25ba2b89d7
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5674 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
610 lines
18 KiB
C++
610 lines
18 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: client.cpp
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// Purpose: Client for wxSocket demo
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// Author: Guillermo Rodriguez Garcia <guille@iies.es>
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// Modified by:
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// Created: 1999/09/19
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// RCS-ID: $Id$
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// Copyright: (c) 1999 Guillermo Rodriguez Garcia
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ==========================================================================
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// declarations
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// ==========================================================================
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// --------------------------------------------------------------------------
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// headers
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// --------------------------------------------------------------------------
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#ifdef __GNUG__
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# pragma implementation "client.cpp"
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# pragma interface "client.cpp"
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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# pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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# include "wx/wx.h"
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#endif
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#include "wx/socket.h"
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#include "wx/url.h"
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#include "wx/wfstream.h"
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// --------------------------------------------------------------------------
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// resources
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// --------------------------------------------------------------------------
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// the application icon
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#if defined(__WXGTK__) || defined(__WXMOTIF__)
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# include "mondrian.xpm"
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#endif
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// --------------------------------------------------------------------------
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// classes
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// --------------------------------------------------------------------------
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// Define a new application type
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class MyApp : public wxApp
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{
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public:
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virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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MyFrame();
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~MyFrame();
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// event handlers for File menu
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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// event handlers for Socket menu
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void OnOpenConnection(wxCommandEvent& event);
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void OnTest1(wxCommandEvent& event);
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void OnTest2(wxCommandEvent& event);
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void OnTest3(wxCommandEvent& event);
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void OnCloseConnection(wxCommandEvent& event);
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// event handlers for Protocols menu
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void OnTestURL(wxCommandEvent& event);
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// event handlers for DatagramSocket menu
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void OnDatagram(wxCommandEvent& event);
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// socket event handler
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void OnSocketEvent(wxSocketEvent& event);
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// convenience functions
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void UpdateStatusBar();
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private:
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wxSocketClient *m_sock;
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wxPanel *m_panel;
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wxTextCtrl *m_text;
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wxMenu *m_menuFile;
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wxMenu *m_menuSocket;
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wxMenu *m_menuDatagramSocket;
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wxMenu *m_menuProtocols;
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wxMenuBar *m_menuBar;
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bool m_busy;
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// --------------------------------------------------------------------------
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// constants
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// --------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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CLIENT_QUIT = 1000,
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CLIENT_ABOUT,
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CLIENT_OPEN,
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CLIENT_TEST1,
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CLIENT_TEST2,
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CLIENT_TEST3,
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CLIENT_CLOSE,
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CLIENT_TESTURL,
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CLIENT_DGRAM,
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// id for socket
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SOCKET_ID
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};
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// --------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// --------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(CLIENT_QUIT, MyFrame::OnQuit)
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EVT_MENU(CLIENT_ABOUT, MyFrame::OnAbout)
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EVT_MENU(CLIENT_OPEN, MyFrame::OnOpenConnection)
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EVT_MENU(CLIENT_TEST1, MyFrame::OnTest1)
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EVT_MENU(CLIENT_TEST2, MyFrame::OnTest2)
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EVT_MENU(CLIENT_TEST3, MyFrame::OnTest3)
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EVT_MENU(CLIENT_CLOSE, MyFrame::OnCloseConnection)
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EVT_MENU(CLIENT_DGRAM, MyFrame::OnDatagram)
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EVT_MENU(CLIENT_TESTURL, MyFrame::OnTestURL)
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EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent)
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END_EVENT_TABLE()
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IMPLEMENT_APP(MyApp)
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// ==========================================================================
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// implementation
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// ==========================================================================
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// --------------------------------------------------------------------------
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// the application class
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// --------------------------------------------------------------------------
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bool MyApp::OnInit()
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{
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// Create the main application window
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MyFrame *frame = new MyFrame();
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// Show it and tell the application that it's our main window
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frame->Show(TRUE);
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SetTopWindow(frame);
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// success
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return TRUE;
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}
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// --------------------------------------------------------------------------
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// main frame
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// --------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
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_("wxSocket demo: Client"),
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wxDefaultPosition, wxSize(300, 200))
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{
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// Give the frame an icon
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SetIcon(wxICON(mondrian));
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// Make menus
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m_menuFile = new wxMenu();
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m_menuFile->Append(CLIENT_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
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m_menuFile->AppendSeparator();
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m_menuFile->Append(CLIENT_QUIT, _("E&xit\tAlt-X"), _("Quit client"));
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m_menuSocket = new wxMenu();
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m_menuSocket->Append(CLIENT_OPEN, _("&Open session"), _("Connect to server"));
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m_menuSocket->AppendSeparator();
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m_menuSocket->Append(CLIENT_TEST1, _("Test &1"), _("Test basic functionality"));
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m_menuSocket->Append(CLIENT_TEST2, _("Test &2"), _("Test ReadMsg and WriteMsg"));
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m_menuSocket->Append(CLIENT_TEST3, _("Test &3"), _("Test large data transfer"));
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m_menuSocket->AppendSeparator();
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m_menuSocket->Append(CLIENT_CLOSE, _("&Close session"), _("Close connection"));
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m_menuDatagramSocket = new wxMenu();
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m_menuDatagramSocket->Append(CLIENT_DGRAM, _("Send Datagram"), _("Test UDP sockets"));
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m_menuProtocols = new wxMenu();
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m_menuProtocols->Append(CLIENT_TESTURL, _("Test URL"), _("Get data from the specified URL"));
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// Append menus to the menubar
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m_menuBar = new wxMenuBar();
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m_menuBar->Append(m_menuFile, _("&File"));
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m_menuBar->Append(m_menuSocket, _("&SocketClient"));
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m_menuBar->Append(m_menuDatagramSocket, _("&DatagramSocket"));
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m_menuBar->Append(m_menuProtocols, _("&Protocols"));
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SetMenuBar(m_menuBar);
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// Status bar
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CreateStatusBar(2);
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// Make a panel with a textctrl in it
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m_panel = new wxPanel(this, -1, wxPoint(0, 0), GetClientSize());
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m_text = new wxTextCtrl(m_panel, -1,
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_("Welcome to wxSocket demo: Client\n"
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"Client ready\n"),
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wxPoint(0, 0), m_panel->GetClientSize(),
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wxTE_MULTILINE | wxTE_READONLY);
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// Create the socket
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m_sock = new wxSocketClient();
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m_sock->SetEventHandler(*this, SOCKET_ID);
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m_sock->SetNotify(wxSOCKET_CONNECTION_FLAG |
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wxSOCKET_INPUT_FLAG |
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wxSOCKET_LOST_FLAG);
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m_sock->Notify(TRUE);
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m_busy = FALSE;
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UpdateStatusBar();
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}
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MyFrame::~MyFrame()
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{
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delete m_sock;
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}
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// TRUE is to force the frame to close
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Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxMessageBox(_("wxSocket demo: Client\n"
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"(c) 1999 Guillermo Rodriguez Garcia\n"),
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_("About Client"),
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wxOK | wxICON_INFORMATION, this);
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}
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void MyFrame::OnOpenConnection(wxCommandEvent& WXUNUSED(event))
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{
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wxIPV4address addr;
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m_menuSocket->Enable(CLIENT_OPEN, FALSE);
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m_menuSocket->Enable(CLIENT_CLOSE, FALSE);
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// Ask user for server address
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wxString hostname = wxGetTextFromUser(
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_("Enter the address of the wxSocket demo server:"),
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_("Connect ..."),
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_("localhost"));
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addr.Hostname(hostname);
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addr.Service(3000);
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// Mini-tutorial for Connect() :-)
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// ---------------------------
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//
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// There are two ways to use Connect(): blocking and non-blocking,
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// depending on the value passed as the 'wait' (2nd) parameter.
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//
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// Connect(addr, TRUE) will wait until the connection completes,
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// returning TRUE on success and FALSE on failure. This call blocks
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// the GUI (this might be changed in future releases to honour the
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// wxSOCKET_BLOCK flag).
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//
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// Connect(addr, FALSE) will issue a nonblocking connection request
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// and return immediately. If the return value is TRUE, then the
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// connection has been already succesfully established. If it is
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// FALSE, you must wait for the request to complete, either with
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// WaitOnConnect() or by watching wxSOCKET_CONNECTION / LOST
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// events (please read the documentation).
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//
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// WaitOnConnect() itself never blocks the GUI (this might change
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// in the future to honour the wxSOCKET_BLOCK flag). This call will
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// return TRUE if the connection request completed succesfully, or
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// FALSE otherwise, which in turn might mean:
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// a) that the specified timeout ellapsed, or
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// b) that the connection request failed.
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// Use IsConnected() to distinguish between these two.
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//
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// So, in a brief, you should do one of the following things:
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//
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// For blocking Connect:
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//
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// bool success = Connect(addr, TRUE);
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//
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// For nonblocking Connect:
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//
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// Connect(addr, FALSE);
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// WaitOnConnect(seconds, millis);
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// success = IsConnected();
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//
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// And that's all :-)
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//
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m_text->AppendText(_("\nTrying to connect (timeout = 10 sec) ...\n"));
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m_sock->Connect(addr, FALSE);
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m_sock->WaitOnConnect(10);
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if (m_sock->IsConnected())
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m_text->AppendText(_("Succeeded ! Connection established\n"));
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else
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{
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m_sock->Close();
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m_text->AppendText(_("Failed ! Unable to connect\n"));
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wxMessageBox(_("Can't connect to the specified host"), _("Alert !"));
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}
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UpdateStatusBar();
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}
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void MyFrame::OnTest1(wxCommandEvent& WXUNUSED(event))
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{
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const char *buf1;
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char *buf2;
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unsigned char len;
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// Disable socket menu entries (exception: Close Session)
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m_busy = TRUE;
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UpdateStatusBar();
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m_text->AppendText(_("\n=== Test 1 begins ===\n"));
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// Tell the server which test we are running
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char c = 0xBE;
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m_sock->Write(&c, 1);
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// Send some data and read it back. We know the size of the
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// buffer, so we can specify the exact number of bytes to be
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// sent or received and use the wxSOCKET_WAITALL flag. Also,
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// we have disabled menu entries which could interfere with
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// the test, so we can safely avoid the wxSOCKET_BLOCK flag.
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//
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// First we send a byte with the length of the string, then
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// we send the string itself (do NOT try to send any integral
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// value larger than a byte "as is" across the network, or
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// you might be in trouble! Ever heard about big and little
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// endian computers?)
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//
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m_sock->SetFlags(wxSOCKET_WAITALL);
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buf1 = _("Test string (less than 256 chars!)");
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len = wxStrlen(buf1) + 1;
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buf2 = new char[len];
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m_text->AppendText(_("Sending a test buffer to the server ..."));
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m_sock->Write((char *)&len, 1);
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m_sock->Write(buf1, len);
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m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));
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m_text->AppendText(_("Receiving the buffer back from server ..."));
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m_sock->Read(buf2, len);
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m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));
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m_text->AppendText(_("Comparing the two buffers ..."));
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if (memcmp(buf1, buf2, len) != 0)
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{
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m_text->AppendText(_("failed!\n"));
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m_text->AppendText(_("Test 1 failed !\n"));
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}
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else
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{
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m_text->AppendText(_("done\n"));
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m_text->AppendText(_("Test 1 passed !\n"));
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}
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m_text->AppendText(_("=== Test 1 ends ===\n"));
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delete[] buf2;
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m_busy = FALSE;
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UpdateStatusBar();
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}
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void MyFrame::OnTest2(wxCommandEvent& WXUNUSED(event))
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{
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char *msg1;
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char *msg2;
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size_t len;
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// Disable socket menu entries (exception: Close Session)
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m_busy = TRUE;
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UpdateStatusBar();
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m_text->AppendText(_("\n=== Test 2 begins ===\n"));
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// Tell the server which test we are running
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char c = 0xCE;
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m_sock->Write(&c, 1);
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// Here we use ReadMsg and WriteMsg to send messages with
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// a header with size information. Also, the reception is
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// event triggered, so we test input events as well.
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//
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// We need to set no flags here (ReadMsg and WriteMsg are
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// not affected by flags)
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//
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m_sock->SetFlags(wxSOCKET_WAITALL);
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wxString s = wxGetTextFromUser(
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_("Enter an arbitrary string to send to the server:"),
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_("Test 2 ..."),
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_("Yes I like wxWindows!"));
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msg1 = (char *)s.c_str();
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len = wxStrlen(msg1) + 1;
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msg2 = new char[len];
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m_text->AppendText(_("Sending the string with WriteMsg ..."));
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m_sock->WriteMsg(msg1, len);
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m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));
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m_text->AppendText(_("Waiting for an event (timeout = 2 sec)\n"));
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// Wait until data available (will also return if the connection is lost)
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m_sock->WaitForRead(2);
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if (m_sock->IsData())
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{
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m_text->AppendText(_("Reading the string back with ReadMsg ..."));
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m_sock->ReadMsg(msg2, len);
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m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));
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m_text->AppendText(_("Comparing the two buffers ..."));
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if (memcmp(msg1, msg2, len) != 0)
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{
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m_text->AppendText(_("failed!\n"));
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m_text->AppendText(_("Test 2 failed !\n"));
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}
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else
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{
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m_text->AppendText(_("done\n"));
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m_text->AppendText(_("Test 2 passed !\n"));
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}
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}
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else
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m_text->AppendText(_("Timeout ! Test 2 failed.\n"));
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m_text->AppendText(_("=== Test 2 ends ===\n"));
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delete[] msg2;
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m_busy = FALSE;
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UpdateStatusBar();
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}
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void MyFrame::OnTest3(wxCommandEvent& WXUNUSED(event))
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{
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char *buf1;
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char *buf2;
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unsigned char len;
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// Disable socket menu entries (exception: Close Session)
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m_busy = TRUE;
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UpdateStatusBar();
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m_text->AppendText(_("\n=== Test 3 begins ===\n"));
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// Tell the server which test we are running
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char c = 0xDE;
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m_sock->Write(&c, 1);
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// This test also is similar to the first one but it sends a
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// large buffer so that wxSocket is actually forced to split
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// it into pieces and take care of sending everything before
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// returning.
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//
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m_sock->SetFlags(wxSOCKET_WAITALL);
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// Note that len is in kbytes here!
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len = 32;
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buf1 = new char[len * 1024];
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buf2 = new char[len * 1024];
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for (int i = 0; i < len * 1024; i ++)
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buf1[i] = (char)(i % 256);
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m_text->AppendText(_("Sending a large buffer (32K) to the server ..."));
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m_sock->Write((char *)&len, 1);
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m_sock->Write(buf1, len * 1024);
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m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));
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m_text->AppendText(_("Receiving the buffer back from server ..."));
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m_sock->Read(buf2, len * 1024);
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m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));
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m_text->AppendText(_("Comparing the two buffers ..."));
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if (memcmp(buf1, buf2, len) != 0)
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{
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m_text->AppendText(_("failed!\n"));
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m_text->AppendText(_("Test 3 failed !\n"));
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}
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else
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{
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m_text->AppendText(_("done\n"));
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m_text->AppendText(_("Test 3 passed !\n"));
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}
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m_text->AppendText(_("=== Test 3 ends ===\n"));
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delete[] buf2;
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m_busy = FALSE;
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UpdateStatusBar();
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}
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void MyFrame::OnCloseConnection(wxCommandEvent& WXUNUSED(event))
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{
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m_sock->Close();
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UpdateStatusBar();
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}
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void MyFrame::OnDatagram(wxCommandEvent& WXUNUSED(event))
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{
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}
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void MyFrame::OnTestURL(wxCommandEvent& WXUNUSED(event))
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{
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// Note that we are creating a new socket here, so this
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// won't mess with the client/server demo.
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// Ask for the URL
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m_text->AppendText(_("\n=== URL test begins ===\n"));
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wxString urlname = wxGetTextFromUser(_("Enter an URL to get"),
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_("URL:"),
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_("http://localhost"));
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// Parse the URL
|
|
wxURL url(urlname);
|
|
|
|
// Try to get the input stream (connects to the given URL)
|
|
m_text->AppendText(_("Trying to establish connection...\n"));
|
|
wxYield();
|
|
wxInputStream *data = url.GetInputStream();
|
|
if (!data)
|
|
{
|
|
m_text->AppendText(_("Error: couldn't read from URL\n"));
|
|
m_text->AppendText(_("=== URL test ends ===\n"));
|
|
return;
|
|
}
|
|
|
|
// Print the contents type and file size
|
|
wxString s;
|
|
s.Printf(_("Contents type: %s\n"
|
|
"File size: %i\n"
|
|
"Starting to download...\n"),
|
|
url.GetProtocol().GetContentType().c_str(),
|
|
data->GetSize());
|
|
m_text->AppendText(s);
|
|
wxYield();
|
|
|
|
// Get the data
|
|
wxFileOutputStream sout("test.url");
|
|
data->Read(sout);
|
|
m_text->AppendText(_("Results written to file: test.url\n"));
|
|
m_text->AppendText(_("Done.\n"));
|
|
m_text->AppendText(_("=== URL test ends ===\n"));
|
|
|
|
delete data;
|
|
}
|
|
|
|
void MyFrame::OnSocketEvent(wxSocketEvent& event)
|
|
{
|
|
wxString s = _("OnSocketEvent: ");
|
|
|
|
switch(event.SocketEvent())
|
|
{
|
|
case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
|
|
case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break;
|
|
case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
|
|
default : s.Append(_("Unexpected event !\n")); break;
|
|
}
|
|
|
|
m_text->AppendText(s);
|
|
UpdateStatusBar();
|
|
}
|
|
|
|
// convenience functions
|
|
|
|
void MyFrame::UpdateStatusBar()
|
|
{
|
|
wxString s;
|
|
|
|
if (!m_sock->IsConnected())
|
|
{
|
|
s.Printf(_("Not connected"));
|
|
}
|
|
else
|
|
{
|
|
wxIPV4address addr;
|
|
|
|
m_sock->GetPeer(addr);
|
|
s.Printf(_("%s : %d"), (addr.Hostname()).c_str(), addr.Service());
|
|
}
|
|
|
|
SetStatusText(s, 1);
|
|
|
|
m_menuSocket->Enable(CLIENT_OPEN, !m_sock->IsConnected() && !m_busy);
|
|
m_menuSocket->Enable(CLIENT_TEST1, m_sock->IsConnected() && !m_busy);
|
|
m_menuSocket->Enable(CLIENT_TEST2, m_sock->IsConnected() && !m_busy);
|
|
m_menuSocket->Enable(CLIENT_TEST3, m_sock->IsConnected() && !m_busy);
|
|
m_menuSocket->Enable(CLIENT_CLOSE, m_sock->IsConnected());
|
|
}
|