wxWidgets/samples/minimal/minimal.cpp
Vadim Zeitlin 1ecffbff71 compilation fixes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3059 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-07-19 22:54:55 +00:00

273 lines
8.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: minimal.cpp
// Purpose: Minimal wxWindows sample
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "minimal.cpp"
#pragma interface "minimal.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
// ----------------------------------------------------------------------------
// ressources
// ----------------------------------------------------------------------------
// the application icon
#if defined(__WXGTK__) || defined(__WXMOTIF__)
#include "mondrian.xpm"
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnTest(wxCommandEvent& event);
void OnPaint(wxPaintEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Minimal_Quit = 1,
Minimal_About,
Minimal_Test,
// controls start here (the numbers are, of course, arbitrary)
Minimal_Text = 1000,
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
EVT_MENU(Minimal_Test, MyFrame::OnTest)
EVT_PAINT(MyFrame::OnPaint)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// Create the main application window
MyFrame *frame = new MyFrame("Minimal wxWindows App",
wxPoint(50, 50), wxSize(450, 340));
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
frame->Show(TRUE);
SetTopWindow(frame);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
{
// set the frame icon
SetIcon(wxICON(mondrian));
// create a menu bar
wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
menuFile->Append(Minimal_Test, "&Test...\tCtrl-T", "Test");
menuFile->AppendSeparator();
menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, "&File");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText("Welcome to wxWindows!");
#endif // wxUSE_STATUSBAR
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( _T("This is the about dialog of minimal sample.\n")
_T("Welcome to %s")
#ifdef wxBETA_NUMBER
_T(" (beta %d)!")
#endif // wxBETA_NUMBER
, wxVERSION_STRING
#ifdef wxBETA_NUMBER
, wxBETA_NUMBER
#endif // wxBETA_NUMBER
);
wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this);
}
struct Foo
{
Foo(int n_) { n = n_; }
int n;
};
WX_DECLARE_LIST(Foo, FooList);
#include <wx/listimpl.cpp>
WX_DEFINE_LIST(FooList);
int FooSort(const Foo **item1, const Foo **item2)
{
return (*item2)->n - (*item1)->n;
}
void ShowList(const FooList& list)
{
wxString msg, str;
msg = "The list elements: (";
for ( FooList::Node *node = list.GetFirst(); node; node = node->GetNext() )
{
if ( !!str )
msg += ", ";
str.Printf("%d", node->GetData()->n);
msg += str;
}
msg += ')';
wxMessageBox(msg, "List contents", wxOK | wxICON_INFORMATION);
}
void MyFrame::OnTest(wxCommandEvent& event)
{
FooList list;
list.Append(new Foo(12));
list.Append(new Foo(3));
list.Append(new Foo(1));
list.Append(new Foo(7));
list.Append(new Foo(4));
ShowList(list);
list.Sort(FooSort);
ShowList(list);
}
void MyFrame::OnPaint(wxPaintEvent& event)
{
wxPaintDC dc(this);
wxMemoryDC dcMem;
wxSize size(GetClientSize());
dcMem.SelectObject(wxBitmap(size.x, size.y, -1));
dcMem.SetBackground(wxBrush(wxColour(0, 0, 255), wxSOLID));
dcMem.SetTextForeground(wxColour(0, 255, 0));
dcMem.SetTextBackground(wxColour(0, 0, 0));
dcMem.SetBackgroundMode(wxSOLID);
dcMem.Clear();
dcMem.DrawText("Hello, wxWindows!", 10, 10);
wxPoint ptOrig(0, 0);
dc.Blit(ptOrig, size, &dcMem, ptOrig);
dcMem.SelectObject(wxNullBitmap);
}