wxWidgets/include/wx/os2/spinctrl.h
2003-04-17 15:47:35 +00:00

131 lines
4.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: msw/spinctrl.h
// Purpose: wxSpinCtrl class declaration for Win32
// Author: David Webster
// Modified by:
// Created: 10/15/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_SPINCTRL_H_
#define _WX_MSW_SPINCTRL_H_
#include "wx/spinbutt.h" // the base class
#include "wx/dynarray.h"
class WXDLLEXPORT wxSpinCtrl;
WX_DEFINE_EXPORTED_ARRAY(wxSpinCtrl *, wxArraySpins);
// ----------------------------------------------------------------------------
// Under Win32 and OS2 PM, wxSpinCtrl is a wxSpinButton with a buddy
// text window whose contents is automatically updated when the spin
// control is clicked.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxSpinCtrl : public wxSpinButton
{
public:
wxSpinCtrl() { }
wxSpinCtrl( wxWindow* pParent
,wxWindowID vId = -1
,const wxString& rsValue = wxEmptyString
,const wxPoint& rPos = wxDefaultPosition
,const wxSize& rSize = wxDefaultSize
,long lStyle = wxSP_ARROW_KEYS
,int nMin = 0
,int nMax = 100
,int nInitial = 0
,const wxString& rsName = _T("wxSpinCtrl")
)
{
Create(pParent, vId, rsValue, rPos, rSize, lStyle, nMin, nMax, nInitial, rsName);
}
virtual ~wxSpinCtrl();
bool Create(wxWindow* pParent
,wxWindowID vId = -1
,const wxString& rsValue = wxEmptyString
,const wxPoint& rPos = wxDefaultPosition
,const wxSize& rSize = wxDefaultSize
,long lStyle = wxSP_ARROW_KEYS
,int nMin = 0
,int nMax = 100
,int nInitial = 0
,const wxString& rsName = _T("wxSpinCtrl")
);
//
// A wxTextCtrl-like method (but we can't have GetValue returning wxString
// because the base class already has one returning int!)
//
void SetValue(const wxString& rsText);
//
// implementation only from now on
// -------------------------------
//
virtual bool Enable(bool bEnable = TRUE);
virtual int GetValue(void) const;
virtual bool SetFont(const wxFont &rFont);
virtual void SetFocus(void);
inline virtual void SetValue(int nVal) { wxSpinButton::SetValue(nVal); }
void SetSelection( long lFrom
,long lTo
);
virtual bool Show(bool bShow = TRUE);
//
// wxSpinButton doesn't accept focus, but we do
//
inline virtual bool AcceptsFocus(void) const { return FALSE; }
//
// Return the spinctrl object whose buddy is the given window or NULL
// Doesn't really do much under OS/2
//
static wxSpinCtrl* GetSpinForTextCtrl(WXHWND hWndBuddy);
//
// Process a WM_COMMAND generated by the buddy text control
//
bool ProcessTextCommand( WXWORD wCmd
,WXWORD wId
);
protected:
virtual void DoGetPosition( int* nlX
,int* nlY
) const;
void DoMoveWindow( int nX
,int nY
,int nWidth
,int nHeight
);
virtual wxSize DoGetBestSize(void) const;
virtual void DoGetSize( int* pnWidth
,int* pnHeight
) const;
//
// The handler for wxSpinButton events
//
void OnSpinChange(wxSpinEvent& rEvent);
void OnChar(wxKeyEvent& rEvent);
void OnSetFocus(wxFocusEvent& rEvent);
WXHWND m_hWndBuddy;
static wxArraySpins m_svAllSpins;
private:
DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
DECLARE_EVENT_TABLE()
}; // end of CLASS wxSpinCtrl
#endif // _WX_MSW_SPINCTRL_H_