wxWidgets/include/wx/gdicmn.h
Vadim Zeitlin 01f9accd19 Remove wxPM, wxWidgets port to OS/2.
This port is not used and is not being worked on, so remove it to reduce the
amount of the code which needs to be updated for every global change.

Also remove tests for VisualAge compiler which isn't used since ages.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76533 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2014-05-15 23:56:58 +00:00

1080 lines
32 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/gdicmn.h
// Purpose: Common GDI classes, types and declarations
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GDICMNH__
#define _WX_GDICMNH__
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
#include "wx/defs.h"
#include "wx/list.h"
#include "wx/string.h"
#include "wx/fontenc.h"
#include "wx/hashmap.h"
#include "wx/math.h"
// ---------------------------------------------------------------------------
// forward declarations
// ---------------------------------------------------------------------------
class WXDLLIMPEXP_FWD_CORE wxBitmap;
class WXDLLIMPEXP_FWD_CORE wxBrush;
class WXDLLIMPEXP_FWD_CORE wxColour;
class WXDLLIMPEXP_FWD_CORE wxCursor;
class WXDLLIMPEXP_FWD_CORE wxFont;
class WXDLLIMPEXP_FWD_CORE wxIcon;
class WXDLLIMPEXP_FWD_CORE wxPalette;
class WXDLLIMPEXP_FWD_CORE wxPen;
class WXDLLIMPEXP_FWD_CORE wxRegion;
class WXDLLIMPEXP_FWD_BASE wxString;
class WXDLLIMPEXP_FWD_CORE wxIconBundle;
class WXDLLIMPEXP_FWD_CORE wxPoint;
// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------
// Bitmap flags
enum wxBitmapType
{
wxBITMAP_TYPE_INVALID, // should be == 0 for compatibility!
wxBITMAP_TYPE_BMP,
wxBITMAP_TYPE_BMP_RESOURCE,
wxBITMAP_TYPE_RESOURCE = wxBITMAP_TYPE_BMP_RESOURCE,
wxBITMAP_TYPE_ICO,
wxBITMAP_TYPE_ICO_RESOURCE,
wxBITMAP_TYPE_CUR,
wxBITMAP_TYPE_CUR_RESOURCE,
wxBITMAP_TYPE_XBM,
wxBITMAP_TYPE_XBM_DATA,
wxBITMAP_TYPE_XPM,
wxBITMAP_TYPE_XPM_DATA,
wxBITMAP_TYPE_TIFF,
wxBITMAP_TYPE_TIF = wxBITMAP_TYPE_TIFF,
wxBITMAP_TYPE_TIFF_RESOURCE,
wxBITMAP_TYPE_TIF_RESOURCE = wxBITMAP_TYPE_TIFF_RESOURCE,
wxBITMAP_TYPE_GIF,
wxBITMAP_TYPE_GIF_RESOURCE,
wxBITMAP_TYPE_PNG,
wxBITMAP_TYPE_PNG_RESOURCE,
wxBITMAP_TYPE_JPEG,
wxBITMAP_TYPE_JPEG_RESOURCE,
wxBITMAP_TYPE_PNM,
wxBITMAP_TYPE_PNM_RESOURCE,
wxBITMAP_TYPE_PCX,
wxBITMAP_TYPE_PCX_RESOURCE,
wxBITMAP_TYPE_PICT,
wxBITMAP_TYPE_PICT_RESOURCE,
wxBITMAP_TYPE_ICON,
wxBITMAP_TYPE_ICON_RESOURCE,
wxBITMAP_TYPE_ANI,
wxBITMAP_TYPE_IFF,
wxBITMAP_TYPE_TGA,
wxBITMAP_TYPE_MACCURSOR,
wxBITMAP_TYPE_MACCURSOR_RESOURCE,
wxBITMAP_TYPE_MAX,
wxBITMAP_TYPE_ANY = 50
};
// Polygon filling mode
enum wxPolygonFillMode
{
wxODDEVEN_RULE = 1,
wxWINDING_RULE
};
// Standard cursors
enum wxStockCursor
{
wxCURSOR_NONE, // should be 0
wxCURSOR_ARROW,
wxCURSOR_RIGHT_ARROW,
wxCURSOR_BULLSEYE,
wxCURSOR_CHAR,
wxCURSOR_CROSS,
wxCURSOR_HAND,
wxCURSOR_IBEAM,
wxCURSOR_LEFT_BUTTON,
wxCURSOR_MAGNIFIER,
wxCURSOR_MIDDLE_BUTTON,
wxCURSOR_NO_ENTRY,
wxCURSOR_PAINT_BRUSH,
wxCURSOR_PENCIL,
wxCURSOR_POINT_LEFT,
wxCURSOR_POINT_RIGHT,
wxCURSOR_QUESTION_ARROW,
wxCURSOR_RIGHT_BUTTON,
wxCURSOR_SIZENESW,
wxCURSOR_SIZENS,
wxCURSOR_SIZENWSE,
wxCURSOR_SIZEWE,
wxCURSOR_SIZING,
wxCURSOR_SPRAYCAN,
wxCURSOR_WAIT,
wxCURSOR_WATCH,
wxCURSOR_BLANK,
#ifdef __WXGTK__
wxCURSOR_DEFAULT, // standard X11 cursor
#endif
#ifdef __WXMAC__
wxCURSOR_COPY_ARROW , // MacOS Theme Plus arrow
#endif
#ifdef __X__
// Not yet implemented for Windows
wxCURSOR_CROSS_REVERSE,
wxCURSOR_DOUBLE_ARROW,
wxCURSOR_BASED_ARROW_UP,
wxCURSOR_BASED_ARROW_DOWN,
#endif // X11
wxCURSOR_ARROWWAIT,
#ifdef __WXMAC__
wxCURSOR_OPEN_HAND,
wxCURSOR_CLOSED_HAND,
#endif
wxCURSOR_MAX
};
#ifndef __WXGTK__
#define wxCURSOR_DEFAULT wxCURSOR_ARROW
#endif
#ifndef __WXMAC__
// TODO CS supply openhand and closedhand cursors
#define wxCURSOR_OPEN_HAND wxCURSOR_HAND
#define wxCURSOR_CLOSED_HAND wxCURSOR_HAND
#endif
// ---------------------------------------------------------------------------
// macros
// ---------------------------------------------------------------------------
#if defined(__WINDOWS__)
#define wxHAS_IMAGES_IN_RESOURCES
#endif
/* Useful macro for creating icons portably, for example:
wxIcon *icon = new wxICON(sample);
expands into:
wxIcon *icon = new wxIcon("sample"); // On Windows
wxIcon *icon = new wxIcon(sample_xpm); // On wxGTK/Linux
*/
#ifdef __WINDOWS__
// Load from a resource
#define wxICON(X) wxIcon(wxT(#X))
#elif defined(__WXDFB__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( X##_xpm )
#elif defined(__WXGTK__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( X##_xpm )
#elif defined(__WXMAC__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( X##_xpm )
#elif defined(__WXMOTIF__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( X##_xpm )
#elif defined(__WXX11__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( X##_xpm )
#else
// This will usually mean something on any platform
#define wxICON(X) wxIcon(wxT(#X))
#endif // platform
/* Another macro: this one is for portable creation of bitmaps. We assume that
under Unix bitmaps live in XPMs and under Windows they're in ressources.
*/
#if defined(__WINDOWS__)
#define wxBITMAP(name) wxBitmap(wxT(#name), wxBITMAP_TYPE_BMP_RESOURCE)
#elif defined(__WXGTK__) || \
defined(__WXMOTIF__) || \
defined(__WXX11__) || \
defined(__WXMAC__) || \
defined(__WXDFB__) || \
defined(__WXCOCOA__)
// Initialize from an included XPM
#define wxBITMAP(name) wxBitmap(name##_xpm)
#else // other platforms
#define wxBITMAP(name) wxBitmap(name##_xpm, wxBITMAP_TYPE_XPM)
#endif // platform
// Macro for creating wxBitmap from in-memory PNG data.
//
// It reads PNG data from name_png static byte arrays that can be created using
// e.g. misc/scripts/png2c.py.
//
// This macro exists mostly as a helper for wxBITMAP_PNG() below but also
// because it's slightly more convenient to use than NewFromPNGData() directly.
#define wxBITMAP_PNG_FROM_DATA(name) \
wxBitmap::NewFromPNGData(name##_png, WXSIZEOF(name##_png))
// Similar to wxBITMAP but used for the bitmaps in PNG format.
//
// Under Windows they should be embedded into the resource file using RT_RCDATA
// resource type and under OS X the PNG file with the specified name must be
// available in the resource subdirectory of the bundle. Elsewhere, this is
// exactly the same thing as wxBITMAP_PNG_FROM_DATA() described above.
#if defined(__WINDOWS__) || defined(__WXOSX__)
#define wxBITMAP_PNG(name) wxBitmap(wxS(#name), wxBITMAP_TYPE_PNG_RESOURCE)
#else
#define wxBITMAP_PNG(name) wxBITMAP_PNG_FROM_DATA(name)
#endif
// ===========================================================================
// classes
// ===========================================================================
// ---------------------------------------------------------------------------
// wxSize
// ---------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxSize
{
public:
// members are public for compatibility, don't use them directly.
int x, y;
// constructors
wxSize() : x(0), y(0) { }
wxSize(int xx, int yy) : x(xx), y(yy) { }
// no copy ctor or assignment operator - the defaults are ok
wxSize& operator+=(const wxSize& sz) { x += sz.x; y += sz.y; return *this; }
wxSize& operator-=(const wxSize& sz) { x -= sz.x; y -= sz.y; return *this; }
wxSize& operator/=(int i) { x /= i; y /= i; return *this; }
wxSize& operator*=(int i) { x *= i; y *= i; return *this; }
wxSize& operator/=(unsigned int i) { x /= i; y /= i; return *this; }
wxSize& operator*=(unsigned int i) { x *= i; y *= i; return *this; }
wxSize& operator/=(long i) { x /= i; y /= i; return *this; }
wxSize& operator*=(long i) { x *= i; y *= i; return *this; }
wxSize& operator/=(unsigned long i) { x /= i; y /= i; return *this; }
wxSize& operator*=(unsigned long i) { x *= i; y *= i; return *this; }
wxSize& operator/=(double i) { x = int(x/i); y = int(y/i); return *this; }
wxSize& operator*=(double i) { x = int(x*i); y = int(y*i); return *this; }
void IncTo(const wxSize& sz)
{ if ( sz.x > x ) x = sz.x; if ( sz.y > y ) y = sz.y; }
void DecTo(const wxSize& sz)
{ if ( sz.x < x ) x = sz.x; if ( sz.y < y ) y = sz.y; }
void DecToIfSpecified(const wxSize& sz)
{
if ( sz.x != wxDefaultCoord && sz.x < x )
x = sz.x;
if ( sz.y != wxDefaultCoord && sz.y < y )
y = sz.y;
}
void IncBy(int dx, int dy) { x += dx; y += dy; }
void IncBy(const wxPoint& pt);
void IncBy(const wxSize& sz) { IncBy(sz.x, sz.y); }
void IncBy(int d) { IncBy(d, d); }
void DecBy(int dx, int dy) { IncBy(-dx, -dy); }
void DecBy(const wxPoint& pt);
void DecBy(const wxSize& sz) { DecBy(sz.x, sz.y); }
void DecBy(int d) { DecBy(d, d); }
wxSize& Scale(float xscale, float yscale)
{ x = (int)(x*xscale); y = (int)(y*yscale); return *this; }
// accessors
void Set(int xx, int yy) { x = xx; y = yy; }
void SetWidth(int w) { x = w; }
void SetHeight(int h) { y = h; }
int GetWidth() const { return x; }
int GetHeight() const { return y; }
bool IsFullySpecified() const { return x != wxDefaultCoord && y != wxDefaultCoord; }
// combine this size with the other one replacing the default (i.e. equal
// to wxDefaultCoord) components of this object with those of the other
void SetDefaults(const wxSize& size)
{
if ( x == wxDefaultCoord )
x = size.x;
if ( y == wxDefaultCoord )
y = size.y;
}
// compatibility
int GetX() const { return x; }
int GetY() const { return y; }
};
inline bool operator==(const wxSize& s1, const wxSize& s2)
{
return s1.x == s2.x && s1.y == s2.y;
}
inline bool operator!=(const wxSize& s1, const wxSize& s2)
{
return s1.x != s2.x || s1.y != s2.y;
}
inline wxSize operator+(const wxSize& s1, const wxSize& s2)
{
return wxSize(s1.x + s2.x, s1.y + s2.y);
}
inline wxSize operator-(const wxSize& s1, const wxSize& s2)
{
return wxSize(s1.x - s2.x, s1.y - s2.y);
}
inline wxSize operator/(const wxSize& s, int i)
{
return wxSize(s.x / i, s.y / i);
}
inline wxSize operator*(const wxSize& s, int i)
{
return wxSize(s.x * i, s.y * i);
}
inline wxSize operator*(int i, const wxSize& s)
{
return wxSize(s.x * i, s.y * i);
}
inline wxSize operator/(const wxSize& s, unsigned int i)
{
return wxSize(s.x / i, s.y / i);
}
inline wxSize operator*(const wxSize& s, unsigned int i)
{
return wxSize(s.x * i, s.y * i);
}
inline wxSize operator*(unsigned int i, const wxSize& s)
{
return wxSize(s.x * i, s.y * i);
}
inline wxSize operator/(const wxSize& s, long i)
{
return wxSize(s.x / i, s.y / i);
}
inline wxSize operator*(const wxSize& s, long i)
{
return wxSize(int(s.x * i), int(s.y * i));
}
inline wxSize operator*(long i, const wxSize& s)
{
return wxSize(int(s.x * i), int(s.y * i));
}
inline wxSize operator/(const wxSize& s, unsigned long i)
{
return wxSize(int(s.x / i), int(s.y / i));
}
inline wxSize operator*(const wxSize& s, unsigned long i)
{
return wxSize(int(s.x * i), int(s.y * i));
}
inline wxSize operator*(unsigned long i, const wxSize& s)
{
return wxSize(int(s.x * i), int(s.y * i));
}
inline wxSize operator*(const wxSize& s, double i)
{
return wxSize(int(s.x * i), int(s.y * i));
}
inline wxSize operator*(double i, const wxSize& s)
{
return wxSize(int(s.x * i), int(s.y * i));
}
// ---------------------------------------------------------------------------
// Point classes: with real or integer coordinates
// ---------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxRealPoint
{
public:
double x;
double y;
wxRealPoint() : x(0.0), y(0.0) { }
wxRealPoint(double xx, double yy) : x(xx), y(yy) { }
wxRealPoint(const wxPoint& pt);
// no copy ctor or assignment operator - the defaults are ok
//assignment operators
wxRealPoint& operator+=(const wxRealPoint& p) { x += p.x; y += p.y; return *this; }
wxRealPoint& operator-=(const wxRealPoint& p) { x -= p.x; y -= p.y; return *this; }
wxRealPoint& operator+=(const wxSize& s) { x += s.GetWidth(); y += s.GetHeight(); return *this; }
wxRealPoint& operator-=(const wxSize& s) { x -= s.GetWidth(); y -= s.GetHeight(); return *this; }
};
inline bool operator==(const wxRealPoint& p1, const wxRealPoint& p2)
{
return wxIsSameDouble(p1.x, p2.x) && wxIsSameDouble(p1.y, p2.y);
}
inline bool operator!=(const wxRealPoint& p1, const wxRealPoint& p2)
{
return !(p1 == p2);
}
inline wxRealPoint operator+(const wxRealPoint& p1, const wxRealPoint& p2)
{
return wxRealPoint(p1.x + p2.x, p1.y + p2.y);
}
inline wxRealPoint operator-(const wxRealPoint& p1, const wxRealPoint& p2)
{
return wxRealPoint(p1.x - p2.x, p1.y - p2.y);
}
inline wxRealPoint operator/(const wxRealPoint& s, int i)
{
return wxRealPoint(s.x / i, s.y / i);
}
inline wxRealPoint operator*(const wxRealPoint& s, int i)
{
return wxRealPoint(s.x * i, s.y * i);
}
inline wxRealPoint operator*(int i, const wxRealPoint& s)
{
return wxRealPoint(s.x * i, s.y * i);
}
inline wxRealPoint operator/(const wxRealPoint& s, unsigned int i)
{
return wxRealPoint(s.x / i, s.y / i);
}
inline wxRealPoint operator*(const wxRealPoint& s, unsigned int i)
{
return wxRealPoint(s.x * i, s.y * i);
}
inline wxRealPoint operator*(unsigned int i, const wxRealPoint& s)
{
return wxRealPoint(s.x * i, s.y * i);
}
inline wxRealPoint operator/(const wxRealPoint& s, long i)
{
return wxRealPoint(s.x / i, s.y / i);
}
inline wxRealPoint operator*(const wxRealPoint& s, long i)
{
return wxRealPoint(s.x * i, s.y * i);
}
inline wxRealPoint operator*(long i, const wxRealPoint& s)
{
return wxRealPoint(s.x * i, s.y * i);
}
inline wxRealPoint operator/(const wxRealPoint& s, unsigned long i)
{
return wxRealPoint(s.x / i, s.y / i);
}
inline wxRealPoint operator*(const wxRealPoint& s, unsigned long i)
{
return wxRealPoint(s.x * i, s.y * i);
}
inline wxRealPoint operator*(unsigned long i, const wxRealPoint& s)
{
return wxRealPoint(s.x * i, s.y * i);
}
inline wxRealPoint operator*(const wxRealPoint& s, double i)
{
return wxRealPoint(int(s.x * i), int(s.y * i));
}
inline wxRealPoint operator*(double i, const wxRealPoint& s)
{
return wxRealPoint(int(s.x * i), int(s.y * i));
}
// ----------------------------------------------------------------------------
// wxPoint: 2D point with integer coordinates
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxPoint
{
public:
int x, y;
wxPoint() : x(0), y(0) { }
wxPoint(int xx, int yy) : x(xx), y(yy) { }
wxPoint(const wxRealPoint& pt) : x(int(pt.x)), y(int(pt.y)) { }
// no copy ctor or assignment operator - the defaults are ok
//assignment operators
wxPoint& operator+=(const wxPoint& p) { x += p.x; y += p.y; return *this; }
wxPoint& operator-=(const wxPoint& p) { x -= p.x; y -= p.y; return *this; }
wxPoint& operator+=(const wxSize& s) { x += s.GetWidth(); y += s.GetHeight(); return *this; }
wxPoint& operator-=(const wxSize& s) { x -= s.GetWidth(); y -= s.GetHeight(); return *this; }
// check if both components are set/initialized
bool IsFullySpecified() const { return x != wxDefaultCoord && y != wxDefaultCoord; }
// fill in the unset components with the values from the other point
void SetDefaults(const wxPoint& pt)
{
if ( x == wxDefaultCoord )
x = pt.x;
if ( y == wxDefaultCoord )
y = pt.y;
}
};
// comparison
inline bool operator==(const wxPoint& p1, const wxPoint& p2)
{
return p1.x == p2.x && p1.y == p2.y;
}
inline bool operator!=(const wxPoint& p1, const wxPoint& p2)
{
return !(p1 == p2);
}
// arithmetic operations (component wise)
inline wxPoint operator+(const wxPoint& p1, const wxPoint& p2)
{
return wxPoint(p1.x + p2.x, p1.y + p2.y);
}
inline wxPoint operator-(const wxPoint& p1, const wxPoint& p2)
{
return wxPoint(p1.x - p2.x, p1.y - p2.y);
}
inline wxPoint operator+(const wxPoint& p, const wxSize& s)
{
return wxPoint(p.x + s.x, p.y + s.y);
}
inline wxPoint operator-(const wxPoint& p, const wxSize& s)
{
return wxPoint(p.x - s.x, p.y - s.y);
}
inline wxPoint operator+(const wxSize& s, const wxPoint& p)
{
return wxPoint(p.x + s.x, p.y + s.y);
}
inline wxPoint operator-(const wxSize& s, const wxPoint& p)
{
return wxPoint(s.x - p.x, s.y - p.y);
}
inline wxPoint operator-(const wxPoint& p)
{
return wxPoint(-p.x, -p.y);
}
inline wxPoint operator/(const wxPoint& s, int i)
{
return wxPoint(s.x / i, s.y / i);
}
inline wxPoint operator*(const wxPoint& s, int i)
{
return wxPoint(s.x * i, s.y * i);
}
inline wxPoint operator*(int i, const wxPoint& s)
{
return wxPoint(s.x * i, s.y * i);
}
inline wxPoint operator/(const wxPoint& s, unsigned int i)
{
return wxPoint(s.x / i, s.y / i);
}
inline wxPoint operator*(const wxPoint& s, unsigned int i)
{
return wxPoint(s.x * i, s.y * i);
}
inline wxPoint operator*(unsigned int i, const wxPoint& s)
{
return wxPoint(s.x * i, s.y * i);
}
inline wxPoint operator/(const wxPoint& s, long i)
{
return wxPoint(s.x / i, s.y / i);
}
inline wxPoint operator*(const wxPoint& s, long i)
{
return wxPoint(int(s.x * i), int(s.y * i));
}
inline wxPoint operator*(long i, const wxPoint& s)
{
return wxPoint(int(s.x * i), int(s.y * i));
}
inline wxPoint operator/(const wxPoint& s, unsigned long i)
{
return wxPoint(s.x / i, s.y / i);
}
inline wxPoint operator*(const wxPoint& s, unsigned long i)
{
return wxPoint(int(s.x * i), int(s.y * i));
}
inline wxPoint operator*(unsigned long i, const wxPoint& s)
{
return wxPoint(int(s.x * i), int(s.y * i));
}
inline wxPoint operator*(const wxPoint& s, double i)
{
return wxPoint(int(s.x * i), int(s.y * i));
}
inline wxPoint operator*(double i, const wxPoint& s)
{
return wxPoint(int(s.x * i), int(s.y * i));
}
WX_DECLARE_LIST_WITH_DECL(wxPoint, wxPointList, class WXDLLIMPEXP_CORE);
// ---------------------------------------------------------------------------
// wxRect
// ---------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxRect
{
public:
wxRect()
: x(0), y(0), width(0), height(0)
{ }
wxRect(int xx, int yy, int ww, int hh)
: x(xx), y(yy), width(ww), height(hh)
{ }
wxRect(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRect(const wxPoint& pt, const wxSize& size)
: x(pt.x), y(pt.y), width(size.x), height(size.y)
{ }
wxRect(const wxSize& size)
: x(0), y(0), width(size.x), height(size.y)
{ }
// default copy ctor and assignment operators ok
int GetX() const { return x; }
void SetX(int xx) { x = xx; }
int GetY() const { return y; }
void SetY(int yy) { y = yy; }
int GetWidth() const { return width; }
void SetWidth(int w) { width = w; }
int GetHeight() const { return height; }
void SetHeight(int h) { height = h; }
wxPoint GetPosition() const { return wxPoint(x, y); }
void SetPosition( const wxPoint &p ) { x = p.x; y = p.y; }
wxSize GetSize() const { return wxSize(width, height); }
void SetSize( const wxSize &s ) { width = s.GetWidth(); height = s.GetHeight(); }
bool IsEmpty() const { return (width <= 0) || (height <= 0); }
int GetLeft() const { return x; }
int GetTop() const { return y; }
int GetBottom() const { return y + height - 1; }
int GetRight() const { return x + width - 1; }
void SetLeft(int left) { x = left; }
void SetRight(int right) { width = right - x + 1; }
void SetTop(int top) { y = top; }
void SetBottom(int bottom) { height = bottom - y + 1; }
wxPoint GetTopLeft() const { return GetPosition(); }
wxPoint GetLeftTop() const { return GetTopLeft(); }
void SetTopLeft(const wxPoint &p) { SetPosition(p); }
void SetLeftTop(const wxPoint &p) { SetTopLeft(p); }
wxPoint GetBottomRight() const { return wxPoint(GetRight(), GetBottom()); }
wxPoint GetRightBottom() const { return GetBottomRight(); }
void SetBottomRight(const wxPoint &p) { SetRight(p.x); SetBottom(p.y); }
void SetRightBottom(const wxPoint &p) { SetBottomRight(p); }
wxPoint GetTopRight() const { return wxPoint(GetRight(), GetTop()); }
wxPoint GetRightTop() const { return GetTopRight(); }
void SetTopRight(const wxPoint &p) { SetRight(p.x); SetTop(p.y); }
void SetRightTop(const wxPoint &p) { SetTopRight(p); }
wxPoint GetBottomLeft() const { return wxPoint(GetLeft(), GetBottom()); }
wxPoint GetLeftBottom() const { return GetBottomLeft(); }
void SetBottomLeft(const wxPoint &p) { SetLeft(p.x); SetBottom(p.y); }
void SetLeftBottom(const wxPoint &p) { SetBottomLeft(p); }
// operations with rect
wxRect& Inflate(wxCoord dx, wxCoord dy);
wxRect& Inflate(const wxSize& d) { return Inflate(d.x, d.y); }
wxRect& Inflate(wxCoord d) { return Inflate(d, d); }
wxRect Inflate(wxCoord dx, wxCoord dy) const
{
wxRect r = *this;
r.Inflate(dx, dy);
return r;
}
wxRect& Deflate(wxCoord dx, wxCoord dy) { return Inflate(-dx, -dy); }
wxRect& Deflate(const wxSize& d) { return Inflate(-d.x, -d.y); }
wxRect& Deflate(wxCoord d) { return Inflate(-d); }
wxRect Deflate(wxCoord dx, wxCoord dy) const
{
wxRect r = *this;
r.Deflate(dx, dy);
return r;
}
void Offset(wxCoord dx, wxCoord dy) { x += dx; y += dy; }
void Offset(const wxPoint& pt) { Offset(pt.x, pt.y); }
wxRect& Intersect(const wxRect& rect);
wxRect Intersect(const wxRect& rect) const
{
wxRect r = *this;
r.Intersect(rect);
return r;
}
wxRect& Union(const wxRect& rect);
wxRect Union(const wxRect& rect) const
{
wxRect r = *this;
r.Union(rect);
return r;
}
// return true if the point is (not strcitly) inside the rect
bool Contains(int x, int y) const;
bool Contains(const wxPoint& pt) const { return Contains(pt.x, pt.y); }
// return true if the rectangle 'rect' is (not strictly) inside this rect
bool Contains(const wxRect& rect) const;
// return true if the rectangles have a non empty intersection
bool Intersects(const wxRect& rect) const;
// like Union() but don't ignore empty rectangles
wxRect& operator+=(const wxRect& rect);
// intersections of two rectrangles not testing for empty rectangles
wxRect& operator*=(const wxRect& rect);
// centre this rectangle in the given (usually, but not necessarily,
// larger) one
wxRect CentreIn(const wxRect& r, int dir = wxBOTH) const
{
return wxRect(dir & wxHORIZONTAL ? r.x + (r.width - width)/2 : x,
dir & wxVERTICAL ? r.y + (r.height - height)/2 : y,
width, height);
}
wxRect CenterIn(const wxRect& r, int dir = wxBOTH) const
{
return CentreIn(r, dir);
}
public:
int x, y, width, height;
};
// compare rectangles
inline bool operator==(const wxRect& r1, const wxRect& r2)
{
return (r1.x == r2.x) && (r1.y == r2.y) &&
(r1.width == r2.width) && (r1.height == r2.height);
}
inline bool operator!=(const wxRect& r1, const wxRect& r2)
{
return !(r1 == r2);
}
// like Union() but don't treat empty rectangles specially
WXDLLIMPEXP_CORE wxRect operator+(const wxRect& r1, const wxRect& r2);
// intersections of two rectangles
WXDLLIMPEXP_CORE wxRect operator*(const wxRect& r1, const wxRect& r2);
// define functions which couldn't be defined above because of declarations
// order
inline void wxSize::IncBy(const wxPoint& pt) { IncBy(pt.x, pt.y); }
inline void wxSize::DecBy(const wxPoint& pt) { DecBy(pt.x, pt.y); }
// ---------------------------------------------------------------------------
// Management of pens, brushes and fonts
// ---------------------------------------------------------------------------
typedef wxInt8 wxDash;
class WXDLLIMPEXP_CORE wxGDIObjListBase {
public:
wxGDIObjListBase();
~wxGDIObjListBase();
protected:
wxList list;
};
WX_DECLARE_STRING_HASH_MAP(wxColour*, wxStringToColourHashMap);
class WXDLLIMPEXP_CORE wxColourDatabase
{
public:
wxColourDatabase();
~wxColourDatabase();
// find colour by name or name for the given colour
wxColour Find(const wxString& name) const;
wxString FindName(const wxColour& colour) const;
// add a new colour to the database
void AddColour(const wxString& name, const wxColour& colour);
private:
// load the database with the built in colour values when called for the
// first time, do nothing after this
void Initialize();
wxStringToColourHashMap *m_map;
};
class WXDLLIMPEXP_CORE wxResourceCache: public wxList
{
public:
wxResourceCache() { }
#if !wxUSE_STD_CONTAINERS
wxResourceCache(const unsigned int keyType) : wxList(keyType) { }
#endif
virtual ~wxResourceCache();
};
// ---------------------------------------------------------------------------
// global variables
// ---------------------------------------------------------------------------
/* Stock objects
wxStockGDI creates the stock GDI objects on demand. Pointers to the
created objects are stored in the ms_stockObject array, which is indexed
by the Item enum values. Platorm-specific fonts can be created by
implementing a derived class with an override for the GetFont function.
wxStockGDI operates as a singleton, accessed through the ms_instance
pointer. By default this pointer is set to an instance of wxStockGDI.
A derived class must arrange to set this pointer to an instance of itself.
*/
class WXDLLIMPEXP_CORE wxStockGDI
{
public:
enum Item {
BRUSH_BLACK,
BRUSH_BLUE,
BRUSH_CYAN,
BRUSH_GREEN,
BRUSH_YELLOW,
BRUSH_GREY,
BRUSH_LIGHTGREY,
BRUSH_MEDIUMGREY,
BRUSH_RED,
BRUSH_TRANSPARENT,
BRUSH_WHITE,
COLOUR_BLACK,
COLOUR_BLUE,
COLOUR_CYAN,
COLOUR_GREEN,
COLOUR_YELLOW,
COLOUR_LIGHTGREY,
COLOUR_RED,
COLOUR_WHITE,
CURSOR_CROSS,
CURSOR_HOURGLASS,
CURSOR_STANDARD,
FONT_ITALIC,
FONT_NORMAL,
FONT_SMALL,
FONT_SWISS,
PEN_BLACK,
PEN_BLACKDASHED,
PEN_BLUE,
PEN_CYAN,
PEN_GREEN,
PEN_YELLOW,
PEN_GREY,
PEN_LIGHTGREY,
PEN_MEDIUMGREY,
PEN_RED,
PEN_TRANSPARENT,
PEN_WHITE,
ITEMCOUNT
};
wxStockGDI();
virtual ~wxStockGDI();
static void DeleteAll();
static wxStockGDI& instance() { return *ms_instance; }
static const wxBrush* GetBrush(Item item);
static const wxColour* GetColour(Item item);
static const wxCursor* GetCursor(Item item);
// Can be overridden by platform-specific derived classes
virtual const wxFont* GetFont(Item item);
static const wxPen* GetPen(Item item);
protected:
static wxStockGDI* ms_instance;
static wxObject* ms_stockObject[ITEMCOUNT];
wxDECLARE_NO_COPY_CLASS(wxStockGDI);
};
#define wxITALIC_FONT wxStockGDI::instance().GetFont(wxStockGDI::FONT_ITALIC)
#define wxNORMAL_FONT wxStockGDI::instance().GetFont(wxStockGDI::FONT_NORMAL)
#define wxSMALL_FONT wxStockGDI::instance().GetFont(wxStockGDI::FONT_SMALL)
#define wxSWISS_FONT wxStockGDI::instance().GetFont(wxStockGDI::FONT_SWISS)
#define wxBLACK_DASHED_PEN wxStockGDI::GetPen(wxStockGDI::PEN_BLACKDASHED)
#define wxBLACK_PEN wxStockGDI::GetPen(wxStockGDI::PEN_BLACK)
#define wxBLUE_PEN wxStockGDI::GetPen(wxStockGDI::PEN_BLUE)
#define wxCYAN_PEN wxStockGDI::GetPen(wxStockGDI::PEN_CYAN)
#define wxGREEN_PEN wxStockGDI::GetPen(wxStockGDI::PEN_GREEN)
#define wxYELLOW_PEN wxStockGDI::GetPen(wxStockGDI::PEN_YELLOW)
#define wxGREY_PEN wxStockGDI::GetPen(wxStockGDI::PEN_GREY)
#define wxLIGHT_GREY_PEN wxStockGDI::GetPen(wxStockGDI::PEN_LIGHTGREY)
#define wxMEDIUM_GREY_PEN wxStockGDI::GetPen(wxStockGDI::PEN_MEDIUMGREY)
#define wxRED_PEN wxStockGDI::GetPen(wxStockGDI::PEN_RED)
#define wxTRANSPARENT_PEN wxStockGDI::GetPen(wxStockGDI::PEN_TRANSPARENT)
#define wxWHITE_PEN wxStockGDI::GetPen(wxStockGDI::PEN_WHITE)
#define wxBLACK_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_BLACK)
#define wxBLUE_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_BLUE)
#define wxCYAN_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_CYAN)
#define wxGREEN_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_GREEN)
#define wxYELLOW_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_YELLOW)
#define wxGREY_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_GREY)
#define wxLIGHT_GREY_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_LIGHTGREY)
#define wxMEDIUM_GREY_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_MEDIUMGREY)
#define wxRED_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_RED)
#define wxTRANSPARENT_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_TRANSPARENT)
#define wxWHITE_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_WHITE)
#define wxBLACK wxStockGDI::GetColour(wxStockGDI::COLOUR_BLACK)
#define wxBLUE wxStockGDI::GetColour(wxStockGDI::COLOUR_BLUE)
#define wxCYAN wxStockGDI::GetColour(wxStockGDI::COLOUR_CYAN)
#define wxGREEN wxStockGDI::GetColour(wxStockGDI::COLOUR_GREEN)
#define wxYELLOW wxStockGDI::GetColour(wxStockGDI::COLOUR_YELLOW)
#define wxLIGHT_GREY wxStockGDI::GetColour(wxStockGDI::COLOUR_LIGHTGREY)
#define wxRED wxStockGDI::GetColour(wxStockGDI::COLOUR_RED)
#define wxWHITE wxStockGDI::GetColour(wxStockGDI::COLOUR_WHITE)
#define wxCROSS_CURSOR wxStockGDI::GetCursor(wxStockGDI::CURSOR_CROSS)
#define wxHOURGLASS_CURSOR wxStockGDI::GetCursor(wxStockGDI::CURSOR_HOURGLASS)
#define wxSTANDARD_CURSOR wxStockGDI::GetCursor(wxStockGDI::CURSOR_STANDARD)
// 'Null' objects
extern WXDLLIMPEXP_DATA_CORE(wxBitmap) wxNullBitmap;
extern WXDLLIMPEXP_DATA_CORE(wxIcon) wxNullIcon;
extern WXDLLIMPEXP_DATA_CORE(wxCursor) wxNullCursor;
extern WXDLLIMPEXP_DATA_CORE(wxPen) wxNullPen;
extern WXDLLIMPEXP_DATA_CORE(wxBrush) wxNullBrush;
extern WXDLLIMPEXP_DATA_CORE(wxPalette) wxNullPalette;
extern WXDLLIMPEXP_DATA_CORE(wxFont) wxNullFont;
extern WXDLLIMPEXP_DATA_CORE(wxColour) wxNullColour;
extern WXDLLIMPEXP_DATA_CORE(wxIconBundle) wxNullIconBundle;
extern WXDLLIMPEXP_DATA_CORE(wxColourDatabase*) wxTheColourDatabase;
extern WXDLLIMPEXP_DATA_CORE(const char) wxPanelNameStr[];
extern WXDLLIMPEXP_DATA_CORE(const wxSize) wxDefaultSize;
extern WXDLLIMPEXP_DATA_CORE(const wxPoint) wxDefaultPosition;
// ---------------------------------------------------------------------------
// global functions
// ---------------------------------------------------------------------------
// resource management
extern void WXDLLIMPEXP_CORE wxInitializeStockLists();
extern void WXDLLIMPEXP_CORE wxDeleteStockLists();
// is the display colour (or monochrome)?
extern bool WXDLLIMPEXP_CORE wxColourDisplay();
// Returns depth of screen
extern int WXDLLIMPEXP_CORE wxDisplayDepth();
#define wxGetDisplayDepth wxDisplayDepth
// get the display size
extern void WXDLLIMPEXP_CORE wxDisplaySize(int *width, int *height);
extern wxSize WXDLLIMPEXP_CORE wxGetDisplaySize();
extern void WXDLLIMPEXP_CORE wxDisplaySizeMM(int *width, int *height);
extern wxSize WXDLLIMPEXP_CORE wxGetDisplaySizeMM();
extern wxSize WXDLLIMPEXP_CORE wxGetDisplayPPI();
// Get position and size of the display workarea
extern void WXDLLIMPEXP_CORE wxClientDisplayRect(int *x, int *y, int *width, int *height);
extern wxRect WXDLLIMPEXP_CORE wxGetClientDisplayRect();
// set global cursor
extern void WXDLLIMPEXP_CORE wxSetCursor(const wxCursor& cursor);
#endif
// _WX_GDICMNH__