wxWidgets/include/wx/mac/carbon/dialog.h
Vadim Zeitlin 2158f4d798 moved all wxDialog event handlers to wxDialogBase to avoid code duplication
(sixplication?) among ports; as a side effect added public wxDialog methods to
wxDialogBase as well and moved EndDialog() (previously implemented by wxMSW,
wxMotif, wxMac and wxCocoa but not the other ports) to wxDialogBase too


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@40687 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2006-08-19 22:56:11 +00:00

92 lines
2.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: dialog.h
// Purpose: wxDialog class
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DIALOG_H_
#define _WX_DIALOG_H_
#include "wx/panel.h"
WXDLLEXPORT_DATA(extern const wxChar) wxDialogNameStr[];
class WXDLLEXPORT wxMacToolTip ;
// Dialog boxes
class WXDLLEXPORT wxDialog : public wxDialogBase
{
DECLARE_DYNAMIC_CLASS(wxDialog)
public:
wxDialog() { Init(); }
// Constructor with a modal flag, but no window id - the old convention
wxDialog(wxWindow *parent,
const wxString& title, bool modal,
int x = -1, int y= -1, int width = 500, int height = 500,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr)
{
Init();
m_isModalStyle = modal;
Create(parent, -1, title, wxPoint(x, y), wxSize(width, height),
style, name);
}
// Constructor with no modal flag - the new convention.
wxDialog(wxWindow *parent, wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr)
{
Init();
Create(parent, id, title, pos, size, style, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr);
~wxDialog();
// virtual bool Destroy();
virtual bool Show(bool show = true);
void SetModal(bool flag);
virtual bool IsModal() const;
// For now, same as Show(TRUE) but returns return code
virtual int ShowModal();
// may be called to terminate the dialog with the given return code
virtual void EndModal(int retCode);
// returns TRUE if we're in a modal loop
bool IsModalShowing() const;
// implementation
// --------------
// show modal dialog and enter modal loop
void DoShowModal();
private:
void Init();
bool m_isModalStyle;
};
#endif
// _WX_DIALOG_H_