wxWidgets/demos/life/dialogs.h
Guillermo Rodriguez Garcia 2480be69b1 Split the sample in three source files + three header files, for improved
clarity. Now there is a 'life' module (main app), a 'game' module (game
logic) and a 'dialogs' module (guess what).

Also, speeded up drawing a lot.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5309 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-01-08 18:27:19 +00:00

93 lines
2.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: dialogs.h
// Purpose: Life! dialogs
// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
// Modified by:
// Created: Jan/2000
// RCS-ID: $Id$
// Copyright: (c) 2000, Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _LIFE_DIALOGS_H_
#define _LIFE_DIALOGS_H_
#ifdef __GNUG__
#pragma interface "dialogs.h"
#endif
// for compilers that support precompilation, includes "wx/wx.h"
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/spinctrl.h"
#include "life.h"
#include "game.h"
// sample configurations
extern LifeShape g_shapes[];
// --------------------------------------------------------------------------
// LifeNewGameDialog
// --------------------------------------------------------------------------
class LifeNewGameDialog : public wxDialog
{
public:
// ctor
LifeNewGameDialog(wxWindow *parent, int *w, int *h);
// event handlers
void OnOK(wxCommandEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE();
int *m_w;
int *m_h;
wxSpinCtrl *m_spinctrlw;
wxSpinCtrl *m_spinctrlh;
};
// --------------------------------------------------------------------------
// LifeSamplesDialog
// --------------------------------------------------------------------------
class LifeSamplesDialog : public wxDialog
{
public:
// ctor and dtor
LifeSamplesDialog(wxWindow *parent);
~LifeSamplesDialog();
// members
int GetValue();
// event handlers
void OnListBox(wxCommandEvent &event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE();
int m_value;
wxListBox *m_list;
wxTextCtrl *m_text;
LifeCanvas *m_canvas;
Life *m_life;
};
#endif // _LIFE_DIALOGS_H_