94799627ee
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6332 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
278 lines
9.8 KiB
TeX
278 lines
9.8 KiB
TeX
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%% Name: sndbase.tex
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%% Purpose: wxMMedia docs
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%% Author: Guilhem Lavaux <lavaux@easynet.fr>
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%% Modified by:
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%% Created: 2000
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%% RCS-ID: $Id$
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%% Copyright: (c) wxWindows team
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%% Licence: wxWindows licence
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{\class{wxSoundStream}}\label{wxsoundstream}
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Base class for sound streams
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\wxheading{Derived from}
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No base class
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\wxheading{Include files}
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<wx/mmedia/sndbase.h>
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\wxheading{Data structures}
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%%
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%% wxSoundStream errors
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%%
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\wxheading{wxSoundStream errors}
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\twocolwidtha{7cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf wxSOUND\_NOERR}}{No error occured}
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\twocolitem{{\bf wxSOUND\_IOERR}}{An input/output error occured, it may concern
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either a driver or a file}
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\twocolitem{{\bf wxSOUND\_INVFRMT}}{The sound format passed to the function is
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invalid. Generally, it means that you passed out of range values to the codec
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stream or you don't pass the right sound format object to the right sound codec
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stream.}
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\twocolitem{{\bf wxSOUND\_INVDEV}}{Invalid device. Generally, it means that the
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sound stream didn't manage to open the device driver due to an invalid parameter
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or to the fact that sound is not supported on this computer.}
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\twocolitem{{\bf wxSOUND\_NOEXACT}}{No exact matching sound codec has been found for
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this sound format. It means that the sound driver didn't manage to setup the sound
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card with the specified values.}
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\twocolitem{{\bf wxSOUND\_NOCODEC}}{No matching codec has been found. Generally, it
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may happen when you call wxSoundRouterStream::SetSoundFormat().}
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\twocolitem{{\bf wxSOUND\_MEMERR}}{Not enough memory.}
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\end{twocollist}
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%%
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%% C callback
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%%
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\wxheading{C callback for wxSound event}
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When a sound event is generated, it may either call the internal sound event
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processor (which can be inherited) or call a C function. Its definition is:
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\begin{verbatim}
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typedef void (*wxSoundCallback)(wxSoundStream *stream, int evt,
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void *cdata);
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\end{verbatim}
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The {\bf stream} parameter represents the current wxSoundStream.
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The {\bf evt} parameter represents the sound event which is the cause of the calling. (See \helpref{wxSound events}{wxsoundstream}).
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The {\bf cdata} parameter represents the user callback data which were specified
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when the user called \helpref{wxSoundStream::Register}{wxsoundstreamregister}.
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{\it Note:} There are two other ways to catch sound events: you can inherit the
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sound stream and redefine \helpref{wxSoundStream::OnSoundEvent}{wxsoundstreamonsoundevent}, or you can reroute the events to another sound stream using \helpref{wxSoundStream::SetEventHandler}{wxsoundstreamseteventhandler}.
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%%
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%% wxSoundStream streaming mode
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%%
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\wxheading{wxSound streaming mode}
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The wxSoundStream object can work in three different modes. These modes are specified
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at the call to \helpref{wxSoundStream::StartProduction}{wxsoundstreamstartproduction}
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and cannot be changed until you call
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\helpref{wxSoundStream::StopProduction}{wxsoundstreamstopproduction}.
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The {\bf wxSOUND\_INPUT} mode is the recording mode. It generates {\bf wxSOUND\_INPUT}
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events and you cannot use wxSoundStream::Write().
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The {\bf wxSOUND\_OUTPUT} mode is the playing mode. It generates {\bf wxSOUND\_OUTPUT}
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events and you cannot use wxSoundStream::Read().
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The {\bf wxSOUND\_DUPLEX} mode activates the full duplex mode. The full duplex requires
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you to make synchronous call to \helpref{wxSoundStream::Read}{wxsoundstreamread} and
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\helpref{wxSoundStream::Write}{wxsoundstreamwrite}. This means that you must be
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careful with realtime problems. Each time you call Read you must call Write.
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%%
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%% wxSoundStream events
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%%
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\wxheading{wxSoundStream events}
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The sound events are generated when the sound driver (or the sound stream) completes
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a previous sound buffer. There are two possible sound events and two meanings.
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The {\bf wxSOUND\_INPUT} event is generated when the sound stream has a new input
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buffer ready to be read. You know that you can read a buffer of the size
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\helpref{GetBestSize()}{wxsoundstreamgetbestsize} without blocking.
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The {\bf wxSOUND\_OUTPUT} event is generated when the sound stream has completed a
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previous buffer. This buffer has been sent to the sound driver and it is ready to
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process a new buffer. Consequently, \helpref{Write}{wxsoundstreamwrite} will not
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block too.
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\latexignore{\rtfignore{\wxheading{Members}}}
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%% Ctor && Dtor
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\membersection{wxSoundStream::wxSoundStream}\label{wxsoundstreamwxsoundstream}
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\func{}{wxSoundStream}{\void}
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Default constructor.
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\membersection{wxSoundStream::\destruct{wxSoundStream}}\label{wxsoundstreamdtor}
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\func{}{\destruct{wxSoundStream}}{\void}
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Destructor. The destructor stops automatically all started production and destroys
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any temporary buffer.
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%%
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%% Read
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%%
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\membersection{wxSoundStream::Read}\label{wxsoundstreamread}
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\func{wxSoundStream\&}{Read}{\param{void* }{buffer}, \param{wxUint32 }{len}}
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Reads {\it len} bytes from the sound stream. This call may block the user so
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use it carefully when you need to intensively refresh the GUI. You may be
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interested by sound events: see \helpref{wxSoundStream::OnSoundEvent}{wxsoundstreamonsoundevent}.
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It is better to use the size returned by \helpref{wxSoundStream::GetBestSize}{wxsoundstreamgetbestsize}: this may improve performance or accuracy of the
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sound event system.
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\wxheading{Parameters}
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\docparam{len}{{\it len} is expressed in bytes. If you need to do conversions between bytes
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and seconds use wxSoundFormat.
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See \helpref{wxSoundFormatBase}{wxsoundformatbase}, \helpref{wxSoundStream::GetSoundFormat}{wxsoundstreamgetsoundformat}.}
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\docparam{data}{Data in \it{buffer} are coded using the sound format attached to this sound
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stream. The format is specified with
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\helpref{SetSoundFormat}{wxsoundstreamsetsoundformat}.}
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%%
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%% Write
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%%
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\membersection{wxSoundStream::Write}\label{wxsoundstreamwrite}
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\func{wxSoundStream\&}{Write}{\param{const void* }{buffer}, \param{wxUint32 }{len}}
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Writes \it{len} bytes to the sound stream. This call may block the user so
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use it carefully. You may be interested by sound events: see
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\helpref{wxSoundStream::OnSoundEvent}{wxsoundstreamonsoundevent}.
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It is better to use the size returned by \helpref{wxSoundStream::GetBestSize}{wxsoundstreamgetbestsize}: this may improve performance or accuracy of the
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sound event system.
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\wxheading{Parameters}
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\docparam{len}{This is expressed in bytes. If you need to do conversions between bytes
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and seconds use wxSoundFormat.
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See \helpref{wxSoundFormatBase}{wxsoundformatbase}, \helpref{wxSoundStream::GetSoundFormat}{wxsoundstreamgetsoundformat}.}
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\docparam{buffer}{Data in \it{buffer} are coded using the sound format attached to this sound
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stream. The format is specified with
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\helpref{SetSoundFormat}{wxsoundstreamsetsoundformat}.}
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%%
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%% GetBestSize
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%%
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\membersection{wxSoundStream::GetBestSize}\label{wxsoundstreamgetbestsize}
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\constfunc{wxUint32}{GetBestSize}{\void}
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This function returns the best size for IO calls. The best size provides you
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a good alignment for data to be written (or read) to (or from) the sound stream.
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So, when, for example, a sound event is sent, you are sure the sound stream
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will not block for this buffer size.
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%%
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%% wxSoundStream:SetSoundFormat
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%%
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\membersection{wxSoundStream::SetSoundFormat}\label{wxsoundstreamsetsoundformat}
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\func{bool}{SetSoundFormat}{\param{const wxSoundFormatBase\& }{format}}
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SetSoundFormat is one of the key function of the wxSoundStream object. It specifies
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the sound format the user needs. SetSoundFormat tries to apply the format to the
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current sound stream (it can be a sound file or a sound driver).
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Then, either it manages to apply it and it returns {\bf TRUE}, or it could not and
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it returns {\bf FALSE}. In this case, you must check the error with
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\helpref{wxSoundStream::GetError}{wxsoundstreamgeterror}. See
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\helpref{wxSoundStream errors section}{wxsoundstream} for more details.
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\wxheading{Remark}
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The {\bf format} object can be destroyed after the call. The object does not need it.
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%%
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%% GetSoundFormat
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%%
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\membersection{wxSoundStream::GetSoundFormat}\label{wxsoundstreamgetsoundformat}
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\constfunc{wxSoundFormatBase\&}{GetSoundFormat}{\void}
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It returns a reference to the current sound format of the stream represented by a
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wxSoundFormatBase object. This object {\it must not} be destroyed by anyone except
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the stream itself.
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%%
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%% SetCallback
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%%
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\membersection{wxSoundStream::SetCallback}\label{wxsoundstreamregister}
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\func{void}{Register}{\param{int }{evt}, \param{wxSoundCallback }{cbk}, \param{void* }{cdata}}
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It installs a C callback for wxSoundStream events. The C callbacks are still useful
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to avoid hard inheritance. You can install only one callback per event. Each callback
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has its callback data.
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%%
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%% StartProduction
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%%
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\membersection{wxSoundStream::StartProduction}\label{wxsoundstreamstartproduction}
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\func{bool}{StartProduction}{\param{int }{evt}}
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Starts the async notifier. After this call, the stream begins either
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recording or playing or the two at the same time.
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\membersection{wxSoundStream::StopProduction}\label{wxsoundstreamstopproduction}
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\func{bool}{StopProduction}{\void}
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Stops the async notifier.
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\membersection{wxSoundStream::SetEventHandler}\label{wxsoundstreamseteventhandler}
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\func{void}{SetEventHandler}{\param{wxSoundStream* }{handler}}
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Sets the event handler: if it is non-null, all events are routed to it.
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\membersection{wxSoundStream::GetError}\label{wxsoundstreamgeterror}
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\constfunc{wxSoundError}{GetError}{\void}
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\membersection{wxSoundStream::GetLastAccess}\label{wxsoundstreamgetlastaccess}
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\constfunc{wxUint32}{GetLastAccess}{\void}
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\membersection{wxSoundStream::QueueFilled}\label{wxsoundstreamqueuefilled}
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\constfunc{bool}{QueueFilled}{\void}
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This is only useful for device (I think).
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\membersection{wxSoundStream::OnSoundEvent}\label{wxsoundstreamonsoundevent}
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\func{void}{OnSoundEvent}{\param{int }{evt}}
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Handles event.
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