wxWidgets/samples/internat/internat.cpp
Gilles Depeyrot 788233da90 disable use of #pragma interface under Mac OS X
GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer
Tools update contain a bug concerning #pragma interface handling that can only
be worked around by not using them (and they are not necessary anyways)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16895 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-08-31 22:31:03 +00:00

216 lines
5.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: internat.cpp
// Purpose: Demonstrates internationalisation (i18n) support
// Author: Vadim Zeitlin/Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma implementation
#pragma interface
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/intl.h"
#include "wx/file.h"
#include "wx/log.h"
#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__)
#include "mondrian.xpm"
#endif
// Define a new application type
class MyApp: public wxApp
{
public:
virtual bool OnInit();
protected:
wxLocale m_locale; // locale we'll be using
};
// Define a new frame type
class MyFrame: public wxFrame
{
public:
MyFrame(wxFrame *frame, const wxChar *title,
const wxPoint& pos, const wxSize& size, wxLocale& m_locale);
public:
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnPlay(wxCommandEvent& event);
void OnOpen(wxCommandEvent& event);
DECLARE_EVENT_TABLE()
wxLocale& m_locale;
};
// ID for the menu commands
enum
{
MINIMAL_QUIT = 1,
MINIMAL_TEXT,
MINIMAL_TEST,
MINIMAL_OPEN
};
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(MINIMAL_QUIT, MyFrame::OnQuit)
EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
EVT_MENU(MINIMAL_TEST, MyFrame::OnPlay)
EVT_MENU(MINIMAL_OPEN, MyFrame::OnOpen)
END_EVENT_TABLE()
IMPLEMENT_APP(MyApp)
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit()
{
const wxString langs[] =
{
_T("(System default)"),
_T("French"),
_T("German"),
_T("Russian"),
_T("English"),
_T("English (U.S.)")
};
SetExitOnFrameDelete(FALSE);
int lng = wxGetSingleChoiceIndex(_T("Please choose language:"), _T("Language"),
WXSIZEOF(langs), langs);
SetExitOnFrameDelete(TRUE);
switch (lng)
{
case 0 : m_locale.Init(wxLANGUAGE_DEFAULT); break;
case 1 : m_locale.Init(wxLANGUAGE_FRENCH); break;
case 2 : m_locale.Init(wxLANGUAGE_GERMAN); break;
case 3 : m_locale.Init(wxLANGUAGE_RUSSIAN); break;
case 4 : m_locale.Init(wxLANGUAGE_ENGLISH); break;
case -1:
case 5 : m_locale.Init(wxLANGUAGE_ENGLISH_US); break;
}
// Initialize the catalogs we'll be using
/* not needed any more, done in wxLocale ctor
m_locale.AddCatalog("wxstd"); // 1) for library messages
*/
m_locale.AddCatalog(wxT("internat")); // 2) our private one
/* this catalog is installed in standard location on Linux systems,
it might not be installed on yours - just ignore the errrors
or comment out this line then */
#ifdef __LINUX__
{
wxLogNull noLog;
m_locale.AddCatalog("fileutils"); // 3) and another just for testing
}
#endif
// Create the main frame window
MyFrame *frame = new MyFrame( (wxFrame *) NULL,
_("International wxWindows App"), wxPoint(50, 50), wxSize(350, 60),
m_locale);
// Give it an icon
frame->SetIcon(wxICON(mondrian));
// Make a menubar
wxMenu *file_menu = new wxMenu;
file_menu->Append(wxID_ABOUT, _("&About..."));
file_menu->AppendSeparator();
file_menu->Append(MINIMAL_QUIT, _("E&xit"));
wxMenu *test_menu = new wxMenu;
test_menu->Append(MINIMAL_OPEN, _("&Open bogus file"));
test_menu->Append(MINIMAL_TEST, _("&Play a game"));
wxMenuBar *menu_bar = new wxMenuBar;
menu_bar->Append(file_menu, _("&File"));
menu_bar->Append(test_menu, _("&Test"));
frame->SetMenuBar(menu_bar);
// Show the frame
frame->Show(TRUE);
SetTopWindow(frame);
return TRUE;
}
// My frame constructor
MyFrame::MyFrame(wxFrame *frame, const wxChar *title,
const wxPoint& pos, const wxSize& size, wxLocale& l)
: wxFrame(frame, -1, title, pos, size),
m_locale(l)
{
// Empty
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
{
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString localeInfo;
localeInfo.Printf( _("Language: %s\nSystem locale name: %s\nCanonical locale name: %s\n"),
m_locale.GetLocale(),
m_locale.GetSysName().c_str(),
m_locale.GetCanonicalName().c_str() );
wxMessageDialog(this, wxString(_("I18n sample\n(c) 1998, 1999 Vadim Zeitlin and Julian Smart"))
+ wxT("\n\n") + localeInfo,
_("About Internat"), wxOK | wxICON_INFORMATION).ShowModal();
}
void MyFrame::OnPlay(wxCommandEvent& WXUNUSED(event))
{
wxString str = wxGetTextFromUser(_("Enter your number:"),
_("Try to guess my number!"), wxEmptyString, this);
if ( str.IsEmpty() ) return;
int num;
wxSscanf(str, wxT("%d"), &num);
if ( num == 0 )
str = _("You've probably entered an invalid number.");
else if ( num == 9 ) // this message is not translated (not in catalog)
str = "You've found a bug in this program!";
else if ( num != 17 ) // a more implicit way to write _()
str = wxGetTranslation(wxT("Bad luck! try again..."));
else
{
str.Empty();
// string must be split in two -- otherwise the translation won't be found
str << _("Congratulations! you've won. Here is the magic phrase:")
<< _("cannot create fifo `%s'");
}
wxMessageBox(str, _("Result"), wxOK | wxICON_INFORMATION);
}
void MyFrame::OnOpen(wxCommandEvent&)
{
// open a bogus file -- the error message should be also translated if you've
// got wxstd.mo somewhere in the search path
wxFile file(wxT("NOTEXIST.ING"));
}