1fb96180f4
Fixes hiding a wxGLCanvas on Wayland, either directly (`->Show(false)`) or indirectly (e.g. when it is contained in a wxNotebook). On Wayland, unlike on X11, to show the canvas on the screen, we need to create a Wayland subsurface. This subsurface is detached from the GTK widget associated to the canvas, thus it is not automatically mapped or unmapped when the associated GTK widget is. Rather, we need to manually keep it in sync with the widget's state. Knowing what has to be done to map and unmap the canvas, while dealing with edge cases properly, is not easy to someone not used to Wayland. When the canvas is mapped, we have this graph of resources: EGL Surface (m_surface) | | v wl_egl window (m_wlEGLWindow) | | v Canvas wl_surface GDK's toplevel window wl_surface (m_wlSurface) (gdk_wayland_window_get_wl_surface(w)) \ which is shown to the user \ ^ \ / \ / v / Subsurface (m_wlSubsurface) to overlay the canvas onto the toplevel window A simple way would be to destroy everything (m_surface, m_wlEGLWindow, m_wlSurface, m_wlSubsurface) on unmap, and re-create it again on map. Inefficiencies aside, this mostly works. However, it can mess with the current OpenGL context. For example, suppose we have a (fragile) program that places a canvas inside one of wxNotebook's tabs, and makes the OpenGL context current only once at startup (e.g. on wxEVT_SHOW). Switching between tabs will destroy and re-create the EGL Surface, so the canvas will not be properly rendered when going back to its tab. So we need to be smarter, and find some way to hide the subsurface instead. The obvious way would be to unmap the canvas wl_surface (m_wlSurface), as according to the Wayland spec., "a sub-surface is hidden [...] if a NULL wl_buffer is applied [to the canvas surface]." (https://wayland.freedesktop.org/docs/html/apa.html#protocol-spec-wl_subsurface) However, as far as I can tell, this can't be done. There's no API to hide an wl_egl window, and directly applying a NULL wl_buffer to the canvas surface initially hides it, but seems to breaks the associated window so that it crashes when one attempts to show it again. So what remains, is destroying the overlay subsurface (m_wlSubsurface). When doing it, to the spec, "the wl_surface is unmapped immediately.". And not only does this work, but it also deals with the annoying fact that on current GTK3 versions, when the GDK's toplevel window is unmapped, its wl_surface is not just unmapped, but entirely destroyed. (Side note: This may not have been intended, and has been changed for GTK4, see: https://gitlab.gnome.org/GNOME/gtk/-/commit/5d3cec5441ca) So we'd have to re-create the subsurface because of this anyway. So, this works nicely, and as far as I can tell (documentation is a bit scarce), there's no problem to leaving m_wlSurface (and its associated m_wlEGLWindow and m_surface) unmapped in this way. See #22580, #23835. (cherry picked from commit 952de605f622cc7a3c30257365046ecd1a307808) |
||
---|---|---|
.circleci | ||
.github | ||
3rdparty | ||
art | ||
build | ||
demos | ||
distrib | ||
docs | ||
include | ||
interface | ||
lib | ||
locale | ||
misc | ||
samples | ||
src | ||
tests | ||
utils | ||
.cirrus.yml | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.mailmap | ||
acinclude.m4 | ||
aclocal.m4 | ||
appveyor.yml | ||
autoconf_inc.m4 | ||
autogen.sh | ||
CMakeLists.txt | ||
config.guess | ||
config.sub | ||
configure | ||
configure.in | ||
descrip.mms | ||
install-sh | ||
Makefile.in | ||
mkinstalldirs | ||
README-GIT.md | ||
README.md | ||
regen | ||
setup.h_vms | ||
setup.h.in | ||
version-script.in | ||
wx-config-inplace.in | ||
wx-config.in | ||
wxwidgets.props | ||
wxwin.m4 |
About
wxWidgets is a free and open source cross-platform C++ framework for writing advanced GUI applications using native controls.
wxWidgets allows you to write native-looking GUI applications for all the major desktop platforms and also helps with abstracting the differences in the non-GUI aspects between them. It is free for the use in both open source and commercial applications, comes with the full, easy to read and modify, source and extensive documentation and a collection of more than a hundred examples. You can learn more about wxWidgets at https://www.wxwidgets.org/ and read its documentation online at https://docs.wxwidgets.org/
Platforms
This version of wxWidgets supports the following primary platforms:
- Windows XP, Vista, 7, 8, 10 and 11 (32/64 bits).
- Most Unix variants using the GTK+ toolkit (version 2.6 or newer or 3.x).
- macOS (10.10 or newer) using Cocoa under both amd64 and ARM platforms.
Most popular C++ compilers are supported including but not limited to:
- Microsoft Visual C++ 2005 or later (up to 2022).
- g++ 4 or later (up to 12), including MinGW/MinGW-64/TDM under Windows.
- Clang (up to 14).
- Intel icc compiler.
- Oracle (ex-Sun) CC.
Licence
wxWidgets licence is a modified version of LGPL explicitly allowing not distributing the sources of an application using the library even in the case of static linking.
Building
For building the library, please see platform-specific documentation under
docs/<port>
directory, e.g. here are the instructions for
wxGTK, wxMSW and
wxOSX.
If you're building the sources checked out from Git, and not from a released version, please see these additional Git-specific notes.
Further information
If you are looking for community support, you can get it from
- Mailing Lists
- Discussion Forums
- #wxwidgets IRC channel
- Stack Overflow
(tag your questions with
wxwidgets
) - And you can report bugs at GitHub
Commercial support is also available.
Finally, keep in mind that wxWidgets is an open source project collaboratively developed by its users and your contributions to it are always welcome. Please check our guidelines if you'd like to do it.
Have fun!
The wxWidgets Team.