ab826fd86f
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@60433 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
3914 lines
128 KiB
Objective-C
3914 lines
128 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: event.h
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// Purpose: interface of wxEvtHandler, wxEventBlocker and many
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// wxEvent-derived classes
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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The predefined constants for the number of times we propagate event
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upwards window child-parent chain.
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*/
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enum wxEventPropagation
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{
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/// don't propagate it at all
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wxEVENT_PROPAGATE_NONE = 0,
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/// propagate it until it is processed
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wxEVENT_PROPAGATE_MAX = INT_MAX
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};
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/**
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The different categories for a wxEvent; see wxEvent::GetEventCategory.
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@note They are used as OR-combinable flags by wxEventLoopBase::YieldFor.
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*/
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enum wxEventCategory
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{
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/**
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This is the category for those events which are generated to update
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the appearance of the GUI but which (usually) do not comport data
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processing, i.e. which do not provide input or output data
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(e.g. size events, scroll events, etc).
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They are events NOT directly generated by the user's input devices.
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*/
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wxEVT_CATEGORY_UI = 1,
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/**
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This category groups those events which are generated directly from the
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user through input devices like mouse and keyboard and usually result in
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data to be processed from the application
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(e.g. mouse clicks, key presses, etc).
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*/
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wxEVT_CATEGORY_USER_INPUT = 2,
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/// This category is for wxSocketEvent
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wxEVT_CATEGORY_SOCKET = 4,
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/// This category is for wxTimerEvent
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wxEVT_CATEGORY_TIMER = 8,
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/**
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This category is for any event used to send notifications from the
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secondary threads to the main one or in general for notifications among
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different threads (which may or may not be user-generated).
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See e.g. wxThreadEvent.
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*/
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wxEVT_CATEGORY_THREAD = 16,
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/**
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This mask is used in wxEventLoopBase::YieldFor to specify that all event
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categories should be processed.
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*/
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wxEVT_CATEGORY_ALL =
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wxEVT_CATEGORY_UI|wxEVT_CATEGORY_USER_INPUT|wxEVT_CATEGORY_SOCKET| \
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wxEVT_CATEGORY_TIMER|wxEVT_CATEGORY_THREAD
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};
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/**
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@class wxEvent
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An event is a structure holding information about an event passed to a
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callback or member function.
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wxEvent used to be a multipurpose event object, and is an abstract base class
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for other event classes (see below).
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For more information about events, see the @ref overview_events overview.
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@beginWxPerlOnly
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In wxPerl custom event classes should be derived from
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@c Wx::PlEvent and @c Wx::PlCommandEvent.
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@endWxPerlOnly
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@library{wxbase}
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@category{events}
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@see wxCommandEvent, wxMouseEvent
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*/
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class wxEvent : public wxObject
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{
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public:
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/**
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Constructor.
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Notice that events are usually created by wxWidgets itself and creating
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e.g. a wxPaintEvent in your code and sending it to e.g. a wxTextCtrl
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will not usually affect it at all as native controls have no specific
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knowledge about wxWidgets events. However you may construct objects of
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specific types and pass them to wxEvtHandler::ProcessEvent() if you
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want to create your own custom control and want to process its events
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in the same manner as the standard ones.
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Also please notice that the order of parameters in this constructor is
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different from almost all the derived classes which specify the event
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type as the first argument.
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@param id
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The identifier of the object (window, timer, ...) which generated
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this event.
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@param eventType
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The unique type of event, e.g. wxEVT_PAINT, wxEVT_SIZE or
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wxEVT_COMMAND_BUTTON_CLICKED.
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*/
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wxEvent(int id = 0, wxEventType eventType = wxEVT_NULL);
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/**
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Returns a copy of the event.
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Any event that is posted to the wxWidgets event system for later action
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(via wxEvtHandler::AddPendingEvent, wxEvtHandler::QueueEvent or wxPostEvent())
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must implement this method.
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All wxWidgets events fully implement this method, but any derived events
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implemented by the user should also implement this method just in case they
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(or some event derived from them) are ever posted.
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All wxWidgets events implement a copy constructor, so the easiest way of
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implementing the Clone function is to implement a copy constructor for
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a new event (call it MyEvent) and then define the Clone function like this:
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@code
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wxEvent *Clone() const { return new MyEvent(*this); }
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@endcode
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*/
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virtual wxEvent* Clone() const = 0;
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/**
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Returns the object (usually a window) associated with the event, if any.
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*/
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wxObject* GetEventObject() const;
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/**
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Returns the identifier of the given event type, such as @c wxEVT_COMMAND_BUTTON_CLICKED.
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*/
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wxEventType GetEventType() const;
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/**
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Returns a generic category for this event.
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wxEvent implementation returns @c wxEVT_CATEGORY_UI by default.
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This function is used to selectively process events in wxEventLoopBase::YieldFor.
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*/
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virtual wxEventCategory GetEventCategory() const;
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/**
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Returns the identifier associated with this event, such as a button command id.
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*/
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int GetId() const;
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/**
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Returns @true if the event handler should be skipped, @false otherwise.
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*/
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bool GetSkipped() const;
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/**
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Gets the timestamp for the event. The timestamp is the time in milliseconds
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since some fixed moment (not necessarily the standard Unix Epoch, so only
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differences between the timestamps and not their absolute values usually make sense).
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@warning
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wxWidgets returns a non-NULL timestamp only for mouse and key events
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(see wxMouseEvent and wxKeyEvent).
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*/
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long GetTimestamp() const;
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/**
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Returns @true if the event is or is derived from wxCommandEvent else it returns @false.
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@note exists only for optimization purposes.
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*/
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bool IsCommandEvent() const;
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/**
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Sets the propagation level to the given value (for example returned from an
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earlier call to wxEvent::StopPropagation).
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*/
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void ResumePropagation(int propagationLevel);
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/**
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Sets the originating object.
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*/
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void SetEventObject(wxObject* object);
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/**
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Sets the event type.
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*/
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void SetEventType(wxEventType type);
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/**
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Sets the identifier associated with this event, such as a button command id.
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*/
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void SetId(int id);
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/**
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Sets the timestamp for the event.
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*/
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void SetTimestamp(long timeStamp = 0);
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/**
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Test if this event should be propagated or not, i.e. if the propagation level
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is currently greater than 0.
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*/
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bool ShouldPropagate() const;
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/**
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This method can be used inside an event handler to control whether further
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event handlers bound to this event will be called after the current one returns.
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Without Skip() (or equivalently if Skip(@false) is used), the event will not
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be processed any more. If Skip(@true) is called, the event processing system
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continues searching for a further handler function for this event, even though
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it has been processed already in the current handler.
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In general, it is recommended to skip all non-command events to allow the
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default handling to take place. The command events are, however, normally not
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skipped as usually a single command such as a button click or menu item
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selection must only be processed by one handler.
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*/
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void Skip(bool skip = true);
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/**
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Stop the event from propagating to its parent window.
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Returns the old propagation level value which may be later passed to
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ResumePropagation() to allow propagating the event again.
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*/
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int StopPropagation();
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protected:
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/**
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Indicates how many levels the event can propagate.
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This member is protected and should typically only be set in the constructors
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of the derived classes. It may be temporarily changed by StopPropagation()
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and ResumePropagation() and tested with ShouldPropagate().
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The initial value is set to either @c wxEVENT_PROPAGATE_NONE (by default)
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meaning that the event shouldn't be propagated at all or to
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@c wxEVENT_PROPAGATE_MAX (for command events) meaning that it should be
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propagated as much as necessary.
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Any positive number means that the event should be propagated but no more than
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the given number of times. E.g. the propagation level may be set to 1 to
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propagate the event to its parent only, but not to its grandparent.
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*/
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int m_propagationLevel;
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};
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/**
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@class wxEventBlocker
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This class is a special event handler which allows to discard
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any event (or a set of event types) directed to a specific window.
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Example:
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@code
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void MyWindow::DoSomething()
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{
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{
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// block all events directed to this window while
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// we do the 1000 FunctionWhichSendsEvents() calls
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wxEventBlocker blocker(this);
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for ( int i = 0; i 1000; i++ )
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FunctionWhichSendsEvents(i);
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} // ~wxEventBlocker called, old event handler is restored
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// the event generated by this call will be processed:
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FunctionWhichSendsEvents(0)
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}
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@endcode
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@library{wxcore}
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@category{events}
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@see @ref overview_events_processing, wxEvtHandler
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*/
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class wxEventBlocker : public wxEvtHandler
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{
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public:
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/**
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Constructs the blocker for the given window and for the given event type.
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If @a type is @c wxEVT_ANY, then all events for that window are blocked.
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You can call Block() after creation to add other event types to the list
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of events to block.
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Note that the @a win window @b must remain alive until the
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wxEventBlocker object destruction.
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*/
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wxEventBlocker(wxWindow* win, wxEventType type = -1);
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/**
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Destructor. The blocker will remove itself from the chain of event handlers for
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the window provided in the constructor, thus restoring normal processing of events.
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*/
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virtual ~wxEventBlocker();
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/**
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Adds to the list of event types which should be blocked the given @a eventType.
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*/
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void Block(wxEventType eventType);
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};
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/**
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@class wxEvtHandler
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A class that can handle events from the windowing system.
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wxWindow is (and therefore all window classes are) derived from this class.
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When events are received, wxEvtHandler invokes the method listed in the
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event table using itself as the object. When using multiple inheritance
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<b>it is imperative that the wxEvtHandler(-derived) class is the first
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class inherited</b> such that the @c this pointer for the overall object
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will be identical to the @c this pointer of the wxEvtHandler portion.
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@library{wxbase}
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@category{events}
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@see @ref overview_events_processing, wxEventBlocker, wxEventLoopBase
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*/
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class wxEvtHandler : public wxObject, public wxTrackable
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{
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public:
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/**
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Constructor.
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*/
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wxEvtHandler();
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/**
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Destructor.
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If the handler is part of a chain, the destructor will unlink itself
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(see Unlink()).
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*/
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virtual ~wxEvtHandler();
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/**
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@name Event queuing and processing
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*/
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//@{
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/**
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Queue event for a later processing.
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This method is similar to ProcessEvent() but while the latter is
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synchronous, i.e. the event is processed immediately, before the
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function returns, this one is asynchronous and returns immediately
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while the event will be processed at some later time (usually during
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the next event loop iteration).
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Another important difference is that this method takes ownership of the
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@a event parameter, i.e. it will delete it itself. This implies that
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the event should be allocated on the heap and that the pointer can't be
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used any more after the function returns (as it can be deleted at any
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moment).
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QueueEvent() can be used for inter-thread communication from the worker
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threads to the main thread, it is safe in the sense that it uses
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locking internally and avoids the problem mentioned in AddPendingEvent()
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documentation by ensuring that the @a event object is not used by the
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calling thread any more. Care should still be taken to avoid that some
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fields of this object are used by it, notably any wxString members of
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the event object must not be shallow copies of another wxString object
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as this would result in them still using the same string buffer behind
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the scenes. For example:
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@code
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void FunctionInAWorkerThread(const wxString& str)
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{
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wxCommandEvent* evt = new wxCommandEvent;
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// NOT evt->SetString(str) as this would be a shallow copy
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evt->SetString(str.c_str()); // make a deep copy
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wxTheApp->QueueEvent( evt );
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}
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@endcode
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Note that you can use wxThreadEvent instead of wxCommandEvent
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to avoid this problem:
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@code
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void FunctionInAWorkerThread(const wxString& str)
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{
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wxThreadEvent evt;
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evt->SetString(str);
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// wxThreadEvent::Clone() makes sure that the internal wxString
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// member is not shared by other wxString instances:
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wxTheApp->QueueEvent( evt.Clone() );
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}
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@endcode
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Finally notice that this method automatically wakes up the event loop
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if it is currently idle by calling ::wxWakeUpIdle() so there is no need
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to do it manually when using it.
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@since 2.9.0
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@param event
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A heap-allocated event to be queued, QueueEvent() takes ownership
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of it. This parameter shouldn't be @c NULL.
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*/
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virtual void QueueEvent(wxEvent *event);
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/**
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Post an event to be processed later.
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This function is similar to QueueEvent() but can't be used to post
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events from worker threads for the event objects with wxString fields
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(i.e. in practice most of them) because of an unsafe use of the same
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wxString object which happens because the wxString field in the
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original @a event object and its copy made internally by this function
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share the same string buffer internally. Use QueueEvent() to avoid
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this.
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A copy of @a event is made by the function, so the original can be deleted
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as soon as function returns (it is common that the original is created
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on the stack). This requires that the wxEvent::Clone() method be
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implemented by event so that it can be duplicated and stored until it
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gets processed.
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@param event
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Event to add to the pending events queue.
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*/
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virtual void AddPendingEvent(const wxEvent& event);
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/**
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Processes an event, searching event tables and calling zero or more suitable
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event handler function(s).
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Normally, your application would not call this function: it is called in the
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wxWidgets implementation to dispatch incoming user interface events to the
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framework (and application).
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However, you might need to call it if implementing new functionality
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(such as a new control) where you define new event types, as opposed to
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allowing the user to override virtual functions.
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Notice that you don't usually need to override ProcessEvent() to
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customize the event handling, overriding the specially provided
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TryBefore() and TryAfter() functions is usually enough. For example,
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wxMDIParentFrame may override TryBefore() to ensure that the menu
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events are processed in the active child frame before being processed
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in the parent frame itself.
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The normal order of event table searching is as follows:
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-# wxApp::FilterEvent() is called. If it returns anything but @c -1
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(default) the processing stops here.
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-# If the object is disabled (via a call to wxEvtHandler::SetEvtHandlerEnabled)
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the function skips to step (7).
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-# TryBefore() is called (this is where wxValidator are taken into
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account for wxWindow objects). If this returns @true, the function exits.
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-# Dynamic event table of the handlers binded using Bind<>() is
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searched. If a handler is found, it is executed and the function
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returns @true unless the handler used wxEvent::Skip() to indicate
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that it didn't handle the event in which case the search continues.
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-# Static events table of the handlers binded using event table
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macros is searched for this event handler. If this fails, the base
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class event table table is tried, and so on until no more tables
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exist or an appropriate function was found. If a handler is found,
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the same logic as in the previous step applies.
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-# The search is applied down the entire chain of event handlers (usually the
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chain has a length of one). This chain can be formed using wxEvtHandler::SetNextHandler():
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@image html overview_events_chain.png
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(referring to the image, if @c A->ProcessEvent is called and it doesn't handle
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the event, @c B->ProcessEvent will be called and so on...).
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Note that in the case of wxWindow you can build a stack of event handlers
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(see wxWindow::PushEventHandler() for more info).
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If any of the handlers of the chain return @true, the function exits.
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-# TryAfter() is called: for the wxWindow object this may propagate the
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event to the window parent (recursively). If the event is still not
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processed, ProcessEvent() on wxTheApp object is called as the last
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step.
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Notice that steps (2)-(6) are performed in ProcessEventHere() which is
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called by this function.
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@param event
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Event to process.
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@return
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@true if a suitable event handler function was found and executed,
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and the function did not call wxEvent::Skip.
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@see SearchEventTable()
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*/
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virtual bool ProcessEvent(wxEvent& event);
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/**
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Try to process the event in this event handler.
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This method is called from ProcessEvent(), please see the detailed
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description of the event processing logic there.
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It is @em not virtual and so may not be overridden but it does call
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virtual TryBefore() which may be overridden.
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@param event
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Event to process.
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@return
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@true if this object itself defines a handler for this event and
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the handler didn't skip the event.
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*/
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bool ProcessEventHere(wxEvent& event);
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/**
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Processes an event by calling ProcessEvent() and handles any exceptions
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that occur in the process.
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If an exception is thrown in event handler, wxApp::OnExceptionInMainLoop is called.
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@param event
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Event to process.
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@return @true if the event was processed, @false if no handler was found
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or an exception was thrown.
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@see wxWindow::HandleWindowEvent
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*/
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bool SafelyProcessEvent(wxEvent& event);
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/**
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Processes the pending events previously queued using QueueEvent() or
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AddPendingEvent(); you must call this function only if you are sure
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there are pending events for this handler, otherwise a @c wxCHECK
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will fail.
|
|
|
|
The real processing still happens in ProcessEvent() which is called by this
|
|
function.
|
|
|
|
Note that this function needs a valid application object (see
|
|
wxAppConsole::GetInstance()) because wxApp holds the list of the event
|
|
handlers with pending events and this function manipulates that list.
|
|
*/
|
|
void ProcessPendingEvents();
|
|
|
|
/**
|
|
Deletes all events queued on this event handler using QueueEvent() or
|
|
AddPendingEvent().
|
|
|
|
Use with care because the events which are deleted are (obviously) not
|
|
processed and this may have unwanted consequences (e.g. user actions events
|
|
will be lost).
|
|
*/
|
|
void DeletePendingEvents();
|
|
|
|
/**
|
|
Searches the event table, executing an event handler function if an appropriate
|
|
one is found.
|
|
|
|
@param table
|
|
Event table to be searched.
|
|
@param event
|
|
Event to be matched against an event table entry.
|
|
|
|
@return @true if a suitable event handler function was found and
|
|
executed, and the function did not call wxEvent::Skip.
|
|
|
|
@remarks This function looks through the object's event table and tries
|
|
to find an entry that will match the event.
|
|
An entry will match if:
|
|
@li The event type matches, and
|
|
@li the identifier or identifier range matches, or the event table
|
|
entry's identifier is zero.
|
|
|
|
If a suitable function is called but calls wxEvent::Skip, this
|
|
function will fail, and searching will continue.
|
|
|
|
@todo this function in the header is listed as an "implementation only" function;
|
|
are we sure we want to document it?
|
|
|
|
@see ProcessEvent()
|
|
*/
|
|
virtual bool SearchEventTable(wxEventTable& table,
|
|
wxEvent& event);
|
|
|
|
//@}
|
|
|
|
|
|
/**
|
|
@name Connecting and disconnecting
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Connects the given function dynamically with the event handler, id and
|
|
event type.
|
|
|
|
Notice that Bind() provides a more flexible and safer way to do the
|
|
same thing as Connect(), please use it in any new code -- while
|
|
Connect() is not formally deprecated due to its existing widespread
|
|
usage, it has no advantages compared to Bind().
|
|
|
|
This is an alternative to the use of static event tables. It is more
|
|
flexible as it allows to connect events generated by some object to an
|
|
event handler defined in a different object of a different class (which
|
|
is impossible to do directly with the event tables -- the events can be
|
|
only handled in another object if they are propagated upwards to it).
|
|
Do make sure to specify the correct @a eventSink when connecting to an
|
|
event of a different object.
|
|
|
|
See @ref overview_events_bind for more detailed explanation
|
|
of this function and the @ref page_samples_event sample for usage
|
|
examples.
|
|
|
|
This specific overload allows you to connect an event handler to a @e range
|
|
of @e source IDs.
|
|
Do not confuse @e source IDs with event @e types: source IDs identify the
|
|
event generator objects (typically wxMenuItem or wxWindow objects) while the
|
|
event @e type identify which type of events should be handled by the
|
|
given @e function (an event generator object may generate many different
|
|
types of events!).
|
|
|
|
@param id
|
|
The first ID of the identifier range to be associated with the event
|
|
handler function.
|
|
@param lastId
|
|
The last ID of the identifier range to be associated with the event
|
|
handler function.
|
|
@param eventType
|
|
The event type to be associated with this event handler.
|
|
@param function
|
|
The event handler function. Note that this function should
|
|
be explicitly converted to the correct type which can be done using a macro
|
|
called @c wxFooEventHandler for the handler for any @c wxFooEvent.
|
|
@param userData
|
|
Data to be associated with the event table entry.
|
|
@param eventSink
|
|
Object whose member function should be called. It must be specified
|
|
when connecting an event generated by one object to a member
|
|
function of a different object. If it is omitted, @c this is used.
|
|
|
|
@see Bind<>()
|
|
*/
|
|
void Connect(int id, int lastId, wxEventType eventType,
|
|
wxObjectEventFunction function,
|
|
wxObject* userData = NULL,
|
|
wxEvtHandler* eventSink = NULL);
|
|
|
|
/**
|
|
See the Connect(int, int, wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*)
|
|
overload for more info.
|
|
|
|
This overload can be used to attach an event handler to a single source ID:
|
|
|
|
Example:
|
|
@code
|
|
frame->Connect( wxID_EXIT,
|
|
wxEVT_COMMAND_MENU_SELECTED,
|
|
wxCommandEventHandler(MyFrame::OnQuit) );
|
|
@endcode
|
|
*/
|
|
void Connect(int id, wxEventType eventType,
|
|
wxObjectEventFunction function,
|
|
wxObject* userData = NULL,
|
|
wxEvtHandler* eventSink = NULL);
|
|
|
|
/**
|
|
See the Connect(int, int, wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*)
|
|
overload for more info.
|
|
|
|
This overload will connect the given event handler so that regardless of the
|
|
ID of the event source, the handler will be called.
|
|
*/
|
|
void Connect(wxEventType eventType,
|
|
wxObjectEventFunction function,
|
|
wxObject* userData = NULL,
|
|
wxEvtHandler* eventSink = NULL);
|
|
|
|
/**
|
|
Disconnects the given function dynamically from the event handler, using the
|
|
specified parameters as search criteria and returning @true if a matching
|
|
function has been found and removed.
|
|
|
|
This method can only disconnect functions which have been added using the
|
|
Connect() method. There is no way to disconnect functions connected using
|
|
the (static) event tables.
|
|
|
|
@param eventType
|
|
The event type associated with this event handler.
|
|
@param function
|
|
The event handler function.
|
|
@param userData
|
|
Data associated with the event table entry.
|
|
@param eventSink
|
|
Object whose member function should be called.
|
|
*/
|
|
bool Disconnect(wxEventType eventType,
|
|
wxObjectEventFunction function,
|
|
wxObject* userData = NULL,
|
|
wxEvtHandler* eventSink = NULL);
|
|
|
|
/**
|
|
See the Disconnect(wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*)
|
|
overload for more info.
|
|
|
|
This overload takes the additional @a id parameter.
|
|
*/
|
|
bool Disconnect(int id = wxID_ANY,
|
|
wxEventType eventType = wxEVT_NULL,
|
|
wxObjectEventFunction function = NULL,
|
|
wxObject* userData = NULL,
|
|
wxEvtHandler* eventSink = NULL);
|
|
|
|
/**
|
|
See the Disconnect(wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*)
|
|
overload for more info.
|
|
|
|
This overload takes an additional range of source IDs.
|
|
*/
|
|
bool Disconnect(int id, int lastId,
|
|
wxEventType eventType,
|
|
wxObjectEventFunction function = NULL,
|
|
wxObject* userData = NULL,
|
|
wxEvtHandler* eventSink = NULL);
|
|
//@}
|
|
|
|
|
|
/**
|
|
@name Binding and Unbinding
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Binds the given function, functor or method dynamically with the event.
|
|
|
|
This offers basically the same functionality as Connect(), but it is
|
|
more flexible as it also allows you to use ordinary functions and
|
|
arbitrary functors as event handlers. It is also less restrictive then
|
|
Connect() because you can use an arbitrary method as an event handler,
|
|
where as Connect() requires a wxEvtHandler derived handler.
|
|
|
|
See @ref overview_events_bind for more detailed explanation
|
|
of this function and the @ref page_samples_event sample for usage
|
|
examples.
|
|
|
|
@param eventType
|
|
The event type to be associated with this event handler.
|
|
@param functor
|
|
The event handler functor. This can be an ordinary function but also
|
|
an arbitrary functor like boost::function<>.
|
|
@param id
|
|
The first ID of the identifier range to be associated with the event
|
|
handler.
|
|
@param lastId
|
|
The last ID of the identifier range to be associated with the event
|
|
handler.
|
|
@param userData
|
|
Data to be associated with the event table entry.
|
|
|
|
@since 2.9.0
|
|
*/
|
|
template <typename EventTag, typename Functor>
|
|
void Bind(const EventTag& eventType,
|
|
Functor functor,
|
|
int id = wxID_ANY,
|
|
int lastId = wxID_ANY,
|
|
wxObject *userData = NULL);
|
|
|
|
/**
|
|
See the Bind<>(const EventTag&, Functor, int, int, wxObject*) overload for
|
|
more info.
|
|
|
|
This overload will bind the given method as the event handler.
|
|
|
|
@param eventType
|
|
The event type to be associated with this event handler.
|
|
@param method
|
|
The event handler method. This can be an arbitrary method (doesn't need
|
|
to be from a wxEvtHandler derived class).
|
|
@param handler
|
|
Object whose method should be called. It must always be specified
|
|
so it can be checked at compile time whether the given method is an
|
|
actual member of the given handler.
|
|
@param id
|
|
The first ID of the identifier range to be associated with the event
|
|
handler.
|
|
@param lastId
|
|
The last ID of the identifier range to be associated with the event
|
|
handler.
|
|
@param userData
|
|
Data to be associated with the event table entry.
|
|
|
|
@since 2.9.0
|
|
*/
|
|
template <typename EventTag, typename Class, typename EventArg, typename EventHandler>
|
|
void Bind(const EventTag &eventType,
|
|
void (Class::*method)(EventArg &),
|
|
EventHandler *handler,
|
|
int id = wxID_ANY,
|
|
int lastId = wxID_ANY,
|
|
wxObject *userData = NULL);
|
|
/**
|
|
Unbinds the given function, functor or method dynamically from the
|
|
event handler, using the specified parameters as search criteria and
|
|
returning @true if a matching function has been found and removed.
|
|
|
|
This method can only unbind functions, functors or methods which have
|
|
been added using the Bind<>() method. There is no way to unbind
|
|
functions binded using the (static) event tables.
|
|
|
|
@param eventType
|
|
The event type associated with this event handler.
|
|
@param functor
|
|
The event handler functor. This can be an ordinary function but also
|
|
an arbitrary functor like boost::function<>.
|
|
@param id
|
|
The first ID of the identifier range associated with the event
|
|
handler.
|
|
@param lastId
|
|
The last ID of the identifier range associated with the event
|
|
handler.
|
|
@param userData
|
|
Data associated with the event table entry.
|
|
|
|
@since 2.9.0
|
|
*/
|
|
template <typename EventTag, typename Functor>
|
|
bool Unbind(const EventTag& eventType,
|
|
Functor functor,
|
|
int id = wxID_ANY,
|
|
int lastId = wxID_ANY,
|
|
wxObject *userData = NULL);
|
|
|
|
/**
|
|
See the Unbind<>(const EventTag&, Functor, int, int, wxObject*)
|
|
overload for more info.
|
|
|
|
This overload unbinds the given method from the event..
|
|
|
|
@param eventType
|
|
The event type associated with this event handler.
|
|
@param method
|
|
The event handler method associated with this event.
|
|
@param handler
|
|
Object whose method was called.
|
|
@param id
|
|
The first ID of the identifier range associated with the event
|
|
handler.
|
|
@param lastId
|
|
The last ID of the identifier range associated with the event
|
|
handler.
|
|
@param userData
|
|
Data associated with the event table entry.
|
|
|
|
@since 2.9.0
|
|
*/
|
|
template <typename EventTag, typename Class, typename EventArg, typename EventHandler>
|
|
bool Unbind(const EventTag &eventType,
|
|
void (Class::*method)(EventArg&),
|
|
EventHandler *handler,
|
|
int id = wxID_ANY,
|
|
int lastId = wxID_ANY,
|
|
wxObject *userData = NULL );
|
|
//@}
|
|
/**
|
|
@name User-supplied data
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Returns user-supplied client data.
|
|
|
|
@remarks Normally, any extra data the programmer wishes to associate with
|
|
the object should be made available by deriving a new class with
|
|
new data members.
|
|
|
|
@see SetClientData()
|
|
*/
|
|
void* GetClientData() const;
|
|
|
|
/**
|
|
Returns a pointer to the user-supplied client data object.
|
|
|
|
@see SetClientObject(), wxClientData
|
|
*/
|
|
wxClientData* GetClientObject() const;
|
|
|
|
/**
|
|
Sets user-supplied client data.
|
|
|
|
@param data
|
|
Data to be associated with the event handler.
|
|
|
|
@remarks Normally, any extra data the programmer wishes to associate
|
|
with the object should be made available by deriving a new
|
|
class with new data members. You must not call this method
|
|
and SetClientObject on the same class - only one of them.
|
|
|
|
@see GetClientData()
|
|
*/
|
|
void SetClientData(void* data);
|
|
|
|
/**
|
|
Set the client data object. Any previous object will be deleted.
|
|
|
|
@see GetClientObject(), wxClientData
|
|
*/
|
|
void SetClientObject(wxClientData* data);
|
|
|
|
//@}
|
|
|
|
|
|
/**
|
|
@name Event handler chaining
|
|
|
|
wxEvtHandler can be arranged in a double-linked list of handlers
|
|
which is automatically iterated by ProcessEvent() if needed.
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Returns @true if the event handler is enabled, @false otherwise.
|
|
|
|
@see SetEvtHandlerEnabled()
|
|
*/
|
|
bool GetEvtHandlerEnabled() const;
|
|
|
|
/**
|
|
Returns the pointer to the next handler in the chain.
|
|
|
|
@see SetNextHandler(), GetPreviousHandler(), SetPreviousHandler(),
|
|
wxWindow::PushEventHandler, wxWindow::PopEventHandler
|
|
*/
|
|
wxEvtHandler* GetNextHandler() const;
|
|
|
|
/**
|
|
Returns the pointer to the previous handler in the chain.
|
|
|
|
@see SetPreviousHandler(), GetNextHandler(), SetNextHandler(),
|
|
wxWindow::PushEventHandler, wxWindow::PopEventHandler
|
|
*/
|
|
wxEvtHandler* GetPreviousHandler() const;
|
|
|
|
/**
|
|
Enables or disables the event handler.
|
|
|
|
@param enabled
|
|
@true if the event handler is to be enabled, @false if it is to be disabled.
|
|
|
|
@remarks You can use this function to avoid having to remove the event
|
|
handler from the chain, for example when implementing a
|
|
dialog editor and changing from edit to test mode.
|
|
|
|
@see GetEvtHandlerEnabled()
|
|
*/
|
|
void SetEvtHandlerEnabled(bool enabled);
|
|
|
|
/**
|
|
Sets the pointer to the next handler.
|
|
|
|
@remarks
|
|
See ProcessEvent() for more info about how the chains of event handlers
|
|
are internally used.
|
|
Also remember that wxEvtHandler uses double-linked lists and thus if you
|
|
use this function, you should also call SetPreviousHandler() on the
|
|
argument passed to this function:
|
|
@code
|
|
handlerA->SetNextHandler(handlerB);
|
|
handlerB->SetPreviousHandler(handlerA);
|
|
@endcode
|
|
|
|
@param handler
|
|
The event handler to be set as the next handler.
|
|
Cannot be @NULL.
|
|
|
|
@see @ref overview_events_processing
|
|
*/
|
|
virtual void SetNextHandler(wxEvtHandler* handler);
|
|
|
|
/**
|
|
Sets the pointer to the previous handler.
|
|
All remarks about SetNextHandler() apply to this function as well.
|
|
|
|
@param handler
|
|
The event handler to be set as the previous handler.
|
|
Cannot be @NULL.
|
|
|
|
@see @ref overview_events_processing
|
|
*/
|
|
virtual void SetPreviousHandler(wxEvtHandler* handler);
|
|
|
|
/**
|
|
Unlinks this event handler from the chain it's part of (if any);
|
|
then links the "previous" event handler to the "next" one
|
|
(so that the chain won't be interrupted).
|
|
|
|
E.g. if before calling Unlink() you have the following chain:
|
|
@image html evthandler_unlink_before.png
|
|
then after calling @c B->Unlink() you'll have:
|
|
@image html evthandler_unlink_after.png
|
|
|
|
@since 2.9.0
|
|
*/
|
|
void Unlink();
|
|
|
|
/**
|
|
Returns @true if the next and the previous handler pointers of this
|
|
event handler instance are @NULL.
|
|
|
|
@since 2.9.0
|
|
|
|
@see SetPreviousHandler(), SetNextHandler()
|
|
*/
|
|
bool IsUnlinked() const;
|
|
|
|
//@}
|
|
|
|
protected:
|
|
/**
|
|
Method called by ProcessEvent() before examining this object event
|
|
tables.
|
|
|
|
This method can be overridden to hook into the event processing logic
|
|
as early as possible. You should usually call the base class version
|
|
when overriding this method, even if wxEvtHandler itself does nothing
|
|
here, some derived classes do use this method, e.g. wxWindow implements
|
|
support for wxValidator in it.
|
|
|
|
Example:
|
|
@code
|
|
class MyClass : public BaseClass // inheriting from wxEvtHandler
|
|
{
|
|
...
|
|
protected:
|
|
virtual bool TryBefore(wxEvent& event)
|
|
{
|
|
if ( MyPreProcess(event) )
|
|
return true;
|
|
|
|
return BaseClass::TryBefore(event);
|
|
}
|
|
};
|
|
@endcode
|
|
|
|
@see ProcessEvent(), ProcessEventHere()
|
|
*/
|
|
virtual bool TryBefore(wxEvent& event);
|
|
|
|
/**
|
|
Method called by ProcessEvent() as last resort.
|
|
|
|
This method can be overridden to implement post-processing for the
|
|
events which were not processed anywhere else.
|
|
|
|
The base class version handles forwarding the unprocessed events to
|
|
wxApp at wxEvtHandler level and propagating them upwards the window
|
|
child-parent chain at wxWindow level and so should usually be called
|
|
when overriding this method:
|
|
@code
|
|
class MyClass : public BaseClass // inheriting from wxEvtHandler
|
|
{
|
|
...
|
|
protected:
|
|
virtual bool TryAfter(wxEvent& event)
|
|
{
|
|
if ( BaseClass::TryAfter(event) )
|
|
return true;
|
|
|
|
return MyPostProcess(event);
|
|
}
|
|
};
|
|
@endcode
|
|
|
|
@see ProcessEvent(), ProcessEventHere()
|
|
*/
|
|
virtual bool TryAfter(wxEvent& event);
|
|
};
|
|
|
|
|
|
/**
|
|
@class wxKeyEvent
|
|
|
|
This event class contains information about keypress (character) events.
|
|
|
|
Notice that there are three different kinds of keyboard events in wxWidgets:
|
|
key down and up events and char events. The difference between the first two
|
|
is clear - the first corresponds to a key press and the second to a key
|
|
release - otherwise they are identical. Just note that if the key is
|
|
maintained in a pressed state you will typically get a lot of (automatically
|
|
generated) down events but only one up so it is wrong to assume that there is
|
|
one up event corresponding to each down one.
|
|
|
|
Both key events provide untranslated key codes while the char event carries
|
|
the translated one. The untranslated code for alphanumeric keys is always
|
|
an upper case value. For the other keys it is one of @c WXK_XXX values
|
|
from the ::wxKeyCode enumeration.
|
|
The translated key is, in general, the character the user expects to appear
|
|
as the result of the key combination when typing the text into a text entry
|
|
zone, for example.
|
|
|
|
A few examples to clarify this (all assume that CAPS LOCK is unpressed
|
|
and the standard US keyboard): when the @c 'A' key is pressed, the key down
|
|
event key code is equal to @c ASCII A == 65. But the char event key code
|
|
is @c ASCII a == 97. On the other hand, if you press both SHIFT and
|
|
@c 'A' keys simultaneously , the key code in key down event will still be
|
|
just @c 'A' while the char event key code parameter will now be @c 'A'
|
|
as well.
|
|
|
|
Although in this simple case it is clear that the correct key code could be
|
|
found in the key down event handler by checking the value returned by
|
|
wxKeyEvent::ShiftDown(), in general you should use @c EVT_CHAR for this as
|
|
for non-alphanumeric keys the translation is keyboard-layout dependent and
|
|
can only be done properly by the system itself.
|
|
|
|
Another kind of translation is done when the control key is pressed: for
|
|
example, for CTRL-A key press the key down event still carries the
|
|
same key code @c 'a' as usual but the char event will have key code of 1,
|
|
the ASCII value of this key combination.
|
|
|
|
You may discover how the other keys on your system behave interactively by
|
|
running the @ref page_samples_text wxWidgets sample and pressing some keys
|
|
in any of the text controls shown in it.
|
|
|
|
@b Tip: be sure to call @c event.Skip() for events that you don't process in
|
|
key event function, otherwise menu shortcuts may cease to work under Windows.
|
|
|
|
@note If a key down (@c EVT_KEY_DOWN) event is caught and the event handler
|
|
does not call @c event.Skip() then the corresponding char event
|
|
(@c EVT_CHAR) will not happen.
|
|
This is by design and enables the programs that handle both types of
|
|
events to be a bit simpler.
|
|
|
|
@note For Windows programmers: The key and char events in wxWidgets are
|
|
similar to but slightly different from Windows @c WM_KEYDOWN and
|
|
@c WM_CHAR events. In particular, Alt-x combination will generate a
|
|
char event in wxWidgets (unless it is used as an accelerator).
|
|
|
|
|
|
@beginEventTable{wxKeyEvent}
|
|
@event{EVT_KEY_DOWN(func)}
|
|
Process a @c wxEVT_KEY_DOWN event (any key has been pressed).
|
|
@event{EVT_KEY_UP(func)}
|
|
Process a @c wxEVT_KEY_UP event (any key has been released).
|
|
@event{EVT_CHAR(func)}
|
|
Process a @c wxEVT_CHAR event.
|
|
@endEventTable
|
|
|
|
@see wxKeyboardState
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
*/
|
|
class wxKeyEvent : public wxEvent,
|
|
public wxKeyboardState
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
Currently, the only valid event types are @c wxEVT_CHAR and @c wxEVT_CHAR_HOOK.
|
|
*/
|
|
wxKeyEvent(wxEventType keyEventType = wxEVT_NULL);
|
|
|
|
/**
|
|
Returns the virtual key code. ASCII events return normal ASCII values,
|
|
while non-ASCII events return values such as @b WXK_LEFT for the left cursor
|
|
key. See ::wxKeyCode for a full list of the virtual key codes.
|
|
|
|
Note that in Unicode build, the returned value is meaningful only if the
|
|
user entered a character that can be represented in current locale's default
|
|
charset. You can obtain the corresponding Unicode character using GetUnicodeKey().
|
|
*/
|
|
int GetKeyCode() const;
|
|
|
|
//@{
|
|
/**
|
|
Obtains the position (in client coordinates) at which the key was pressed.
|
|
*/
|
|
wxPoint GetPosition() const;
|
|
void GetPosition(long* x, long* y) const;
|
|
//@}
|
|
|
|
/**
|
|
Returns the raw key code for this event. This is a platform-dependent scan code
|
|
which should only be used in advanced applications.
|
|
|
|
@note Currently the raw key codes are not supported by all ports, use
|
|
@ifdef_ wxHAS_RAW_KEY_CODES to determine if this feature is available.
|
|
*/
|
|
wxUint32 GetRawKeyCode() const;
|
|
|
|
/**
|
|
Returns the low level key flags for this event. The flags are
|
|
platform-dependent and should only be used in advanced applications.
|
|
|
|
@note Currently the raw key flags are not supported by all ports, use
|
|
@ifdef_ wxHAS_RAW_KEY_CODES to determine if this feature is available.
|
|
*/
|
|
wxUint32 GetRawKeyFlags() const;
|
|
|
|
/**
|
|
Returns the Unicode character corresponding to this key event.
|
|
|
|
This function is only available in Unicode build, i.e. when
|
|
@c wxUSE_UNICODE is 1.
|
|
*/
|
|
wxChar GetUnicodeKey() const;
|
|
|
|
/**
|
|
Returns the X position (in client coordinates) of the event.
|
|
*/
|
|
wxCoord GetX() const;
|
|
|
|
/**
|
|
Returns the Y position (in client coordinates) of the event.
|
|
*/
|
|
wxCoord GetY() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxJoystickEvent
|
|
|
|
This event class contains information about joystick events, particularly
|
|
events received by windows.
|
|
|
|
@beginEventTable{wxJoystickEvent}
|
|
@event{EVT_JOY_BUTTON_DOWN(func)}
|
|
Process a @c wxEVT_JOY_BUTTON_DOWN event.
|
|
@event{EVT_JOY_BUTTON_UP(func)}
|
|
Process a @c wxEVT_JOY_BUTTON_UP event.
|
|
@event{EVT_JOY_MOVE(func)}
|
|
Process a @c wxEVT_JOY_MOVE event.
|
|
@event{EVT_JOY_ZMOVE(func)}
|
|
Process a @c wxEVT_JOY_ZMOVE event.
|
|
@event{EVT_JOYSTICK_EVENTS(func)}
|
|
Processes all joystick events.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxJoystick
|
|
*/
|
|
class wxJoystickEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxJoystickEvent(wxEventType eventType = wxEVT_NULL, int state = 0,
|
|
int joystick = wxJOYSTICK1,
|
|
int change = 0);
|
|
|
|
/**
|
|
Returns @true if the event was a down event from the specified button
|
|
(or any button).
|
|
|
|
@param button
|
|
Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to
|
|
indicate any button down event.
|
|
*/
|
|
bool ButtonDown(int button = wxJOY_BUTTON_ANY) const;
|
|
|
|
/**
|
|
Returns @true if the specified button (or any button) was in a down state.
|
|
|
|
@param button
|
|
Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to
|
|
indicate any button down event.
|
|
*/
|
|
bool ButtonIsDown(int button = wxJOY_BUTTON_ANY) const;
|
|
|
|
/**
|
|
Returns @true if the event was an up event from the specified button
|
|
(or any button).
|
|
|
|
@param button
|
|
Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to
|
|
indicate any button down event.
|
|
*/
|
|
bool ButtonUp(int button = wxJOY_BUTTON_ANY) const;
|
|
|
|
/**
|
|
Returns the identifier of the button changing state.
|
|
|
|
This is a @c wxJOY_BUTTONn identifier, where @c n is one of 1, 2, 3, 4.
|
|
*/
|
|
int GetButtonChange() const;
|
|
|
|
/**
|
|
Returns the down state of the buttons.
|
|
|
|
This is a @c wxJOY_BUTTONn identifier, where @c n is one of 1, 2, 3, 4.
|
|
*/
|
|
int GetButtonState() const;
|
|
|
|
/**
|
|
Returns the identifier of the joystick generating the event - one of
|
|
wxJOYSTICK1 and wxJOYSTICK2.
|
|
*/
|
|
int GetJoystick() const;
|
|
|
|
/**
|
|
Returns the x, y position of the joystick event.
|
|
*/
|
|
wxPoint GetPosition() const;
|
|
|
|
/**
|
|
Returns the z position of the joystick event.
|
|
*/
|
|
int GetZPosition() const;
|
|
|
|
/**
|
|
Returns @true if this was a button up or down event
|
|
(@e not 'is any button down?').
|
|
*/
|
|
bool IsButton() const;
|
|
|
|
/**
|
|
Returns @true if this was an x, y move event.
|
|
*/
|
|
bool IsMove() const;
|
|
|
|
/**
|
|
Returns @true if this was a z move event.
|
|
*/
|
|
bool IsZMove() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxScrollWinEvent
|
|
|
|
A scroll event holds information about events sent from scrolling windows.
|
|
|
|
Note that you can use the EVT_SCROLLWIN* macros for intercepting scroll window events
|
|
from the receiving window.
|
|
|
|
@beginEventTable{wxScrollWinEvent}
|
|
@event{EVT_SCROLLWIN(func)}
|
|
Process all scroll events.
|
|
@event{EVT_SCROLLWIN_TOP(func)}
|
|
Process wxEVT_SCROLLWIN_TOP scroll-to-top events.
|
|
@event{EVT_SCROLLWIN_BOTTOM(func)}
|
|
Process wxEVT_SCROLLWIN_BOTTOM scroll-to-bottom events.
|
|
@event{EVT_SCROLLWIN_LINEUP(func)}
|
|
Process wxEVT_SCROLLWIN_LINEUP line up events.
|
|
@event{EVT_SCROLLWIN_LINEDOWN(func)}
|
|
Process wxEVT_SCROLLWIN_LINEDOWN line down events.
|
|
@event{EVT_SCROLLWIN_PAGEUP(func)}
|
|
Process wxEVT_SCROLLWIN_PAGEUP page up events.
|
|
@event{EVT_SCROLLWIN_PAGEDOWN(func)}
|
|
Process wxEVT_SCROLLWIN_PAGEDOWN page down events.
|
|
@event{EVT_SCROLLWIN_THUMBTRACK(func)}
|
|
Process wxEVT_SCROLLWIN_THUMBTRACK thumbtrack events
|
|
(frequent events sent as the user drags the thumbtrack).
|
|
@event{EVT_SCROLLWIN_THUMBRELEASE(func)}
|
|
Process wxEVT_SCROLLWIN_THUMBRELEASE thumb release events.
|
|
@endEventTable
|
|
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxScrollEvent, @ref overview_events
|
|
*/
|
|
class wxScrollWinEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxScrollWinEvent(wxEventType commandType = wxEVT_NULL, int pos = 0,
|
|
int orientation = 0);
|
|
|
|
/**
|
|
Returns wxHORIZONTAL or wxVERTICAL, depending on the orientation of the
|
|
scrollbar.
|
|
|
|
@todo wxHORIZONTAL and wxVERTICAL should go in their own enum
|
|
*/
|
|
int GetOrientation() const;
|
|
|
|
/**
|
|
Returns the position of the scrollbar for the thumb track and release events.
|
|
|
|
Note that this field can't be used for the other events, you need to query
|
|
the window itself for the current position in that case.
|
|
*/
|
|
int GetPosition() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxSysColourChangedEvent
|
|
|
|
This class is used for system colour change events, which are generated
|
|
when the user changes the colour settings using the control panel.
|
|
This is only appropriate under Windows.
|
|
|
|
@remarks
|
|
The default event handler for this event propagates the event to child windows,
|
|
since Windows only sends the events to top-level windows.
|
|
If intercepting this event for a top-level window, remember to call the base
|
|
class handler, or to pass the event on to the window's children explicitly.
|
|
|
|
@beginEventTable{wxSysColourChangedEvent}
|
|
@event{EVT_SYS_COLOUR_CHANGED(func)}
|
|
Process a @c wxEVT_SYS_COLOUR_CHANGED event.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_events
|
|
*/
|
|
class wxSysColourChangedEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxSysColourChangedEvent();
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxWindowCreateEvent
|
|
|
|
This event is sent just after the actual window associated with a wxWindow
|
|
object has been created.
|
|
|
|
Since it is derived from wxCommandEvent, the event propagates up
|
|
the window hierarchy.
|
|
|
|
@beginEventTable{wxWindowCreateEvent}
|
|
@event{EVT_WINDOW_CREATE(func)}
|
|
Process a @c wxEVT_CREATE event.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_events, wxWindowDestroyEvent
|
|
*/
|
|
class wxWindowCreateEvent : public wxCommandEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxWindowCreateEvent(wxWindow* win = NULL);
|
|
|
|
/// Retutn the window being created.
|
|
wxWindow *GetWindow() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxPaintEvent
|
|
|
|
A paint event is sent when a window's contents needs to be repainted.
|
|
|
|
Please notice that in general it is impossible to change the drawing of a
|
|
standard control (such as wxButton) and so you shouldn't attempt to handle
|
|
paint events for them as even if it might work on some platforms, this is
|
|
inherently not portable and won't work everywhere.
|
|
|
|
@remarks
|
|
Note that in a paint event handler, the application must always create a
|
|
wxPaintDC object, even if you do not use it. Otherwise, under MS Windows,
|
|
refreshing for this and other windows will go wrong.
|
|
For example:
|
|
@code
|
|
void MyWindow::OnPaint(wxPaintEvent& event)
|
|
{
|
|
wxPaintDC dc(this);
|
|
|
|
DrawMyDocument(dc);
|
|
}
|
|
@endcode
|
|
You can optimize painting by retrieving the rectangles that have been damaged
|
|
and only repainting these. The rectangles are in terms of the client area,
|
|
and are unscrolled, so you will need to do some calculations using the current
|
|
view position to obtain logical, scrolled units.
|
|
Here is an example of using the wxRegionIterator class:
|
|
@code
|
|
// Called when window needs to be repainted.
|
|
void MyWindow::OnPaint(wxPaintEvent& event)
|
|
{
|
|
wxPaintDC dc(this);
|
|
|
|
// Find Out where the window is scrolled to
|
|
int vbX,vbY; // Top left corner of client
|
|
GetViewStart(&vbX,&vbY);
|
|
|
|
int vX,vY,vW,vH; // Dimensions of client area in pixels
|
|
wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
|
|
|
|
while (upd)
|
|
{
|
|
vX = upd.GetX();
|
|
vY = upd.GetY();
|
|
vW = upd.GetW();
|
|
vH = upd.GetH();
|
|
|
|
// Alternatively we can do this:
|
|
// wxRect rect(upd.GetRect());
|
|
|
|
// Repaint this rectangle
|
|
...some code...
|
|
|
|
upd ++ ;
|
|
}
|
|
}
|
|
@endcode
|
|
|
|
|
|
@beginEventTable{wxPaintEvent}
|
|
@event{EVT_PAINT(func)}
|
|
Process a @c wxEVT_PAINT event.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_events
|
|
*/
|
|
class wxPaintEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxPaintEvent(int id = 0);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxMaximizeEvent
|
|
|
|
An event being sent when a top level window is maximized. Notice that it is
|
|
not sent when the window is restored to its original size after it had been
|
|
maximized, only a normal wxSizeEvent is generated in this case.
|
|
|
|
@beginEventTable{wxMaximizeEvent}
|
|
@event{EVT_MAXIMIZE(func)}
|
|
Process a @c wxEVT_MAXIMIZE event.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_events, wxTopLevelWindow::Maximize,
|
|
wxTopLevelWindow::IsMaximized
|
|
*/
|
|
class wxMaximizeEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor. Only used by wxWidgets internally.
|
|
*/
|
|
wxMaximizeEvent(int id = 0);
|
|
};
|
|
|
|
/**
|
|
The possibles modes to pass to wxUpdateUIEvent::SetMode().
|
|
*/
|
|
enum wxUpdateUIMode
|
|
{
|
|
/** Send UI update events to all windows. */
|
|
wxUPDATE_UI_PROCESS_ALL,
|
|
|
|
/** Send UI update events to windows that have
|
|
the wxWS_EX_PROCESS_UI_UPDATES flag specified. */
|
|
wxUPDATE_UI_PROCESS_SPECIFIED
|
|
};
|
|
|
|
|
|
/**
|
|
@class wxUpdateUIEvent
|
|
|
|
This class is used for pseudo-events which are called by wxWidgets
|
|
to give an application the chance to update various user interface elements.
|
|
|
|
Without update UI events, an application has to work hard to check/uncheck,
|
|
enable/disable, show/hide, and set the text for elements such as menu items
|
|
and toolbar buttons. The code for doing this has to be mixed up with the code
|
|
that is invoked when an action is invoked for a menu item or button.
|
|
|
|
With update UI events, you define an event handler to look at the state of the
|
|
application and change UI elements accordingly. wxWidgets will call your member
|
|
functions in idle time, so you don't have to worry where to call this code.
|
|
|
|
In addition to being a clearer and more declarative method, it also means you don't
|
|
have to worry whether you're updating a toolbar or menubar identifier. The same
|
|
handler can update a menu item and toolbar button, if the identifier is the same.
|
|
Instead of directly manipulating the menu or button, you call functions in the event
|
|
object, such as wxUpdateUIEvent::Check. wxWidgets will determine whether such a
|
|
call has been made, and which UI element to update.
|
|
|
|
These events will work for popup menus as well as menubars. Just before a menu is
|
|
popped up, wxMenu::UpdateUI is called to process any UI events for the window that
|
|
owns the menu.
|
|
|
|
If you find that the overhead of UI update processing is affecting your application,
|
|
you can do one or both of the following:
|
|
@li Call wxUpdateUIEvent::SetMode with a value of wxUPDATE_UI_PROCESS_SPECIFIED,
|
|
and set the extra style wxWS_EX_PROCESS_UI_UPDATES for every window that should
|
|
receive update events. No other windows will receive update events.
|
|
@li Call wxUpdateUIEvent::SetUpdateInterval with a millisecond value to set the delay
|
|
between updates. You may need to call wxWindow::UpdateWindowUI at critical points,
|
|
for example when a dialog is about to be shown, in case the user sees a slight
|
|
delay before windows are updated.
|
|
|
|
Note that although events are sent in idle time, defining a wxIdleEvent handler
|
|
for a window does not affect this because the events are sent from wxWindow::OnInternalIdle
|
|
which is always called in idle time.
|
|
|
|
wxWidgets tries to optimize update events on some platforms.
|
|
On Windows and GTK+, events for menubar items are only sent when the menu is about
|
|
to be shown, and not in idle time.
|
|
|
|
|
|
@beginEventTable{wxUpdateUIEvent}
|
|
@event{EVT_UPDATE_UI(id, func)}
|
|
Process a @c wxEVT_UPDATE_UI event for the command with the given id.
|
|
@event{EVT_UPDATE_UI_RANGE(id1, id2, func)}
|
|
Process a @c wxEVT_UPDATE_UI event for any command with id included in the given range.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_events
|
|
*/
|
|
class wxUpdateUIEvent : public wxCommandEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxUpdateUIEvent(wxWindowID commandId = 0);
|
|
|
|
/**
|
|
Returns @true if it is appropriate to update (send UI update events to)
|
|
this window.
|
|
|
|
This function looks at the mode used (see wxUpdateUIEvent::SetMode),
|
|
the wxWS_EX_PROCESS_UI_UPDATES flag in @a window, the time update events
|
|
were last sent in idle time, and the update interval, to determine whether
|
|
events should be sent to this window now. By default this will always
|
|
return @true because the update mode is initially wxUPDATE_UI_PROCESS_ALL
|
|
and the interval is set to 0; so update events will be sent as often as
|
|
possible. You can reduce the frequency that events are sent by changing the
|
|
mode and/or setting an update interval.
|
|
|
|
@see ResetUpdateTime(), SetUpdateInterval(), SetMode()
|
|
*/
|
|
static bool CanUpdate(wxWindow* window);
|
|
|
|
/**
|
|
Check or uncheck the UI element.
|
|
*/
|
|
void Check(bool check);
|
|
|
|
/**
|
|
Enable or disable the UI element.
|
|
*/
|
|
void Enable(bool enable);
|
|
|
|
/**
|
|
Returns @true if the UI element should be checked.
|
|
*/
|
|
bool GetChecked() const;
|
|
|
|
/**
|
|
Returns @true if the UI element should be enabled.
|
|
*/
|
|
bool GetEnabled() const;
|
|
|
|
/**
|
|
Static function returning a value specifying how wxWidgets will send update
|
|
events: to all windows, or only to those which specify that they will process
|
|
the events.
|
|
|
|
@see SetMode()
|
|
*/
|
|
static wxUpdateUIMode GetMode();
|
|
|
|
/**
|
|
Returns @true if the application has called Check().
|
|
For wxWidgets internal use only.
|
|
*/
|
|
bool GetSetChecked() const;
|
|
|
|
/**
|
|
Returns @true if the application has called Enable().
|
|
For wxWidgets internal use only.
|
|
*/
|
|
bool GetSetEnabled() const;
|
|
|
|
/**
|
|
Returns @true if the application has called Show().
|
|
For wxWidgets internal use only.
|
|
*/
|
|
bool GetSetShown() const;
|
|
|
|
/**
|
|
Returns @true if the application has called SetText().
|
|
For wxWidgets internal use only.
|
|
*/
|
|
bool GetSetText() const;
|
|
|
|
/**
|
|
Returns @true if the UI element should be shown.
|
|
*/
|
|
bool GetShown() const;
|
|
|
|
/**
|
|
Returns the text that should be set for the UI element.
|
|
*/
|
|
wxString GetText() const;
|
|
|
|
/**
|
|
Returns the current interval between updates in milliseconds.
|
|
The value -1 disables updates, 0 updates as frequently as possible.
|
|
|
|
@see SetUpdateInterval().
|
|
*/
|
|
static long GetUpdateInterval();
|
|
|
|
/**
|
|
Used internally to reset the last-updated time to the current time.
|
|
|
|
It is assumed that update events are normally sent in idle time, so this
|
|
is called at the end of idle processing.
|
|
|
|
@see CanUpdate(), SetUpdateInterval(), SetMode()
|
|
*/
|
|
static void ResetUpdateTime();
|
|
|
|
/**
|
|
Specify how wxWidgets will send update events: to all windows, or only to
|
|
those which specify that they will process the events.
|
|
|
|
@param mode
|
|
this parameter may be one of the ::wxUpdateUIMode enumeration values.
|
|
The default mode is wxUPDATE_UI_PROCESS_ALL.
|
|
*/
|
|
static void SetMode(wxUpdateUIMode mode);
|
|
|
|
/**
|
|
Sets the text for this UI element.
|
|
*/
|
|
void SetText(const wxString& text);
|
|
|
|
/**
|
|
Sets the interval between updates in milliseconds.
|
|
|
|
Set to -1 to disable updates, or to 0 to update as frequently as possible.
|
|
The default is 0.
|
|
|
|
Use this to reduce the overhead of UI update events if your application
|
|
has a lot of windows. If you set the value to -1 or greater than 0,
|
|
you may also need to call wxWindow::UpdateWindowUI at appropriate points
|
|
in your application, such as when a dialog is about to be shown.
|
|
*/
|
|
static void SetUpdateInterval(long updateInterval);
|
|
|
|
/**
|
|
Show or hide the UI element.
|
|
*/
|
|
void Show(bool show);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxClipboardTextEvent
|
|
|
|
This class represents the events generated by a control (typically a
|
|
wxTextCtrl but other windows can generate these events as well) when its
|
|
content gets copied or cut to, or pasted from the clipboard.
|
|
|
|
There are three types of corresponding events wxEVT_COMMAND_TEXT_COPY,
|
|
wxEVT_COMMAND_TEXT_CUT and wxEVT_COMMAND_TEXT_PASTE.
|
|
|
|
If any of these events is processed (without being skipped) by an event
|
|
handler, the corresponding operation doesn't take place which allows to
|
|
prevent the text from being copied from or pasted to a control. It is also
|
|
possible to examine the clipboard contents in the PASTE event handler and
|
|
transform it in some way before inserting in a control -- for example,
|
|
changing its case or removing invalid characters.
|
|
|
|
Finally notice that a CUT event is always preceded by the COPY event which
|
|
makes it possible to only process the latter if it doesn't matter if the
|
|
text was copied or cut.
|
|
|
|
@note
|
|
These events are currently only generated by wxTextCtrl under GTK+.
|
|
They are generated by all controls under Windows.
|
|
|
|
@beginEventTable{wxClipboardTextEvent}
|
|
@event{EVT_TEXT_COPY(id, func)}
|
|
Some or all of the controls content was copied to the clipboard.
|
|
@event{EVT_TEXT_CUT(id, func)}
|
|
Some or all of the controls content was cut (i.e. copied and
|
|
deleted).
|
|
@event{EVT_TEXT_PASTE(id, func)}
|
|
Clipboard content was pasted into the control.
|
|
@endEventTable
|
|
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxClipboard
|
|
*/
|
|
class wxClipboardTextEvent : public wxCommandEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxClipboardTextEvent(wxEventType commandType = wxEVT_NULL, int id = 0);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxMouseEvent
|
|
|
|
This event class contains information about the events generated by the mouse:
|
|
they include mouse buttons press and release events and mouse move events.
|
|
|
|
All mouse events involving the buttons use @c wxMOUSE_BTN_LEFT for the
|
|
left mouse button, @c wxMOUSE_BTN_MIDDLE for the middle one and
|
|
@c wxMOUSE_BTN_RIGHT for the right one. And if the system supports more
|
|
buttons, the @c wxMOUSE_BTN_AUX1 and @c wxMOUSE_BTN_AUX2 events
|
|
can also be generated. Note that not all mice have even a middle button so a
|
|
portable application should avoid relying on the events from it (but the right
|
|
button click can be emulated using the left mouse button with the control key
|
|
under Mac platforms with a single button mouse).
|
|
|
|
For the @c wxEVT_ENTER_WINDOW and @c wxEVT_LEAVE_WINDOW events
|
|
purposes, the mouse is considered to be inside the window if it is in the
|
|
window client area and not inside one of its children. In other words, the
|
|
parent window receives @c wxEVT_LEAVE_WINDOW event not only when the
|
|
mouse leaves the window entirely but also when it enters one of its children.
|
|
|
|
The position associated with a mouse event is expressed in the window
|
|
coordinates of the window which generated the event, you can use
|
|
wxWindow::ClientToScreen() to convert it to screen coordinates and possibly
|
|
call wxWindow::ScreenToClient() next to convert it to window coordinates of
|
|
another window.
|
|
|
|
@note Note that under Windows CE mouse enter and leave events are not natively
|
|
supported by the system but are generated by wxWidgets itself. This has several
|
|
drawbacks: the LEAVE_WINDOW event might be received some time after the mouse
|
|
left the window and the state variables for it may have changed during this time.
|
|
|
|
@note Note the difference between methods like wxMouseEvent::LeftDown and
|
|
the inherited wxMouseState::LeftIsDown: the former returns @true when
|
|
the event corresponds to the left mouse button click while the latter
|
|
returns @true if the left mouse button is currently being pressed.
|
|
For example, when the user is dragging the mouse you can use
|
|
wxMouseEvent::LeftIsDown to test whether the left mouse button is
|
|
(still) depressed. Also, by convention, if wxMouseEvent::LeftDown
|
|
returns @true, wxMouseEvent::LeftIsDown will also return @true in
|
|
wxWidgets whatever the underlying GUI behaviour is (which is
|
|
platform-dependent). The same applies, of course, to other mouse
|
|
buttons as well.
|
|
|
|
|
|
@beginEventTable{wxMouseEvent}
|
|
@event{EVT_LEFT_DOWN(func)}
|
|
Process a @c wxEVT_LEFT_DOWN event. The handler of this event should normally
|
|
call event.Skip() to allow the default processing to take place as otherwise
|
|
the window under mouse wouldn't get the focus.
|
|
@event{EVT_LEFT_UP(func)}
|
|
Process a @c wxEVT_LEFT_UP event.
|
|
@event{EVT_LEFT_DCLICK(func)}
|
|
Process a @c wxEVT_LEFT_DCLICK event.
|
|
@event{EVT_MIDDLE_DOWN(func)}
|
|
Process a @c wxEVT_MIDDLE_DOWN event.
|
|
@event{EVT_MIDDLE_UP(func)}
|
|
Process a @c wxEVT_MIDDLE_UP event.
|
|
@event{EVT_MIDDLE_DCLICK(func)}
|
|
Process a @c wxEVT_MIDDLE_DCLICK event.
|
|
@event{EVT_RIGHT_DOWN(func)}
|
|
Process a @c wxEVT_RIGHT_DOWN event.
|
|
@event{EVT_RIGHT_UP(func)}
|
|
Process a @c wxEVT_RIGHT_UP event.
|
|
@event{EVT_RIGHT_DCLICK(func)}
|
|
Process a @c wxEVT_RIGHT_DCLICK event.
|
|
@event{EVT_MOUSE_AUX1_DOWN(func)}
|
|
Process a @c wxEVT_MOUSE_AUX1_DOWN event.
|
|
@event{EVT_MOUSE_AUX1_UP(func)}
|
|
Process a @c wxEVT_MOUSE_AUX1_UP event.
|
|
@event{EVT_MOUSE_AUX1_DCLICK(func)}
|
|
Process a @c wxEVT_MOUSE_AUX1_DCLICK event.
|
|
@event{EVT_MOUSE_AUX2_DOWN(func)}
|
|
Process a @c wxEVT_MOUSE_AUX2_DOWN event.
|
|
@event{EVT_MOUSE_AUX2_UP(func)}
|
|
Process a @c wxEVT_MOUSE_AUX2_UP event.
|
|
@event{EVT_MOUSE_AUX2_DCLICK(func)}
|
|
Process a @c wxEVT_MOUSE_AUX2_DCLICK event.
|
|
@event{EVT_MOTION(func)}
|
|
Process a @c wxEVT_MOTION event.
|
|
@event{EVT_ENTER_WINDOW(func)}
|
|
Process a @c wxEVT_ENTER_WINDOW event.
|
|
@event{EVT_LEAVE_WINDOW(func)}
|
|
Process a @c wxEVT_LEAVE_WINDOW event.
|
|
@event{EVT_MOUSEWHEEL(func)}
|
|
Process a @c wxEVT_MOUSEWHEEL event.
|
|
@event{EVT_MOUSE_EVENTS(func)}
|
|
Process all mouse events.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxKeyEvent
|
|
*/
|
|
class wxMouseEvent : public wxEvent,
|
|
public wxMouseState
|
|
{
|
|
public:
|
|
/**
|
|
Constructor. Valid event types are:
|
|
|
|
@li wxEVT_ENTER_WINDOW
|
|
@li wxEVT_LEAVE_WINDOW
|
|
@li wxEVT_LEFT_DOWN
|
|
@li wxEVT_LEFT_UP
|
|
@li wxEVT_LEFT_DCLICK
|
|
@li wxEVT_MIDDLE_DOWN
|
|
@li wxEVT_MIDDLE_UP
|
|
@li wxEVT_MIDDLE_DCLICK
|
|
@li wxEVT_RIGHT_DOWN
|
|
@li wxEVT_RIGHT_UP
|
|
@li wxEVT_RIGHT_DCLICK
|
|
@li wxEVT_MOUSE_AUX1_DOWN
|
|
@li wxEVT_MOUSE_AUX1_UP
|
|
@li wxEVT_MOUSE_AUX1_DCLICK
|
|
@li wxEVT_MOUSE_AUX2_DOWN
|
|
@li wxEVT_MOUSE_AUX2_UP
|
|
@li wxEVT_MOUSE_AUX2_DCLICK
|
|
@li wxEVT_MOTION
|
|
@li wxEVT_MOUSEWHEEL
|
|
*/
|
|
wxMouseEvent(wxEventType mouseEventType = wxEVT_NULL);
|
|
|
|
/**
|
|
Returns @true if the event was a first extra button double click.
|
|
*/
|
|
bool Aux1DClick() const;
|
|
|
|
/**
|
|
Returns @true if the first extra button mouse button changed to down.
|
|
*/
|
|
bool Aux1Down() const;
|
|
|
|
/**
|
|
Returns @true if the first extra button mouse button changed to up.
|
|
*/
|
|
bool Aux1Up() const;
|
|
|
|
/**
|
|
Returns @true if the event was a second extra button double click.
|
|
*/
|
|
bool Aux2DClick() const;
|
|
|
|
/**
|
|
Returns @true if the second extra button mouse button changed to down.
|
|
*/
|
|
bool Aux2Down() const;
|
|
|
|
/**
|
|
Returns @true if the second extra button mouse button changed to up.
|
|
*/
|
|
bool Aux2Up() const;
|
|
|
|
/**
|
|
Returns @true if the event was generated by the specified button.
|
|
|
|
@see wxMouseState::ButtoinIsDown()
|
|
*/
|
|
bool Button(wxMouseButton but) const;
|
|
|
|
/**
|
|
If the argument is omitted, this returns @true if the event was a mouse
|
|
double click event. Otherwise the argument specifies which double click event
|
|
was generated (see Button() for the possible values).
|
|
*/
|
|
bool ButtonDClick(wxMouseButton but = wxMOUSE_BTN_ANY) const;
|
|
|
|
/**
|
|
If the argument is omitted, this returns @true if the event was a mouse
|
|
button down event. Otherwise the argument specifies which button-down event
|
|
was generated (see Button() for the possible values).
|
|
*/
|
|
bool ButtonDown(wxMouseButton but = wxMOUSE_BTN_ANY) const;
|
|
|
|
/**
|
|
If the argument is omitted, this returns @true if the event was a mouse
|
|
button up event. Otherwise the argument specifies which button-up event
|
|
was generated (see Button() for the possible values).
|
|
*/
|
|
bool ButtonUp(wxMouseButton but = wxMOUSE_BTN_ANY) const;
|
|
|
|
/**
|
|
Returns @true if this was a dragging event (motion while a button is depressed).
|
|
|
|
@see Moving()
|
|
*/
|
|
bool Dragging() const;
|
|
|
|
/**
|
|
Returns @true if the mouse was entering the window.
|
|
|
|
@see Leaving()
|
|
*/
|
|
bool Entering() const;
|
|
|
|
/**
|
|
Returns the mouse button which generated this event or @c wxMOUSE_BTN_NONE
|
|
if no button is involved (for mouse move, enter or leave event, for example).
|
|
Otherwise @c wxMOUSE_BTN_LEFT is returned for the left button down, up and
|
|
double click events, @c wxMOUSE_BTN_MIDDLE and @c wxMOUSE_BTN_RIGHT
|
|
for the same events for the middle and the right buttons respectively.
|
|
*/
|
|
int GetButton() const;
|
|
|
|
/**
|
|
Returns the number of mouse clicks for this event: 1 for a simple click, 2
|
|
for a double-click, 3 for a triple-click and so on.
|
|
|
|
Currently this function is implemented only in wxMac and returns -1 for the
|
|
other platforms (you can still distinguish simple clicks from double-clicks as
|
|
they generate different kinds of events however).
|
|
|
|
@since 2.9.0
|
|
*/
|
|
int GetClickCount() const;
|
|
|
|
/**
|
|
Returns the configured number of lines (or whatever) to be scrolled per
|
|
wheel action. Defaults to three.
|
|
*/
|
|
int GetLinesPerAction() const;
|
|
|
|
/**
|
|
Returns the logical mouse position in pixels (i.e. translated according to the
|
|
translation set for the DC, which usually indicates that the window has been
|
|
scrolled).
|
|
*/
|
|
wxPoint GetLogicalPosition(const wxDC& dc) const;
|
|
|
|
/**
|
|
Get wheel delta, normally 120.
|
|
|
|
This is the threshold for action to be taken, and one such action
|
|
(for example, scrolling one increment) should occur for each delta.
|
|
*/
|
|
int GetWheelDelta() const;
|
|
|
|
/**
|
|
Get wheel rotation, positive or negative indicates direction of rotation.
|
|
|
|
Current devices all send an event when rotation is at least +/-WheelDelta, but
|
|
finer resolution devices can be created in the future.
|
|
|
|
Because of this you shouldn't assume that one event is equal to 1 line, but you
|
|
should be able to either do partial line scrolling or wait until several
|
|
events accumulate before scrolling.
|
|
*/
|
|
int GetWheelRotation() const;
|
|
|
|
/**
|
|
Gets the axis the wheel operation concerns; @c 0 is the Y axis as on
|
|
most mouse wheels, @c 1 is the X axis.
|
|
|
|
Note that only some models of mouse have horizontal wheel axis.
|
|
*/
|
|
int GetWheelAxis() const;
|
|
|
|
/**
|
|
Returns @true if the event was a mouse button event (not necessarily a button
|
|
down event - that may be tested using ButtonDown()).
|
|
*/
|
|
bool IsButton() const;
|
|
|
|
/**
|
|
Returns @true if the system has been setup to do page scrolling with
|
|
the mouse wheel instead of line scrolling.
|
|
*/
|
|
bool IsPageScroll() const;
|
|
|
|
/**
|
|
Returns @true if the mouse was leaving the window.
|
|
|
|
@see Entering().
|
|
*/
|
|
bool Leaving() const;
|
|
|
|
/**
|
|
Returns @true if the event was a left double click.
|
|
*/
|
|
bool LeftDClick() const;
|
|
|
|
/**
|
|
Returns @true if the left mouse button changed to down.
|
|
*/
|
|
bool LeftDown() const;
|
|
|
|
/**
|
|
Returns @true if the left mouse button changed to up.
|
|
*/
|
|
bool LeftUp() const;
|
|
|
|
/**
|
|
Returns @true if the Meta key was down at the time of the event.
|
|
*/
|
|
bool MetaDown() const;
|
|
|
|
/**
|
|
Returns @true if the event was a middle double click.
|
|
*/
|
|
bool MiddleDClick() const;
|
|
|
|
/**
|
|
Returns @true if the middle mouse button changed to down.
|
|
*/
|
|
bool MiddleDown() const;
|
|
|
|
/**
|
|
Returns @true if the middle mouse button changed to up.
|
|
*/
|
|
bool MiddleUp() const;
|
|
|
|
/**
|
|
Returns @true if this was a motion event and no mouse buttons were pressed.
|
|
If any mouse button is held pressed, then this method returns @false and
|
|
Dragging() returns @true.
|
|
*/
|
|
bool Moving() const;
|
|
|
|
/**
|
|
Returns @true if the event was a right double click.
|
|
*/
|
|
bool RightDClick() const;
|
|
|
|
/**
|
|
Returns @true if the right mouse button changed to down.
|
|
*/
|
|
bool RightDown() const;
|
|
|
|
/**
|
|
Returns @true if the right mouse button changed to up.
|
|
*/
|
|
bool RightUp() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxDropFilesEvent
|
|
|
|
This class is used for drop files events, that is, when files have been dropped
|
|
onto the window. This functionality is currently only available under Windows.
|
|
|
|
The window must have previously been enabled for dropping by calling
|
|
wxWindow::DragAcceptFiles().
|
|
|
|
Important note: this is a separate implementation to the more general drag and drop
|
|
implementation documented in the @ref overview_dnd. It uses the older, Windows
|
|
message-based approach of dropping files.
|
|
|
|
@beginEventTable{wxDropFilesEvent}
|
|
@event{EVT_DROP_FILES(func)}
|
|
Process a @c wxEVT_DROP_FILES event.
|
|
@endEventTable
|
|
|
|
@onlyfor{wxmsw}
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_events
|
|
*/
|
|
class wxDropFilesEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxDropFilesEvent(wxEventType id = 0, int noFiles = 0,
|
|
wxString* files = NULL);
|
|
|
|
/**
|
|
Returns an array of filenames.
|
|
*/
|
|
wxString* GetFiles() const;
|
|
|
|
/**
|
|
Returns the number of files dropped.
|
|
*/
|
|
int GetNumberOfFiles() const;
|
|
|
|
/**
|
|
Returns the position at which the files were dropped.
|
|
Returns an array of filenames.
|
|
*/
|
|
wxPoint GetPosition() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxCommandEvent
|
|
|
|
This event class contains information about command events, which originate
|
|
from a variety of simple controls.
|
|
|
|
Note that wxCommandEvents and wxCommandEvent-derived event classes by default
|
|
and unlike other wxEvent-derived classes propagate upward from the source
|
|
window (the window which emits the event) up to the first parent which processes
|
|
the event. Be sure to read @ref overview_events_propagation.
|
|
|
|
More complex controls, such as wxTreeCtrl, have separate command event classes.
|
|
|
|
@beginEventTable{wxCommandEvent}
|
|
@event{EVT_COMMAND(id, event, func)}
|
|
Process a command, supplying the window identifier, command event identifier,
|
|
and member function.
|
|
@event{EVT_COMMAND_RANGE(id1, id2, event, func)}
|
|
Process a command for a range of window identifiers, supplying the minimum and
|
|
maximum window identifiers, command event identifier, and member function.
|
|
@event{EVT_BUTTON(id, func)}
|
|
Process a @c wxEVT_COMMAND_BUTTON_CLICKED command, which is generated by a wxButton control.
|
|
@event{EVT_CHECKBOX(id, func)}
|
|
Process a @c wxEVT_COMMAND_CHECKBOX_CLICKED command, which is generated by a wxCheckBox control.
|
|
@event{EVT_CHOICE(id, func)}
|
|
Process a @c wxEVT_COMMAND_CHOICE_SELECTED command, which is generated by a wxChoice control.
|
|
@event{EVT_COMBOBOX(id, func)}
|
|
Process a @c wxEVT_COMMAND_COMBOBOX_SELECTED command, which is generated by a wxComboBox control.
|
|
@event{EVT_LISTBOX(id, func)}
|
|
Process a @c wxEVT_COMMAND_LISTBOX_SELECTED command, which is generated by a wxListBox control.
|
|
@event{EVT_LISTBOX_DCLICK(id, func)}
|
|
Process a @c wxEVT_COMMAND_LISTBOX_DOUBLECLICKED command, which is generated by a wxListBox control.
|
|
@event{EVT_CHECKLISTBOX(id, func)}
|
|
Process a @c wxEVT_COMMAND_CHECKLISTBOX_TOGGLED command, which is generated by a wxCheckListBox control.
|
|
@event{EVT_MENU(id, func)}
|
|
Process a @c wxEVT_COMMAND_MENU_SELECTED command, which is generated by a menu item.
|
|
@event{EVT_MENU_RANGE(id1, id2, func)}
|
|
Process a @c wxEVT_COMMAND_MENU_RANGE command, which is generated by a range of menu items.
|
|
@event{EVT_CONTEXT_MENU(func)}
|
|
Process the event generated when the user has requested a popup menu to appear by
|
|
pressing a special keyboard key (under Windows) or by right clicking the mouse.
|
|
@event{EVT_RADIOBOX(id, func)}
|
|
Process a @c wxEVT_COMMAND_RADIOBOX_SELECTED command, which is generated by a wxRadioBox control.
|
|
@event{EVT_RADIOBUTTON(id, func)}
|
|
Process a @c wxEVT_COMMAND_RADIOBUTTON_SELECTED command, which is generated by a wxRadioButton control.
|
|
@event{EVT_SCROLLBAR(id, func)}
|
|
Process a @c wxEVT_COMMAND_SCROLLBAR_UPDATED command, which is generated by a wxScrollBar
|
|
control. This is provided for compatibility only; more specific scrollbar event macros
|
|
should be used instead (see wxScrollEvent).
|
|
@event{EVT_SLIDER(id, func)}
|
|
Process a @c wxEVT_COMMAND_SLIDER_UPDATED command, which is generated by a wxSlider control.
|
|
@event{EVT_TEXT(id, func)}
|
|
Process a @c wxEVT_COMMAND_TEXT_UPDATED command, which is generated by a wxTextCtrl control.
|
|
@event{EVT_TEXT_ENTER(id, func)}
|
|
Process a @c wxEVT_COMMAND_TEXT_ENTER command, which is generated by a wxTextCtrl control.
|
|
Note that you must use wxTE_PROCESS_ENTER flag when creating the control if you want it
|
|
to generate such events.
|
|
@event{EVT_TEXT_MAXLEN(id, func)}
|
|
Process a @c wxEVT_COMMAND_TEXT_MAXLEN command, which is generated by a wxTextCtrl control
|
|
when the user tries to enter more characters into it than the limit previously set
|
|
with SetMaxLength().
|
|
@event{EVT_TOGGLEBUTTON(id, func)}
|
|
Process a @c wxEVT_COMMAND_TOGGLEBUTTON_CLICKED event.
|
|
@event{EVT_TOOL(id, func)}
|
|
Process a @c wxEVT_COMMAND_TOOL_CLICKED event (a synonym for @c wxEVT_COMMAND_MENU_SELECTED).
|
|
Pass the id of the tool.
|
|
@event{EVT_TOOL_RANGE(id1, id2, func)}
|
|
Process a @c wxEVT_COMMAND_TOOL_CLICKED event for a range of identifiers. Pass the ids of the tools.
|
|
@event{EVT_TOOL_RCLICKED(id, func)}
|
|
Process a @c wxEVT_COMMAND_TOOL_RCLICKED event. Pass the id of the tool.
|
|
@event{EVT_TOOL_RCLICKED_RANGE(id1, id2, func)}
|
|
Process a @c wxEVT_COMMAND_TOOL_RCLICKED event for a range of ids. Pass the ids of the tools.
|
|
@event{EVT_TOOL_ENTER(id, func)}
|
|
Process a @c wxEVT_COMMAND_TOOL_ENTER event. Pass the id of the toolbar itself.
|
|
The value of wxCommandEvent::GetSelection() is the tool id, or -1 if the mouse cursor
|
|
has moved off a tool.
|
|
@event{EVT_COMMAND_LEFT_CLICK(id, func)}
|
|
Process a @c wxEVT_COMMAND_LEFT_CLICK command, which is generated by a control (wxMSW only).
|
|
@event{EVT_COMMAND_LEFT_DCLICK(id, func)}
|
|
Process a @c wxEVT_COMMAND_LEFT_DCLICK command, which is generated by a control (wxMSW only).
|
|
@event{EVT_COMMAND_RIGHT_CLICK(id, func)}
|
|
Process a @c wxEVT_COMMAND_RIGHT_CLICK command, which is generated by a control (wxMSW only).
|
|
@event{EVT_COMMAND_SET_FOCUS(id, func)}
|
|
Process a @c wxEVT_COMMAND_SET_FOCUS command, which is generated by a control (wxMSW only).
|
|
@event{EVT_COMMAND_KILL_FOCUS(id, func)}
|
|
Process a @c wxEVT_COMMAND_KILL_FOCUS command, which is generated by a control (wxMSW only).
|
|
@event{EVT_COMMAND_ENTER(id, func)}
|
|
Process a @c wxEVT_COMMAND_ENTER command, which is generated by a control.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
*/
|
|
class wxCommandEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxCommandEvent(wxEventType commandEventType = wxEVT_NULL, int id = 0);
|
|
|
|
/**
|
|
Returns client data pointer for a listbox or choice selection event
|
|
(not valid for a deselection).
|
|
*/
|
|
void* GetClientData() const;
|
|
|
|
/**
|
|
Returns client object pointer for a listbox or choice selection event
|
|
(not valid for a deselection).
|
|
*/
|
|
wxClientData* GetClientObject() const;
|
|
|
|
/**
|
|
Returns extra information dependant on the event objects type.
|
|
|
|
If the event comes from a listbox selection, it is a boolean
|
|
determining whether the event was a selection (@true) or a
|
|
deselection (@false). A listbox deselection only occurs for
|
|
multiple-selection boxes, and in this case the index and string values
|
|
are indeterminate and the listbox must be examined by the application.
|
|
*/
|
|
long GetExtraLong() const;
|
|
|
|
/**
|
|
Returns the integer identifier corresponding to a listbox, choice or
|
|
radiobox selection (only if the event was a selection, not a deselection),
|
|
or a boolean value representing the value of a checkbox.
|
|
*/
|
|
int GetInt() const;
|
|
|
|
/**
|
|
Returns item index for a listbox or choice selection event (not valid for
|
|
a deselection).
|
|
*/
|
|
int GetSelection() const;
|
|
|
|
/**
|
|
Returns item string for a listbox or choice selection event. If one
|
|
or several items have been deselected, returns the index of the first
|
|
deselected item. If some items have been selected and others deselected
|
|
at the same time, it will return the index of the first selected item.
|
|
*/
|
|
wxString GetString() const;
|
|
|
|
/**
|
|
This method can be used with checkbox and menu events: for the checkboxes, the
|
|
method returns @true for a selection event and @false for a deselection one.
|
|
For the menu events, this method indicates if the menu item just has become
|
|
checked or unchecked (and thus only makes sense for checkable menu items).
|
|
|
|
Notice that this method can not be used with wxCheckListBox currently.
|
|
*/
|
|
bool IsChecked() const;
|
|
|
|
/**
|
|
For a listbox or similar event, returns @true if it is a selection, @false
|
|
if it is a deselection. If some items have been selected and others deselected
|
|
at the same time, it will return @true.
|
|
*/
|
|
bool IsSelection() const;
|
|
|
|
/**
|
|
Sets the client data for this event.
|
|
*/
|
|
void SetClientData(void* clientData);
|
|
|
|
/**
|
|
Sets the client object for this event. The client object is not owned by the
|
|
event object and the event object will not delete the client object in its destructor.
|
|
|
|
The client object must be owned and deleted by another object (e.g. a control)
|
|
that has longer life time than the event object.
|
|
*/
|
|
void SetClientObject(wxClientData* clientObject);
|
|
|
|
/**
|
|
Sets the @b m_extraLong member.
|
|
*/
|
|
void SetExtraLong(long extraLong);
|
|
|
|
/**
|
|
Sets the @b m_commandInt member.
|
|
*/
|
|
void SetInt(int intCommand);
|
|
|
|
/**
|
|
Sets the @b m_commandString member.
|
|
*/
|
|
void SetString(const wxString& string);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxActivateEvent
|
|
|
|
An activate event is sent when a window or application is being activated
|
|
or deactivated.
|
|
|
|
@beginEventTable{wxActivateEvent}
|
|
@event{EVT_ACTIVATE(func)}
|
|
Process a @c wxEVT_ACTIVATE event.
|
|
@event{EVT_ACTIVATE_APP(func)}
|
|
Process a @c wxEVT_ACTIVATE_APP event.
|
|
This event is received by the wxApp-derived instance only.
|
|
@event{EVT_HIBERNATE(func)}
|
|
Process a hibernate event, supplying the member function. This event applies
|
|
to wxApp only, and only on Windows SmartPhone and PocketPC.
|
|
It is generated when the system is low on memory; the application should free
|
|
up as much memory as possible, and restore full working state when it receives
|
|
a wxEVT_ACTIVATE or wxEVT_ACTIVATE_APP event.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_events, wxApp::IsActive
|
|
*/
|
|
class wxActivateEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxActivateEvent(wxEventType eventType = wxEVT_NULL, bool active = true,
|
|
int id = 0);
|
|
|
|
/**
|
|
Returns @true if the application or window is being activated, @false otherwise.
|
|
*/
|
|
bool GetActive() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxContextMenuEvent
|
|
|
|
This class is used for context menu events, sent to give
|
|
the application a chance to show a context (popup) menu for a wxWindow.
|
|
|
|
Note that if wxContextMenuEvent::GetPosition returns wxDefaultPosition, this
|
|
means that the event originated from a keyboard context button event, and you
|
|
should compute a suitable position yourself, for example by calling wxGetMousePosition().
|
|
|
|
When a keyboard context menu button is pressed on Windows, a right-click event
|
|
with default position is sent first, and if this event is not processed, the
|
|
context menu event is sent. So if you process mouse events and you find your
|
|
context menu event handler is not being called, you could call wxEvent::Skip()
|
|
for mouse right-down events.
|
|
|
|
@beginEventTable{wxContextMenuEvent}
|
|
@event{EVT_CONTEXT_MENU(func)}
|
|
A right click (or other context menu command depending on platform) has been detected.
|
|
@endEventTable
|
|
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxCommandEvent, @ref overview_events
|
|
*/
|
|
class wxContextMenuEvent : public wxCommandEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxContextMenuEvent(wxEventType id = wxEVT_NULL, int id = 0,
|
|
const wxPoint& pos = wxDefaultPosition);
|
|
|
|
/**
|
|
Returns the position in screen coordinates at which the menu should be shown.
|
|
Use wxWindow::ScreenToClient to convert to client coordinates.
|
|
|
|
You can also omit a position from wxWindow::PopupMenu in order to use
|
|
the current mouse pointer position.
|
|
|
|
If the event originated from a keyboard event, the value returned from this
|
|
function will be wxDefaultPosition.
|
|
*/
|
|
const wxPoint& GetPosition() const;
|
|
|
|
/**
|
|
Sets the position at which the menu should be shown.
|
|
*/
|
|
void SetPosition(const wxPoint& point);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxEraseEvent
|
|
|
|
An erase event is sent when a window's background needs to be repainted.
|
|
|
|
On some platforms, such as GTK+, this event is simulated (simply generated just
|
|
before the paint event) and may cause flicker. It is therefore recommended that
|
|
you set the text background colour explicitly in order to prevent flicker.
|
|
The default background colour under GTK+ is grey.
|
|
|
|
To intercept this event, use the EVT_ERASE_BACKGROUND macro in an event table
|
|
definition.
|
|
|
|
You must call wxEraseEvent::GetDC and use the returned device context if it is
|
|
non-@NULL. If it is @NULL, create your own temporary wxClientDC object.
|
|
|
|
@remarks
|
|
Use the device context returned by GetDC to draw on, don't create
|
|
a wxPaintDC in the event handler.
|
|
|
|
@beginEventTable{wxEraseEvent}
|
|
@event{EVT_ERASE_BACKGROUND(func)}
|
|
Process a @c wxEVT_ERASE_BACKGROUND event.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_events
|
|
*/
|
|
class wxEraseEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxEraseEvent(int id = 0, wxDC* dc = NULL);
|
|
|
|
/**
|
|
Returns the device context associated with the erase event to draw on.
|
|
*/
|
|
wxDC* GetDC() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxFocusEvent
|
|
|
|
A focus event is sent when a window's focus changes. The window losing focus
|
|
receives a "kill focus" event while the window gaining it gets a "set focus" one.
|
|
|
|
Notice that the set focus event happens both when the user gives focus to the
|
|
window (whether using the mouse or keyboard) and when it is done from the
|
|
program itself using wxWindow::SetFocus.
|
|
|
|
@beginEventTable{wxFocusEvent}
|
|
@event{EVT_SET_FOCUS(func)}
|
|
Process a @c wxEVT_SET_FOCUS event.
|
|
@event{EVT_KILL_FOCUS(func)}
|
|
Process a @c wxEVT_KILL_FOCUS event.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_events
|
|
*/
|
|
class wxFocusEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxFocusEvent(wxEventType eventType = wxEVT_NULL, int id = 0);
|
|
|
|
/**
|
|
Returns the window associated with this event, that is the window which had the
|
|
focus before for the @c wxEVT_SET_FOCUS event and the window which is
|
|
going to receive focus for the @c wxEVT_KILL_FOCUS one.
|
|
|
|
Warning: the window pointer may be @NULL!
|
|
*/
|
|
wxWindow *GetWindow() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxChildFocusEvent
|
|
|
|
A child focus event is sent to a (parent-)window when one of its child windows
|
|
gains focus, so that the window could restore the focus back to its corresponding
|
|
child if it loses it now and regains later.
|
|
|
|
Notice that child window is the direct child of the window receiving event.
|
|
Use wxWindow::FindFocus() to retreive the window which is actually getting focus.
|
|
|
|
@beginEventTable{wxChildFocusEvent}
|
|
@event{EVT_CHILD_FOCUS(func)}
|
|
Process a @c wxEVT_CHILD_FOCUS event.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_events
|
|
*/
|
|
class wxChildFocusEvent : public wxCommandEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
|
|
@param win
|
|
The direct child which is (or which contains the window which is) receiving
|
|
the focus.
|
|
*/
|
|
wxChildFocusEvent(wxWindow* win = NULL);
|
|
|
|
/**
|
|
Returns the direct child which receives the focus, or a (grand-)parent of the
|
|
control receiving the focus.
|
|
|
|
To get the actually focused control use wxWindow::FindFocus.
|
|
*/
|
|
wxWindow *GetWindow() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxMouseCaptureLostEvent
|
|
|
|
An mouse capture lost event is sent to a window that obtained mouse capture,
|
|
which was subsequently loss due to "external" event, for example when a dialog
|
|
box is shown or if another application captures the mouse.
|
|
|
|
If this happens, this event is sent to all windows that are on capture stack
|
|
(i.e. called CaptureMouse, but didn't call ReleaseMouse yet). The event is
|
|
not sent if the capture changes because of a call to CaptureMouse or
|
|
ReleaseMouse.
|
|
|
|
This event is currently emitted under Windows only.
|
|
|
|
@beginEventTable{wxMouseCaptureLostEvent}
|
|
@event{EVT_MOUSE_CAPTURE_LOST(func)}
|
|
Process a @c wxEVT_MOUSE_CAPTURE_LOST event.
|
|
@endEventTable
|
|
|
|
@onlyfor{wxmsw}
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxMouseCaptureChangedEvent, @ref overview_events,
|
|
wxWindow::CaptureMouse, wxWindow::ReleaseMouse, wxWindow::GetCapture
|
|
*/
|
|
class wxMouseCaptureLostEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxMouseCaptureLostEvent(wxWindowID windowId = 0);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxNotifyEvent
|
|
|
|
This class is not used by the event handlers by itself, but is a base class
|
|
for other event classes (such as wxBookCtrlEvent).
|
|
|
|
It (or an object of a derived class) is sent when the controls state is being
|
|
changed and allows the program to wxNotifyEvent::Veto() this change if it wants
|
|
to prevent it from happening.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxBookCtrlEvent
|
|
*/
|
|
class wxNotifyEvent : public wxCommandEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor (used internally by wxWidgets only).
|
|
*/
|
|
wxNotifyEvent(wxEventType eventType = wxEVT_NULL, int id = 0);
|
|
|
|
/**
|
|
This is the opposite of Veto(): it explicitly allows the event to be processed.
|
|
For most events it is not necessary to call this method as the events are allowed
|
|
anyhow but some are forbidden by default (this will be mentioned in the corresponding
|
|
event description).
|
|
*/
|
|
void Allow();
|
|
|
|
/**
|
|
Returns @true if the change is allowed (Veto() hasn't been called) or @false
|
|
otherwise (if it was).
|
|
*/
|
|
bool IsAllowed() const;
|
|
|
|
/**
|
|
Prevents the change announced by this event from happening.
|
|
|
|
It is in general a good idea to notify the user about the reasons for vetoing
|
|
the change because otherwise the applications behaviour (which just refuses to
|
|
do what the user wants) might be quite surprising.
|
|
*/
|
|
void Veto();
|
|
};
|
|
|
|
|
|
/**
|
|
@class wxThreadEvent
|
|
|
|
This class adds some simple functionalities to wxCommandEvent coinceived
|
|
for inter-threads communications.
|
|
|
|
This event is not natively emitted by any control/class: this is just
|
|
an helper class for the user.
|
|
Its most important feature is the GetEventCategory() implementation which
|
|
allows thread events to @b NOT be processed by wxEventLoopBase::YieldFor calls
|
|
(unless the @c wxEVT_CATEGORY_THREAD is specified - which is never in wx code).
|
|
|
|
@library{wxcore}
|
|
@category{events,threading}
|
|
|
|
@see @ref overview_thread, wxEventLoopBase::YieldFor
|
|
*/
|
|
class wxThreadEvent : public wxCommandEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxThreadEvent(wxEventType eventType = wxEVT_COMMAND_THREAD, int id = wxID_ANY);
|
|
|
|
/**
|
|
Clones this event making sure that all internal members which use
|
|
COW (only @c m_commandString for now; see @ref overview_refcount)
|
|
are unshared (see wxObject::UnShare).
|
|
*/
|
|
virtual wxEvent *Clone() const;
|
|
|
|
/**
|
|
Returns @c wxEVT_CATEGORY_THREAD.
|
|
|
|
This is important to avoid unwanted processing of thread events
|
|
when calling wxEventLoopBase::YieldFor().
|
|
*/
|
|
virtual wxEventCategory GetEventCategory() const;
|
|
};
|
|
|
|
|
|
/**
|
|
@class wxHelpEvent
|
|
|
|
A help event is sent when the user has requested context-sensitive help.
|
|
This can either be caused by the application requesting context-sensitive help mode
|
|
via wxContextHelp, or (on MS Windows) by the system generating a WM_HELP message when
|
|
the user pressed F1 or clicked on the query button in a dialog caption.
|
|
|
|
A help event is sent to the window that the user clicked on, and is propagated
|
|
up the window hierarchy until the event is processed or there are no more event
|
|
handlers.
|
|
|
|
The application should call wxEvent::GetId to check the identity of the
|
|
clicked-on window, and then either show some suitable help or call wxEvent::Skip()
|
|
if the identifier is unrecognised.
|
|
|
|
Calling Skip is important because it allows wxWidgets to generate further
|
|
events for ancestors of the clicked-on window. Otherwise it would be impossible to
|
|
show help for container windows, since processing would stop after the first window
|
|
found.
|
|
|
|
@beginEventTable{wxHelpEvent}
|
|
@event{EVT_HELP(id, func)}
|
|
Process a @c wxEVT_HELP event.
|
|
@event{EVT_HELP_RANGE(id1, id2, func)}
|
|
Process a @c wxEVT_HELP event for a range of ids.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxContextHelp, wxDialog, @ref overview_events
|
|
*/
|
|
class wxHelpEvent : public wxCommandEvent
|
|
{
|
|
public:
|
|
/**
|
|
Indicates how a wxHelpEvent was generated.
|
|
*/
|
|
enum Origin
|
|
{
|
|
Origin_Unknown, /**< unrecognized event source. */
|
|
Origin_Keyboard, /**< event generated from F1 key press. */
|
|
|
|
/** event generated by wxContextHelp or from the [?] button on
|
|
the title bar (Windows). */
|
|
Origin_HelpButton
|
|
};
|
|
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxHelpEvent(wxEventType type = wxEVT_NULL,
|
|
wxWindowID winid = 0,
|
|
const wxPoint& pt = wxDefaultPosition,
|
|
wxHelpEvent::Origin origin = Origin_Unknown);
|
|
|
|
/**
|
|
Returns the origin of the help event which is one of the ::wxHelpEventOrigin
|
|
values.
|
|
|
|
The application may handle events generated using the keyboard or mouse
|
|
differently, e.g. by using wxGetMousePosition() for the mouse events.
|
|
|
|
@see SetOrigin()
|
|
*/
|
|
wxHelpEvent::Origin GetOrigin() const;
|
|
|
|
/**
|
|
Returns the left-click position of the mouse, in screen coordinates.
|
|
This allows the application to position the help appropriately.
|
|
*/
|
|
const wxPoint& GetPosition() const;
|
|
|
|
/**
|
|
Set the help event origin, only used internally by wxWidgets normally.
|
|
|
|
@see GetOrigin()
|
|
*/
|
|
void SetOrigin(wxHelpEvent::Origin origin);
|
|
|
|
/**
|
|
Sets the left-click position of the mouse, in screen coordinates.
|
|
*/
|
|
void SetPosition(const wxPoint& pt);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxScrollEvent
|
|
|
|
A scroll event holds information about events sent from stand-alone
|
|
scrollbars (see wxScrollBar) and sliders (see wxSlider).
|
|
|
|
Note that scrolled windows send the wxScrollWinEvent which does not derive from
|
|
wxCommandEvent, but from wxEvent directly - don't confuse these two kinds of
|
|
events and use the event table macros mentioned below only for the scrollbar-like
|
|
controls.
|
|
|
|
@section scrollevent_diff The difference between EVT_SCROLL_THUMBRELEASE and EVT_SCROLL_CHANGED
|
|
|
|
The EVT_SCROLL_THUMBRELEASE event is only emitted when actually dragging the thumb
|
|
using the mouse and releasing it (This EVT_SCROLL_THUMBRELEASE event is also followed
|
|
by an EVT_SCROLL_CHANGED event).
|
|
|
|
The EVT_SCROLL_CHANGED event also occurs when using the keyboard to change the thumb
|
|
position, and when clicking next to the thumb (In all these cases the EVT_SCROLL_THUMBRELEASE
|
|
event does not happen).
|
|
|
|
In short, the EVT_SCROLL_CHANGED event is triggered when scrolling/ moving has finished
|
|
independently of the way it had started. Please see the widgets sample ("Slider" page)
|
|
to see the difference between EVT_SCROLL_THUMBRELEASE and EVT_SCROLL_CHANGED in action.
|
|
|
|
@remarks
|
|
Note that unless specifying a scroll control identifier, you will need to test for scrollbar
|
|
orientation with wxScrollEvent::GetOrientation, since horizontal and vertical scroll events
|
|
are processed using the same event handler.
|
|
|
|
@beginEventTable{wxScrollEvent}
|
|
You can use EVT_COMMAND_SCROLL... macros with window IDs for when intercepting
|
|
scroll events from controls, or EVT_SCROLL... macros without window IDs for
|
|
intercepting scroll events from the receiving window -- except for this, the
|
|
macros behave exactly the same.
|
|
@event{EVT_SCROLL(func)}
|
|
Process all scroll events.
|
|
@event{EVT_SCROLL_TOP(func)}
|
|
Process wxEVT_SCROLL_TOP scroll-to-top events (minimum position).
|
|
@event{EVT_SCROLL_BOTTOM(func)}
|
|
Process wxEVT_SCROLL_BOTTOM scroll-to-bottom events (maximum position).
|
|
@event{EVT_SCROLL_LINEUP(func)}
|
|
Process wxEVT_SCROLL_LINEUP line up events.
|
|
@event{EVT_SCROLL_LINEDOWN(func)}
|
|
Process wxEVT_SCROLL_LINEDOWN line down events.
|
|
@event{EVT_SCROLL_PAGEUP(func)}
|
|
Process wxEVT_SCROLL_PAGEUP page up events.
|
|
@event{EVT_SCROLL_PAGEDOWN(func)}
|
|
Process wxEVT_SCROLL_PAGEDOWN page down events.
|
|
@event{EVT_SCROLL_THUMBTRACK(func)}
|
|
Process wxEVT_SCROLL_THUMBTRACK thumbtrack events (frequent events sent as the
|
|
user drags the thumbtrack).
|
|
@event{EVT_SCROLL_THUMBRELEASE(func)}
|
|
Process wxEVT_SCROLL_THUMBRELEASE thumb release events.
|
|
@event{EVT_SCROLL_CHANGED(func)}
|
|
Process wxEVT_SCROLL_CHANGED end of scrolling events (MSW only).
|
|
@event{EVT_COMMAND_SCROLL(id, func)}
|
|
Process all scroll events.
|
|
@event{EVT_COMMAND_SCROLL_TOP(id, func)}
|
|
Process wxEVT_SCROLL_TOP scroll-to-top events (minimum position).
|
|
@event{EVT_COMMAND_SCROLL_BOTTOM(id, func)}
|
|
Process wxEVT_SCROLL_BOTTOM scroll-to-bottom events (maximum position).
|
|
@event{EVT_COMMAND_SCROLL_LINEUP(id, func)}
|
|
Process wxEVT_SCROLL_LINEUP line up events.
|
|
@event{EVT_COMMAND_SCROLL_LINEDOWN(id, func)}
|
|
Process wxEVT_SCROLL_LINEDOWN line down events.
|
|
@event{EVT_COMMAND_SCROLL_PAGEUP(id, func)}
|
|
Process wxEVT_SCROLL_PAGEUP page up events.
|
|
@event{EVT_COMMAND_SCROLL_PAGEDOWN(id, func)}
|
|
Process wxEVT_SCROLL_PAGEDOWN page down events.
|
|
@event{EVT_COMMAND_SCROLL_THUMBTRACK(id, func)}
|
|
Process wxEVT_SCROLL_THUMBTRACK thumbtrack events (frequent events sent
|
|
as the user drags the thumbtrack).
|
|
@event{EVT_COMMAND_SCROLL_THUMBRELEASE(func)}
|
|
Process wxEVT_SCROLL_THUMBRELEASE thumb release events.
|
|
@event{EVT_COMMAND_SCROLL_CHANGED(func)}
|
|
Process wxEVT_SCROLL_CHANGED end of scrolling events (MSW only).
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxScrollBar, wxSlider, wxSpinButton, wxScrollWinEvent, @ref overview_events
|
|
*/
|
|
class wxScrollEvent : public wxCommandEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxScrollEvent(wxEventType commandType = wxEVT_NULL, int id = 0, int pos = 0,
|
|
int orientation = 0);
|
|
|
|
/**
|
|
Returns wxHORIZONTAL or wxVERTICAL, depending on the orientation of the
|
|
scrollbar.
|
|
*/
|
|
int GetOrientation() const;
|
|
|
|
/**
|
|
Returns the position of the scrollbar.
|
|
*/
|
|
int GetPosition() const;
|
|
};
|
|
|
|
/**
|
|
See wxIdleEvent::SetMode() for more info.
|
|
*/
|
|
enum wxIdleMode
|
|
{
|
|
/** Send idle events to all windows */
|
|
wxIDLE_PROCESS_ALL,
|
|
|
|
/** Send idle events to windows that have the wxWS_EX_PROCESS_IDLE flag specified */
|
|
wxIDLE_PROCESS_SPECIFIED
|
|
};
|
|
|
|
|
|
/**
|
|
@class wxIdleEvent
|
|
|
|
This class is used for idle events, which are generated when the system becomes
|
|
idle. Note that, unless you do something specifically, the idle events are not
|
|
sent if the system remains idle once it has become it, e.g. only a single idle
|
|
event will be generated until something else resulting in more normal events
|
|
happens and only then is the next idle event sent again.
|
|
|
|
If you need to ensure a continuous stream of idle events, you can either use
|
|
wxIdleEvent::RequestMore method in your handler or call wxWakeUpIdle() periodically
|
|
(for example from a timer event handler), but note that both of these approaches
|
|
(and especially the first one) increase the system load and so should be avoided
|
|
if possible.
|
|
|
|
By default, idle events are sent to all windows (and also wxApp, as usual).
|
|
If this is causing a significant overhead in your application, you can call
|
|
wxIdleEvent::SetMode with the value wxIDLE_PROCESS_SPECIFIED, and set the
|
|
wxWS_EX_PROCESS_IDLE extra window style for every window which should receive
|
|
idle events.
|
|
|
|
@beginEventTable{wxIdleEvent}
|
|
@event{EVT_IDLE(func)}
|
|
Process a @c wxEVT_IDLE event.
|
|
@endEventTable
|
|
|
|
@library{wxbase}
|
|
@category{events}
|
|
|
|
@see @ref overview_events, wxUpdateUIEvent, wxWindow::OnInternalIdle
|
|
*/
|
|
class wxIdleEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxIdleEvent();
|
|
|
|
/**
|
|
Returns @true if it is appropriate to send idle events to this window.
|
|
|
|
This function looks at the mode used (see wxIdleEvent::SetMode),
|
|
and the wxWS_EX_PROCESS_IDLE style in @a window to determine whether idle
|
|
events should be sent to this window now.
|
|
|
|
By default this will always return @true because the update mode is initially
|
|
wxIDLE_PROCESS_ALL. You can change the mode to only send idle events to
|
|
windows with the wxWS_EX_PROCESS_IDLE extra window style set.
|
|
|
|
@see SetMode()
|
|
*/
|
|
static bool CanSend(wxWindow* window);
|
|
|
|
/**
|
|
Static function returning a value specifying how wxWidgets will send idle
|
|
events: to all windows, or only to those which specify that they
|
|
will process the events.
|
|
|
|
@see SetMode().
|
|
*/
|
|
static wxIdleMode GetMode();
|
|
|
|
/**
|
|
Returns @true if the OnIdle function processing this event requested more
|
|
processing time.
|
|
|
|
@see RequestMore()
|
|
*/
|
|
bool MoreRequested() const;
|
|
|
|
/**
|
|
Tells wxWidgets that more processing is required.
|
|
|
|
This function can be called by an OnIdle handler for a window or window event
|
|
handler to indicate that wxApp::OnIdle should forward the OnIdle event once
|
|
more to the application windows.
|
|
|
|
If no window calls this function during OnIdle, then the application will
|
|
remain in a passive event loop (not calling OnIdle) until a new event is
|
|
posted to the application by the windowing system.
|
|
|
|
@see MoreRequested()
|
|
*/
|
|
void RequestMore(bool needMore = true);
|
|
|
|
/**
|
|
Static function for specifying how wxWidgets will send idle events: to
|
|
all windows, or only to those which specify that they will process the events.
|
|
|
|
@param mode
|
|
Can be one of the ::wxIdleMode values.
|
|
The default is wxIDLE_PROCESS_ALL.
|
|
*/
|
|
static void SetMode(wxIdleMode mode);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxInitDialogEvent
|
|
|
|
A wxInitDialogEvent is sent as a dialog or panel is being initialised.
|
|
Handlers for this event can transfer data to the window.
|
|
|
|
The default handler calls wxWindow::TransferDataToWindow.
|
|
|
|
@beginEventTable{wxInitDialogEvent}
|
|
@event{EVT_INIT_DIALOG(func)}
|
|
Process a @c wxEVT_INIT_DIALOG event.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_events
|
|
*/
|
|
class wxInitDialogEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxInitDialogEvent(int id = 0);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxWindowDestroyEvent
|
|
|
|
This event is sent as early as possible during the window destruction
|
|
process.
|
|
|
|
For the top level windows, as early as possible means that this is done by
|
|
wxFrame or wxDialog destructor, i.e. after the destructor of the derived
|
|
class was executed and so any methods specific to the derived class can't
|
|
be called any more from this event handler. If you need to do this, you
|
|
must call wxWindow::SendDestroyEvent() from your derived class destructor.
|
|
|
|
For the child windows, this event is generated just before deleting the
|
|
window from wxWindow::Destroy() (which is also called when the parent
|
|
window is deleted) or from the window destructor if operator @c delete was
|
|
used directly (which is not recommended for this very reason).
|
|
|
|
It is usually pointless to handle this event in the window itself but it ca
|
|
be very useful to receive notifications about the window destruction in the
|
|
parent window or in any other object interested in this window.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_events, wxWindowCreateEvent
|
|
*/
|
|
class wxWindowDestroyEvent : public wxCommandEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxWindowDestroyEvent(wxWindow* win = NULL);
|
|
|
|
/// Retutn the window being destroyed.
|
|
wxWindow *GetWindow() const;
|
|
};
|
|
|
|
|
|
/**
|
|
@class wxNavigationKeyEvent
|
|
|
|
This event class contains information about navigation events,
|
|
generated by navigation keys such as tab and page down.
|
|
|
|
This event is mainly used by wxWidgets implementations.
|
|
A wxNavigationKeyEvent handler is automatically provided by wxWidgets
|
|
when you make a class into a control container with the macro
|
|
WX_DECLARE_CONTROL_CONTAINER.
|
|
|
|
@beginEventTable{wxNavigationKeyEvent}
|
|
@event{EVT_NAVIGATION_KEY(func)}
|
|
Process a navigation key event.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxWindow::Navigate, wxWindow::NavigateIn
|
|
*/
|
|
class wxNavigationKeyEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Flags which can be used with wxNavigationKeyEvent.
|
|
*/
|
|
enum wxNavigationKeyEventFlags
|
|
{
|
|
IsBackward = 0x0000,
|
|
IsForward = 0x0001,
|
|
WinChange = 0x0002,
|
|
FromTab = 0x0004
|
|
};
|
|
|
|
wxNavigationKeyEvent();
|
|
wxNavigationKeyEvent(const wxNavigationKeyEvent& event);
|
|
|
|
/**
|
|
Returns the child that has the focus, or @NULL.
|
|
*/
|
|
wxWindow* GetCurrentFocus() const;
|
|
|
|
/**
|
|
Returns @true if the navigation was in the forward direction.
|
|
*/
|
|
bool GetDirection() const;
|
|
|
|
/**
|
|
Returns @true if the navigation event was from a tab key.
|
|
This is required for proper navigation over radio buttons.
|
|
*/
|
|
bool IsFromTab() const;
|
|
|
|
/**
|
|
Returns @true if the navigation event represents a window change
|
|
(for example, from Ctrl-Page Down in a notebook).
|
|
*/
|
|
bool IsWindowChange() const;
|
|
|
|
/**
|
|
Sets the current focus window member.
|
|
*/
|
|
void SetCurrentFocus(wxWindow* currentFocus);
|
|
|
|
/**
|
|
Sets the direction to forward if @a direction is @true, or backward
|
|
if @false.
|
|
*/
|
|
void SetDirection(bool direction);
|
|
|
|
/**
|
|
Sets the flags for this event.
|
|
The @a flags can be a combination of the ::wxNavigationKeyEventFlags values.
|
|
*/
|
|
void SetFlags(long flags);
|
|
|
|
/**
|
|
Marks the navigation event as from a tab key.
|
|
*/
|
|
void SetFromTab(bool fromTab);
|
|
|
|
/**
|
|
Marks the event as a window change event.
|
|
*/
|
|
void SetWindowChange(bool windowChange);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxMouseCaptureChangedEvent
|
|
|
|
An mouse capture changed event is sent to a window that loses its
|
|
mouse capture. This is called even if wxWindow::ReleaseMouse
|
|
was called by the application code. Handling this event allows
|
|
an application to cater for unexpected capture releases which
|
|
might otherwise confuse mouse handling code.
|
|
|
|
@onlyfor{wxmsw}
|
|
|
|
@beginEventTable{wxMouseCaptureChangedEvent}
|
|
@event{EVT_MOUSE_CAPTURE_CHANGED(func)}
|
|
Process a @c wxEVT_MOUSE_CAPTURE_CHANGED event.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxMouseCaptureLostEvent, @ref overview_events,
|
|
wxWindow::CaptureMouse, wxWindow::ReleaseMouse, wxWindow::GetCapture
|
|
*/
|
|
class wxMouseCaptureChangedEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxMouseCaptureChangedEvent(wxWindowID windowId = 0,
|
|
wxWindow* gainedCapture = NULL);
|
|
|
|
/**
|
|
Returns the window that gained the capture, or @NULL if it was a
|
|
non-wxWidgets window.
|
|
*/
|
|
wxWindow* GetCapturedWindow() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxCloseEvent
|
|
|
|
This event class contains information about window and session close events.
|
|
|
|
The handler function for EVT_CLOSE is called when the user has tried to close a
|
|
a frame or dialog box using the window manager (X) or system menu (Windows).
|
|
It can also be invoked by the application itself programmatically, for example by
|
|
calling the wxWindow::Close function.
|
|
|
|
You should check whether the application is forcing the deletion of the window
|
|
using wxCloseEvent::CanVeto. If this is @false, you @e must destroy the window
|
|
using wxWindow::Destroy.
|
|
|
|
If the return value is @true, it is up to you whether you respond by destroying
|
|
the window.
|
|
|
|
If you don't destroy the window, you should call wxCloseEvent::Veto to
|
|
let the calling code know that you did not destroy the window.
|
|
This allows the wxWindow::Close function to return @true or @false depending
|
|
on whether the close instruction was honoured or not.
|
|
|
|
Example of a wxCloseEvent handler:
|
|
|
|
@code
|
|
void MyFrame::OnClose(wxCloseEvent& event)
|
|
{
|
|
if ( event.CanVeto() && m_bFileNotSaved )
|
|
{
|
|
if ( wxMessageBox("The file has not been saved... continue closing?",
|
|
"Please confirm",
|
|
wxICON_QUESTION | wxYES_NO) != wxYES )
|
|
{
|
|
event.Veto();
|
|
return;
|
|
}
|
|
}
|
|
|
|
Destroy(); // you may also do: event.Skip();
|
|
// since the default event handler does call Destroy(), too
|
|
}
|
|
@endcode
|
|
|
|
The EVT_END_SESSION event is slightly different as it is sent by the system
|
|
when the user session is ending (e.g. because of log out or shutdown) and
|
|
so all windows are being forcefully closed. At least under MSW, after the
|
|
handler for this event is executed the program is simply killed by the
|
|
system. Because of this, the default handler for this event provided by
|
|
wxWidgets calls all the usual cleanup code (including wxApp::OnExit()) so
|
|
that it could still be executed and exit()s the process itself, without
|
|
waiting for being killed. If this behaviour is for some reason undesirable,
|
|
make sure that you define a handler for this event in your wxApp-derived
|
|
class and do not call @c event.Skip() in it (but be aware that the system
|
|
will still kill your application).
|
|
|
|
@beginEventTable{wxCloseEvent}
|
|
@event{EVT_CLOSE(func)}
|
|
Process a close event, supplying the member function.
|
|
This event applies to wxFrame and wxDialog classes.
|
|
@event{EVT_QUERY_END_SESSION(func)}
|
|
Process a query end session event, supplying the member function.
|
|
This event can be handled in wxApp-derived class only.
|
|
@event{EVT_END_SESSION(func)}
|
|
Process an end session event, supplying the member function.
|
|
This event can be handled in wxApp-derived class only.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxWindow::Close, @ref overview_windowdeletion
|
|
*/
|
|
class wxCloseEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxCloseEvent(wxEventType commandEventType = wxEVT_NULL, int id = 0);
|
|
|
|
/**
|
|
Returns @true if you can veto a system shutdown or a window close event.
|
|
Vetoing a window close event is not possible if the calling code wishes to
|
|
force the application to exit, and so this function must be called to check this.
|
|
*/
|
|
bool CanVeto() const;
|
|
|
|
/**
|
|
Returns @true if the user is just logging off or @false if the system is
|
|
shutting down. This method can only be called for end session and query end
|
|
session events, it doesn't make sense for close window event.
|
|
*/
|
|
bool GetLoggingOff() const;
|
|
|
|
/**
|
|
Sets the 'can veto' flag.
|
|
*/
|
|
void SetCanVeto(bool canVeto);
|
|
|
|
/**
|
|
Sets the 'logging off' flag.
|
|
*/
|
|
void SetLoggingOff(bool loggingOff);
|
|
|
|
/**
|
|
Call this from your event handler to veto a system shutdown or to signal
|
|
to the calling application that a window close did not happen.
|
|
|
|
You can only veto a shutdown if CanVeto() returns @true.
|
|
*/
|
|
void Veto(bool veto = true);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxMenuEvent
|
|
|
|
This class is used for a variety of menu-related events. Note that
|
|
these do not include menu command events, which are
|
|
handled using wxCommandEvent objects.
|
|
|
|
The default handler for @c wxEVT_MENU_HIGHLIGHT displays help
|
|
text in the first field of the status bar.
|
|
|
|
@beginEventTable{wxMenuEvent}
|
|
@event{EVT_MENU_OPEN(func)}
|
|
A menu is about to be opened. On Windows, this is only sent once for each
|
|
navigation of the menubar (up until all menus have closed).
|
|
@event{EVT_MENU_CLOSE(func)}
|
|
A menu has been just closed.
|
|
@event{EVT_MENU_HIGHLIGHT(id, func)}
|
|
The menu item with the specified id has been highlighted: used to show
|
|
help prompts in the status bar by wxFrame
|
|
@event{EVT_MENU_HIGHLIGHT_ALL(func)}
|
|
A menu item has been highlighted, i.e. the currently selected menu item has changed.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxCommandEvent, @ref overview_events
|
|
*/
|
|
class wxMenuEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxMenuEvent(wxEventType id = wxEVT_NULL, int id = 0, wxMenu* menu = NULL);
|
|
|
|
/**
|
|
Returns the menu which is being opened or closed. This method should only be
|
|
used with the @c OPEN and @c CLOSE events and even for them the
|
|
returned pointer may be @NULL in some ports.
|
|
*/
|
|
wxMenu* GetMenu() const;
|
|
|
|
/**
|
|
Returns the menu identifier associated with the event.
|
|
This method should be only used with the @c HIGHLIGHT events.
|
|
*/
|
|
int GetMenuId() const;
|
|
|
|
/**
|
|
Returns @true if the menu which is being opened or closed is a popup menu,
|
|
@false if it is a normal one.
|
|
|
|
This method should only be used with the @c OPEN and @c CLOSE events.
|
|
*/
|
|
bool IsPopup() const;
|
|
};
|
|
|
|
/**
|
|
@class wxShowEvent
|
|
|
|
An event being sent when the window is shown or hidden.
|
|
|
|
Currently only wxMSW, wxGTK and wxOS2 generate such events.
|
|
|
|
@onlyfor{wxmsw,wxgtk,wxos2}
|
|
|
|
@beginEventTable{wxShowEvent}
|
|
@event{EVT_SHOW(func)}
|
|
Process a @c wxEVT_SHOW event.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_events, wxWindow::Show,
|
|
wxWindow::IsShown
|
|
*/
|
|
|
|
class wxShowEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxShowEvent(int winid = 0, bool show = false);
|
|
|
|
/**
|
|
Set whether the windows was shown or hidden.
|
|
*/
|
|
void SetShow(bool show);
|
|
|
|
/**
|
|
Return @true if the window has been shown, @false if it has been
|
|
hidden.
|
|
*/
|
|
bool IsShown() const;
|
|
|
|
/**
|
|
@deprecated This function is deprecated in favour of IsShown().
|
|
*/
|
|
bool GetShow() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxIconizeEvent
|
|
|
|
An event being sent when the frame is iconized (minimized) or restored.
|
|
|
|
Currently only wxMSW and wxGTK generate such events.
|
|
|
|
@onlyfor{wxmsw,wxgtk}
|
|
|
|
@beginEventTable{wxIconizeEvent}
|
|
@event{EVT_ICONIZE(func)}
|
|
Process a @c wxEVT_ICONIZE event.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_events, wxTopLevelWindow::Iconize,
|
|
wxTopLevelWindow::IsIconized
|
|
*/
|
|
class wxIconizeEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxIconizeEvent(int id = 0, bool iconized = true);
|
|
|
|
/**
|
|
Returns @true if the frame has been iconized, @false if it has been
|
|
restored.
|
|
*/
|
|
bool IsIconized() const;
|
|
|
|
/**
|
|
@deprecated This function is deprecated in favour of IsIconized().
|
|
*/
|
|
bool Iconized() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxMoveEvent
|
|
|
|
A move event holds information about wxTopLevelWindow move change events.
|
|
|
|
@beginEventTable{wxMoveEvent}
|
|
@event{EVT_MOVE(func)}
|
|
Process a @c wxEVT_MOVE event, which is generated when a window is moved.
|
|
@event{EVT_MOVE_START(func)}
|
|
Process a @c wxEVT_MOVE_START event, which is generated when the user starts
|
|
to move or size a window. wxMSW only.
|
|
@event{EVT_MOVE_END(func)}
|
|
Process a @c wxEVT_MOVE_END event, which is generated when the user stops
|
|
moving or sizing a window. wxMSW only.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxPoint, @ref overview_events
|
|
*/
|
|
class wxMoveEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxMoveEvent(const wxPoint& pt, int id = 0);
|
|
|
|
/**
|
|
Returns the position of the window generating the move change event.
|
|
*/
|
|
wxPoint GetPosition() const;
|
|
};
|
|
|
|
|
|
/**
|
|
@class wxSizeEvent
|
|
|
|
A size event holds information about size change events of wxWindow.
|
|
|
|
The EVT_SIZE handler function will be called when the window has been resized.
|
|
|
|
You may wish to use this for frames to resize their child windows as appropriate.
|
|
|
|
Note that the size passed is of the whole window: call wxWindow::GetClientSize
|
|
for the area which may be used by the application.
|
|
|
|
When a window is resized, usually only a small part of the window is damaged
|
|
and you may only need to repaint that area. However, if your drawing depends on the
|
|
size of the window, you may need to clear the DC explicitly and repaint the whole window.
|
|
In which case, you may need to call wxWindow::Refresh to invalidate the entire window.
|
|
|
|
@beginEventTable{wxSizeEvent}
|
|
@event{EVT_SIZE(func)}
|
|
Process a @c wxEVT_SIZE event.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxSize, @ref overview_events
|
|
*/
|
|
class wxSizeEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxSizeEvent(const wxSize& sz, int id = 0);
|
|
|
|
/**
|
|
Returns the entire size of the window generating the size change event.
|
|
*/
|
|
wxSize GetSize() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxSetCursorEvent
|
|
|
|
A wxSetCursorEvent is generated from wxWindow when the mouse cursor is about
|
|
to be set as a result of mouse motion.
|
|
|
|
This event gives the application the chance to perform specific mouse cursor
|
|
processing based on the current position of the mouse within the window.
|
|
Use wxSetCursorEvent::SetCursor to specify the cursor you want to be displayed.
|
|
|
|
@beginEventTable{wxSetCursorEvent}
|
|
@event{EVT_SET_CURSOR(func)}
|
|
Process a @c wxEVT_SET_CURSOR event.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see ::wxSetCursor, wxWindow::wxSetCursor
|
|
*/
|
|
class wxSetCursorEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor, used by the library itself internally to initialize the event
|
|
object.
|
|
*/
|
|
wxSetCursorEvent(wxCoord x = 0, wxCoord y = 0);
|
|
|
|
/**
|
|
Returns a reference to the cursor specified by this event.
|
|
*/
|
|
const wxCursor& GetCursor() const;
|
|
|
|
/**
|
|
Returns the X coordinate of the mouse in client coordinates.
|
|
*/
|
|
wxCoord GetX() const;
|
|
|
|
/**
|
|
Returns the Y coordinate of the mouse in client coordinates.
|
|
*/
|
|
wxCoord GetY() const;
|
|
|
|
/**
|
|
Returns @true if the cursor specified by this event is a valid cursor.
|
|
|
|
@remarks You cannot specify wxNullCursor with this event, as it is not
|
|
considered a valid cursor.
|
|
*/
|
|
bool HasCursor() const;
|
|
|
|
/**
|
|
Sets the cursor associated with this event.
|
|
*/
|
|
void SetCursor(const wxCursor& cursor);
|
|
};
|
|
|
|
|
|
|
|
// ============================================================================
|
|
// Global functions/macros
|
|
// ============================================================================
|
|
|
|
/** @addtogroup group_funcmacro_events */
|
|
//@{
|
|
|
|
/**
|
|
A value uniquely identifying the type of the event.
|
|
|
|
The values of this type should only be created using wxNewEventType().
|
|
|
|
See the macro DEFINE_EVENT_TYPE() for more info.
|
|
|
|
@see @ref overview_events_introduction
|
|
*/
|
|
typedef int wxEventType;
|
|
|
|
/**
|
|
A special event type usually used to indicate that some wxEvent has yet
|
|
no type assigned.
|
|
*/
|
|
wxEventType wxEVT_NULL;
|
|
|
|
/**
|
|
Initializes a new event type using wxNewEventType().
|
|
|
|
@deprecated Use wxDEFINE_EVENT() instead
|
|
*/
|
|
#define DEFINE_EVENT_TYPE(name) const wxEventType name = wxNewEventType();
|
|
|
|
/**
|
|
Generates a new unique event type.
|
|
|
|
Usually this function is only used by wxDEFINE_EVENT() and not called
|
|
directly.
|
|
*/
|
|
wxEventType wxNewEventType();
|
|
|
|
/**
|
|
Define a new event type associated with the specified event class.
|
|
|
|
This macro defines a new unique event type @a name associated with the
|
|
event class @a cls.
|
|
|
|
For example:
|
|
@code
|
|
wxDEFINE_EVENT(MY_COMMAND_EVENT, wxCommandEvent);
|
|
|
|
class MyCustomEvent : public wxEvent { ... };
|
|
wxDEFINE_EVENT(MY_CUSTOM_EVENT, MyCustomEvent);
|
|
@endcode
|
|
|
|
@see wxDECLARE_EVENT(), @ref overview_events_custom
|
|
*/
|
|
#define wxDEFINE_EVENT(name, cls) \
|
|
const wxEventTypeTag< cls > name(wxNewEventType())
|
|
|
|
/**
|
|
Declares a custom event type.
|
|
|
|
This macro declares a variable called @a name which must be defined
|
|
elsewhere using wxDEFINE_EVENT().
|
|
|
|
The class @a cls must be the wxEvent-derived class associated with the
|
|
events of this type and its full declaration must be visible from the point
|
|
of use of this macro.
|
|
|
|
For example:
|
|
@code
|
|
wxDECLARE_EVENT(MY_COMMAND_EVENT, wxCommandEvent);
|
|
|
|
class MyCustomEvent : public wxEvent { ... };
|
|
wxDECLARE_EVENT(MY_CUSTOM_EVENT, MyCustomEvent);
|
|
@endcode
|
|
*/
|
|
#define wxDECLARE_EVENT(name, cls) \
|
|
wxDECLARE_EXPORTED_EVENT(wxEMPTY_PARAMETER_VALUE, name, cls)
|
|
|
|
/**
|
|
Variant of wxDECLARE_EVENT() used for event types defined inside a shared
|
|
library.
|
|
|
|
This is mostly used by wxWidgets internally, e.g.
|
|
@code
|
|
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEvent)
|
|
@endcode
|
|
*/
|
|
#define wxDECLARE_EXPORTED_EVENT( expdecl, name, cls ) \
|
|
extern const expdecl wxEventTypeTag< cls > name;
|
|
|
|
/**
|
|
Helper macro for definition of custom event table macros.
|
|
|
|
This macro must only be used if wxEVENTS_COMPATIBILITY_2_8 is 1, otherwise
|
|
it is better and more clear to just use the address of the function
|
|
directly as this is all this macro does in this case. However it needs to
|
|
explicitly cast @a func to @a functype, which is the type of wxEvtHandler
|
|
member function taking the custom event argument when
|
|
wxEVENTS_COMPATIBILITY_2_8 is 0.
|
|
|
|
See wx__DECLARE_EVT0 for an example of use.
|
|
|
|
@see @ref overview_events_custom_ownclass
|
|
*/
|
|
#define wxEVENT_HANDLER_CAST(functype, func) (&func)
|
|
|
|
/**
|
|
This macro is used to define event table macros for handling custom
|
|
events.
|
|
|
|
Example of use:
|
|
@code
|
|
class MyEvent : public wxEvent { ... };
|
|
|
|
// note that this is not necessary unless using old compilers: for the
|
|
// reasonably new ones just use &func instead of MyEventHandler(func)
|
|
typedef void (wxEvtHandler::*MyEventFunction)(MyEvent&);
|
|
#define MyEventHandler(func) wxEVENT_HANDLER_CAST(MyEventFunction, func)
|
|
|
|
wxDEFINE_EVENT(MY_EVENT_TYPE, MyEvent);
|
|
|
|
#define EVT_MY(id, func) \
|
|
wx__DECLARE_EVT1(MY_EVENT_TYPE, id, MyEventHandler(func))
|
|
|
|
...
|
|
|
|
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
|
|
EVT_MY(wxID_ANY, MyFrame::OnMyEvent)
|
|
END_EVENT_TABLE()
|
|
@endcode
|
|
|
|
@param evt
|
|
The event type to handle.
|
|
@param id
|
|
The identifier of events to handle.
|
|
@param fn
|
|
The event handler method.
|
|
*/
|
|
#define wx__DECLARE_EVT1(evt, id, fn) \
|
|
wx__DECLARE_EVT2(evt, id, wxID_ANY, fn)
|
|
|
|
/**
|
|
Generalized version of the wx__DECLARE_EVT1() macro taking a range of
|
|
IDs instead of a single one.
|
|
Argument @a id1 is the first identifier of the range, @a id2 is the
|
|
second identifier of the range.
|
|
*/
|
|
#define wx__DECLARE_EVT2(evt, id1, id2, fn) \
|
|
DECLARE_EVENT_TABLE_ENTRY(evt, id1, id2, fn, NULL),
|
|
|
|
/**
|
|
Simplified version of the wx__DECLARE_EVT1() macro, to be used when the
|
|
event type must be handled regardless of the ID associated with the
|
|
specific event instances.
|
|
*/
|
|
#define wx__DECLARE_EVT0(evt, fn) \
|
|
wx__DECLARE_EVT1(evt, wxID_ANY, fn)
|
|
|
|
|
|
/**
|
|
Use this macro inside a class declaration to declare a @e static event table
|
|
for that class.
|
|
|
|
In the implementation file you'll need to use the BEGIN_EVENT_TABLE()
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|
and the END_EVENT_TABLE() macros, plus some additional @c EVT_xxx macro
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|
to capture events.
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|
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|
@see @ref overview_events_eventtables
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|
*/
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|
#define DECLARE_EVENT_TABLE()
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|
|
|
/**
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|
Use this macro in a source file to start listing @e static event handlers
|
|
for a specific class.
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|
|
|
Use END_EVENT_TABLE() to terminate the event-declaration block.
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|
|
|
@see @ref overview_events_eventtables
|
|
*/
|
|
#define BEGIN_EVENT_TABLE(theClass, baseClass)
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|
|
|
/**
|
|
Use this macro in a source file to end listing @e static event handlers
|
|
for a specific class.
|
|
|
|
Use BEGIN_EVENT_TABLE() to start the event-declaration block.
|
|
|
|
@see @ref overview_events_eventtables
|
|
*/
|
|
#define END_EVENT_TABLE()
|
|
|
|
/**
|
|
In a GUI application, this function posts @a event to the specified @e dest
|
|
object using wxEvtHandler::AddPendingEvent().
|
|
|
|
Otherwise, it dispatches @a event immediately using
|
|
wxEvtHandler::ProcessEvent(). See the respective documentation for details
|
|
(and caveats). Because of limitation of wxEvtHandler::AddPendingEvent()
|
|
this function is not thread-safe for event objects having wxString fields,
|
|
use wxQueueEvent() instead.
|
|
|
|
@header{wx/event.h}
|
|
*/
|
|
void wxPostEvent(wxEvtHandler* dest, const wxEvent& event);
|
|
|
|
/**
|
|
Queue an event for processing on the given object.
|
|
|
|
This is a wrapper around wxEvtHandler::QueueEvent(), see its documentation
|
|
for more details.
|
|
|
|
@header{wx/event.h}
|
|
|
|
@param dest
|
|
The object to queue the event on, can't be @c NULL.
|
|
@param event
|
|
The heap-allocated and non-@c NULL event to queue, the function takes
|
|
ownership of it.
|
|
*/
|
|
void wxQueueEvent(wxEvtHandler* dest, wxEvent *event);
|
|
|
|
//@}
|
|
|