53a2db124c
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52834 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
729 lines
24 KiB
C++
729 lines
24 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/rawbmp.h
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// Purpose: macros for fast, raw bitmap data access
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// Author: Eric Kidd, Vadim Zeitlin
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// Modified by:
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// Created: 10.03.03
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// RCS-ID: $Id$
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// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_RAWBMP_H_
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#define _WX_RAWBMP_H_
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#include "wx/image.h"
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// ----------------------------------------------------------------------------
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// Abstract Pixel API
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//
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// We need to access our raw bitmap data (1) portably and (2) efficiently.
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// We do this using a two-dimensional "iteration" interface. Performance
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// is extremely important here: these functions will be called hundreds
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// of thousands of times in a row, and even small inefficiencies will
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// make applications seem slow.
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//
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// We can't always rely on inline functions, because not all compilers actually
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// bother to inline them unless we crank the optimization levels way up.
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// Therefore, we also provide macros to wring maximum speed out of compiler
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// unconditionally (e.g. even in debug builds). Of course, if the performance
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// isn't absolutely crucial for you you shouldn't be using them but the inline
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// functions instead.
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// ----------------------------------------------------------------------------
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/*
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Usage example:
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typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
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wxBitmap bmp;
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PixelData data(bmp);
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if ( !data )
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{
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... raw access to bitmap data unavailable, do something else ...
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return;
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}
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if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
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{
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... complain: the bitmap it too small ...
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return;
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}
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PixelData::Iterator p(data);
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// we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
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p.Offset(data, 10, 10);
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for ( int y = 0; y < 10; ++y )
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{
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PixelData::Iterator rowStart = p;
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for ( int x = 0; x < 10; ++x, ++p )
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{
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p.Red() = r;
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p.Green() = g;
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p.Blue() = b;
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}
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p = rowStart;
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p.OffsetY(data, 1);
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}
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*/
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/*
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Note: we do not use WXDLLIMPEXP_CORE with classes in this file because VC++ has
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problems with exporting inner class defined inside a specialization of a
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template class from a DLL. Besides, as all the methods are inline it's not
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really necessary to put them in DLL at all.
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*/
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// ----------------------------------------------------------------------------
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// wxPixelFormat
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// ----------------------------------------------------------------------------
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/*
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wxPixelFormat is a template class describing the bitmap data format. It
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contains the constants describing the format of pixel data, but does not
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describe how the entire bitmap is stored (i.e. top-to-bottom,
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bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
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contains some constants and maybe static methods but nothing more, so it
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can be safely used without incurring any overhead as all accesses to it are
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done at compile-time.
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Current limitations: we don't support RAGABA and ARAGAB formats supported
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by Mac OS X. If there is sufficient interest, these classes could be
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extended to deal with them. Neither do we support alpha channel having
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different representation from the RGB ones (happens under QNX/Photon I
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think), but again this could be achieved with some small extra effort.
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Template parameters are:
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- type of a single pixel component
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- size of the single pixel in bits
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- indices of red, green and blue pixel components inside the pixel
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- index of the alpha component or -1 if none
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- type which can contain the full pixel value (all channels)
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*/
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template <class Channel,
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size_t Bpp, int R, int G, int B, int A = -1,
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class Pixel = wxUint32>
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struct wxPixelFormat
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{
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// iterator over pixels is usually of type "ChannelType *"
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typedef Channel ChannelType;
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// the type which may hold the entire pixel value
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typedef Pixel PixelType;
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// NB: using static ints initialized inside the class declaration is not
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// portable as it doesn't work with VC++ 6, so we must use enums
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// size of one pixel in bits
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enum { BitsPerPixel = Bpp };
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// size of one pixel in ChannelType units (usually bytes)
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enum { SizePixel = Bpp / (8 * sizeof(Channel)) };
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// the channels indices inside the pixel
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enum
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{
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RED = R,
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GREEN = G,
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BLUE = B,
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ALPHA = A
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};
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// true if we have an alpha channel (together with the other channels, this
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// doesn't cover the case of wxImage which stores alpha separately)
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enum { HasAlpha = A != -1 };
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};
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// some "predefined" pixel formats
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// -------------------------------
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// wxImage format is common to all platforms
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typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat;
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// the (most common) native bitmap format without alpha support
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#if defined(__WXMSW__)
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// under MSW the RGB components are reversed, they're in BGR order
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typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
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#define wxPIXEL_FORMAT_ALPHA 3
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#elif defined(__WXMAC__)
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// under Mac, first component is unused but still present, hence we use
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// 32bpp, not 24
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typedef wxPixelFormat<unsigned char, 32, 1, 2, 3> wxNativePixelFormat;
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#define wxPIXEL_FORMAT_ALPHA 0
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#elif defined(__WXCOCOA__)
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// Cocoa is standard RGB or RGBA (normally it is RGBA)
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typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
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#define wxPIXEL_FORMAT_ALPHA 3
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#elif defined(__WXGTK__)
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// Under GTK+ 2.X we use GdkPixbuf, which is standard RGB or RGBA
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typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
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#define wxPIXEL_FORMAT_ALPHA 3
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#elif defined(__WXDFB__)
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// Under DirectFB, RGB components are reversed, they're in BGR order
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typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
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#define wxPIXEL_FORMAT_ALPHA 3
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#endif
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// the (most common) native format for bitmaps with alpha channel
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#ifdef wxPIXEL_FORMAT_ALPHA
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typedef wxPixelFormat<unsigned char, 32,
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wxNativePixelFormat::RED,
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wxNativePixelFormat::GREEN,
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wxNativePixelFormat::BLUE,
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wxPIXEL_FORMAT_ALPHA> wxAlphaPixelFormat;
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#endif // wxPIXEL_FORMAT_ALPHA
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// we also define the (default/best) pixel format for the given class: this is
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// used as default value for the pixel format in wxPixelIterator template
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template <class T> struct wxPixelFormatFor;
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#if wxUSE_IMAGE
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// wxPixelFormatFor is only defined for wxImage, attempt to use it with other
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// classes (wxBitmap...) will result in compile errors which is exactly what we
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// want
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template <>
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struct wxPixelFormatFor<wxImage>
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{
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typedef wxImagePixelFormat Format;
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};
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#endif //wxUSE_IMAGE
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// ----------------------------------------------------------------------------
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// wxPixelData
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// ----------------------------------------------------------------------------
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/*
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wxPixelDataBase is just a helper for wxPixelData: it contains things common
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to both wxImage and wxBitmap specializations.
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*/
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class wxPixelDataBase
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{
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public:
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// origin of the rectangular region we represent
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wxPoint GetOrigin() const { return m_ptOrigin; }
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// width and height of the region we represent
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int GetWidth() const { return m_width; }
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int GetHeight() const { return m_height; }
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wxSize GetSize() const { return wxSize(m_width, m_height); }
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// the distance between two rows
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int GetRowStride() const { return m_stride; }
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// private: -- see comment in the beginning of the file
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// the origin of this image inside the bigger bitmap (usually (0, 0))
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wxPoint m_ptOrigin;
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// the size of the image we address, in pixels
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int m_width,
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m_height;
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// this parameter is the offset of the start of the (N+1)st row from the
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// Nth one and can be different from m_bypp*width in some cases:
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// a) the most usual one is to force 32/64 bit alignment of rows
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// b) another one is for bottom-to-top images where it's negative
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// c) finally, it could conceivably be 0 for the images with all
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// lines being identical
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int m_stride;
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protected:
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// ctor is protected because this class is only meant to be used as the
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// base class by wxPixelData
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wxPixelDataBase()
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{
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m_width =
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m_height =
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m_stride = 0;
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}
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};
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/*
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wxPixelData represents the entire bitmap data, i.e. unlike
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wxPixelFormat (which it uses) it also stores the global bitmap
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characteristics such as its size, inter-row separation and so on.
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Because of this it can be used to move the pixel iterators (which don't
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have enough information about the bitmap themselves). This may seem a bit
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unnatural but must be done in this way to keep the iterator objects as
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small as possible for maximum efficiency as otherwise they wouldn't be put
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into the CPU registers by the compiler any more.
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Implementation note: we use the standard workaround for lack of partial
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template specialization support in VC (both 6 and 7): instead of partly
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specializing the class Foo<T, U> for some T we introduce FooOut<T> and
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FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
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fully specialize FooOut.
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Also note that this class doesn't have any default definition because we
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can't really do anything without knowing the exact image class. We do
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provide wxPixelDataBase to make it simpler to write new wxPixelData
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specializations.
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*/
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// we need to define this skeleton template to mollify VC++
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template <class Image>
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struct wxPixelDataOut
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{
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template <class PixelFormat>
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class wxPixelDataIn
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{
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public:
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class Iterator { };
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};
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};
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#if wxUSE_IMAGE
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// wxPixelData specialization for wxImage: this is the simplest case as we
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// don't have to care about different pixel formats here
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template <>
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struct wxPixelDataOut<wxImage>
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{
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// NB: this is a template class even though it doesn't use its template
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// parameter because otherwise wxPixelData couldn't compile
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template <class dummyPixelFormat>
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class wxPixelDataIn : public wxPixelDataBase
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{
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public:
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// the type of the class we're working with
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typedef wxImage ImageType;
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// the iterator which should be used for working with data in this
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// format
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class Iterator
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{
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public:
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// the pixel format we use
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typedef wxImagePixelFormat PixelFormat;
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// the type of the pixel components
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typedef typename dummyPixelFormat::ChannelType ChannelType;
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// the pixel data we're working with
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typedef
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wxPixelDataOut<wxImage>::wxPixelDataIn<PixelFormat> PixelData;
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// go back to (0, 0)
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void Reset(const PixelData& data)
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{
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*this = data.GetPixels();
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}
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// creates the iterator pointing to the beginning of data
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Iterator(PixelData& data)
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{
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Reset(data);
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}
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// creates the iterator initially pointing to the image origin
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Iterator(const wxImage& image)
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{
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m_pRGB = image.GetData();
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if ( image.HasAlpha() )
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{
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m_pAlpha = image.GetAlpha();
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}
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else // alpha is not used at all
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{
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m_pAlpha = NULL;
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}
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}
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// true if the iterator is valid
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bool IsOk() const { return m_pRGB != NULL; }
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// navigation
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// ----------
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// advance the iterator to the next pixel, prefix version
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Iterator& operator++()
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{
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m_pRGB += PixelFormat::SizePixel;
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if ( m_pAlpha )
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++m_pAlpha;
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return *this;
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}
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// postfix (hence less efficient -- don't use it unless you
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// absolutely must) version
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Iterator operator++(int)
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{
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Iterator p(*this);
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++*this;
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return p;
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}
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// move x pixels to the right and y down
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//
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// note that the rows don't wrap!
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void Offset(const PixelData& data, int x, int y)
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{
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m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x;
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if ( m_pAlpha )
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m_pAlpha += data.GetWidth() + x;
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}
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// move x pixels to the right (again, no row wrapping)
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void OffsetX(const PixelData& WXUNUSED(data), int x)
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{
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m_pRGB += PixelFormat::SizePixel*x;
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if ( m_pAlpha )
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m_pAlpha += x;
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}
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// move y rows to the bottom
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void OffsetY(const PixelData& data, int y)
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{
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m_pRGB += data.GetRowStride()*y;
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if ( m_pAlpha )
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m_pAlpha += data.GetWidth();
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}
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// go to the given position
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void MoveTo(const PixelData& data, int x, int y)
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{
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Reset(data);
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Offset(data, x, y);
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}
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// data access
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// -----------
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// access to invidividual colour components
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ChannelType& Red() { return m_pRGB[PixelFormat::RED]; }
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ChannelType& Green() { return m_pRGB[PixelFormat::GREEN]; }
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ChannelType& Blue() { return m_pRGB[PixelFormat::BLUE]; }
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ChannelType& Alpha() { return *m_pAlpha; }
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// private: -- see comment in the beginning of the file
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// pointer into RGB buffer
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unsigned char *m_pRGB;
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// pointer into alpha buffer or NULL if alpha isn't used
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unsigned char *m_pAlpha;
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};
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// initializes us with the data of the given image
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wxPixelDataIn(ImageType& image) : m_image(image), m_pixels(image)
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{
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m_width = image.GetWidth();
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m_height = image.GetHeight();
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m_stride = Iterator::SizePixel * m_width;
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}
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// initializes us with the given region of the specified image
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wxPixelDataIn(ImageType& image,
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const wxPoint& pt,
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const wxSize& sz) : m_image(image), m_pixels(image)
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{
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m_stride = Iterator::SizePixel * m_width;
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InitRect(pt, sz);
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}
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// initializes us with the given region of the specified image
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wxPixelDataIn(ImageType& image,
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const wxRect& rect) : m_image(image), m_pixels(image)
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{
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m_stride = Iterator::SizePixel * m_width;
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InitRect(rect.GetPosition(), rect.GetSize());
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}
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// we evaluate to true only if we could get access to bitmap data
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// successfully
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operator bool() const { return m_pixels.IsOk(); }
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// get the iterator pointing to the origin
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Iterator GetPixels() const { return m_pixels; }
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private:
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void InitRect(const wxPoint& pt, const wxSize& sz)
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{
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m_width = sz.x;
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m_height = sz.y;
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m_ptOrigin = pt;
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m_pixels.Offset(*this, pt.x, pt.y);
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}
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// the image we're working with
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ImageType& m_image;
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// the iterator pointing to the image origin
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Iterator m_pixels;
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};
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};
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#endif //wxUSE_IMAGE
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#if wxUSE_GUI
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// wxPixelData specialization for wxBitmap: here things are more interesting as
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// we also have to support different pixel formats
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template <>
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struct wxPixelDataOut<wxBitmap>
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{
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template <class Format>
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class wxPixelDataIn : public wxPixelDataBase
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{
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public:
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// the type of the class we're working with
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typedef wxBitmap ImageType;
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class Iterator
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{
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public:
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// the pixel format we use
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typedef Format PixelFormat;
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// the type of the pixel components
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typedef typename PixelFormat::ChannelType ChannelType;
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// the pixel data we're working with
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typedef wxPixelDataOut<wxBitmap>::wxPixelDataIn<Format> PixelData;
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// go back to (0, 0)
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void Reset(const PixelData& data)
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{
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*this = data.GetPixels();
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}
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// initializes the iterator to point to the origin of the given
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// pixel data
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Iterator(PixelData& data)
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{
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Reset(data);
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}
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// initializes the iterator to point to the origin of the given
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// bitmap
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Iterator(wxBitmap& bmp, PixelData& data)
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{
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// using cast here is ugly but it should be safe as
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// GetRawData() real return type should be consistent with
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// BitsPerPixel (which is in turn defined by ChannelType) and
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// this is the only thing we can do without making GetRawData()
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// a template function which is undesirable
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m_ptr = (ChannelType *)
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bmp.GetRawData(data, PixelFormat::BitsPerPixel);
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}
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// default constructor
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Iterator()
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{
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m_ptr = NULL;
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}
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// return true if this iterator is valid
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bool IsOk() const { return m_ptr != NULL; }
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// navigation
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// ----------
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// advance the iterator to the next pixel, prefix version
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Iterator& operator++()
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{
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m_ptr += PixelFormat::SizePixel;
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return *this;
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}
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// postfix (hence less efficient -- don't use it unless you
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// absolutely must) version
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Iterator operator++(int)
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{
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Iterator p(*this);
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++*this;
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return p;
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}
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// move x pixels to the right and y down
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//
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// note that the rows don't wrap!
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void Offset(const PixelData& data, int x, int y)
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{
|
|
m_ptr += data.GetRowStride()*y + PixelFormat::SizePixel*x;
|
|
}
|
|
|
|
// move x pixels to the right (again, no row wrapping)
|
|
void OffsetX(const PixelData& WXUNUSED(data), int x)
|
|
{
|
|
m_ptr += PixelFormat::SizePixel*x;
|
|
}
|
|
|
|
// move y rows to the bottom
|
|
void OffsetY(const PixelData& data, int y)
|
|
{
|
|
m_ptr += data.GetRowStride()*y;
|
|
}
|
|
|
|
// go to the given position
|
|
void MoveTo(const PixelData& data, int x, int y)
|
|
{
|
|
Reset(data);
|
|
Offset(data, x, y);
|
|
}
|
|
|
|
|
|
// data access
|
|
// -----------
|
|
|
|
// access to invidividual colour components
|
|
ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
|
|
ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
|
|
ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
|
|
ChannelType& Alpha() { return m_ptr[PixelFormat::ALPHA]; }
|
|
|
|
// address the pixel contents directly
|
|
//
|
|
// warning: the format is platform dependent
|
|
typename PixelFormat::PixelType& Data()
|
|
{ return *(typename PixelFormat::PixelType *)m_ptr; }
|
|
|
|
// private: -- see comment in the beginning of the file
|
|
|
|
// for efficiency reasons this class should not have any other
|
|
// fields, otherwise it won't be put into a CPU register (as it
|
|
// should inside the inner loops) by some compilers, notably gcc
|
|
ChannelType *m_ptr;
|
|
};
|
|
|
|
// ctor associates this pointer with a bitmap and locks the bitmap for
|
|
// raw access, it will be unlocked only by our dtor and so these
|
|
// objects should normally be only created on the stack, i.e. have
|
|
// limited life-time
|
|
wxPixelDataIn(wxBitmap& bmp) : m_bmp(bmp), m_pixels(bmp, *this)
|
|
{
|
|
}
|
|
|
|
wxPixelDataIn(wxBitmap& bmp, const wxRect& rect)
|
|
: m_bmp(bmp), m_pixels(bmp, *this)
|
|
{
|
|
InitRect(rect.GetPosition(), rect.GetSize());
|
|
}
|
|
|
|
wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz)
|
|
: m_bmp(bmp), m_pixels(bmp, *this)
|
|
{
|
|
InitRect(pt, sz);
|
|
}
|
|
|
|
// we evaluate to true only if we could get access to bitmap data
|
|
// successfully
|
|
operator bool() const { return m_pixels.IsOk(); }
|
|
|
|
// get the iterator pointing to the origin
|
|
Iterator GetPixels() const { return m_pixels; }
|
|
|
|
// dtor unlocks the bitmap
|
|
~wxPixelDataIn()
|
|
{
|
|
if ( m_pixels.IsOk() )
|
|
{
|
|
#if defined(__WXMSW__) || defined(__WXMAC__)
|
|
// this is a hack to mark wxBitmap as using alpha channel
|
|
if ( Format::HasAlpha )
|
|
m_bmp.UseAlpha();
|
|
#endif
|
|
m_bmp.UngetRawData(*this);
|
|
}
|
|
// else: don't call UngetRawData() if GetRawData() failed
|
|
}
|
|
|
|
#if WXWIN_COMPATIBILITY_2_8
|
|
// not needed anymore, calls to it should be simply removed
|
|
wxDEPRECATED_INLINE( void UseAlpha(), wxEMPTY_PARAMETER_VALUE )
|
|
#endif
|
|
|
|
// private: -- see comment in the beginning of the file
|
|
|
|
// the bitmap we're associated with
|
|
wxBitmap m_bmp;
|
|
|
|
// the iterator pointing to the image origin
|
|
Iterator m_pixels;
|
|
|
|
private:
|
|
void InitRect(const wxPoint& pt, const wxSize& sz)
|
|
{
|
|
m_pixels.Offset(*this, pt.x, pt.y);
|
|
|
|
m_ptOrigin = pt;
|
|
m_width = sz.x;
|
|
m_height = sz.y;
|
|
}
|
|
};
|
|
};
|
|
|
|
#endif //wxUSE_GUI
|
|
|
|
template <class Image, class PixelFormat = wxPixelFormatFor<Image> >
|
|
class wxPixelData :
|
|
public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
|
|
{
|
|
public:
|
|
typedef
|
|
typename wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
|
|
Base;
|
|
|
|
wxPixelData(Image& image) : Base(image) { }
|
|
|
|
wxPixelData(Image& i, const wxRect& rect) : Base(i, rect) { }
|
|
|
|
wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz)
|
|
: Base(i, pt, sz)
|
|
{
|
|
}
|
|
};
|
|
|
|
// some "predefined" pixel data classes
|
|
#if wxUSE_IMAGE
|
|
typedef wxPixelData<wxImage> wxImagePixelData;
|
|
#endif //wxUSE_IMAGE
|
|
#if wxUSE_GUI
|
|
typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData;
|
|
typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData;
|
|
|
|
#endif //wxUSE_GUI
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxPixelIterator
|
|
// ----------------------------------------------------------------------------
|
|
|
|
/*
|
|
wxPixel::Iterator represents something which points to the pixel data and
|
|
allows us to iterate over it. In the simplest case of wxBitmap it is,
|
|
indeed, just a pointer, but it can be something more complicated and,
|
|
moreover, you are free to specialize it for other image classes and bitmap
|
|
formats.
|
|
|
|
Note that although it would have been much more intuitive to have a real
|
|
class here instead of what we have now, this class would need two template
|
|
parameters, and this can't be done because we'd need compiler support for
|
|
partial template specialization then and neither VC6 nor VC7 provide it.
|
|
*/
|
|
template < class Image, class PixelFormat = wxPixelFormatFor<Image> >
|
|
struct wxPixelIterator : public wxPixelData<Image, PixelFormat>::Iterator
|
|
{
|
|
};
|
|
|
|
#endif // _WX_RAWBMP_H_
|