088441b57c
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56762 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
900 lines
31 KiB
Objective-C
900 lines
31 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: property.h
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// Purpose: interface of wxPGProperty
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// -----------------------------------------------------------------------
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/**
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@class wxPropertyGridInterface
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Most of the shared property manipulation interface shared by wxPropertyGrid,
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wxPropertyGridPage, and wxPropertyGridManager is defined in this class.
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@remarks
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- In separate wxPropertyGrid component this class was known as
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wxPropertyContainerMethods.
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- wxPropertyGridInterface's property operation member functions all accept
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a special wxPGPropArg id argument, using which you can refer to properties
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either by their pointer (for performance) or by their name (for conveniency).
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@library{wxpropgrid}
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@category{propgrid}
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*/
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class WXDLLIMPEXP_PROPGRID wxPropertyGridInterface
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{
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public:
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/** Destructor */
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virtual ~wxPropertyGridInterface() { }
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/**
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Appends property to the list. wxPropertyGrid assumes ownership of the
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object. Becomes child of most recently added category.
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@remarks
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- wxPropertyGrid takes the ownership of the property pointer.
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- If appending a category with name identical to a category already in
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the wxPropertyGrid, then newly created category is deleted, and most
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recently added category (under which properties are appended) is set
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to the one with same name. This allows easier adding of items to same
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categories in multiple passes.
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- Does not automatically redraw the control, so you may need to call
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Refresh() when calling this function after control has been shown for
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the first time.
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- This functions deselects selected property, if any. Validation
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failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
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selection is cleared even if editor had invalid value.
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*/
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wxPGProperty* Append( wxPGProperty* property );
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/**
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Same as Append(), but appends under given parent property.
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@param id
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Name or pointer to parent property.
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@param newProperty
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Property to be added.
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*/
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wxPGProperty* AppendIn( wxPGPropArg id, wxPGProperty* newProperty );
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/**
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In order to add new items into a property with private children (for
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instance, wxFlagsProperty), you need to call this method.
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After populating has been finished, you need to call EndAddChildren().
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@see EndAddChildren()
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*/
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void BeginAddChildren( wxPGPropArg id );
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/**
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Deletes all properties.
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@remarks This functions deselects selected property, if any. Validation
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failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
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selection is cleared even if editor had invalid value.
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*/
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virtual void Clear() = 0;
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/**
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Clears current selection, if any.
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@param validation
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If set to @false, deselecting the property will always work,
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even if its editor had invalid value in it.
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@return Returns @true if successful or if there was no selection. May
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fail if validation was enabled and active editor had invalid
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value.
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*/
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bool ClearSelection( bool validation = false);
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/**
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Resets modified status of all properties.
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*/
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void ClearModifiedStatus();
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/**
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Collapses given category or property with children.
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@return Returns @true if actually collapsed.
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@remarks This function may deselect selected property, if any. Validation
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failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
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selection is cleared even if editor had invalid value.
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*/
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bool Collapse( wxPGPropArg id );
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/**
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Collapses all items that can be collapsed.
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@remarks This functions clears selection. Validation failure option
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wxPG_VFB_STAY_IN_PROPERTY is not respected, ie. selection
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is cleared even if editor had invalid value.
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*/
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bool CollapseAll();
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/**
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Changes value of a property, as if by user. Use this instead of
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SetPropertyValue() if you need the value to run through validation
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process, and also send the property change event.
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@return Returns @true if value was successfully changed.
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*/
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bool ChangePropertyValue( wxPGPropArg id, wxVariant newValue );
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/**
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Deletes a property.
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@remarks This functions deselects selected property, if any. Validation
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failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
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selection is cleared even if editor had invalid value.
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*/
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void DeleteProperty( wxPGPropArg id );
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/**
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Disables a property.
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*/
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bool DisableProperty( wxPGPropArg id );
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/**
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Returns @true if all property grid data changes have been committed. Usually
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only returns @false if value in active editor has been invalidated by a
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wxValidator.
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*/
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bool EditorValidate();
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/**
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Enables or disables property.
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@param id
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Name or pointer to a property.
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@param enable
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If @false, property is disabled instead.
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*/
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bool EnableProperty( wxPGPropArg id, bool enable = true );
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/**
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Called after population of property with fixed children has finished.
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@see BeginAddChildren()
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*/
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void EndAddChildren( wxPGPropArg id );
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/**
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Expands given category or property with children.
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@return Returns @true if actually expanded.
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@remarks This function may deselect selected property, if any. Validation
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failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
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selection is cleared even if editor had invalid value.
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*/
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bool Expand( wxPGPropArg id );
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/**
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Expands all items that can be expanded.
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@remarks This functions clears selection. Validation failure option
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wxPG_VFB_STAY_IN_PROPERTY is not respected, ie. selection
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is cleared even if editor had invalid value.
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*/
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bool ExpandAll( bool expand = true );
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/**
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Returns id of first child of given property.
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@remarks Does not return private children!
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*/
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wxPGProperty* GetFirstChild( wxPGPropArg id );
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//@{
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/**
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Returns iterator class instance.
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@param flags
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See @ref propgrid_iterator_flags. Value wxPG_ITERATE_DEFAULT causes
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iteration over everything except private child properties.
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@param firstProp
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Property to start iteration from. If @NULL, then first child of root
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is used.
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@beginWxPythonOnly
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<b>wxPython Note:</b> Instead of ++ operator, use Next() method, and
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instead of * operator, use GetProperty() method.
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@endWxPythonOnly
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*/
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wxPropertyGridIterator GetIterator( int flags = wxPG_ITERATE_DEFAULT,
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wxPGProperty* firstProp = NULL );
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wxPropertyGridConstIterator GetIterator( int flags = wxPG_ITERATE_DEFAULT,
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wxPGProperty* firstProp = NULL ) const;
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//@}
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//@{
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/**
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Returns iterator class instance.
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@param flags
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See @ref propgrid_iterator_flags. Value wxPG_ITERATE_DEFAULT causes
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iteration over everything except private child properties.
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@param startPos
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Either wxTOP or wxBOTTOM. wxTOP will indicate that iterations start
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from the first property from the top, and wxBOTTOM means that the
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iteration will instead begin from bottommost valid item.
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@beginWxPythonOnly
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<b>wxPython Note:</b> Instead of ++ operator, use Next() method, and
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instead of * operator, use GetProperty() method.
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@endWxPythonOnly
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*/
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wxPropertyGridIterator GetIterator( int flags, int startPos );
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wxPropertyGridConstIterator GetIterator( int flags, int startPos ) const;
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//@}
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/**
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Returns id of first item that matches given criteria.
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@param flags
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See @ref propgrid_iterator_flags.
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*/
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wxPGProperty* GetFirst( int flags = wxPG_ITERATE_ALL );
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/**
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Returns id of property with given name (case-sensitive).
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*/
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wxPGProperty* GetProperty( const wxString& name ) const;
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/**
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Adds to 'targetArr' pointers to properties that have given flags 'flags' set.
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However, if @a 'inverse' is set to @true, then only properties without
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given flags are stored.
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@param targetArr
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@todo docme
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@param flags
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Property flags to use.
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@param inverse
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@todo docme
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@param iterFlags
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Iterator flags to use. Default is everything expect private children.
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See @ref propgrid_iterator_flags.
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*/
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void GetPropertiesWithFlag( wxArrayPGProperty* targetArr,
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wxPGProperty::FlagType flags,
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bool inverse = false,
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int iterFlags = (wxPG_ITERATE_PROPERTIES|wxPG_ITERATE_HIDDEN|wxPG_ITERATE_CATEGORIES) ) const;
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/**
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Returns value of given attribute. If none found, returns wxNullVariant.
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*/
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wxVariant GetPropertyAttribute( wxPGPropArg id, const wxString& attrName ) const;
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/**
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Returns background colour of first cell of a property.
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*/
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wxColour GetPropertyBackgroundColour( wxPGPropArg id ) const;
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/**
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Returns pointer of property's nearest parent category. If no category
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found, returns @NULL.
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*/
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wxPropertyCategory* GetPropertyCategory( wxPGPropArg id ) const;
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/** Returns client data (void*) of a property. */
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void* GetPropertyClientData( wxPGPropArg id ) const;
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/**
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Returns first property which label matches given string. @NULL if none
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found. Note that this operation is very slow when compared to
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GetPropertyByName().
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*/
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wxPGProperty* GetPropertyByLabel( const wxString& label ) const;
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/**
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Returns property with given name. @NULL if none found.
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*/
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wxPGProperty* GetPropertyByName( const wxString& name ) const;
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/**
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Returns child property 'subname' of property 'name'. Same as
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calling GetPropertyByName("name.subname"), albeit slightly faster.
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*/
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wxPGProperty* GetPropertyByName( const wxString& name,
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const wxString& subname ) const;
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/**
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Returns property's editor.
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*/
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const wxPGEditor* GetPropertyEditor( wxPGPropArg id ) const;
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/**
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Returns help string associated with a property.
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*/
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wxString GetPropertyHelpString( wxPGPropArg id ) const;
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/**
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Returns property's custom value image (@NULL of none).
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*/
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wxBitmap* GetPropertyImage( wxPGPropArg id ) const;
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/** Returns label of a property. */
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const wxString& GetPropertyLabel( wxPGPropArg id );
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/** Returns property's name, by which it is globally accessible. */
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wxString GetPropertyName( wxPGProperty* property );
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/**
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Returns text colour of first cell of a property.
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*/
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wxColour GetPropertyTextColour( wxPGPropArg id ) const;
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/**
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Returns validator of a property as a reference, which you
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can pass to any number of SetPropertyValidator.
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*/
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wxValidator* GetPropertyValidator( wxPGPropArg id );
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/**
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Returns property's value as wxVariant.
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If property value is unspecified, Null variant is returned.
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*/
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wxVariant GetPropertyValue( wxPGPropArg id );
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/** Return's property's value as wxArrayInt. */
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wxArrayInt GetPropertyValueAsArrayInt( wxPGPropArg id ) const;
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/** Returns property's value as wxArrayString. */
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wxArrayString GetPropertyValueAsArrayString( wxPGPropArg id ) const;
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/** Returns property's value as bool */
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bool GetPropertyValueAsBool( wxPGPropArg id ) const;
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/** Return's property's value as wxDateTime. */
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wxDateTime GetPropertyValueAsDateTime( wxPGPropArg id ) const;
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/** Returns property's value as double-precision floating point number. */
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double GetPropertyValueAsDouble( wxPGPropArg id ) const;
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/** Returns property's value as integer */
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int GetPropertyValueAsInt( wxPGPropArg id ) const;
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/** Returns property's value as integer */
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long GetPropertyValueAsLong( wxPGPropArg id ) const;
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/** Returns property's value as native signed 64-bit integer. */
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wxLongLong_t GetPropertyValueAsLongLong( wxPGPropArg id ) const;
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/**
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Returns property's value as wxString. If property does not
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use string value type, then its value is converted using
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wxPGProperty::GetValueAsString().
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*/
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wxString GetPropertyValueAsString( wxPGPropArg id ) const;
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/** Returns property's value as unsigned integer */
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unsigned long GetPropertyValueAsULong( wxPGPropArg id ) const;
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/** Returns property's value as native unsigned 64-bit integer. */
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wxULongLong_t GetPropertyValueAsULongLong( wxPGPropArg id ) const;
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/**
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Returns a wxVariant list containing wxVariant versions of all
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property values. Order is not guaranteed.
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@param listname
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@todo docme
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@param baseparent
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@todo docme
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@param flags
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Use wxPG_KEEP_STRUCTURE to retain category structure; each sub
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category will be its own wxVariantList of wxVariant.
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Use wxPG_INC_ATTRIBUTES to include property attributes as well.
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Each attribute will be stored as list variant named
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"@@<propname>@@attr."
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*/
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wxVariant GetPropertyValues( const wxString& listname = wxEmptyString,
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wxPGProperty* baseparent = NULL, long flags = 0 ) const;
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/** Returns currently selected property. */
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wxPGProperty* GetSelection() const;
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/**
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Similar to GetIterator(), but instead returns wxPGVIterator instance,
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which can be useful for forward-iterating through arbitrary property
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containers.
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@param flags
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See @ref propgrid_iterator_flags.
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<b>wxPython Note:</b> Instead of ++ operator, use Next() method, and
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instead of * operator, use GetProperty() method.
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*/
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virtual wxPGVIterator GetVIterator( int flags ) const;
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/**
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Hides or reveals a property.
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@param id
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@todo docme
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@param hide
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If @true, hides property, otherwise reveals it.
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@param flags
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By default changes are applied recursively. Set this parameter
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wxPG_DONT_RECURSE to prevent this.
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*/
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bool HideProperty( wxPGPropArg id, bool hide = true, int flags = wxPG_RECURSE );
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/**
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Initializes *all* property types. Causes references to most object
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files in the library, so calling this may cause significant increase
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in executable size when linking with static library.
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*/
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static void InitAllTypeHandlers();
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/**
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Inserts property to the property container.
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@param priorThis
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New property is inserted just prior to this. Available only
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in the first variant. There are two versions of this function
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to allow this parameter to be either an id or name to
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a property.
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@param newProperty
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Pointer to the inserted property. wxPropertyGrid will take
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ownership of this object.
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@return Returns newProperty.
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@remarks
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- wxPropertyGrid takes the ownership of the property pointer.
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- While Append may be faster way to add items, make note that when
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both types of data storage (categoric and
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non-categoric) are active, Insert becomes even more slow. This is
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especially true if current mode is non-categoric.
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- This functions deselects selected property, if any. Validation
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failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
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selection is cleared even if editor had invalid value.
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Example of use:
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@code
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// append category
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wxPGProperty* my_cat_id = propertygrid->Append( new wxPropertyCategory("My Category") );
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...
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// insert into category - using second variant
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wxPGProperty* my_item_id_1 = propertygrid->Insert( my_cat_id, 0, new wxStringProperty("My String 1") );
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// insert before to first item - using first variant
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wxPGProperty* my_item_id_2 = propertygrid->Insert( my_item_id, new wxStringProperty("My String 2") );
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@endcode
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*/
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wxPGProperty* Insert( wxPGPropArg priorThis, wxPGProperty* newProperty );
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/**
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Inserts property to the property container.
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See the other overload for more details.
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@param parent
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New property is inserted under this category. Available only
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in the second variant. There are two versions of this function
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to allow this parameter to be either an id or name to
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a property.
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@param index
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Index under category. Available only in the second variant.
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If index is < 0, property is appended in category.
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@param newProperty
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Pointer to the inserted property. wxPropertyGrid will take
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ownership of this object.
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@return Returns newProperty.
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*/
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wxPGProperty* Insert( wxPGPropArg parent, int index, wxPGProperty* newProperty );
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/** Returns @true if property is a category. */
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bool IsPropertyCategory( wxPGPropArg id ) const;
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/** Returns @true if property is enabled. */
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bool IsPropertyEnabled( wxPGPropArg id ) const;
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/**
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Returns @true if given property is expanded. Naturally, always returns
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@false for properties that cannot be expanded.
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*/
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bool IsPropertyExpanded( wxPGPropArg id ) const;
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/**
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Returns @true if property has been modified after value set or modify
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flag clear by software.
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*/
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bool IsPropertyModified( wxPGPropArg id ) const;
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/**
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Returns @true if property is shown (ie. HideProperty() with @true not
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called for it).
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*/
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bool IsPropertyShown( wxPGPropArg id ) const;
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/**
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Returns @true if property value is set to unspecified.
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*/
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bool IsPropertyValueUnspecified( wxPGPropArg id ) const;
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/**
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Disables (limit = @true) or enables (limit = @false) wxTextCtrl editor
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of a property, if it is not the sole mean to edit the value.
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*/
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void LimitPropertyEditing( wxPGPropArg id, bool limit = true );
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/**
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Initializes additional property editors (SpinCtrl etc.). Causes
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references to most object files in the library, so calling this may
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cause significant increase in executable size when linking with static
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library.
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*/
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static void RegisterAdditionalEditors();
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/**
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Replaces property with id with newly created one. For example,
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this code replaces existing property named "Flags" with one that
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will have different set of items:
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@code
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pg->ReplaceProperty("Flags",
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wxFlagsProperty("Flags", wxPG_LABEL, newItems))
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@endcode
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@see Insert()
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*/
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wxPGProperty* ReplaceProperty( wxPGPropArg id, wxPGProperty* property );
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/**
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@anchor propgridinterface_editablestate_flags
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Flags for wxPropertyGridInterface::SaveEditableState() and
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wxPropertyGridInterface::RestoreEditableState().
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*/
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enum EditableStateFlags
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{
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/** Include selected property. */
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SelectionState = 0x01,
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/** Include expanded/collapsed property information. */
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ExpandedState = 0x02,
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/** Include scrolled position. */
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ScrollPosState = 0x04,
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/** Include selected page information. Only applies to
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wxPropertyGridManager. */
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PageState = 0x08,
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/** Include splitter position. Stored for each page. */
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SplitterPosState = 0x10,
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/** Include description box size.
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Only applies to wxPropertyGridManager. */
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DescBoxState = 0x20,
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/**
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Include all supported user editable state information.
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This is usually the default value. */
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AllStates = SelectionState |
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ExpandedState |
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ScrollPosState |
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PageState |
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SplitterPosState |
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DescBoxState
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};
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/**
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Restores user-editable state. See also wxPropertyGridInterface::SaveEditableState().
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@param src
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String generated by SaveEditableState.
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@param restoreStates
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Which parts to restore from source string. See @ref propgridinterface_editablestate_flags
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"list of editable state flags".
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@return Returns @false if there was problem reading the string.
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@remarks If some parts of state (such as scrolled or splitter position)
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fail to restore correctly, please make sure that you call this
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function after wxPropertyGrid size has been set (this may
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sometimes be tricky when sizers are used).
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*/
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bool RestoreEditableState( const wxString& src,
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int restoreStates = AllStates );
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/**
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Used to acquire user-editable state (selected property, expanded
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properties, scrolled position, splitter positions).
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@param includedStates
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Which parts of state to include. See @ref propgridinterface_editablestate_flags
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"list of editable state flags".
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*/
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wxString SaveEditableState( int includedStates = AllStates ) const;
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/**
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Sets strings listed in the choice dropdown of a wxBoolProperty.
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Defaults are "True" and "False", so changing them to, say, "Yes" and
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"No" may be useful in some less technical applications.
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*/
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static void SetBoolChoices( const wxString& trueChoice,
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const wxString& falseChoice );
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/**
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Sets an attribute for this property.
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@param id
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@todo docme
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@param attrName
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Text identifier of attribute. See @ref propgrid_property_attributes.
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@param value
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Value of attribute.
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@param argFlags
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Optional.
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Use wxPG_RECURSE to set the attribute to child properties recursively.
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@remarks Setting attribute's value to Null variant will simply remove it
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from property's set of attributes.
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*/
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void SetPropertyAttribute( wxPGPropArg id, const wxString& attrName,
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wxVariant value, long argFlags = 0 );
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/**
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Sets property attribute for all applicapple properties.
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Be sure to use this method only after all properties have been
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added to the grid.
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*/
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void SetPropertyAttributeAll( const wxString& attrName, wxVariant value );
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/**
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Sets background colour of a property.
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@param id
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Property name or pointer.
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@param colour
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New background colour.
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@param recursively
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If True, child properties are affected recursively. Property
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categories are skipped if this flag is used.
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*/
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void SetPropertyBackgroundColour( wxPGPropArg id,
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const wxColour& colour,
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bool recursively = true );
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/**
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Sets text, bitmap, and colours for given column's cell.
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@remarks
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- You can set label cell by using column 0.
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- You can use wxPG_LABEL as text to use default text for column.
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*/
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void SetPropertyCell( wxPGPropArg id,
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int column,
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const wxString& text = wxEmptyString,
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const wxBitmap& bitmap = wxNullBitmap,
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const wxColour& fgCol = wxNullColour,
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const wxColour& bgCol = wxNullColour );
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/**
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Sets client data (void*) of a property.
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@remarks
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This untyped client data has to be deleted manually.
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*/
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void SetPropertyClientData( wxPGPropArg id, void* clientData );
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/**
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Resets text and background colours of given property.
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*/
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void SetPropertyColoursToDefault( wxPGPropArg id );
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/**
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Sets editor for a property.
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@param id
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@todo docme
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@param editor
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For builtin editors, use wxPGEditor_X, where X is builtin editor's
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name (TextCtrl, Choice, etc. see wxPGEditor documentation for full
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list).
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For custom editors, use pointer you received from wxPropertyGrid::RegisterEditorClass().
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*/
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void SetPropertyEditor( wxPGPropArg id, const wxPGEditor* editor );
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/**
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Sets editor control of a property. As editor argument, use
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editor name string, such as "TextCtrl" or "Choice".
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*/
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void SetPropertyEditor( wxPGPropArg id, const wxString& editorName );
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/**
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Sets label of a property.
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@remarks
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- Properties under same parent may have same labels. However,
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property names must still remain unique.
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*/
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void SetPropertyLabel( wxPGPropArg id, const wxString& newproplabel );
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/**
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Sets name of a property.
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@param id
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Name or pointer of property which name to change.
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@param newName
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New name for property.
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*/
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void SetPropertyName( wxPGPropArg id, const wxString& newName );
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/**
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Sets property (and, recursively, its children) to have read-only value.
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In other words, user cannot change the value in the editor, but they can
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still copy it.
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@remarks This is mainly for use with textctrl editor. Only some other
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editors fully support it.
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@param id
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Property name or pointer.
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@param set
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Use @true to enable read-only, @false to disable it.
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@param flags
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By default changes are applied recursively. Set this parameter
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wxPG_DONT_RECURSE to prevent this.
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*/
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void SetPropertyReadOnly( wxPGPropArg id, bool set = true,
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int flags = wxPG_RECURSE );
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/**
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Sets property's value to unspecified. If it has children (it may be
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category), then the same thing is done to them.
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*/
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void SetPropertyValueUnspecified( wxPGPropArg id );
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/**
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Sets various property values from a list of wxVariants. If property with
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name is missing from the grid, new property is created under given
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default category (or root if omitted).
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*/
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void SetPropertyValues( const wxVariantList& list,
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wxPGPropArg defaultCategory = wxNullProperty );
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void SetPropertyValues( const wxVariant& list,
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wxPGPropArg defaultCategory = wxNullProperty );
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/**
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Associates the help string with property.
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@remarks By default, text is shown either in the manager's "description"
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text box or in the status bar. If extra window style
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wxPG_EX_HELP_AS_TOOLTIPS is used, then the text will appear as
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a tooltip.
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*/
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void SetPropertyHelpString( wxPGPropArg id, const wxString& helpString );
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/**
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Set wxBitmap in front of the value.
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@remarks Bitmap will be scaled to a size returned by
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wxPropertyGrid::GetImageSize();
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*/
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void SetPropertyImage( wxPGPropArg id, wxBitmap& bmp );
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/**
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Sets max length of property's text.
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*/
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bool SetPropertyMaxLength( wxPGPropArg id, int maxLen );
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/**
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Sets text colour of a property.
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@param id
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Property name or pointer.
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@param colour
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New background colour.
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@param recursively
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If True, child properties are affected recursively. Property
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categories are skipped if this flag is used.
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*/
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void SetPropertyTextColour( wxPGPropArg id,
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const wxColour& colour,
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bool recursively = true );
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/**
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Sets validator of a property.
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*/
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void SetPropertyValidator( wxPGPropArg id, const wxValidator& validator );
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/** Sets value (integer) of a property. */
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void SetPropertyValue( wxPGPropArg id, long value );
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/** Sets value (integer) of a property. */
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void SetPropertyValue( wxPGPropArg id, int value );
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/** Sets value (floating point) of a property. */
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void SetPropertyValue( wxPGPropArg id, double value );
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/** Sets value (bool) of a property. */
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void SetPropertyValue( wxPGPropArg id, bool value );
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/** Sets value (string) of a property. */
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void SetPropertyValue( wxPGPropArg id, const wxString& value );
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/** Sets value (wxArrayString) of a property. */
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void SetPropertyValue( wxPGPropArg id, const wxArrayString& value );
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/** Sets value (wxDateTime) of a property. */
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void SetPropertyValue( wxPGPropArg id, const wxDateTime& value );
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/** Sets value (wxObject*) of a property. */
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void SetPropertyValue( wxPGPropArg id, wxObject* value );
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/** Sets value (wxObject&) of a property. */
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void SetPropertyValue( wxPGPropArg id, wxObject& value );
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/** Sets value (native 64-bit int) of a property. */
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void SetPropertyValue( wxPGPropArg id, wxLongLong_t value );
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/** Sets value (native 64-bit unsigned int) of a property. */
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void SetPropertyValue( wxPGPropArg id, wxULongLong_t value );
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/** Sets value (wxArrayInt&) of a property. */
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void SetPropertyValue( wxPGPropArg id, const wxArrayInt& value );
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/**
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Sets value (wxString) of a property.
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@remarks This method uses wxPGProperty::SetValueFromString(), which all
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properties should implement. This means that there should not be
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a type error, and instead the string is converted to property's
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actual value type.
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*/
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void SetPropertyValueString( wxPGPropArg id, const wxString& value );
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/**
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Sets value (wxVariant&) of a property.
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@remarks Use wxPropertyGrid::ChangePropertyValue() instead if you need to
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run through validation process and send property change event.
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*/
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void SetPropertyValue( wxPGPropArg id, wxVariant value );
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/**
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Adjusts how wxPropertyGrid behaves when invalid value is entered
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in a property.
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@param vfbFlags
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See @ref propgrid_vfbflags for possible values.
|
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*/
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void SetValidationFailureBehavior( int vfbFlags );
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|
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/**
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Returns editor pointer of editor with given name;
|
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*/
|
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static wxPGEditor* GetEditorByName( const wxString& editorName );
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};
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|