2b5f62a0b2
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18040 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
342 lines
9.9 KiB
C++
342 lines
9.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: led.cpp
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// Purpose: LED sample
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers)
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "../../../include/wx/gizmos/ledctrl.h"
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#include "wx/sizer.h"
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#include "wx/panel.h"
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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class MyPanel : public wxPanel
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{
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public:
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MyPanel(wxFrame *frame);
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void OnIncrement();
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void OnDecrement();
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void OnSetValue();
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void OnAlignLeft();
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void OnAlignCenter();
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void OnAlignRight();
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void OnDrawFaded();
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private:
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wxLEDNumberCtrl *m_led;
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};
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
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long style = wxDEFAULT_FRAME_STYLE);
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// event handlers (these functions should _not_ be virtual)
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void OnQuit(wxCommandEvent& event);
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void OnIncrement(wxCommandEvent& event);
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void OnDecrement(wxCommandEvent& event);
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void OnSetValue(wxCommandEvent& event);
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void OnAlignLeft(wxCommandEvent& event);
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void OnAlignCenter(wxCommandEvent& event);
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void OnAlignRight(wxCommandEvent& event);
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void OnDrawFaded(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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private:
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MyPanel *m_panel;
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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LED_Quit = 1,
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LED_Edit_Increment,
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LED_Edit_Decrement,
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LED_Edit_SetValue,
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LED_Edit_AlignLeft,
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LED_Edit_AlignCenter,
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LED_Edit_AlignRight,
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LED_Edit_DrawFaded,
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// it is important for the id corresponding to the "About" command to have
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// this standard value as otherwise it won't be handled properly under Mac
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// (where it is special and put into the "Apple" menu)
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LED_About = wxID_ABOUT,
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MY_PANEL,
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MY_LED
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(LED_Quit, MyFrame::OnQuit)
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EVT_MENU(LED_Edit_Increment, MyFrame::OnIncrement)
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EVT_MENU(LED_Edit_Decrement, MyFrame::OnDecrement)
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EVT_MENU(LED_Edit_SetValue, MyFrame::OnSetValue)
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EVT_MENU(LED_Edit_AlignLeft, MyFrame::OnAlignLeft)
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EVT_MENU(LED_Edit_AlignCenter, MyFrame::OnAlignCenter)
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EVT_MENU(LED_Edit_AlignRight, MyFrame::OnAlignRight)
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EVT_MENU(LED_Edit_DrawFaded, MyFrame::OnDrawFaded)
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EVT_MENU(LED_About, MyFrame::OnAbout)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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// create the main application window
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MyFrame *frame = new MyFrame(_T("LED App"),
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wxPoint(50, 50), wxSize(450, 340));
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// and show it (the frames, unlike simple controls, are not shown when
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// created initially)
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frame->Show(TRUE);
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned FALSE here, the
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// application would exit immediately.
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
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: wxFrame(NULL, -1, title, pos, size, style)
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{
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#if wxUSE_MENUS
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// create a menu bar
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wxMenu *menuFile = new wxMenu;
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// the "About" item should be in the help menu
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wxMenu *helpMenu = new wxMenu;
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helpMenu->Append(LED_About, _T("&About...\tF1"), _T("Show about dialog"));
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menuFile->Append(LED_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
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wxMenu *editMenu = new wxMenu;
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editMenu->Append(LED_Edit_Increment, _T("&Increment LED\tCtrl-I"));
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editMenu->Append(LED_Edit_Decrement, _T("&Decrement LED\tCtrl-D"));
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editMenu->Append(LED_Edit_SetValue, _T("&Set LED Value...\tCtrl-S"));
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editMenu->AppendSeparator();
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editMenu->AppendRadioItem(LED_Edit_AlignLeft, _T("Align &Left"));
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editMenu->AppendRadioItem(LED_Edit_AlignCenter, _T("Align &Center"));
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editMenu->AppendRadioItem(LED_Edit_AlignRight, _T("Align &Right"));
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editMenu->AppendSeparator();
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editMenu->AppendCheckItem(LED_Edit_DrawFaded, _T("Draw &Faded\tCtrl-F"));
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editMenu->Check(LED_Edit_DrawFaded, TRUE);
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuFile, _T("&File"));
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menuBar->Append(editMenu, _T("&Edit"));
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menuBar->Append(helpMenu, _T("&Help"));
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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#endif // wxUSE_MENUS
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m_panel = new MyPanel(this);
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}
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// TRUE is to force the frame to close
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Close(TRUE);
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}
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void MyFrame::OnIncrement(wxCommandEvent& event)
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{
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m_panel->OnIncrement();
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}
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void MyFrame::OnDecrement(wxCommandEvent& event)
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{
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m_panel->OnDecrement();
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}
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void MyFrame::OnSetValue(wxCommandEvent& event)
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{
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m_panel->OnSetValue();
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}
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void MyFrame::OnAlignLeft(wxCommandEvent& event)
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{
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m_panel->OnAlignLeft();
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}
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void MyFrame::OnAlignCenter(wxCommandEvent& event)
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{
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m_panel->OnAlignCenter();
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}
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void MyFrame::OnAlignRight(wxCommandEvent& event)
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{
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m_panel->OnAlignRight();
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}
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void MyFrame::OnDrawFaded(wxCommandEvent& event)
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{
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m_panel->OnDrawFaded();
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxString msg;
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msg.Printf( _T("This is the About dialog of the LED sample.\n")
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_T("Welcome to %s"), wxVERSION_STRING);
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wxMessageBox(msg, _T("About LED"), wxOK | wxICON_INFORMATION, this);
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}
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// --------------------------------------------------------------------------
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// MyPanel
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// --------------------------------------------------------------------------
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MyPanel::MyPanel(wxFrame *frame)
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: wxPanel(frame, MY_PANEL)
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{
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m_led = new wxLEDNumberCtrl(this, MY_LED,
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wxPoint(20, 20), wxSize(300, 200),
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wxLED_ALIGN_LEFT | wxLED_DRAW_FADED);
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m_led->SetValue(_T("50"));
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}
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void MyPanel::OnIncrement()
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{
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wxString strValue = m_led->GetValue();
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if ( strValue == _T("99") )
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return;
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long lValue;
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strValue.ToLong(&lValue);
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++lValue;
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m_led->SetValue(wxString::Format(_T("%ld"), lValue));
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}
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void MyPanel::OnDecrement()
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{
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wxString strValue = m_led->GetValue();
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long lValue;
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strValue.ToLong(&lValue);
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if (lValue == 0)
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return;
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--lValue;
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m_led->SetValue(wxString::Format(_T("%ld"), lValue));
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}
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void MyPanel::OnSetValue()
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{
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wxString strValue = m_led->GetValue();
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long lValue;
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strValue.ToLong(&lValue);
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lValue = ::wxGetNumberFromUser(_T("Please enter a number between 0 and 99"), _T(""), _T("Please enter a number"), lValue, 0, 99, this);
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if (lValue != -1)
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m_led->SetValue(wxString::Format(_T("%ld"), lValue));
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}
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void MyPanel::OnAlignLeft()
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{
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m_led->SetAlignment(wxLED_ALIGN_LEFT);
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}
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void MyPanel::OnAlignCenter()
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{
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m_led->SetAlignment(wxLED_ALIGN_CENTER);
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}
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void MyPanel::OnAlignRight()
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{
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m_led->SetAlignment(wxLED_ALIGN_RIGHT);
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}
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void MyPanel::OnDrawFaded()
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{
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m_led->SetDrawFaded(!(m_led->GetDrawFaded()));
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}
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