heights [\"William! Stern der schonsten Ferne\": from Goethe's, "
"\"Between Two Worlds\"]; in regard to which one might recall the lines: \"the "
"stars, these we do not desire\" [from Goethe's, \"Comfort in Tears\"]). But, aside "
"from these suggestions of our vanity, the activity of the genius seems in no "
"way fundamentally different from the activity of the inventor of machines, the "
"scholar of astronomy or history, the master of tactics. All these activities "
"are explicable if one pictures to oneself people whose thinking is active in "
"one direction, who employ everything as material, who always zealously observe "
"their own inner life and that of others, who perceive everywhere models and "
"incentives, who never tire of combining together the means available to them. "
"Genius too does nothing except learn first how to lay bricks then how to build, "
"except continually seek for material and continually form itself around it. "
"Every activity of man is amazingly complicated, not only that of the genius: "
"but none is a \"miracle.\" Whence, then, the belief that genius exists only in "
"the artist, orator and philosopher? that only they have \"intuition\"? (Whereby "
"they are supposed to possess a kind of miraculous eyeglass with which they can "
"see directly into \"the essence of the thing\"!) It is clear that people speak of "
"genius only where the effects of the great intellect are most pleasant to them "
"and where they have no desire to feel envious. To call someone \"divine\" means: "
"\"here there is no need for us to compete.\" Then, everything finished and "
"complete is regarded with admiration, everything still becoming is undervalued. "
"But no one can see in the work of the artist how it has become; that is its "
"advantage, for wherever one can see the act of becoming one grows somewhat "
"cool. The finished and perfect art of representation repulses all thinking as "
"to how it has become; it tyrannizes as present completeness and perfection. "
"That is why the masters of the art of representation count above all as gifted "
"with genius and why men of science do not. In reality, this evaluation of the "
"former and undervaluation of the latter is only a piece of childishness in the "
"realm of reason. "
"\n\n"
"163 The serious workman. Do not talk about giftedness, inborn talents! One can "
"name great men of all kinds who were very little gifted. The acquired "
"greatness, became \"geniuses\" (as we put it), through qualities the lack of "
"which no one who knew what they were would boast of: they all possessed that "
"seriousness of the efficient workman which first learns to construct the parts "
"properly before it ventures to fashion a great whole; they allowed themselves "
"time for it, because they took more pleasure in making the little, secondary "
"things well than in the effect of a dazzling whole. the recipe for becoming a "
"good novelist, for example, is easy to give, but to carry it out presupposes "
"qualities one is accustomed to overlook when one says \"I do not have enough "
"talent.\" One has only to make a hundred or so sketches for novels, none longer "
"than two pages but of such distinctness that every word in them is necessary; "
"one should write down anecdotes each day until one has learned how to give them "
"the most pregnant and effective form; one should be tireless in collecting and "
"describing human types and characters; one should above all relate things to "
"others and listen to others relate, keeping one's eyes and ears open for the "
"effect produced on those present, one should travel like a landscape painter or "
"costume designer; one should excerpt for oneself out of the individual sciences "
"everything that will produce an artistic effect when it is well described, one "
"should, finally, reflect on the motives of human actions, disdain no signpost "
"to instruction about them and be a collector of these things by day and night. "
"One should continue in this many-sided exercise some ten years: what is then "
"created in the workshop, however, will be fit to go out into the world. What, "
"however, do most people do? They begin, not with the parts, but with the whole. "
"Perhaps they chance to strike a right note, excite attention and from then on "
"strike worse and worse notes, for good, natural reasons. Sometimes, when the "
"character and intellect needed to formulate such a life-plan are lacking, fate "
"and need take their place and lead the future master step by step through all "
"the stipulations of his trade. "
"\n\n"
"164 Peril and profit in the cult of the genius. The belief in great, superior, "
"fruitful spirits is not necessarily, yet nonetheless is very frequently "
"associated with that religious or semi-religious superstition that these "
"spirits are of supra-human origin and possess certain miraculous abilities by "
"virtue of which they acquire their knowledge by quite other means than the rest "
"of mankind. One ascribes to them, it seems, a direct view of the nature of the "
"world, as it were a hole in the cloak of appearance, and believes that, by "
"virtue of this miraculous seer's vision, they are able to communicate something "
"conclusive and decisive about man and the world without the toil and "
"rigorousness required by science. As long as there continue to be those who "
"believe in the miraculous in the domain of knowledge one can perhaps concede "
"that these people themselves derive some benefit from their belief, inasmuch as "
"through their unconditional subjection to the great spirits they create for "
"their own spirit during its time of development the finest form of discipline "
"and schooling. On the other hand, it is at least questionable whether the "
"superstitious belief in genius, in its privileges and special abilities, is of "
"benefit to the genius himself if it takes root in him. It is in any event a "
"dangerous sign when a man is assailed by awe of himself, whether it be the "
"celebrated Caesar's awe of Caesar or the awe of one's own genius now under "
"consideration; when the sacrificial incense which is properly rendered only to "
"a god penetrates the brain of the genius, so that his head begins to swim and "
"he comes to regard himself as something supra-human. The consequences that "
"slowly result are: the feeling of irresponsibility, of exceptional rights, the "
"belief that he confers a favor by his mere presence, insane rage when anyone "
"attempts even to compare him with others, let alone to rate him beneath them, "
"or to draw attention to lapses in his work. Because he ceases to practice "
"criticism of himself, at last one pinion after the other falls out of his "
"plumage: that superstitious eats at the roots of his powers and perhaps even "
"turns him into a hypocrite after his powers have fled from him. For the great "
"spirits themselves it is therefore probably more beneficial if they acquire an "
"insight into the nature and origin of their powers, if they grasp, that is to "
"say, what purely human qualities have come together in them and what fortunate "
"circumstances attended them: in the first place undiminished energy, resolute "
"application to individual goals, great personal courage, then the good fortune "
"to receive an upbringing which offered in the early years the finest teachers, "
"models and methods. To be sure, when their goal is the production of the "
"greatest possible effect, unclarity with regard to oneself and that "
"semi-insanity superadded to it has always achieved much; for what has been "
"admired and envied at all times has been that power in them by virtue of which "
"they render men will-less and sweep them away into the delusion that the "
"leaders they are following are supra-natural. Indeed, it elevates and inspires "
"men to believe that someone is in possession of supra-natural powers: to this "
"extent Plato was right to say [Plato: Phaedrus, 244a] that madness has brought "
"the greatest of blessings upon mankind. In rare individual cases this portion "
"of madness may, indeed, actually have been the means by which such a nature, "
"excessive in all directions, was held firmly together: in the life of "
"individuals, too, illusions that are in themselves poisons often play the role "
"of healers; yet, in the end, in the case of every \"genius\" who believes in his "
"own divinity the poison shows itself to the same degree as his \"genius\" grows "
"old: one may recall, for example, the case of Napoleon, whose nature certainly "
"grew into the mighty unity that sets him apart from all men of modern times "
"precisely through his belief in himself and his star and through the contempt "
"for men that flowed from it; until in the end, however, this same belief went "
"over into an almost insane fatalism, robbed him of his acuteness and swiftness "
"of perception, and became the cause of his destruction.";