wxWidgets/include/wx/msw/bitmap.h
2003-03-22 19:02:05 +00:00

310 lines
10 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/bitmap.h
// Purpose: wxBitmap class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
#ifdef __GNUG__
#pragma interface "bitmap.h"
#endif
#include "wx/msw/gdiimage.h"
#include "wx/gdicmn.h"
#include "wx/palette.h"
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxBitmapHandler;
class WXDLLEXPORT wxBitmapRefData;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxMask;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxImage;
class WXDLLEXPORT wxPalette;
class WXDLLEXPORT wxRawBitmapData;
// ----------------------------------------------------------------------------
// wxBitmap: a mono or colour bitmap
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxBitmap : public wxGDIImage
{
public:
// default ctor creates an invalid bitmap, you must Create() it later
wxBitmap() { Init(); }
// Copy constructors
wxBitmap(const wxBitmap& bitmap) { Init(); Ref(bitmap); }
// Initialize with raw data
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
wxBitmap(const char **data) { CreateFromXpm(data); }
wxBitmap(char **data) { CreateFromXpm((const char **)data); }
// Load a file or resource
wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
// New constructor for generalised creation from data
wxBitmap(void *data, long type, int width, int height, int depth = 1);
// Create a new, uninitialized bitmap of the given size and depth (if it
// is omitted, will create a bitmap compatible with the display)
//
// NB: this ctor will create a DIB for 24 and 32bpp bitmaps, use ctor
// taking a DC argument if you want to force using DDB in this case
wxBitmap(int width, int height, int depth = -1);
// Create a bitmap compatible with the given DC
wxBitmap(int width, int height, const wxDC& dc);
#if wxUSE_IMAGE
// Convert from wxImage
wxBitmap(const wxImage& image, int depth = -1)
{ (void)CreateFromImage(image, depth); }
// Create a DDB compatible with the given DC from wxImage
wxBitmap(const wxImage& image, const wxDC& dc)
{ (void)CreateFromImage(image, dc); }
#endif // wxUSE_IMAGE
// we must have this, otherwise icons are silently copied into bitmaps using
// the copy ctor but the resulting bitmap is invalid!
wxBitmap(const wxIcon& icon) { Init(); CopyFromIcon(icon); }
wxBitmap& operator=(const wxBitmap& bitmap)
{
if ( m_refData != bitmap.m_refData )
Ref(bitmap);
return *this;
}
wxBitmap& operator=(const wxIcon& icon)
{
(void)CopyFromIcon(icon);
return *this;
}
wxBitmap& operator=(const wxCursor& cursor)
{
(void)CopyFromCursor(cursor);
return *this;
}
virtual ~wxBitmap();
#if wxUSE_IMAGE
wxImage ConvertToImage() const;
#endif // wxUSE_IMAGE
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;
// copies the contents and mask of the given (colour) icon to the bitmap
bool CopyFromIcon(const wxIcon& icon);
// copies the contents and mask of the given cursor to the bitmap
bool CopyFromCursor(const wxCursor& cursor);
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(int width, int height, const wxDC& dc);
virtual bool Create(void *data, long type, int width, int height, int depth = 1);
virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
wxBitmapRefData *GetBitmapData() const
{ return (wxBitmapRefData *)m_refData; }
// raw bitmap access support functions
bool GetRawData(wxRawBitmapData *data);
void UngetRawData(wxRawBitmapData *) { /* nothing to do here */ }
#if wxUSE_PALETTE
wxPalette* GetPalette() const;
void SetPalette(const wxPalette& palette);
#endif // wxUSE_PALETTE
wxMask *GetMask() const;
void SetMask(wxMask *mask);
bool operator==(const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
bool operator!=(const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }
// this function is internal and shouldn't be used, it risks to disappear
bool HasAlpha() const;
#if WXWIN_COMPATIBILITY_2_4
// these functions do nothing and are only there for backwards
// compatibility
wxDEPRECATED( int GetQuality() const );
wxDEPRECATED( void SetQuality(int quality) );
#endif // WXWIN_COMPATIBILITY_2_4
#if WXWIN_COMPATIBILITY_2
void SetOk(bool isOk);
#endif // WXWIN_COMPATIBILITY_2
#if WXWIN_COMPATIBILITY
#if wxUSE_PALETTE
wxPalette *GetColourMap() const { return GetPalette(); }
void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
#endif // wxUSE_PALETTE
#endif // WXWIN_COMPATIBILITY
// implementation only from now on
// -------------------------------
public:
void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); }
WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); }
#ifdef __WXDEBUG__
void SetSelectedInto(wxDC *dc);
wxDC *GetSelectedInto() const;
#endif // __WXDEBUG__
// Creates a bitmap that matches the device context's depth, from an
// arbitray bitmap. At present, the original bitmap must have an associated
// palette. (TODO: use a default palette if no palette exists.) This
// function is necessary for you to Blit an arbitrary bitmap (which may
// have the wrong depth). wxDC::SelectObject will compare the depth of the
// bitmap with the DC's depth, and create a new bitmap if the depths
// differ. Eventually we should perhaps make this a public API function so
// that an app can efficiently produce bitmaps of the correct depth. The
// Windows solution is to use SetDibBits to blit an arbotrary DIB directly
// to a DC, but this is too Windows-specific, hence this solution of
// quietly converting the wxBitmap. Contributed by Frederic Villeneuve
// <frederic.villeneuve@natinst.com>
wxBitmap GetBitmapForDC(wxDC& dc) const;
protected:
// common part of all ctors
void Init();
virtual wxGDIImageRefData *CreateData() const;
// creates the bitmap from XPM data, supposed to be called from ctor
bool CreateFromXpm(const char **bits);
// creates an uninitialized bitmap, called from Create()s above
bool DoCreate(int w, int h, int depth, WXHDC hdc);
#if wxUSE_IMAGE
// creates the bitmap from wxImage, supposed to be called from ctor
bool CreateFromImage(const wxImage& image, int depth);
// creates a DDB from wxImage, supposed to be called from ctor
bool CreateFromImage(const wxImage& image, const wxDC& dc);
// common part of the 2 methods above (hdc may be 0)
bool CreateFromImage(const wxImage& image, int depth, WXHDC hdc);
#endif // wxUSE_IMAGE
private:
#ifdef __WIN32__
// common part of CopyFromIcon/CopyFromCursor for Win32
bool CopyFromIconOrCursor(const wxGDIImage& icon);
#endif // __WIN32__
DECLARE_DYNAMIC_CLASS(wxBitmap)
};
// ----------------------------------------------------------------------------
// wxMask: a mono bitmap used for drawing bitmaps transparently.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMask : public wxObject
{
public:
wxMask();
// Construct a mask from a bitmap and a colour indicating the transparent
// area
wxMask(const wxBitmap& bitmap, const wxColour& colour);
// Construct a mask from a bitmap and a palette index indicating the
// transparent area
wxMask(const wxBitmap& bitmap, int paletteIndex);
// Construct a mask from a mono bitmap (copies the bitmap).
wxMask(const wxBitmap& bitmap);
// construct a mask from the givne bitmap handle
wxMask(WXHBITMAP hbmp) { m_maskBitmap = hbmp; }
virtual ~wxMask();
bool Create(const wxBitmap& bitmap, const wxColour& colour);
bool Create(const wxBitmap& bitmap, int paletteIndex);
bool Create(const wxBitmap& bitmap);
// Implementation
WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
protected:
WXHBITMAP m_maskBitmap;
DECLARE_DYNAMIC_CLASS(wxMask)
};
// ----------------------------------------------------------------------------
// wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler
{
public:
wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; }
wxBitmapHandler(const wxString& name, const wxString& ext, long type)
: wxGDIImageHandler(name, ext, type)
{
}
// keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
// old class which worked only with bitmaps
virtual bool Create(wxBitmap *bitmap,
void *data,
long flags,
int width, int height, int depth = 1);
virtual bool LoadFile(wxBitmap *bitmap,
const wxString& name,
long flags,
int desiredWidth, int desiredHeight);
virtual bool SaveFile(wxBitmap *bitmap,
const wxString& name,
int type,
const wxPalette *palette = NULL);
virtual bool Create(wxGDIImage *image,
void *data,
long flags,
int width, int height, int depth = 1);
virtual bool Load(wxGDIImage *image,
const wxString& name,
long flags,
int desiredWidth, int desiredHeight);
virtual bool Save(wxGDIImage *image,
const wxString& name,
int type);
private:
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
};
#endif
// _WX_BITMAP_H_