wxWidgets/include/wx/propgrid/propgridpagestate.h

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21 KiB
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/////////////////////////////////////////////////////////////////////////////
// Name: wx/propgrid/propgridpagestate.h
// Purpose: wxPropertyGridPageState class
// Author: Jaakko Salli
// Modified by:
// Created: 2008-08-24
// RCS-ID: $Id$
// Copyright: (c) Jaakko Salli
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PROPGRID_PROPGRIDPAGESTATE_H_
#define _WX_PROPGRID_PROPGRIDPAGESTATE_H_
#if wxUSE_PROPGRID
#include "wx/propgrid/property.h"
// -----------------------------------------------------------------------
/** @section propgrid_hittestresult wxPropertyGridHitTestResult
A return value from wxPropertyGrid::HitTest(),
contains all you need to know about an arbitrary location on the grid.
*/
class WXDLLIMPEXP_PROPGRID wxPropertyGridHitTestResult
{
friend class wxPropertyGridPageState;
public:
wxPropertyGridHitTestResult()
{
m_property = NULL;
m_column = -1;
m_splitter = -1;
m_splitterHitOffset = 0;
}
~wxPropertyGridHitTestResult()
{
}
/**
Returns column hit. -1 for margin.
*/
int GetColumn() const { return m_column; }
/**
Returns property hit. NULL if empty space below
properties was hit instead.
*/
wxPGProperty* GetProperty() const
{
return m_property;
}
/**
Returns index of splitter hit, -1 for none.
*/
int GetSplitter() const { return m_splitter; }
/**
If splitter hit, then this member function
returns offset to the exact splitter position.
*/
int GetSplitterHitOffset() const { return m_splitterHitOffset; }
private:
/** Property. NULL if empty space below properties was hit */
wxPGProperty* m_property;
/** Column. -1 for margin. */
int m_column;
/** Index of splitter hit, -1 for none. */
int m_splitter;
/** If splitter hit, offset to that */
int m_splitterHitOffset;
};
// -----------------------------------------------------------------------
#define wxPG_IT_CHILDREN(A) ((A)<<16)
/** @section propgrid_iterator_flags wxPropertyGridIterator Flags
@{
NOTES: At lower 16-bits, there are flags to check if item will be included.
At higher 16-bits, there are same flags, but to instead check if children
will be included.
*/
enum wxPG_ITERATOR_FLAGS
{
/**
Iterate through 'normal' property items (does not include children of
aggregate or hidden items by default).
*/
wxPG_ITERATE_PROPERTIES = wxPG_PROP_PROPERTY |
wxPG_PROP_MISC_PARENT |
wxPG_PROP_AGGREGATE |
wxPG_PROP_COLLAPSED |
wxPG_IT_CHILDREN(wxPG_PROP_MISC_PARENT) |
wxPG_IT_CHILDREN(wxPG_PROP_CATEGORY),
/** Iterate children of collapsed parents, and individual items that are hidden.
*/
wxPG_ITERATE_HIDDEN = wxPG_PROP_HIDDEN |
wxPG_IT_CHILDREN(wxPG_PROP_COLLAPSED),
/**
Iterate children of parent that is an aggregate property (ie has fixed
children).
*/
wxPG_ITERATE_FIXED_CHILDREN = wxPG_IT_CHILDREN(wxPG_PROP_AGGREGATE) |
wxPG_ITERATE_PROPERTIES,
/** Iterate categories.
Note that even without this flag, children of categories are still iterated
through.
*/
wxPG_ITERATE_CATEGORIES = wxPG_PROP_CATEGORY |
wxPG_IT_CHILDREN(wxPG_PROP_CATEGORY) |
wxPG_PROP_COLLAPSED,
wxPG_ITERATE_ALL_PARENTS = wxPG_PROP_MISC_PARENT |
wxPG_PROP_AGGREGATE |
wxPG_PROP_CATEGORY,
wxPG_ITERATE_ALL_PARENTS_RECURSIVELY = wxPG_ITERATE_ALL_PARENTS |
wxPG_IT_CHILDREN(
wxPG_ITERATE_ALL_PARENTS),
wxPG_ITERATOR_FLAGS_ALL = wxPG_PROP_PROPERTY |
wxPG_PROP_MISC_PARENT |
wxPG_PROP_AGGREGATE |
wxPG_PROP_HIDDEN |
wxPG_PROP_CATEGORY |
wxPG_PROP_COLLAPSED,
wxPG_ITERATOR_MASK_OP_ITEM = wxPG_ITERATOR_FLAGS_ALL,
// (wxPG_PROP_MISC_PARENT|wxPG_PROP_AGGREGATE|wxPG_PROP_CATEGORY)
wxPG_ITERATOR_MASK_OP_PARENT = wxPG_ITERATOR_FLAGS_ALL,
/** Combines all flags needed to iterate through visible properties
(ie hidden properties and children of collapsed parents are skipped).
*/
wxPG_ITERATE_VISIBLE = wxPG_ITERATE_PROPERTIES |
wxPG_PROP_CATEGORY |
wxPG_IT_CHILDREN(wxPG_PROP_AGGREGATE),
/** Iterate all items.
*/
wxPG_ITERATE_ALL = wxPG_ITERATE_VISIBLE |
wxPG_ITERATE_HIDDEN,
/** Iterate through individual properties (ie categories and children of
aggregate properties are skipped).
*/
wxPG_ITERATE_NORMAL = wxPG_ITERATE_PROPERTIES |
wxPG_ITERATE_HIDDEN,
/** Default iterator flags.
*/
wxPG_ITERATE_DEFAULT = wxPG_ITERATE_NORMAL
};
/** @}
*/
#define wxPG_ITERATOR_CREATE_MASKS(FLAGS, A, B) \
A = (FLAGS ^ wxPG_ITERATOR_MASK_OP_ITEM) & \
wxPG_ITERATOR_MASK_OP_ITEM & 0xFFFF; \
B = ((FLAGS>>16) ^ wxPG_ITERATOR_MASK_OP_PARENT) & \
wxPG_ITERATOR_MASK_OP_PARENT & 0xFFFF;
// Macro to test if children of PWC should be iterated through
#define wxPG_ITERATOR_PARENTEXMASK_TEST(PWC, PARENTMASK) \
( \
!(PWC->GetFlags() & PARENTMASK) && \
PWC->GetChildCount() \
)
// Base for wxPropertyGridIterator classes.
class WXDLLIMPEXP_PROPGRID wxPropertyGridIteratorBase
{
public:
wxPropertyGridIteratorBase()
{
}
void Assign( const wxPropertyGridIteratorBase& it );
bool AtEnd() const { return m_property == NULL; }
/** Get current property.
*/
wxPGProperty* GetProperty() const { return m_property; }
void Init( wxPropertyGridPageState* state,
int flags,
wxPGProperty* property,
int dir = 1 );
void Init( wxPropertyGridPageState* state,
int flags,
int startPos = wxTOP,
int dir = 0 );
/** Iterate to the next property.
*/
void Next( bool iterateChildren = true );
/** Iterate to the previous property.
*/
void Prev();
/**
Set base parent, ie a property when, in which iteration returns, it
ends.
Default base parent is the root of the used wxPropertyGridPageState.
*/
void SetBaseParent( wxPGProperty* baseParent )
{ m_baseParent = baseParent; }
protected:
wxPGProperty* m_property;
private:
wxPropertyGridPageState* m_state;
wxPGProperty* m_baseParent;
// Masks are used to quickly exclude items
int m_itemExMask;
int m_parentExMask;
};
#define wxPG_IMPLEMENT_ITERATOR(CLASS, PROPERTY, STATE) \
CLASS( STATE* state, int flags = wxPG_ITERATE_DEFAULT, \
PROPERTY* property = NULL, int dir = 1 ) \
: wxPropertyGridIteratorBase() \
{ Init( (wxPropertyGridPageState*)state, flags, \
(wxPGProperty*)property, dir ); } \
CLASS( STATE* state, int flags, int startPos, int dir = 0 ) \
: wxPropertyGridIteratorBase() \
{ Init( (wxPropertyGridPageState*)state, flags, startPos, dir ); } \
CLASS() \
: wxPropertyGridIteratorBase() \
{ \
m_property = NULL; \
} \
CLASS( const CLASS& it ) \
: wxPropertyGridIteratorBase( ) \
{ \
Assign(it); \
} \
~CLASS() \
{ \
} \
const CLASS& operator=( const CLASS& it ) \
{ \
if (this != &it) \
Assign(it); \
return *this; \
} \
CLASS& operator++() { Next(); return *this; } \
CLASS operator++(int) { CLASS it=*this;Next();return it; } \
CLASS& operator--() { Prev(); return *this; } \
CLASS operator--(int) { CLASS it=*this;Prev();return it; } \
PROPERTY* operator *() const { return (PROPERTY*)m_property; } \
static PROPERTY* OneStep( STATE* state, \
int flags = wxPG_ITERATE_DEFAULT, \
PROPERTY* property = NULL, \
int dir = 1 ) \
{ \
CLASS it( state, flags, property, dir ); \
if ( property ) \
{ \
if ( dir == 1 ) it.Next(); \
else it.Prev(); \
} \
return *it; \
}
/** @class wxPropertyGridIterator
Preferable way to iterate through contents of wxPropertyGrid,
wxPropertyGridManager, and wxPropertyGridPage.
See wxPropertyGridInterface::GetIterator() for more information about usage.
@library{wxpropgrid}
@category{propgrid}
*/
class WXDLLIMPEXP_PROPGRID
wxPropertyGridIterator : public wxPropertyGridIteratorBase
{
public:
wxPG_IMPLEMENT_ITERATOR(wxPropertyGridIterator,
wxPGProperty,
wxPropertyGridPageState)
protected:
};
// Const version of wxPropertyGridIterator.
class WXDLLIMPEXP_PROPGRID
wxPropertyGridConstIterator : public wxPropertyGridIteratorBase
{
public:
wxPG_IMPLEMENT_ITERATOR(wxPropertyGridConstIterator,
const wxPGProperty,
const wxPropertyGridPageState)
/**
Additional copy constructor.
*/
wxPropertyGridConstIterator( const wxPropertyGridIterator& other )
{
Assign(other);
}
/**
Additional assignment operator.
*/
const wxPropertyGridConstIterator& operator=( const wxPropertyGridIterator& it )
{
Assign(it);
return *this;
}
protected:
};
// -----------------------------------------------------------------------
/** Base class to derive new viterators.
*/
class WXDLLIMPEXP_PROPGRID wxPGVIteratorBase : public wxObjectRefData
{
friend class wxPGVIterator;
public:
wxPGVIteratorBase() { }
virtual void Next() = 0;
protected:
virtual ~wxPGVIteratorBase() { }
wxPropertyGridIterator m_it;
};
/** @class wxPGVIterator
Abstract implementation of a simple iterator. Can only be used
to iterate in forward order, and only through the entire container.
Used to have functions dealing with all properties work with both
wxPropertyGrid and wxPropertyGridManager.
*/
class WXDLLIMPEXP_PROPGRID wxPGVIterator
{
public:
wxPGVIterator() { m_pIt = NULL; }
wxPGVIterator( wxPGVIteratorBase* obj ) { m_pIt = obj; }
~wxPGVIterator() { UnRef(); }
void UnRef() { if (m_pIt) m_pIt->DecRef(); }
wxPGVIterator( const wxPGVIterator& it )
{
m_pIt = it.m_pIt;
m_pIt->IncRef();
}
#ifndef SWIG
const wxPGVIterator& operator=( const wxPGVIterator& it )
{
if (this != &it)
{
UnRef();
m_pIt = it.m_pIt;
m_pIt->IncRef();
}
return *this;
}
#endif
void Next() { m_pIt->Next(); }
bool AtEnd() const { return m_pIt->m_it.AtEnd(); }
wxPGProperty* GetProperty() const { return m_pIt->m_it.GetProperty(); }
protected:
wxPGVIteratorBase* m_pIt;
};
// -----------------------------------------------------------------------
#ifndef SWIG
// We won't need this class from wxPython
/** @class wxPropertyGridPageState
Contains low-level property page information (properties, column widths,
etc) of a single wxPropertyGrid or single wxPropertyGridPage. Generally you
should not use this class directly, but instead member functions in
wxPropertyGridInterface, wxPropertyGrid, wxPropertyGridPage, and
wxPropertyGridManager.
@remarks
- In separate wxPropertyGrid component this class was known as
wxPropertyGridState.
- Currently this class is not implemented in wxPython.
@library{wxpropgrid}
@category{propgrid}
*/
class WXDLLIMPEXP_PROPGRID wxPropertyGridPageState
{
friend class wxPGProperty;
friend class wxPropertyGrid;
friend class wxPGCanvas;
friend class wxPropertyGridInterface;
friend class wxPropertyGridPage;
friend class wxPropertyGridManager;
public:
/** Default constructor. */
wxPropertyGridPageState();
/** Destructor. */
virtual ~wxPropertyGridPageState();
/** Makes sure all columns have minimum width.
*/
void CheckColumnWidths( int widthChange = 0 );
/**
Override this member function to add custom behavior on property
deletion.
*/
virtual void DoDelete( wxPGProperty* item, bool doDelete = true );
wxSize DoFitColumns( bool allowGridResize = false );
wxPGProperty* DoGetItemAtY( int y ) const;
/**
Override this member function to add custom behavior on property
insertion.
*/
virtual wxPGProperty* DoInsert( wxPGProperty* parent,
int index,
wxPGProperty* property );
/**
This needs to be overridden in grid used the manager so that splitter
changes can be propagated to other pages.
*/
virtual void DoSetSplitterPosition( int pos,
int splitterColumn = 0,
bool allPages = false,
bool fromAutoCenter = false );
bool EnableCategories( bool enable );
/** Make sure virtual height is up-to-date.
*/
void EnsureVirtualHeight()
{
if ( m_vhCalcPending )
{
RecalculateVirtualHeight();
m_vhCalcPending = 0;
}
}
/** Enables or disables given property and its subproperties. */
bool DoEnableProperty( wxPGProperty* p, bool enable );
/** Returns (precalculated) height of contained visible properties.
*/
unsigned int GetVirtualHeight() const
{
wxASSERT( !m_vhCalcPending );
return m_virtualHeight;
}
/** Returns (precalculated) height of contained visible properties.
*/
unsigned int GetVirtualHeight()
{
EnsureVirtualHeight();
return m_virtualHeight;
}
/** Returns actual height of contained visible properties.
@remarks
Mostly used for internal diagnostic purposes.
*/
inline unsigned int GetActualVirtualHeight() const;
unsigned int GetColumnCount() const
{
return (unsigned int) m_colWidths.size();
}
int GetColumnMinWidth( int column ) const;
int GetColumnWidth( unsigned int column ) const
{
return m_colWidths[column];
}
wxPropertyGrid* GetGrid() const { return m_pPropGrid; }
/** Returns last item which could be iterated using given flags.
@param flags
@link iteratorflags List of iterator flags@endlink
*/
wxPGProperty* GetLastItem( int flags = wxPG_ITERATE_DEFAULT );
const wxPGProperty* GetLastItem( int flags = wxPG_ITERATE_DEFAULT ) const
{
return ((wxPropertyGridPageState*)this)->GetLastItem(flags);
}
/**
Returns currently selected property.
*/
wxPGProperty* GetSelection() const
{
if ( m_selection.size() == 0 )
return NULL;
return m_selection[0];
}
void DoSetSelection( wxPGProperty* prop )
{
m_selection.clear();
if ( prop )
m_selection.push_back(prop);
}
bool DoClearSelection()
{
return DoSelectProperty(NULL);
}
void DoRemoveFromSelection( wxPGProperty* prop );
wxPropertyCategory* GetPropertyCategory( const wxPGProperty* p ) const;
wxPGProperty* GetPropertyByLabel( const wxString& name,
wxPGProperty* parent = NULL ) const;
wxVariant DoGetPropertyValues( const wxString& listname,
wxPGProperty* baseparent,
long flags ) const;
wxPGProperty* DoGetRoot() const { return m_properties; }
void DoSetPropertyName( wxPGProperty* p, const wxString& newName );
// Returns combined width of margin and all the columns
int GetVirtualWidth() const
{
return m_width;
}
/**
Returns minimal width for given column so that all images and texts
will fit entirely.
Used by SetSplitterLeft() and DoFitColumns().
*/
int GetColumnFitWidth(wxClientDC& dc,
wxPGProperty* pwc,
unsigned int col,
bool subProps) const;
/**
Returns information about arbitrary position in the grid.
@param pt
Logical coordinates in the virtual grid space. Use
wxScrolledWindow::CalcUnscrolledPosition() if you need to
translate a scrolled position into a logical one.
*/
wxPropertyGridHitTestResult HitTest( const wxPoint& pt ) const;
/** Returns true if page is visibly displayed.
*/
inline bool IsDisplayed() const;
bool IsInNonCatMode() const { return (bool)(m_properties == m_abcArray); }
void DoLimitPropertyEditing( wxPGProperty* p, bool limit = true )
{
p->SetFlagRecursively(wxPG_PROP_NOEDITOR, limit);
}
bool DoSelectProperty( wxPGProperty* p, unsigned int flags = 0 );
/** widthChange is non-client.
*/
void OnClientWidthChange( int newWidth,
int widthChange,
bool fromOnResize = false );
/** Recalculates m_virtualHeight.
*/
void RecalculateVirtualHeight()
{
m_virtualHeight = GetActualVirtualHeight();
}
void SetColumnCount( int colCount );
void PropagateColSizeDec( int column, int decrease, int dir );
bool DoHideProperty( wxPGProperty* p, bool hide, int flags = wxPG_RECURSE );
bool DoSetPropertyValueString( wxPGProperty* p, const wxString& value );
bool DoSetPropertyValue( wxPGProperty* p, wxVariant& value );
bool DoSetPropertyValueWxObjectPtr( wxPGProperty* p, wxObject* value );
void DoSetPropertyValues( const wxVariantList& list,
wxPGProperty* default_category );
void SetSplitterLeft( bool subProps = false );
/** Set virtual width for this particular page. */
void SetVirtualWidth( int width );
void DoSortChildren( wxPGProperty* p, int flags = 0 );
void DoSort( int flags = 0 );
bool PrepareAfterItemsAdded();
/** Called after virtual height needs to be recalculated.
*/
void VirtualHeightChanged()
{
m_vhCalcPending = 1;
}
/** Base append. */
wxPGProperty* DoAppend( wxPGProperty* property );
/** Returns property by its name. */
wxPGProperty* BaseGetPropertyByName( const wxString& name ) const;
/** Called in, for example, wxPropertyGrid::Clear. */
void DoClear();
bool DoIsPropertySelected( wxPGProperty* prop ) const;
bool DoCollapse( wxPGProperty* p );
bool DoExpand( wxPGProperty* p );
void CalculateFontAndBitmapStuff( int vspacing );
protected:
// Utility to check if two properties are visibly next to each other
bool ArePropertiesAdjacent( wxPGProperty* prop1,
wxPGProperty* prop2,
int iterFlags = wxPG_ITERATE_VISIBLE ) const;
int DoGetSplitterPosition( int splitterIndex = 0 ) const;
/** Returns column at x coordinate (in GetGrid()->GetPanel()).
@param pSplitterHit
Give pointer to int that receives index to splitter that is at x.
@param pSplitterHitOffset
Distance from said splitter.
*/
int HitTestH( int x, int* pSplitterHit, int* pSplitterHitOffset ) const;
bool PrepareToAddItem( wxPGProperty* property,
wxPGProperty* scheduledParent );
/** If visible, then this is pointer to wxPropertyGrid.
This shall *never* be NULL to indicate that this state is not visible.
*/
wxPropertyGrid* m_pPropGrid;
/** Pointer to currently used array. */
wxPGProperty* m_properties;
/** Array for categoric mode. */
wxPGRootProperty m_regularArray;
/** Array for root of non-categoric mode. */
wxPGRootProperty* m_abcArray;
/** Dictionary for name-based access. */
wxPGHashMapS2P m_dictName;
/** List of column widths (first column does not include margin). */
wxArrayInt m_colWidths;
/** List of indices of columns the user can edit by clicking it. */
wxArrayInt m_editableColumns;
double m_fSplitterX;
/** Most recently added category. */
wxPropertyCategory* m_currentCategory;
/** Array of selected property. */
wxArrayPGProperty m_selection;
/** Virtual width. */
int m_width;
/** Indicates total virtual height of visible properties. */
unsigned int m_virtualHeight;
/** 1 if m_lastCaption is also the bottommost caption. */
unsigned char m_lastCaptionBottomnest;
/** 1 items appended/inserted, so stuff needs to be done before drawing;
If m_virtualHeight == 0, then calcylatey's must be done.
Otherwise just sort.
*/
unsigned char m_itemsAdded;
/** 1 if any value is modified. */
unsigned char m_anyModified;
unsigned char m_vhCalcPending;
private:
/** Only inits arrays, doesn't migrate things or such. */
void InitNonCatMode();
};
#endif // #ifndef SWIG
// -----------------------------------------------------------------------
#endif // wxUSE_PROPGRID
#endif // _WX_PROPGRID_PROPGRIDPAGESTATE_H_