1ccd74daf9
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3775 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
359 lines
9.9 KiB
C++
359 lines
9.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: font.cpp
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// Purpose: wxFont demo
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 30.09.99
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// RCS-ID: $Id$
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx/wx.h".
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#include <wx/wxprec.h>
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all <standard< wxWindows headers
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#include <wx/log.h>
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#endif
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#include <wx/fontdlg.h>
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit();
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};
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// MyCanvas is a canvas on which we show the font sample
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class MyCanvas: public wxWindow
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{
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public:
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MyCanvas( wxWindow *parent );
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~MyCanvas();
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// accessors for the frame
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const wxFont& GetTextFont() const { return m_font; }
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const wxColour& GetColour() const { return m_colour; }
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void SetTextFont(const wxFont& font) { m_font = font; }
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void SetColour(const wxColour& colour) { m_colour = colour; }
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// event handlers
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void OnPaint( wxPaintEvent &event );
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private:
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wxColour m_colour;
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wxFont m_font;
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DECLARE_EVENT_TABLE()
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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// accessors
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MyCanvas *GetCanvas() const { return m_canvas; }
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// event handlers (these functions should _not_ be virtual)
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnSelectFont(wxCommandEvent& event);
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void OnCreateFont(wxCommandEvent& event);
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protected:
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MyCanvas *m_canvas;
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// A custom font dialog which allows to directly edit wxFont proprieties
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class MyFontDialog : public wxDialog
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{
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public:
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MyFontDialog(MyFrame *frame);
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// event handlers
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void OnApply(wxCommandEvent& WXUNUSED(event)) { DoApply(); }
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protected:
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void DoApply();
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MyCanvas *m_canvas;
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private:
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//DECLARE_EVENT_TABLE() TODO
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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Font_Quit = 1,
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Font_About,
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Font_Choose = 100,
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Font_Create
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(Font_Quit, MyFrame::OnQuit)
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EVT_MENU(Font_About, MyFrame::OnAbout)
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EVT_MENU(Font_Choose, MyFrame::OnSelectFont)
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EVT_MENU(Font_Create, MyFrame::OnCreateFont)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// `Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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// Create the main application window
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MyFrame *frame = new MyFrame("Minimal wxWindows App",
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wxPoint(50, 50), wxSize(450, 340));
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// Show it and tell the application that it's our main window
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frame->Show(TRUE);
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SetTopWindow(frame);
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned FALSE here, the
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// application would exit immediately.
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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: wxFrame((wxFrame *)NULL, -1, title, pos, size)
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{
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// set the frame icon
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SetIcon(wxICON(mondrian));
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// create a menu bar
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wxMenu *menuFile = new wxMenu;
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menuFile->Append(Font_About, "&About...\tCtrl-A", "Show about dialog");
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menuFile->AppendSeparator();
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menuFile->Append(Font_Quit, "E&xit\tAlt-X", "Quit this program");
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wxMenu *menuFont = new wxMenu;
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menuFont->Append(Font_Choose, "&Select font...\tCtrl-F",
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"Select a standard font");
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menuFont->Append(Font_Create, "&Create font...\tCtrl-C",
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"Create a custom font");
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar;
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menuBar->Append(menuFile, "&File");
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menuBar->Append(menuFont, "F&ont");
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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m_canvas = new MyCanvas(this);
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// create a status bar just for fun (by default with 1 pane only)
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CreateStatusBar(2);
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SetStatusText("Welcome to wxWindows!");
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}
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// event handlers
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void MyFrame::OnCreateFont(wxCommandEvent& WXUNUSED(event))
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{
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MyFontDialog dialog(this);
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(void)dialog.ShowModal();
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}
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void MyFrame::OnSelectFont(wxCommandEvent& WXUNUSED(event))
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{
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wxFontData data;
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data.SetInitialFont(m_canvas->GetTextFont());
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data.SetColour(m_canvas->GetColour());
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wxFontDialog dialog(this, &data);
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if ( dialog.ShowModal() == wxID_OK )
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{
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wxFontData retData = dialog.GetFontData();
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m_canvas->SetTextFont(retData.GetChosenFont());
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m_canvas->SetColour(retData.GetColour());
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m_canvas->Refresh();
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}
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}
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// TRUE is to force the frame to close
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Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxMessageBox("wxWindows font demo.", "About Font",
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wxOK | wxICON_INFORMATION, this);
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}
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// ----------------------------------------------------------------------------
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// MyCanvas
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(MyCanvas, wxWindow)
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EVT_PAINT(MyCanvas::OnPaint)
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END_EVENT_TABLE()
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MyCanvas::MyCanvas( wxWindow *parent )
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: wxWindow( parent, -1 )
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{
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m_font = *wxNORMAL_FONT;
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m_colour = *wxRED;
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}
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MyCanvas::~MyCanvas()
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{
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}
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void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) )
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{
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wxPaintDC dc(this);
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PrepareDC(dc);
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// set background
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dc.SetBackground(wxBrush("white", wxSOLID));
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dc.Clear();
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// output the font name/info
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wxString fontInfo;
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fontInfo.Printf("Font family is '%s', style '%s', weight '%s'",
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m_font.GetFamilyString().c_str(),
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m_font.GetStyleString().c_str(),
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m_font.GetWeightString().c_str());
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dc.DrawText(fontInfo, 5, 5);
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// prepare to draw the font
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dc.SetFont(m_font);
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dc.SetTextForeground(m_colour);
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// the size of one cell (char + small margin)
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int w = dc.GetCharWidth() + 5,
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h = dc.GetCharHeight() + 4;
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// the origin for our table
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int x = 5,
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y = 2*h + 5;
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// print all font symbols from 32 to 256 in 7 rows of 32 chars each
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for ( int i = 1; i < 8; i++ )
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{
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for ( int j = 0; j < 32; j++ )
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{
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dc.DrawText(char(32*i + j), x + w*j, y + h*i);
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}
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}
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// draw the lines between them
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dc.SetPen(wxPen(wxColour("blue"), 1, wxSOLID));
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int l;
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// horizontal
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y += h;
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for ( l = 0; l < 8; l++ )
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{
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int yl = y + h*l - 2;
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dc.DrawLine(x - 2, yl, x + 32*w - 2, yl);
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}
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// and vertical
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for ( l = 0; l < 33; l++ )
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{
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int xl = x + w*l - 2;
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dc.DrawLine(xl, y, xl, y + 7*h - 2);
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}
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}
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// ----------------------------------------------------------------------------
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// MyFontDialog
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// ----------------------------------------------------------------------------
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MyFontDialog::MyFontDialog(MyFrame *frame)
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: wxDialog(frame, -1, wxString("Edit font attributes"))
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{
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m_canvas = frame->GetCanvas();
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// create controls
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wxSize sizeBtn = wxButton::GetDefaultSize();
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// TODO
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// position and size the dialog
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SetClientSize(4*sizeBtn.x, 10*sizeBtn.y);
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Centre();
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}
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void MyFontDialog::DoApply()
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{
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wxFont font; //(size, family, style, weight, underlined, face, encoding);
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if ( !font.Ok() )
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{
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wxLogError("Font creation failed.");
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}
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else
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{
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m_canvas->SetTextFont(font);
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m_canvas->Refresh();
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}
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}
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