77ffb5937e
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27404 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
125 lines
3.4 KiB
Plaintext
125 lines
3.4 KiB
Plaintext
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=================================================
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Welcome to wxWidgets/CE 2.5.2
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=================================================
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You have downloaded version 2.5.2 of the Windows CE port of
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the wxWidgets GUI library. This runs on PocketPC 2002,
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SmartPhone 2002, and Windows CE .NET 4.x.
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More information about the wxWidgets project as a whole
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can be found at:
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http://www.wxwidgets.org
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Information about the Windows CE port in particular
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can be found here:
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http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
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Supported platforms
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===================
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These are the supported platforms at the moment:
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- x86 emulator
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- PocketPC (StrongARM)
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You can test the library and applications using PocketPC emulator
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and/or Compaq iPAQ or other PDAs using PocketPC
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Compiler installation
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=====================
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Get the Visual C++ embedded (FREE) from Microsoft website
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http://msdn.microsoft.com/vstudio/device/embedded/download.asp
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You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x.
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Install selecting only the two target platforms used:
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- WCE x86em (PocketPC emulation)
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- WCE ARM (PocketPC StrongARM)
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You can install other targets but you will need
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to create new configurations for them in the
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wxWidgets project files.
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wxWidgets/CE Configuration
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================================
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You may wish to customize the following file
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before compiling wxWinCE:
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include/wx/msw/wince/setup.h
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These are some of the Windows CE-specific settings
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you can adjust.
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wxUSE_POCKETPC_UI
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If you are compiling with Windows CE .NET, you may
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wish to emulate PocketPC behaviour (set it to 1), or
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take advantage of the greater flexibility of
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Windows CE .NET (set it to 0).
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If 0, the PocketPC-specific toolbar class will be
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used, which uses commandbar to combine the toolbar
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and menubar in one control. If 1, the normal menubar
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and toolbar behaviour will be used, as per
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desktop Windows.
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wxUSE_SMARTPHONE
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Set this to 1 if you wish to compile for the SmartPhone
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platform (with eVC++ 3).
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wxWidgets/CE Compilation
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================================
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Open src/msw/wince/wxWidgetsCE.vcp, select an
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ARM or x86 target (or emulator target for eVC++ 4),
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and compile.
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Then open samples/minimal/minimalCE.vcp, select an
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ARM, x86 or emulator target, and compile. You can
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use the emulator or real hardware to run the
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sample.
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There may be long delays while VC++ computes dependencies, and expect
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to wait a long time for loading and saving the workspace.
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To compile using the emulator on eVC++3:
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- Open src/msw/wince/wxWidgetsCE.vcp, select the
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WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
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then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
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and compile.
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- Open samples/minimal/minimalCE.vcp, select the
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WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and
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Pocket PC 2002 Emulation as before, and compile.
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To compile using the emulator on eVC++4:
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- Open src/msw/wince/wxWidgetsCE.vcp, select the
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WIN32 (WCE Emulator) Debug Unicode configuration, and compile.
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- Open samples/minimal/minimalCE.vcp with eCV 4.0, select the
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WIN32 (WCE emulator) Debug configuration, and compile.
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Status
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======
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Currently under development. For further information
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about what has been done and what needs to be
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done, see:
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http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
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Disclaimer
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==========
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All product names are used for identification purposes and are trademarks
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or registered trademarks owned by their respective companies.
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