wxWidgets/samples/image/canvas.h
Vadim Zeitlin c3f641cb5e Add wxBITMAP_PNG() macro similar to wxBITMAP() but for PNG images.
Just as wxBITMAP() provides a portable way of loading bitmaps from either
Windows BMP resources or embedded XPM data depending on the platform,
wxBITMAP_PNG() hides the difference between loading bitmaps from PNG resources
under Windows and embedded PNG data elsewhere.

Also add wxBITMAP_PNG_FROM_DATA() macro which always loads PNG data from
memory: it's needed anyhow as part of wxBITMAP_PNG() implementation and some
people may prefer to always use it under all platforms.

Finally modify the image sample to demonstrate loading PNG images from both
resources and memory. This involved creation of a new Windows .rc file for it
and copying its data files to Resources bundle directory under OS X.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72477 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2012-09-13 17:15:25 +00:00

74 lines
2.0 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: samples/image/canvas.h
// Purpose: sample showing operations with wxImage
// Author: Robert Roebling
// Modified by: Francesco Montorsi
// Created: 1998
// RCS-ID: $Id$
// Copyright: (c) 1998-2005 Robert Roebling
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#include "wx/scrolwin.h"
//-----------------------------------------------------------------------------
// MyCanvas
//-----------------------------------------------------------------------------
class MyCanvas: public wxScrolledWindow
{
public:
MyCanvas( wxWindow *parent, wxWindowID, const wxPoint &pos, const wxSize &size );
~MyCanvas();
void OnPaint( wxPaintEvent &event );
void CreateAntiAliasedBitmap();
wxBitmap my_horse_png;
wxBitmap my_horse_jpeg;
wxBitmap my_horse_gif;
wxBitmap my_horse_bmp;
wxBitmap my_horse_bmp2;
wxBitmap my_horse_pcx;
wxBitmap my_horse_pnm;
wxBitmap my_horse_tiff;
wxBitmap my_horse_tga;
wxBitmap my_horse_xpm;
wxBitmap my_horse_ico32;
wxBitmap my_horse_ico16;
wxBitmap my_horse_ico;
wxBitmap my_horse_cur;
wxBitmap my_png_from_res,
my_png_from_mem;
wxBitmap my_smile_xbm;
wxBitmap my_square;
wxBitmap my_anti;
wxBitmap my_horse_asciigrey_pnm;
wxBitmap my_horse_rawgrey_pnm;
wxBitmap colorized_horse_jpeg;
wxBitmap my_cmyk_jpeg;
wxBitmap my_toucan;
wxBitmap my_toucan_flipped_horiz;
wxBitmap my_toucan_flipped_vert;
wxBitmap my_toucan_flipped_both;
wxBitmap my_toucan_grey;
wxBitmap my_toucan_head;
wxBitmap my_toucan_scaled_normal;
wxBitmap my_toucan_scaled_high;
wxBitmap my_toucan_blur;
int xH, yH;
int m_ani_images;
wxBitmap *my_horse_ani;
private:
wxBitmap m_bmpSmileXpm;
wxIcon m_iconSmileXpm;
DECLARE_EVENT_TABLE()
};