wxWidgets/include/wx/propgrid/propgriddefs.h
2008-09-12 20:57:41 +00:00

798 lines
26 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/propgrid/propgriddefs.h
// Purpose: wxPropertyGrid miscellaneous definitions
// Author: Jaakko Salli
// Modified by:
// Created: 2008-08-31
// RCS-ID: $Id:
// Copyright: (c) Jaakko Salli
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PROPGRID_PROPGRIDDEFS_H_
#define _WX_PROPGRID_PROPGRIDDEFS_H_
#include "wx/dynarray.h"
#include "wx/hashmap.h"
#include "wx/variant.h"
#include "wx/longlong.h"
#include "wx/clntdata.h"
// -----------------------------------------------------------------------
//
// Here are some platform dependent defines
// NOTE: More in propertygrid.cpp
//
#ifndef SWIG
#if defined(__WXMSW__)
// space between vertical line and value text
#define wxPG_XBEFORETEXT 4
// space between vertical line and value editor control
#define wxPG_XBEFOREWIDGET 1
// x position adjustment for wxTextCtrl (and like)
#define wxPG_TEXTCTRLXADJUST 3
// comment to use bitmap buttons
#define wxPG_ICON_WIDTH 9
// 1 if wxRendererNative should be employed
#define wxPG_USE_RENDERER_NATIVE 0
// 1 to use double-buffer that guarantees flicker-free painting
#define wxPG_DOUBLE_BUFFER 1
// Enable tooltips
#define wxPG_SUPPORT_TOOLTIPS 1
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
// 1 to create controls out of sight, hide them, and then move them into
// correct position
#define wxPG_CREATE_CONTROLS_HIDDEN 0
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 0
// If 1, then setting empty tooltip actually hides it
#define wxPG_ALLOW_EMPTY_TOOLTIPS 1
#define wxPG_NAT_BUTTON_BORDER_ANY 1
#define wxPG_NAT_BUTTON_BORDER_X 1
#define wxPG_NAT_BUTTON_BORDER_Y 1
// If 1 then controls are refreshed after selected was drawn.
#define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 0
#elif defined(__WXGTK__)
// space between vertical line and value text
#define wxPG_XBEFORETEXT 5
// space between vertical line and value editor control
#define wxPG_XBEFOREWIDGET 1
// x position adjustment for wxTextCtrl (and like)
#define wxPG_TEXTCTRLXADJUST 3
// comment to use bitmap buttons
#define wxPG_ICON_WIDTH 9
// 1 if wxRendererNative should be employed
#define wxPG_USE_RENDERER_NATIVE 0
// 1 to use double-buffer that guarantees flicker-free painting
#define wxPG_DOUBLE_BUFFER 1
// Enable tooltips
#define wxPG_SUPPORT_TOOLTIPS 1
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
// 1 to create controls out of sight, hide them, and then move them into
// correct position
#define wxPG_CREATE_CONTROLS_HIDDEN 0
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 1
// If 1, then setting empty tooltip actually hides it
#define wxPG_ALLOW_EMPTY_TOOLTIPS 0
#define wxPG_NAT_BUTTON_BORDER_ANY 1
#define wxPG_NAT_BUTTON_BORDER_X 1
#define wxPG_NAT_BUTTON_BORDER_Y 1
// If 1 then controls are refreshed after selected was drawn.
#define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 1
#elif defined(__WXMAC__)
// space between vertical line and value text
#define wxPG_XBEFORETEXT 4
// space between vertical line and value editor widget
#define wxPG_XBEFOREWIDGET 1
// x position adjustment for wxTextCtrl (and like)
#define wxPG_TEXTCTRLXADJUST 3
// comment to use bitmap buttons
#define wxPG_ICON_WIDTH 11
// 1 if wxRendererNative should be employed
#define wxPG_USE_RENDERER_NATIVE 1
// 1 to use double-buffer that guarantees flicker-free painting
#define wxPG_DOUBLE_BUFFER 0
// Enable tooltips
#define wxPG_SUPPORT_TOOLTIPS 1
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
// 1 to create controls out of sight, hide them, and then move them into
// correct position
#define wxPG_CREATE_CONTROLS_HIDDEN 0
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 0
// If 1, then setting empty tooltip actually hides it
#define wxPG_ALLOW_EMPTY_TOOLTIPS 1
#define wxPG_NAT_BUTTON_BORDER_ANY 0
#define wxPG_NAT_BUTTON_BORDER_X 0
#define wxPG_NAT_BUTTON_BORDER_Y 0
// If 1 then controls are refreshed after selected was drawn.
#define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 0
#else // defaults
// space between vertical line and value text
#define wxPG_XBEFORETEXT 5
// space between vertical line and value editor widget
#define wxPG_XBEFOREWIDGET 1
// x position adjustment for wxTextCtrl (and like)
#define wxPG_TEXTCTRLXADJUST 3
// comment to use bitmap buttons
#define wxPG_ICON_WIDTH 9
// 1 if wxRendererNative should be employed
#define wxPG_USE_RENDERER_NATIVE 0
// 1 to use double-buffer that guarantees flicker-free painting
#define wxPG_DOUBLE_BUFFER 0
// Enable tooltips
#define wxPG_SUPPORT_TOOLTIPS 0
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
// 1 to create controls out of sight, hide them, and then move them into
// correct position
#define wxPG_CREATE_CONTROLS_HIDDEN 0
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 1
// If 1, then setting empty tooltip actually hides it
#define wxPG_ALLOW_EMPTY_TOOLTIPS 0
#define wxPG_NAT_BUTTON_BORDER_ANY 0
#define wxPG_NAT_BUTTON_BORDER_X 0
#define wxPG_NAT_BUTTON_BORDER_Y 0
// If 1 then controls are refreshed after selected was drawn.
#define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 1
#endif // platform
#define wxPG_CONTROL_MARGIN 0 // space between splitter and control
#define wxCC_CUSTOM_IMAGE_MARGIN1 4 // before image
#define wxCC_CUSTOM_IMAGE_MARGIN2 5 // after image
#define wxPG_DRAG_MARGIN 30
#if wxPG_NO_CHILD_EVT_MOTION
#define wxPG_SPLITTERX_DETECTMARGIN1 3 // this much on left
#define wxPG_SPLITTERX_DETECTMARGIN2 2 // this much on right
#else
#define wxPG_SPLITTERX_DETECTMARGIN1 3 // this much on left
#define wxPG_SPLITTERX_DETECTMARGIN2 2 // this much on right
#endif
// Use this macro to generate standard custom image height from
#define wxPG_STD_CUST_IMAGE_HEIGHT(LINEHEIGHT) (LINEHEIGHT-3)
#if defined(__WXWINCE__)
#define wxPG_SMALL_SCREEN 1
#undef wxPG_DOUBLE_BUFFER
#define wxPG_DOUBLE_BUFFER 0
#else
#define wxPG_SMALL_SCREEN 0
#endif
#endif // #ifndef SWIG
// Undefine wxPG_ICON_WIDTH to use supplied xpm bitmaps instead
// (for tree buttons)
//#undef wxPG_ICON_WIDTH
// Need to force disable tooltips?
#if !wxUSE_TOOLTIPS
#undef wxPG_SUPPORT_TOOLTIPS
#define wxPG_SUPPORT_TOOLTIPS 0
#endif
// Set 1 to include advanced properties (wxFontProperty, wxColourProperty, etc.)
#ifndef wxPG_INCLUDE_ADVPROPS
#define wxPG_INCLUDE_ADVPROPS 1
#endif
// Set 1 to include checkbox editor class
#define wxPG_INCLUDE_CHECKBOX 1
// -----------------------------------------------------------------------
// wxPG_CHECK_FOO_DBG - debug check with message that does not
// interrupt program flow.
#define wxPG_CHECK_RET_DBG(A,B) \
if ( !(A) ) { wxLogWarning(B); return; }
#define wxPG_CHECK_MSG_DBG(A,B,C) \
if ( !(A) ) { wxLogWarning(C); return B; }
class wxPGEditor;
class wxPGProperty;
class wxPropertyCategory;
class wxPGChoices;
class wxPropertyGridPageState;
class wxPGCell;
class wxPGCellRenderer;
class wxPGChoiceEntry;
class wxPGPropArgCls;
class wxPropertyGridInterface;
class wxPropertyGrid;
class wxPropertyGridEvent;
class wxPropertyGridManager;
class wxPGOwnerDrawnComboBox;
class wxPGCustomComboControl;
class wxPGEditorDialogAdapter;
struct wxPGValidationInfo;
// -----------------------------------------------------------------------
/** @section propgrid_misc wxPropertyGrid Miscellanous
This section describes some miscellanous values, types and macros.
@{
*/
#ifndef SWIG
// Used to tell wxPGProperty to use label as name as well
#define wxPG_LABEL (*wxPGProperty::sm_wxPG_LABEL)
// This is the value placed in wxPGProperty::sm_wxPG_LABEL
#define wxPG_LABEL_STRING wxS("@!")
#define wxPG_NULL_BITMAP wxNullBitmap
#define wxPG_COLOUR_BLACK (*wxBLACK)
#else
#define wxPG_NULL_BITMAP wxBitmap_NULL
#define wxPG_COLOUR_BLACK wxColour_BLACK
#endif // #ifndef SWIG
/** Convert Red, Green and Blue to a single 32-bit value.
*/
#define wxPG_COLOUR(R,G,B) ((wxUint32)(R+(G<<8)+(B<<16)))
/** If property is supposed to have custom-painted image, then returning
this in OnMeasureImage() will usually be enough.
*/
#define wxPG_DEFAULT_IMAGE_SIZE wxSize(-1, -1)
typedef wxString wxPGCachedString;
/** @}
*/
// -----------------------------------------------------------------------
// Used to indicate wxPGChoices::Add etc that the value is actually not given
// by the caller.
#define wxPG_INVALID_VALUE INT_MAX
// -----------------------------------------------------------------------
#ifndef SWIG
#if wxUSE_STL
typedef WXDLLIMPEXP_PROPGRID std::vector<wxPGProperty*> wxArrayPGProperty;
#else
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(wxPGProperty*, wxArrayPGProperty,
wxBaseArrayPtrVoid,
class WXDLLIMPEXP_PROPGRID);
#endif
// Always use wxString based hashmap with unicode, stl, swig and GCC 4.0+
WX_DECLARE_STRING_HASH_MAP_WITH_DECL(void*,
wxPGHashMapS2P,
class WXDLLIMPEXP_PROPGRID);
WX_DECLARE_VOIDPTR_HASH_MAP_WITH_DECL(void*,
wxPGHashMapP2P,
class WXDLLIMPEXP_PROPGRID);
WX_DECLARE_HASH_MAP_WITH_DECL(wxInt32,
wxInt32,
wxIntegerHash,
wxIntegerEqual,
wxPGHashMapI2I,
class WXDLLIMPEXP_PROPGRID);
#endif // #ifndef SWIG
// -----------------------------------------------------------------------
enum wxPG_GETPROPERTYVALUES_FLAGS
{
/** Flags for wxPropertyGridInterface::GetPropertyValues */
wxPG_KEEP_STRUCTURE = 0x00000010,
/** Flags for wxPropertyGrid::SetPropertyAttribute() etc */
wxPG_RECURSE = 0x00000020,
/** Include attributes for GetPropertyValues. */
wxPG_INC_ATTRIBUTES = 0x00000040,
/** Used when first starting recursion. */
wxPG_RECURSE_STARTS = 0x00000080,
/** Force value change. */
wxPG_FORCE = 0x00000100
};
/** Flags for wxPropertyGrid::SetPropertyAttribute() etc */
#define wxPG_DONT_RECURSE 0x00000000
// -----------------------------------------------------------------------
// Misc argument flags.
enum wxPG_MISC_ARG_FLAGS
{
// Get/Store full value instead of displayed value.
wxPG_FULL_VALUE = 0x00000001,
wxPG_REPORT_ERROR = 0x00000002,
wxPG_PROPERTY_SPECIFIC = 0x00000004,
// Get/Store editable value instead of displayed one (should only be
// different in the case of common values)
wxPG_EDITABLE_VALUE = 0x00000008,
// Used when dealing with fragments of composite string value
wxPG_COMPOSITE_FRAGMENT = 0x00000010,
// Means property for which final string value is for can not really be
// edited.
wxPG_UNEDITABLE_COMPOSITE_FRAGMENT = 0x00000020
};
// -----------------------------------------------------------------------
// wxPGProperty::SetValue() flags
enum wxPG_SETVALUE_FLAGS
{
wxPG_SETVAL_REFRESH_EDITOR = 0x0001,
wxPG_SETVAL_AGGREGATED = 0x0002,
wxPG_SETVAL_FROM_PARENT = 0x0004
};
// -----------------------------------------------------------------------
//
// Valid constants for wxPG_UINT_BASE attribute
// (long because of wxVariant constructor)
#define wxPG_BASE_OCT (long)8
#define wxPG_BASE_DEC (long)10
#define wxPG_BASE_HEX (long)16
#define wxPG_BASE_HEXL (long)32
//
// Valid constants for wxPG_UINT_PREFIX attribute
#define wxPG_PREFIX_NONE (long)0
#define wxPG_PREFIX_0x (long)1
#define wxPG_PREFIX_DOLLAR_SIGN (long)2
// -----------------------------------------------------------------------
// Editor class.
#ifndef SWIG
// Editor accessor.
#define wxPG_EDITOR(T) wxPGEditor_##T
// Declare editor class, with optional part.
#define WX_PG_DECLARE_EDITOR_WITH_DECL(EDITOR,DECL) \
extern DECL wxPGEditor* wxPGEditor_##EDITOR; \
extern DECL wxPGEditor* wxPGConstruct##EDITOR##EditorClass();
// Declare editor class.
#define WX_PG_DECLARE_EDITOR(EDITOR) \
extern wxPGEditor* wxPGEditor_##EDITOR; \
extern wxPGEditor* wxPGConstruct##EDITOR##EditorClass();
// Declare builtin editor classes.
WX_PG_DECLARE_EDITOR_WITH_DECL(TextCtrl,WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_EDITOR_WITH_DECL(Choice,WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_EDITOR_WITH_DECL(ComboBox,WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_EDITOR_WITH_DECL(TextCtrlAndButton,WXDLLIMPEXP_PROPGRID)
#if wxPG_INCLUDE_CHECKBOX
WX_PG_DECLARE_EDITOR_WITH_DECL(CheckBox,WXDLLIMPEXP_PROPGRID)
#endif
WX_PG_DECLARE_EDITOR_WITH_DECL(ChoiceAndButton,WXDLLIMPEXP_PROPGRID)
#endif // !SWIG
// -----------------------------------------------------------------------
#ifndef SWIG
/** @class wxPGVariantData
@ingroup classes
wxVariantData with additional functionality.
It is usually enough to use supplied to macros to automatically generate
variant data class. Like so:
@code
// In header
WX_PG_DECLARE_VARIANT_DATA(wxPGVariantDataMyClass, // Name of the class
MyClass, // Name of the data type
wxEMPTY_PARAMETER_VALUE) // Declaration
// In source
WX_PG_IMPLEMENT_VARIANT_DATA(wxPGVariantDataMyClass, MyClass)
@endcode
If your class is derived from wxObject, it is recommended that you use
wxObject-versions of the macros (WX_PG_DECLARE_WXOBJECT_VARIANT_DATA and
WX_PG_IMPLEMENT_WXOBJECT_VARIANT_DATA).
*/
class WXDLLIMPEXP_PROPGRID wxPGVariantData : public wxVariantData
{
public:
virtual void* GetValuePtr() = 0;
virtual wxVariant GetDefaultValue() const = 0;
protected:
};
//
// With wxWidgets 2.9 and later we demand native C++ RTTI support
#ifdef wxNO_RTTI
#error "You need to enable compiler RTTI support for wxPropertyGrid"
#endif
#define WX_PG_DECLARE_DYNAMIC_CLASS_VARIANTDATA(A)
#define WX_PG_IMPLEMENT_DYNAMIC_CLASS_VARIANTDATA(A, B)
typedef const std::type_info* wxPGVariantDataClassInfo;
#define wxPGVariantDataGetClassInfo(A) (&typeid(*A))
#define wxPG_VARIANT_EQ(A, B) \
( ((A).GetData() && \
(B).GetData() && typeid(*(A).GetData()) == typeid(*(B).GetData()) && \
(A == B)) || !((A).GetData() && (B).GetData()) )
#ifndef wxDynamicCastVariantData
#define wxDynamicCastVariantData wxDynamicCast
#endif
inline void wxPGDoesNothing() {}
#define _WX_PG_IMPLEMENT_VARIANT_DATA_CLASS(CLASSNAME, \
DATATYPE, \
AS_ARG, \
AS_ARG_CONST, \
CTOR_CODE, \
DEFAULT_VALUE, \
SET_CODE) \
WX_PG_DECLARE_DYNAMIC_CLASS_VARIANTDATA(CLASSNAME) \
protected: \
DATATYPE m_value; \
public: \
CLASSNAME() { CTOR_CODE; } \
CLASSNAME(AS_ARG_CONST value) { CTOR_CODE; SET_CODE; m_value = value; } \
DATATYPE GetValue() const { return m_value; } \
AS_ARG_CONST GetValueRef() const { return m_value; } \
AS_ARG GetValueRef() { return m_value; } \
void SetValue(AS_ARG_CONST value) { SET_CODE; m_value = value; } \
virtual bool Eq(wxVariantData&) const { return false; } \
virtual wxString GetType() const { return wxS(#DATATYPE); } \
virtual wxVariantData* Clone() { return new CLASSNAME; } \
virtual bool Read(wxString &) { return false; } \
virtual bool Write(wxString &) const { return true; } \
virtual wxVariant GetDefaultValue() const { return DEFAULT_VALUE; }
//
// Macro WXVARIANT allows creation of wxVariant from any type supported by
// wxWidgets internally, and of all types created using
// WX_PG_DECLARE_VARIANT_DATA.
template<class T>
wxVariant WXVARIANT( const T& value )
{
return wxVariant((void*)&value);
}
template<> inline wxVariant WXVARIANT( const int& value )
{ return wxVariant((long)value); }
template<> inline wxVariant WXVARIANT( const long& value )
{ return wxVariant(value); }
template<> inline wxVariant WXVARIANT( const bool& value )
{ return wxVariant(value); }
template<> inline wxVariant WXVARIANT( const double& value )
{ return wxVariant(value); }
template<> inline wxVariant WXVARIANT( const wxArrayString& value )
{ return wxVariant(value); }
template<> inline wxVariant WXVARIANT( const wxString& value )
{ return wxVariant(value); }
#if wxUSE_DATETIME
template<> inline wxVariant WXVARIANT( const wxDateTime& value )
{ return wxVariant(value); }
#endif
#define _WX_PG_VARIANT_DATA_CLASSINFO_CONTAINER_DECL(CLASSNAME) \
extern int CLASSNAME##_d_;
#define _WX_PG_VARIANT_DATA_CLASSINFO_CONTAINER(CLASSNAME) \
int CLASSNAME##_d_;
#define _WX_PG_IMPLEMENT_VARIANT_DATA(CLASSNAME, \
DATATYPE, \
AS_ARG, \
AS_CONST_ARG, \
NULLVAL, \
BASECLASS) \
_WX_PG_VARIANT_DATA_CLASSINFO_CONTAINER(CLASSNAME) \
WX_PG_IMPLEMENT_DYNAMIC_CLASS_VARIANTDATA(CLASSNAME, BASECLASS) \
AS_ARG operator <<( AS_ARG value, const wxVariant &variant ) \
{ \
CLASSNAME *data = wxDynamicCastVariantData( variant.GetData(), CLASSNAME ); \
wxASSERT( data ); \
value = data->GetValue(); \
return value; \
} \
wxVariant& operator <<( wxVariant &variant, AS_CONST_ARG value ) \
{ \
CLASSNAME *data = new CLASSNAME( value ); \
variant.SetData( data ); \
return variant; \
} \
AS_ARG DATATYPE##FromVariant( const wxVariant& v ) \
{ \
CLASSNAME *data = wxDynamicCastVariantData( v.GetData(), CLASSNAME ); \
if ( !data ) \
return NULLVAL; \
return data->GetValueRef(); \
} \
wxVariant DATATYPE##ToVariant( AS_CONST_ARG value ) \
{ \
wxVariant variant( new CLASSNAME( value ) ); \
return variant; \
}
#define WX_PG_IMPLEMENT_VARIANT_DATA(CLASSNAME, DATATYPE) \
class CLASSNAME : public wxPGVariantData \
{ \
_WX_PG_IMPLEMENT_VARIANT_DATA_CLASS(CLASSNAME, DATATYPE, DATATYPE&, \
const DATATYPE&, wxPGDoesNothing(), \
wxVariant(new CLASSNAME(DATATYPE())), \
wxPGDoesNothing()) \
public: \
virtual void* GetValuePtr() { return (void*)&m_value; } \
}; \
_WX_PG_IMPLEMENT_VARIANT_DATA(CLASSNAME, \
DATATYPE, \
DATATYPE&, \
const DATATYPE&, \
(DATATYPE&)*((DATATYPE*)NULL), \
wxPGVariantData)
#define WX_PG_IMPLEMENT_WXOBJECT_VARIANT_DATA(CLASSNAME, DATATYPE) \
class CLASSNAME : public wxPGVariantData \
{ \
_WX_PG_IMPLEMENT_VARIANT_DATA_CLASS(CLASSNAME, DATATYPE, DATATYPE&, \
const DATATYPE&, wxPGDoesNothing(), \
wxVariant(new CLASSNAME(DATATYPE())), \
wxPGDoesNothing()) \
public: \
virtual void* GetValuePtr() { return (void*)&m_value; } \
virtual wxClassInfo* GetValueClassInfo() \
{ return m_value.GetClassInfo(); } \
}; \
_WX_PG_IMPLEMENT_VARIANT_DATA(CLASSNAME, DATATYPE, DATATYPE&, \
const DATATYPE&, \
(DATATYPE&)*((DATATYPE*)NULL), \
wxPGVariantData)
#define WX_PG_DECLARE_VARIANT_DATA(CLASSNAME, DATATYPE, DECL) \
DECL DATATYPE& operator <<( DATATYPE& value, const wxVariant &variant ); \
DECL wxVariant& operator <<( wxVariant &variant, const DATATYPE& value ); \
DECL DATATYPE& DATATYPE##FromVariant( const wxVariant& variant ); \
DECL wxVariant DATATYPE##ToVariant( const DATATYPE& value ); \
template<> inline wxVariant WXVARIANT( const DATATYPE& value ) \
{ return DATATYPE##ToVariant(value); } \
DECL _WX_PG_VARIANT_DATA_CLASSINFO_CONTAINER_DECL(CLASSNAME);
#define WX_PG_DECLARE_WXOBJECT_VARIANT_DATA WX_PG_DECLARE_VARIANT_DATA
#define WX_PG_DECLARE_PTR_VARIANT_DATA(CLASSNAME, DATATYPE, DECL) \
DECL DATATYPE* operator <<( DATATYPE* value, const wxVariant &variant ); \
DECL wxVariant& operator <<( wxVariant &variant, DATATYPE* value ); \
DECL DATATYPE* DATATYPE##FromVariant( const wxVariant& variant ); \
DECL wxVariant DATATYPE##ToVariant( DATATYPE* value ); \
DECL _WX_PG_VARIANT_DATA_CLASSINFO_CONTAINER_DECL(CLASSNAME);
#define WX_PG_IMPLEMENT_PTR_VARIANT_DATA(CLASSNAME, DATATYPE, DEFAULT) \
class CLASSNAME : public wxPGVariantData \
{ \
_WX_PG_IMPLEMENT_VARIANT_DATA_CLASS(CLASSNAME, DATATYPE*, DATATYPE*, \
DATATYPE*, m_value = NULL, \
DEFAULT, \
if (m_value) Py_DECREF(m_value); \
if (!value) value = Py_None; \
Py_INCREF(value) ) \
~CLASSNAME() { if (m_value) Py_DECREF(m_value); } \
public: \
virtual void* GetValuePtr() { return (void*)m_value; } \
}; \
_WX_PG_IMPLEMENT_VARIANT_DATA(CLASSNAME, DATATYPE, DATATYPE*, DATATYPE*, \
NULL, wxPGVariantData)
WX_PG_DECLARE_VARIANT_DATA(wxPGVariantDataPoint, wxPoint, WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_VARIANT_DATA(wxPGVariantDataSize, wxSize, WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_VARIANT_DATA(wxPGVariantDataArrayInt,
wxArrayInt, WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_VARIANT_DATA(wxPGVariantDataLongLong,
wxLongLong, WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_VARIANT_DATA(wxPGVariantDataULongLong,
wxULongLong, WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_WXOBJECT_VARIANT_DATA(wxPGVariantDataFont,
wxFont, WXDLLIMPEXP_PROPGRID)
template<> inline wxVariant WXVARIANT( const wxColour& value )
{
wxVariant variant;
variant << value;
return variant;
}
#define WX_PG_VARIANT_GETVALUEREF(P, T) \
(*((T*)((wxPGVariantData*)(P.GetData()))->GetValuePtr()))
// Safely converts a wxVariant to (long) int. Supports converting from string
// and boolean as well.
WXDLLIMPEXP_PROPGRID
long wxPGVariantToInt( const wxVariant& variant, long defVal = 1 );
// Safely converts a wxVariant to wxLongLong_t. Returns true on success.
WXDLLIMPEXP_PROPGRID
bool wxPGVariantToLongLong( const wxVariant& variant, wxLongLong_t* pResult );
// Safely converts a wxVariant to wxULongLong_t. Returns true on success.
WXDLLIMPEXP_PROPGRID
bool wxPGVariantToULongLong( const wxVariant& variant, wxULongLong_t* pResult );
// Safely converts a wxVariant to double. Supports converting from string and
// wxLongLong as well.
WXDLLIMPEXP_PROPGRID
bool wxPGVariantToDouble( const wxVariant& variant, double* pResult );
#endif // !SWIG
// -----------------------------------------------------------------------
#ifndef SWIG
WXDLLIMPEXP_PROPGRID
wxObject*
wxPG_VariantToWxObject( const wxVariant& variant, wxClassInfo* classInfo );
//
// Redefine wxGetVariantCast to also take propertygrid variantdata
// classes into account.
//
#undef wxGetVariantCast
#define wxGetVariantCast(var,classname) \
(classname*)wxPG_VariantToWxObject(var,&classname::ms_classInfo)
// TODO: After a while, remove this.
#define WX_PG_VARIANT_TO_WXOBJECT(VARIANT,CLASSNAME) \
(CLASSNAME*)wxPG_VariantToWxObject(VARIANT,&CLASSNAME::ms_classInfo)
#endif // !SWIG
// -----------------------------------------------------------------------
#ifndef SWIG
//
// Tokenizer macros.
// NOTE: I have made two versions - worse ones (performance and consistency
// wise) use wxStringTokenizer and better ones (may have unfound bugs)
// use custom code.
//
#include "wx/tokenzr.h"
// TOKENIZER1 can be done with wxStringTokenizer
#define WX_PG_TOKENIZER1_BEGIN(WXSTRING,DELIMITER) \
wxStringTokenizer tkz(WXSTRING,DELIMITER,wxTOKEN_RET_EMPTY); \
while ( tkz.HasMoreTokens() ) \
{ \
wxString token = tkz.GetNextToken(); \
token.Trim(true); \
token.Trim(false);
#define WX_PG_TOKENIZER1_END() \
}
//
// 2nd version: tokens are surrounded by DELIMITERs (for example, C-style
// strings). TOKENIZER2 must use custom code (a class) for full compliance with
// " surrounded strings with \" inside.
//
// class implementation is in propgrid.cpp
//
class WXDLLIMPEXP_PROPGRID wxPGStringTokenizer
{
public:
wxPGStringTokenizer( const wxString& str, wxChar delimeter );
~wxPGStringTokenizer();
bool HasMoreTokens(); // not const so we can do some stuff in it
wxString GetNextToken();
protected:
const wxString* m_str;
wxString::const_iterator m_curPos;
wxString m_readyToken;
wxUniChar m_delimeter;
};
#define WX_PG_TOKENIZER2_BEGIN(WXSTRING,DELIMITER) \
wxPGStringTokenizer tkz(WXSTRING,DELIMITER); \
while ( tkz.HasMoreTokens() ) \
{ \
wxString token = tkz.GetNextToken();
#define WX_PG_TOKENIZER2_END() \
}
#endif
// -----------------------------------------------------------------------
#endif // _WX_PROPGRID_PROPGRIDDEFS_H_