wxWidgets/include/wx/os2/sound.h
Václav Slavík bae90c4cd5 renamed wxWave to wxSound
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25471 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2004-02-02 13:15:51 +00:00

47 lines
1.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: sound.h
// Purpose: wxSound class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
// Author: David Webster
// Modified by:
// Created: 10/17/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SOUND_H_
#define _WX_SOUND_H_
#include "wx/object.h"
class wxSound : public wxSoundBase
{
public:
wxSound();
wxSound(const wxString& fileName, bool isResource = FALSE);
wxSound(int size, const wxByte* data);
~wxSound();
public:
// Create from resource or file
bool Create(const wxString& fileName, bool isResource = FALSE);
// Create from data
bool Create(int size, const wxByte* data);
bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
protected:
bool Free();
bool DoPlay(unsigned flags) const;
private:
wxByte* m_waveData;
int m_waveLength;
bool m_isResource;
};
#endif
// _WX_SOUND_H_