wxWidgets/include/wx/os2/bitmap.h
David Webster ab4fece809 New radio item menu stuff
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14775 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-03-25 18:06:12 +00:00

358 lines
11 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/os2/bitmap.h
// Purpose: wxBitmap class
// Author: David Webster
// Modified by:
// Created: 11/28/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
#ifdef __GNUG__
#pragma interface "bitmap.h"
#endif
#include "wx/os2/private.h"
#include "wx/os2/gdiimage.h"
#include "wx/gdicmn.h"
#include "wx/palette.h"
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxBitmapHandler;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxMask;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxImage;
// ----------------------------------------------------------------------------
// Bitmap data
//
// NB: this class is private, but declared here to make it possible inline
// wxBitmap functions accessing it
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxBitmapRefData : public wxGDIImageRefData
{
public:
wxBitmapRefData();
virtual ~wxBitmapRefData() { Free(); }
virtual void Free();
public:
int m_nNumColors;
wxPalette m_vBitmapPalette;
int m_nQuality;
// OS2-specific
// ------------
wxDC* m_pSelectedInto;
//
// Optional mask for transparent drawing
//
wxMask* m_pBitmapMask;
}; // end of CLASS wxBitmapRefData
// ----------------------------------------------------------------------------
// wxBitmap: a mono or colour bitmap
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxBitmap : public wxGDIImage
{
public:
// default ctor creates an invalid bitmap, you must Create() it later
wxBitmap() { Init(); }
// Copy constructors
inline wxBitmap(const wxBitmap& rBitmap)
{ Init(); Ref(rBitmap); }
// Initialize with raw data
wxBitmap( const char bits[]
,int nWidth
,int nHeight
,int nDepth = 1
);
// Initialize with XPM data
wxBitmap(const char** ppData) { CreateFromXpm(ppData); }
wxBitmap(char** ppData) { CreateFromXpm((const char**)ppData); }
// Load a file or resource
wxBitmap( const wxString& rName
,long lType = wxBITMAP_TYPE_BMP_RESOURCE
);
// New constructor for generalised creation from data
wxBitmap( void* pData
,long lType
,int nWidth
,int nHeight
,int nDepth = 1
);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap( int nWidth
,int nHeight
,int nDepth = -1
);
wxBitmap( const wxImage& image, int depth = -1 )
{ (void)CreateFromImage(image, depth); }
// we must have this, otherwise icons are silently copied into bitmaps using
// the copy ctor but the resulting bitmap is invalid!
inline wxBitmap(const wxIcon& rIcon)
{ Init(); CopyFromIcon(rIcon); }
wxBitmap& operator=(const wxBitmap& rBitmap)
{
if ( m_refData != rBitmap.m_refData )
Ref(rBitmap);
return(*this);
}
wxBitmap& operator=(const wxIcon& rIcon)
{
(void)CopyFromIcon(rIcon);
return(*this);
}
wxBitmap& operator=(const wxCursor& rCursor)
{
(void)CopyFromCursor(rCursor);
return (*this);
}
virtual ~wxBitmap();
wxImage ConvertToImage() const;
// get the given part of bitmap
wxBitmap GetSubBitmap(const wxRect& rRect) const;
// copies the contents and mask of the given (colour) icon to the bitmap
bool CopyFromIcon(const wxIcon& rIcon);
// copies the contents and mask of the given cursor to the bitmap
bool CopyFromCursor(const wxCursor& rCursor);
virtual bool Create( int nWidth
,int nHeight
,int nDepth = -1
);
virtual bool Create( void* pData
,long lType
,int nWidth
,int nHeight
,int nDepth = 1
);
virtual bool LoadFile( const wxString& rName
,long lType = wxBITMAP_TYPE_BMP_RESOURCE
);
virtual bool SaveFile( const wxString& rName
,int lType
,const wxPalette* pCmap = NULL
);
inline wxBitmapRefData* GetBitmapData() const
{ return (wxBitmapRefData *)m_refData; }
inline int GetQuality() const
{ return (GetBitmapData() ? GetBitmapData()->m_nQuality : 0); }
void SetQuality(int nQ);
wxPalette* GetPalette() const
{ return (GetBitmapData() ? (& GetBitmapData()->m_vBitmapPalette) : (wxPalette*) NULL); }
void SetPalette(const wxPalette& rPalette);
inline wxMask* GetMask() const
{ return (GetBitmapData() ? GetBitmapData()->m_pBitmapMask : (wxMask*) NULL); }
void SetMask(wxMask* pMask) ;
inline bool operator==(const wxBitmap& rBitmap) const
{ return m_refData == rBitmap.m_refData; }
inline bool operator!=(const wxBitmap& rBitmap) const
{ return m_refData != rBitmap.m_refData; }
#if WXWIN_COMPATIBILITY_2
void SetOk(bool bIsOk);
#endif // WXWIN_COMPATIBILITY_2
#if WXWIN_COMPATIBILITY
inline wxPalette* GetColourMap() const
{ return GetPalette(); }
inline void SetColourMap(wxPalette* pCmap)
{ SetPalette(*pCmap); };
#endif // WXWIN_COMPATIBILITY
// Implementation
public:
inline void SetHBITMAP(WXHBITMAP hBmp)
{ SetHandle((WXHANDLE)hBmp); }
inline WXHBITMAP GetHBITMAP() const
{ return (WXHBITMAP)GetHandle(); }
inline void SetSelectedInto(wxDC* pDc)
{ if (GetBitmapData()) GetBitmapData()->m_pSelectedInto = pDc; }
inline wxDC* GetSelectedInto() const
{ return (GetBitmapData() ? GetBitmapData()->m_pSelectedInto : (wxDC*) NULL); }
// An OS/2 version that probably doesn't do anything like the msw version
wxBitmap GetBitmapForDC(wxDC& rDc) const;
// inline LONG GetId() const
// { return (GetBitmapData() ? GetBitmapData()->m_lId : 0L); }
protected:
// common part of all ctors
void Init();
inline virtual wxGDIImageRefData* CreateData() const
{ return new wxBitmapRefData; }
// creates the bitmap from XPM data, supposed to be called from ctor
bool CreateFromXpm(const char** ppData);
bool CreateFromImage(const wxImage& image, int depth);
private:
bool CopyFromIconOrCursor(const wxGDIImage& rIcon);
DECLARE_DYNAMIC_CLASS(wxBitmap)
}; // end of CLASS wxBitmap
// ----------------------------------------------------------------------------
// wxMask: a mono bitmap used for drawing bitmaps transparently.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMask : public wxObject
{
public:
wxMask();
// Construct a mask from a bitmap and a colour indicating the transparent
// area
wxMask( const wxBitmap& rBitmap
,const wxColour& rColour
);
// Construct a mask from a bitmap and a palette index indicating the
// transparent area
wxMask( const wxBitmap& rBitmap
,int nPaletteIndex
);
// Construct a mask from a mono bitmap (copies the bitmap).
wxMask(const wxBitmap& rBitmap);
// construct a mask from the givne bitmap handle
wxMask(WXHBITMAP hBmp)
{ m_hMaskBitmap = hBmp; }
virtual ~wxMask();
bool Create( const wxBitmap& bitmap
,const wxColour& rColour
);
bool Create( const wxBitmap& rBitmap
,int nPaletteIndex
);
bool Create(const wxBitmap& rBitmap);
// Implementation
WXHBITMAP GetMaskBitmap() const
{ return m_hMaskBitmap; }
void SetMaskBitmap(WXHBITMAP hBmp)
{ m_hMaskBitmap = hBmp; }
protected:
WXHBITMAP m_hMaskBitmap;
DECLARE_DYNAMIC_CLASS(wxMask)
}; // end of CLASS wxMask
// ----------------------------------------------------------------------------
// wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler
{
public:
inline wxBitmapHandler()
{ m_lType = wxBITMAP_TYPE_INVALID; }
inline wxBitmapHandler( const wxString& rName
,const wxString& rExt
,long lType
)
: wxGDIImageHandler( rName
,rExt
,lType)
{
}
// keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
// old class which worked only with bitmaps
virtual bool Create( wxBitmap* pBitmap
,void* pData
,long lFlags
,int nWidth
,int nHeight
,int nDepth = 1
);
virtual bool LoadFile( wxBitmap* pBitmap
,const wxString& rName
,HPS hPs
,long lFlags
,int nDesiredWidth
,int nDesiredHeight
);
virtual bool SaveFile( wxBitmap* pBitmap
,const wxString& rName
,int lType
,const wxPalette* pPalette = NULL
);
virtual bool Create( wxGDIImage* pImage
,void* pData
,long lFlags
,int nWidth
,int nHeight
,int nDepth = 1
);
virtual bool Load( wxGDIImage* pImage
,const wxString& rName
,HPS hPs
,long lFlags
,int nDesiredWidth
,int nDesiredHeight
);
virtual bool Save( wxGDIImage* pImage
,const wxString& rName
,int lType
);
private:
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
}; // end of CLASS wxBitmapHandler
#endif
// _WX_BITMAP_H_