wxWidgets/include/wx/msw/bmpbuttn.h
Vadim Zeitlin 4e5d2d97e2 Allow using wxBitmapBundle for wxButton bitmaps
Take wxBitmapBundle in wxButton::SetBitmapLabel() and related functions
in order to be able to associate several bitmaps to be used in different
resolutions with the button, instead of just a single bitmap.
2021-10-18 11:50:10 +02:00

52 lines
1.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/bmpbuttn.h
// Purpose: wxBitmapButton class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BMPBUTTN_H_
#define _WX_BMPBUTTN_H_
#include "wx/button.h"
#include "wx/bitmap.h"
#include "wx/brush.h"
class WXDLLIMPEXP_CORE wxBitmapButton : public wxBitmapButtonBase
{
public:
wxBitmapButton() {}
wxBitmapButton(wxWindow *parent,
wxWindowID id,
const wxBitmapBundle& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxASCII_STR(wxButtonNameStr))
{
Create(parent, id, bitmap, pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxBitmapBundle& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxASCII_STR(wxButtonNameStr));
bool CreateCloseButton(wxWindow* parent,
wxWindowID winid,
const wxString& name = wxString());
protected:
wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxBitmapButton);
};
#endif // _WX_BMPBUTTN_H_