1169a91932
(Watcom compiler doesn't like ctor implementation in headers) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25121 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
165 lines
5.9 KiB
C++
165 lines
5.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/ctrlsub.h (read: "wxConTRoL with SUBitems")
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// Purpose: wxControlWithItems interface
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 22.10.99
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// RCS-ID: $Id$
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// Copyright: (c) wxWindows team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CTRLSUB_H_BASE_
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#define _WX_CTRLSUB_H_BASE_
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "controlwithitems.h"
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#endif
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#if wxUSE_CONTROLS
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#include "wx/control.h" // base class
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// ----------------------------------------------------------------------------
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// wxItemContainer defines an interface which is implemented by all controls
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// which have string subitems each of which may be selected.
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//
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// Examples: wxListBox, wxCheckListBox, wxChoice and wxComboBox (which
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// implements an extended interface deriving from this one)
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxItemContainer
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{
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public:
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wxItemContainer();
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virtual ~wxItemContainer();
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// adding items
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// ------------
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int Append(const wxString& item)
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{ return DoAppend(item); }
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int Append(const wxString& item, void *clientData)
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{ int n = DoAppend(item); SetClientData(n, clientData); return n; }
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int Append(const wxString& item, wxClientData *clientData)
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{ int n = DoAppend(item); SetClientObject(n, clientData); return n; }
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// only for rtti needs (separate name)
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void AppendString( const wxString& item)
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{ Append( item ) ; }
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// append several items at once to the control
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void Append(const wxArrayString& strings);
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int Insert(const wxString& item, int pos)
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{ return DoInsert(item, pos); }
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int Insert(const wxString& item, int pos, void *clientData);
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int Insert(const wxString& item, int pos, wxClientData *clientData);
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// deleting items
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// --------------
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virtual void Clear() = 0;
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virtual void Delete(int n) = 0;
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// accessing strings
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// -----------------
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virtual int GetCount() const = 0;
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bool IsEmpty() const { return GetCount() == 0; }
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virtual wxString GetString(int n) const = 0;
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wxArrayString GetStrings() const;
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virtual void SetString(int n, const wxString& s) = 0;
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virtual int FindString(const wxString& s) const = 0;
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// selection
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// ---------
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virtual void Select(int n) = 0;
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virtual int GetSelection() const = 0;
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wxString GetStringSelection() const;
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// misc
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// ----
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// client data stuff
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void SetClientData(int n, void* clientData);
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void* GetClientData(int n) const;
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void SetClientObject(int n, wxClientData* clientData);
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wxClientData* GetClientObject(int n) const;
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bool HasClientObjectData() const
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{ return m_clientDataItemsType == wxClientData_Object; }
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bool HasClientUntypedData() const
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{ return m_clientDataItemsType == wxClientData_Void; }
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#if WXWIN_COMPATIBILITY_2_2
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// compatibility - these functions are deprecated, use the new ones
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// instead
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int Number() const { return GetCount(); }
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#endif // WXWIN_COMPATIBILITY_2_2
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protected:
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virtual int DoAppend(const wxString& item) = 0;
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virtual int DoInsert(const wxString& item, int pos) = 0;
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virtual void DoSetItemClientData(int n, void* clientData) = 0;
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virtual void* DoGetItemClientData(int n) const = 0;
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virtual void DoSetItemClientObject(int n, wxClientData* clientData) = 0;
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virtual wxClientData* DoGetItemClientObject(int n) const = 0;
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// the type of the client data for the items
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wxClientDataType m_clientDataItemsType;
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};
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// this macro must (unfortunately) be used in any class deriving from both
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// wxItemContainer and wxControl because otherwise there is ambiguity when
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// calling GetClientXXX() functions -- the compiler can't choose between the
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// two versions
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#define wxCONTROL_ITEMCONTAINER_CLIENTDATAOBJECT_RECAST \
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void SetClientData(void *data) \
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{ wxControl::SetClientData(data); } \
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void *GetClientData() const \
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{ return wxControl::GetClientData(); } \
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void SetClientObject(wxClientData *data) \
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{ wxControl::SetClientObject(data); } \
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wxClientData *GetClientObject() const \
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{ return wxControl::GetClientObject(); } \
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void SetClientData(int n, void* clientData) \
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{ wxItemContainer::SetClientData(n, clientData); } \
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void* GetClientData(int n) const \
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{ return wxItemContainer::GetClientData(n); } \
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void SetClientObject(int n, wxClientData* clientData) \
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{ wxItemContainer::SetClientObject(n, clientData); } \
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wxClientData* GetClientObject(int n) const \
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{ return wxItemContainer::GetClientObject(n); }
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class WXDLLEXPORT wxControlWithItems : public wxControl, public wxItemContainer
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{
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public:
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wxControlWithItems();
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virtual ~wxControlWithItems();
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// we have to redefine these functions here to avoid ambiguities in classes
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// deriving from us which would arise otherwise because both base classses
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// have the methods with the same names - hopefully, a smart compiler can
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// optimize away these simple inline wrappers so we don't suffer much from
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// this
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wxCONTROL_ITEMCONTAINER_CLIENTDATAOBJECT_RECAST
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// usually the controls like list/combo boxes have their own background
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// colour
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virtual bool ShouldInheritColours() const { return false; }
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private:
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DECLARE_NO_COPY_CLASS(wxControlWithItems)
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};
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#endif // wxUSE_CONTROLS
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#endif // _WX_CTRLSUB_H_BASE_
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